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Roguehalo
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Posted - 2008.02.07 16:10:00 -
[1]
Isnt it about time we had more trade skills?
I will award a prize of 10million isk(stop laughing all you trillionaires) to the best idea (imho) posted during the next 14 days 
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Robacz
Essence Trade Essence Enterprises
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Posted - 2008.02.07 16:26:00 -
[2]
Hm there is not much skills you can add to current market system without changing it... maybe Advanced Accounting (0.5 to 0.25 tax).
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Death4free
Caldari R0ADKILL
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Posted - 2008.02.07 16:29:00 -
[3]
How about a new skill called undercut
"this skill will immediately increase the amount of isk your are willing to pay in a buy order if another person buy order is higher. The amount added will be 0.1 isk above what the current highest buy order is."
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Cogwheel
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Posted - 2008.02.07 16:33:00 -
[4]
Originally by: Death4free How about a new skill called undercut
"this skill will immediately increase the amount of isk your are willing to pay in a buy order if another person buy order is higher. The amount added will be 0.1 isk above what the current highest buy order is."
Undercut should be for sell orders and there should be a counterpart skill for buy orders ... umm... can't think of a name...
But yeah... maybe only level 5 would allow .01 isk undercutting... each other level would be some particular percentage markdown/up ;)
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Hadesfire
Caldari Happy hOur Mining and industry Brutally Clever Empire
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Posted - 2008.02.07 16:34:00 -
[5]
Advertisement:
For each level you have of this skill, one of your sell orders is 'stickied', causing it to always appear on the top of the list, regardless of sort order.
Would probably get annoying REAL fast, but kinda funny at first... especially if you use it on one of those 'off by a decimal place' orders :)
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Ours DeSoin
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Posted - 2008.02.07 16:35:00 -
[6]
The ability to view/modify orders from other regions. So some of the Jita warriors can stay home and update by their .01
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Shadarle
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Posted - 2008.02.07 18:23:00 -
[7]
Adv Accounting, Adv Broker Relations, then double the base values on broker fees/taxes. Adjust the skills so 5/5 brings you to where you can get now.
This has the advantage of making trading more of a profession, if you're skilled you will have a larger advantage over unskilled people. It also acts as a slightly larger ISK sink.
Market Intelligence - Allows you to view the market as if you were in another station of your choice. You would then see all orders in that system as green and would get # of jumps to other orders from that system. Level 1 allows you to simulate stations in your current system, level 2 is 5 jumps, 3 - 10, 4 - 20, 5 - Region (as per most market skills).
Stacking Penalty / Resists Explained |

Dzil
Caldari Deep Core Mining Inc.
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Posted - 2008.02.07 19:26:00 -
[8]
I have 3 - don't shoot me over the naming as I haven't had much time to work out catchy names:
Acquisition Pre-req: Wholesale 1
Enables the setup of buy orders with multiple tiers depending on quanity purchased. (This would allow the buyer to offer an incentive to potential sellers to dispose of large quantities of items, rewarding them with a better price). Each rank would allow the order to contain an additional threshold level and price.
For example Buy order : tritanium, regional, 2 isk, 3 months
With acquisition 3, I could add 3 thresholds to this at which I would purchase bulks of tritanium for more without using additional orders:
1000+ : 2.1 isk 100000+ : 2.2 isk 1000000+ : 2.4 isk
This allows me to encourage and reward bulk sales of goods, rather than widely distributed waste - it also gives me a way to purchase goods at a price higher than the market "top bidder" in high volume circumstances. Escrow would have to be placed for the highest potential price, and unused amounts refunded as appropriate, modified still again by margin trading. I don't think this is too outside the current capabilities of the system, as it manages to pull addition isk from your wallet when you have margin trading today.
Distribution Pre-req : wholesale 1 The sell order version of acquisition. Again, allows setup of tiered sales in a single order (currently, sales requiring a certain volume of purchase are only allowed in contracts, to my knowledge), encouraging bulk sales.
Corporate marketing Pre-req : Accounting? (maybe something from the corp tree too)
Allows use of a marketlike system in which your orders are only visible and available to fellow corp-mates. This could be done on a separate order system, my thoughts are each rank would allow you to setup an addition 20% of your market orders as "corp only" orders, these corp only orders would not count against your normal order limit. This would make it a lot easier for corps with an industrial division to distribute goods and receive materials at an internal, corporate price, without a complex and rapidly expiring contract system.
I could see an additional advanced skill based off this that would extend the orders to an alliance instead.
I lied, I have a 4th:
RENEWABLE CONTRACTING: Allows a contract to immediate duplicate itself upon completion, up to a certain number of times (maybe 5 x rank)? This would allow distributors of more complex goods (such as faction modules) to bring a consistent product to the marketplace and rapidly redeploy contracts while the goods last, without cluttering the contract system or consuming all of their available public contracts.
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Roguehalo
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Posted - 2008.02.07 19:46:00 -
[9]
Acquisition sounds good. Surely would fry the brains of the 0.1 undercutters 
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Ki Shodan
Gallente deep blue
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Posted - 2008.02.07 20:02:00 -
[10]
A skill for more Market orders:
Mega-Tycoon Ability to organize and manage market operations. Each level raises the limit of active orders by 64.
training time multiplier: 8
Primary Skill required: Tycoon V --
Evemail me, if my name is used as guarantor! |

