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M1NeR
Rage and Terror Against ALL Authorities
2
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Posted - 2012.02.14 22:39:00 -
[1] - Quote
Not sure if it was suggested before so here it goes...
If you are tacked via any form of direct or indirect interdiction method you can't jump into any gate. If it's warp dis or scram and you have enough wcs to counter 'em you can. If it's dictor bubble and you have interdiction nullifier you can. Just like with usual tackling but not allowing the target to jump into any gate unless it has regular countermeasures.
Yep that negates usual "run back for teh gate" tactics unless you are fast enough to make it without receiving a point. If the gate is bubbled and you have no inter-null\wcs you are done for. That's the point :) . What do you think? |

M1NeR
Rage and Terror Against ALL Authorities
2
|
Posted - 2012.02.15 19:55:00 -
[2] - Quote
Ty for feedback guys.
It was a good point mentioning the mobiles. But if you think broader it's not actually that serious.
- you can disallow mobile placement near the gates in X (25? 50? 75? 100?) km range
- you can disallow gate interdiction for mobiles and allow it only for player used modules
I can guess that 2nd one is harder to implement so 1st one is probably a better solution. Feel free to think of better way to optimize this thing.
Quote:But...I do believe that a person who is warp scrammed should not be able to jump through a gate or wormhole. It is far too often used as a safe method of escaping combat. Gate and WH games are completely stupid. The counter to warp scramming should be jamming or kill the ******, not jump through a gate That's the main idea behind the thing.
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M1NeR
Rage and Terror Against ALL Authorities
2
|
Posted - 2012.02.21 11:29:00 -
[3] - Quote
As of now I heard 1 really good reason why the idea of "gate inderdiction" is borken. Solo PvP. Yep, those guys are using gate crashing pretty often. I'm pretty sure that in current EVE this type of gameplay is not that popular in comparison with other types. Even as minority it's still important and diminishing it even further is not good.
So... what to do :) ? The idea itself is still interesting so I can't simply leave it. Is there a better way to use it? Here's another suggestion.
Dock-undock wars. This thing sux, eh! If you want to fight you should commit yourself to fighting without having safe heaven behind your back. With that idea in mind warp core stabs were nerfed years ago. They were a must have for almost any decent pvp fit but now are used only situationally. We can make direct interdiction methods (wd, ws, hic beam) or at least some of them (ws\hicb only) stop people from docking even if they have no aggo. Here are the details:
- Undock ranges of stations are properly balanced. >> So that it's not possible for one to have like 10-20km undock range and 1km for another.
- When ship undocks it has 60 seconds of total invulnerability while not moving\warping\etc. >> Currently it's 30s.
- If ship is locked and tackled via warp scrambler, hictor beam or warp disruptor (or maybe without this one) it cannot dock even if it has no aggo. >> Bubbles are not used here so the attacker has to spend some time locking it's prey.
First point is pretty self-explanatory. Second one in connection with 1st provides a sure way for people to scout the undock when needed. You undock, don't press any buttons, still in dock range anyways, see that you are blobbed?, dock from invul and you are safe. No need for "omg I need to scan undock from station" things. But if you are going into combat... that's it. You have to commit yourself and accept the possible consiquences. And imo this thing doesn't affect beforementioned "solo PvP". Dock-undock masturbators are not solo PvPers. Period %) .
What do you thing of that :) ? |
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