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DJ FunkyBacon
Eve Radio Corporation
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Posted - 2008.02.09 14:56:00 -
[1]
I suppose women can tank structures too... if they actually played Eve anyway.
"Those who are about to die, we salute you."
When: Thursday, February 14th. 1900 Eve Time Where: Yrmori <---- Same as last week.
What: This week, no restrictions on ships, fly what you like (and what you can afford to lose <--- VERY IMPORTANT). The only restriction this week? No Armor or shield tanks. If you're going to tank, it has to be Structure!
The usual prizes will be given out this week for kills, but we'll be adding in a special prize for the hull tank in each of the major ship classes (t1 Frigate, Cruiser, Battlecruiser, and Battleship, no prizes for t2). A prize will be given out to the hull tanked ship in each class that takes the most damage as evidenced by a killmail posted by your killer (ie. if we run into smash again we'll go by the kill they post on their KB).
You must actually die, and have no shield or armor modifying mods equipped (damage controls excepted) to qualify for a tanking prize.
Tanking Prizes: 1 Winner for each class. Frigate: 25 Million Cruiser: 50 Million Battlecruiser: 100 Million Battleship: 300 Million
BRING EWAR. Webs and scrams are needed.
We'll begin forming the fleet at 1830. This is a suicide mission, so plan to die a horrible death somewhere out in 0.0. I recommend getting your ship nearby a day or more early.
Bring Friends! Anyone is welcome to join us... even your ex-girlfriend!
This event will be covered LIVE on Eve-Radio.
See you there!
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Julius Rigel
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Posted - 2008.02.09 16:41:00 -
[2]
Maybe I should bring another myrmidon. It's not like I have anything better to do with my money
Ok let me explore the rules a bit; So if I showed up in a myrm with 6x damage controls and no shield/armor mods that would count as a "hull tank" ? Or would you say that at least one actual structure module is required? - Eve Radio Theme Fleet unofficial mini site! |
Aeronar Dremar
Caldari
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Posted - 2008.02.09 16:54:00 -
[3]
Can't use more than one damage control. Bring one damamge control and a bunch of hull reps, lol. Freighter Service Available |
DJ FunkyBacon
Eve Radio Corporation
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Posted - 2008.02.09 17:00:00 -
[4]
Edited by: DJ FunkyBacon on 09/02/2008 17:02:05
Originally by: Julius Rigel Edited by: Julius Rigel on 09/02/2008 16:48:20 Maybe I should bring another myrmidon. It's not like I have anything better to do with my money
Ok let me explore the rules a bit; So if I showed up in a myrm with 6x damage controls and no shield/armor mods that would count as a "hull tank" ? Or would you say that at least one actual structure module is required?
Edit: Also I was thinking, since we never actually run away from these fights, and since we are always in need of keeping our targets in place, would bubbles be of any use? I can't use them yet, but I'm sure there is someone who can, and the skill requirements aren't insane anyway.
Bubbles would be nice.
Ok on the tanking bit, if you have no hull mods that's still, for the purposes of this contest, a hull tank... so in order to qualify for a prize, you just have to NOT have any shield or armor mods. There are lots of structure mods out there though, like bulkheads, hull reppers, that kind of stuff. if you don't put any kind of tank at all on though, i hate to say it, but i doubt you'll win the tanking prize for your class.
Actually, if you think about it, the reppers are mid slot items, and the hull mods are usually low slots... i bet someone does end up coming up with a decent structure tanking setup... won't be as killer as the best armor setups, but it could be interesting.
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Julius Rigel
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Posted - 2008.02.09 20:49:00 -
[5]
Originally by: DJ FunkyBacon Ok on the tanking bit, if you have no hull mods that's still, for the purposes of this contest, a hull tank.
That's a bit of a loophole though for anyone that flies a speed ship like an interceptor. It's not a bad thing of course, but it means that anyone in an interceptor or interdictor or anything similar will be able to show up with completely normal setups and still be eligible for all the prizes etc.
Just an observation of course Oh and another observation I've made: Medium hull reppers have a 30 second cycle for a 50 hp boost, so they are really rather useless. Even with a decent tank you will have trouble doing anything productive with them! - Eve Radio Theme Fleet unofficial mini site! |
P'uck
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Posted - 2008.02.10 01:22:00 -
[6]
Edited by: P''uck on 10/02/2008 01:25:52 well... a DCU II and t2 bulkheads can give a viable buffertank on some ships, too, i guess.
especially battleships with loadsa lows.
edit: but yeah, no matter how many hullreppers you fit, you will never have a useful "active" tank.
but 60% resists on maybe 10-12k structure hp... i bet we will be up for some WTF moments in the enemy fleet with that.
MAYBE we could consider a spider tank? it would be about time to teach people about spidertanking in the ER events ;) (i havent done the numbers on remote hull reps)
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Thomas Chamberlain
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Posted - 2008.02.10 07:23:00 -
[7]
I've been asking since drone swarm since it happened to me there.