Shadarle
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Posted - 2008.02.07 20:13:00 -
[11]
Acquisition would require a retooling of the market interface... so it's not really in line with the OP's inquiry. If you want to talk about redoing/upgrading the interface then I could come up with 10+ skills with an interface to allow for them... but that's a different can of worms.
Stacking Penalty / Resists Explained |

Kyla dhaal
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Posted - 2008.02.07 20:23:00 -
[12]
Market Espionage
Req: Tycon 5, Broker Relations 5, Procurment 5
Through market connections the trader can access the secure comerce connecions, allowing the trader to determine the originator of a buy or sell order once per day. Use of this skill costs 90% of the isk value of the order decreasing by 10% for each level to a 50% at level 5. . |

Dzil
Caldari Deep Core Mining Inc.
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Posted - 2008.02.07 20:32:00 -
[13]
Originally by: Shadarle Acquisition would require a retooling of the market interface... so it's not really in line with the OP's inquiry. If you want to talk about redoing/upgrading the interface then I could come up with 10+ skills with an interface to allow for them... but that's a different can of worms.
I'm not sure I see where in his inquiry he explicits that the addition of new skills cannot require a little tweaking in the interface to make them work.
I mean, based on that:
Salvaging required tweaking the fitting screen. Exploration added new tabs to missioning and probing. Contracting added - the whole contract pane. Alliances required new tabs and entirely new game mechanics.
etc.
Most good enhancements to a game require some interface tweaks.
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Ulstan
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Posted - 2008.02.07 20:34:00 -
[14]
A high level skill to let you see the owner of buy orders could be interesting.
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Shadarle
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Posted - 2008.02.07 20:44:00 -
[15]
Originally by: Dzil
Originally by: Shadarle Acquisition would require a retooling of the market interface... so it's not really in line with the OP's inquiry. If you want to talk about redoing/upgrading the interface then I could come up with 10+ skills with an interface to allow for them... but that's a different can of worms.
I'm not sure I see where in his inquiry he explicits that the addition of new skills cannot require a little tweaking in the interface to make them work.
I mean, based on that:
Salvaging required tweaking the fitting screen. Exploration added new tabs to missioning and probing. Contracting added - the whole contract pane. Alliances required new tabs and entirely new game mechanics.
etc.
Most good enhancements to a game require some interface tweaks.
I guess I lumped the 2nd post in with the OP.
But CCP is notorious for not doing much with the market. A skill that would be easily implemented is far more likely to be added than one that requires a reworking of the entire interface.
That said, some of the ideas here I do not like at all.
Auto-updating of prices is just a bad idea.
A skill to see who the owner of a buy order/sell order is not needed, you can just sell something to the order if you really care that much.
Market "stickies" is a horrible idea that would be terribly annoying for everyone. All it would do is add a second level of price wars where people compete in prices with the other stickies. Plus it makes everything far more confusing.
Being able to modify orders from other regions is a bad idea. The market is regional, always has been and always should be. If you want inter-region orders then use contracts. If you don't think contracts are good enough then suggest upgrades/fixes for them. Either switch over to a global market or leave things as they are now. A global market may actually be quite interesting... but it would kill haulers as it would be too easy to find price differentials and thus prices would stabilize too much.
Stacking Penalty / Resists Explained |

