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Negotiator
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Posted - 2004.04.04 18:03:00 -
[1]
hmmm its not realy about miners tho...PvPers use 3+ cores to get away if the **** hits the fan. They aren't sacrificing much (low slots are "upgrades", there isn't anything major to put there except armor tanking) while making you sacrifice your "utility" med slots (you have to loose the hardeners, or jamming...). They still pack a good punch. They still have a decent defense. And if you want to catch them, you don't. My solution is to move the warp cores to med slots, you can keep them passive, doesn't really matter. That way both sides have to sacrifice their utility slots if they want to counter each-other. (For the miners going WHAAAA, put 4 warp cores on ur apoc and armor tank against NPCs...so ur still fine. This change would only hurt PvPers...)
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Negotiator
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Posted - 2004.04.04 18:25:00 -
[2]
what about amarr ships? they have 3-4 medslots. arma needs another med anyway...3 warp cores is damn good - my scorp has 2...(guess why - it only has 4 slots!!!!111oneone..)
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Negotiator
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Posted - 2004.04.05 03:51:00 -
[3]
Edited by: Negotiator on 05/04/2004 05:01:09 when T2 warp cores come out i'll just stop fitting any disruptors, put on 2 MWDs, and ram the target ship - gonna be a better chance stopping it from warping than using 16 warp disruptors...
Edit: spelling and sentense structure correction :D
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Negotiator
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Posted - 2004.04.05 14:11:00 -
[4]
Reah u are missing the point. a) The catcher sacrifices offensive slot. The "prey" sacrifices an upgrade slot, which doesnt impact any of the more popular setups. The catcher is gimped a LOT for trying to catch something. The prey isn't gimped AT ALL by flipping the catcher off and running. The catcher is fked if the "prey" has something even resembling a PvP setup. The prey doesnt give a ****, ever...it just runs if the sh1t hits the fan. Is this balance? No. If u want to run you have to sacrifice your defense/offense capability. b) People keep whining about getting ganked at a gate. Ok. They don't like being killed by many people cuz its "unfair". Ok. But they still want to be able to escape even from a well-prepared lone hunter. Ok? Fk no... I'm not trying to turn EVE into a MMMMOONNNNNNSTERRRR KILLL type of game...But i want to be able to ransom people >.>. If you want a good running setup, in the name of balance, something has to be sacrificed. And its not...Unlike the sacrifice that a hunter makes.
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Negotiator
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Posted - 2004.04.05 19:57:00 -
[5]
Constantina basicly found a gret solution. Higher power, so the warp coring ships don't have enough powergrid to fit a good combat setup. imo best solution so far...
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Negotiator
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Posted - 2004.04.05 22:32:00 -
[6]
ok if u have no idea wtf ur talking about...at least make an effort of giving some reasons why the idea is bad...
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Negotiator
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Posted - 2004.04.06 17:49:00 -
[7]
eh?
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