Dzil
Caldari Deep Core Mining Inc.
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Posted - 2008.02.07 21:58:00 -
[16]
Quote: But CCP is notorious for not doing much with the market. A skill that would be easily implemented is far more likely to be added than one that requires a reworking of the entire interface.
Ain't that the sad truth.
Still, a guy can dream.
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Prism Roze
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Posted - 2008.02.07 22:39:00 -
[17]
Corporation Daytrading
Reqs: Daytrading IV, Trading IV
Allow members of a corporation with the proper roles and wallet access the ability to modify or cancel orders placed by other members with the "Use Corporation Wallet" selected. Because these orders can sometimes go days or weeks unattended, while risking or using up shared resources, there must be some way for a corp to maintain these orders.
Each level of Corporation Daytrading expands the range that a corp member may modify orders from, with range bonuses similar to the standard Daytrading skill.
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Alz Shado
Ever Flow
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Posted - 2008.02.07 22:47:00 -
[18]
Hmm, how about Regional Contacts.
Requirements: Trade V, Marketing V, Daytrading V, Procurement V, Visibility V
Allows traders to make contacts in various systems to extend the ranges of their ordering power beyond their current region. Each level of this skill would allow for an additional contact to be made, up to a limit of five. Contacts would cost 10m ISK per week, and add a 10% surcharge to orders placed through them.
Contacts must first be set in person; traders would travel to the system and station they want to hire a contact at. Provided they have the standings (5 or higher) the contact will then allow Traders to select that region to view it's market, and place remote orders as if at the station the contact is in.
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Roguehalo
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Posted - 2008.02.07 22:53:00 -
[19]
Originally by: Alz Shado Hmm, how about Regional Contacts.
Requirements: Trade V, Marketing V, Daytrading V, Procurement V, Visibility V
Allows traders to make contacts in various systems to extend the ranges of their ordering power beyond their current region. Each level of this skill would allow for an additional contact to be made, up to a limit of five. Contacts would cost 10m ISK per week, and add a 10% surcharge to orders placed through them.
Contacts must first be set in person; traders would travel to the system and station they want to hire a contact at. Provided they have the standings (5 or higher) the contact will then allow Traders to select that region to view it's market, and place remote orders as if at the station the contact is in.
Inter-Regional market pvp sounds very interesting!
keep the ideas coming.......remember theres 10m for the winner 
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Vested Interest
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Posted - 2008.02.07 23:28:00 -
[20]
I was thinking of some kind of skill + implant for corp traders that allowed them to utilize the market in whatever region the other "linked" traders in their corp are in. Orders would count against your own total, or maybe a shared pool of corp orders, but the with the proxy's skill level (ie visibility, marketing).
You can do this already with trade alts, why not make it sort of a built-in option so corp traders can multi-region trade? It'd only work in a remote region if one of the traders was actually there. I would suggest a new "remote market" screen so you could have both the local and a remote market open at once.
I would also like a division for corp traders that includes a shared corporate order manifest, brokerage fees payed on a schedule instead of per trade, and better profit tracking. This could require some new skills like "Corporate Ordering" and "Corporate Daytrading."
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Viilaa
Caldari OH Corp
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Posted - 2008.02.08 03:38:00 -
[21]
Some skill that allows your buy orders to overlap region boundaries. I operate a lot near Jita and wish my buy orders would overlap into The Citadel or Lonetrek instead of having to make 1 jump and making new buy orders. A range of 5 jumps should be a range of 5 jumps regardless of regional boundaries.
Viilaa
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Astorothe
Aperture Science Industries
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Posted - 2008.02.08 06:58:00 -
[22]
I agree in principal that there should be more trade skills, and some of the ones above look pretty damned good.
As a slightly side question, after maxing trade, what do you guys typically start training on your market chars?
Eve Corp Web Design | Eve Online Addicts |

Ulstan
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Posted - 2008.02.08 16:12:00 -
[23]
Edited by: Ulstan on 08/02/2008 16:12:29
Quote: As a slightly side question, after maxing trade, what do you guys typically start training on your market chars?
Skills for faster standing gain :)
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delfy4
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Posted - 2008.02.09 08:20:00 -
[24]
skills are cool, but for a start they should add folders to market window's Quickbar,or as an alternative allow loading/saving presets,just like overview's settings..
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Mirithol
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Posted - 2008.02.10 02:11:00 -
[25]
Totally agree with Delfy4 on the quickbar.
Since trade is charisma based what about:
Smuggle: Improves the chance of moving contraband through customs patrolled space and reduces the fine if caught - think a charming Han Solo. Could also have a smuggling hold mod.
Bribe: Chance to improve standing at a corporation the old fashioned way - through ISK. Perhaps a 0.2% increase per level with the associated bribe cost based on your current standing. For instance 1 million ISK at a level 1 standing, 5 million at level 2, 10 million at level 3, 25 million at level 4, 50 million at level 5, 100 million at level 6, etc. or perhaps just make it a one time bumb per corp bribing.
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Shadarle
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Posted - 2008.02.10 05:46:00 -
[26]
Originally by: Mirithol Totally agree with Delfy4 on the quickbar.
Since trade is charisma based what about:
Smuggle: Improves the chance of moving contraband through customs patrolled space and reduces the fine if caught - think a charming Han Solo. Could also have a smuggling hold mod.
Bribe: Chance to improve standing at a corporation the old fashioned way - through ISK. Perhaps a 0.2% increase per level with the associated bribe cost based on your current standing. For instance 1 million ISK at a level 1 standing, 5 million at level 2, 10 million at level 3, 25 million at level 4, 50 million at level 5, 100 million at level 6, etc. or perhaps just make it a one time bumb per corp bribing.
Those numbers are extremely cheap. I'd insta bump all my characters to 8-9 at the rate you are listing. The savings in brokers fees would be payed off very quickly. I think I pay more in brokers fees each week then that as it is, even with a 9.99 corp standing and a 8+ faction standing.
The numbers would have to be astronomically higher... but I like the general idea, even if it only worked at the low end or if the bump was always 1% (derived the same way mission standings are, meaning the subtracting your current standing from 10.0 and then adding in 1% of the difference). This way you get less and less out of it and each time. The fees would have to be based on the difference as well, but that is for CCP to figure out.
There could then be two skills, one to increase the chance the bribe works (by default it would be 50/50 perhaps) and each level would increase it by 5% for example. The other skill would decrease the cost to bribe by 5% per level. You could even have a third skill to increase the impact of the bribe by 5% if you really wanted to... but two would probably be enough skills for this.
Stacking Penalty / Resists Explained |

TheCartel
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Posted - 2008.02.10 08:40:00 -
[27]
Blow up Jita - Blow up Jita
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Vanilla Prime
Advanced Technologies And Research Inc
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Posted - 2008.02.10 20:46:00 -
[28]
"Brokers friend" skill
Will work as the margin trading but on the broker fees. You pay a certain % of the broker fees when you place an order. Fees must be paid if the transaction is completed. If you cancel the order, the broker only keep the % already paid.
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Shadarle
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Posted - 2008.02.10 20:51:00 -
[29]
Originally by: Vanilla Prime "Brokers friend" skill
Will work as the margin trading but on the broker fees. You pay a certain % of the broker fees when you place an order. Fees must be paid if the transaction is completed. If you cancel the order, the broker only keep the % already paid.
Bad skill. This only encourages people to place and remove orders more often. It also removes some of the money sink that broker fees provide. On top of that it wouldn't help 90-99% of traders in any real way.
Stacking Penalty / Resists Explained |

Vanilla Prime
Advanced Technologies And Research Inc
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Posted - 2008.02.10 21:40:00 -
[30]
Originally by: Shadarle
Bad skill. This only encourages people to place and remove orders more often. It also removes some of the money sink that broker fees provide. On top of that it wouldn't help 90-99% of traders in any real way.
I agree that's not the best skill ever that every trader would dream to have. But I don't think you can add a skill which would change seriously the way the market works. The numbers used actually (% broker fees, % tax) can't be changed without a serious impact.
This skill would give a slight bonus for people who want more 'fluid' orders.
And I think that being able to add/remove orders more frequently would be a good thing.
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