And maybe can we get some clarification.
If someone gets disconnected, or their computer crashes or whatever reason they are disconnected from the fleet and need to rejoin. If the fleet is already in 0.0 space, they shouldn't warp or jump to where the fleet is because they will appear on overview and everyone is going lock on to shoot them. They might be dead before someone reads "FRIENDLY " on local channel.
Try to rejoin from an outside area, otherwise If I see you're ship on overview, it is not part of the fleet and we're in 0.0 space, I'm going to consider that a valid target to shoot.
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Orion Eridanus
Dark Nova Crisis Chain of Chaos
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Posted - 2008.02.10 08:50:00 -
[8]
Thomas its impossible for the player that gets DC'd to chose where he warps to, so if the fleet doesnt move after he DC's and he signs back on e-warp will take him back to the fleet and he'll show up as a viable target. The players only hope is to pray the squad/wing/fleet commander is paying attention an see him sign on and gangs him back up before his e warp finishes.
This happened to international for the cruisers and I tried to get him back into my squad before it was too late but it didnt take effect until he was in structure.
Originally by: Paulo Damarr That is a most Excellent Drake fitting, you are lucky to have survived.
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Xanos Blackpaw
Amarr The Firestorm Cartel
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Posted - 2008.02.10 12:37:00 -
[9]
Edited by: Xanos Blackpaw on 10/02/2008 12:42:40 i'l bring a blackbird. i wont be able to fit any E-war like webs or scramms exept for ECM...i hope i can still get some prices like that.
PS: hell if i can afford it at the time of the contest i'l bring a scorpion...
EDIT: can i suggest something? it would be realy good if the FC was flying a covert ops ship with a cloak...that way he will be able to lead the entire battle without getting poped and podded...leaving the rest of us without a leader
Playing minmatar is "like going down a flight of stairs in a office chair firing an Uzi". |
P'uck
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Posted - 2008.02.10 17:28:00 -
[10]
imho you should qualify for potential awards with ECM instead of webs/scrams. at the end of the day thats the sepcified role of an caldari Ewar ship and whats probably most important, its the most effective way to fit an ewar ship.
what does a scorpion (fully insured) cost you, if it goes pop? 12 mil? 14? something in that region. look, im really really broke atm, but even i would be happy to borrow you that amount of money if you wish i for one would be happy to have you in a scorp next to my phoon. with all that blinky lights and ****.
if were goin down, we might as well do it in style
now i have something to say about the ruleset, i hope you guys discuss it;
Quote: A prize will be given out to the hull tanked ship in each class that takes the most damage as evidenced by a killmail posted by your killer (ie. if we run into smash again we'll go by the kill they post on their KB).
now i dont know how the "damage taken" function actually works, but im pretty sure, its counting hitpoints.
if you have an ACTIVE tank (which is pretty much impossible when its about hull) higher resists allow you to repair longer and more, thus increasing the "damage taken" on the killmail.
if youre buffertanking, i believe higher resists would LOWER your "damage taken", because in the end, just the "killed hitpoints" will make it into the equation.
now... if i fit my phoon for efficiency, it would be bulkheads and a DCU II. if the "damage taken" thing works as i think it does, it would be better to just fit bulkheads for the tanking prize.
you guys understand what i mean? thats a bit fishy, innit`? because we actually want to fit properly, not just for the tanking prize.
if you ask me, how to extend that rule, id say "you need a damage control to qualify for the tanking prize" which isnt perfect, but it should work. since its the only resist module for hull hp.
discuss plz.
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Xanos Blackpaw
Amarr The Firestorm Cartel
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Posted - 2008.02.10 22:07:00 -
[11]
Originally by: P'uck imho you should qualify for potential awards with ECM instead of webs/scrams. at the end of the day thats the sepcified role of an caldari Ewar ship and whats probably most important, its the most effective way to fit an ewar ship.
what does a scorpion (fully insured) cost you, if it goes pop? 12 mil? 14? something in that region. look, im really really broke atm, but even i would be happy to borrow you that amount of money if you wish i for one would be happy to have you in a scorp next to my phoon. with all that blinky lights and ****.
if were goin down, we might as well do it in style
now i have something to say about the ruleset, i hope you guys discuss it;
Quote: A prize will be given out to the hull tanked ship in each class that takes the most damage as evidenced by a killmail posted by your killer (ie. if we run into smash again we'll go by the kill they post on their KB).
now i dont know how the "damage taken" function actually works, but im pretty sure, its counting hitpoints.
if you have an ACTIVE tank (which is pretty much impossible when its about hull) higher resists allow you to repair longer and more, thus increasing the "damage taken" on the killmail.
if youre buffertanking, i believe higher resists would LOWER your "damage taken", because in the end, just the "killed hitpoints" will make it into the equation.
now... if i fit my phoon for efficiency, it would be bulkheads and a DCU II. if the "damage taken" thing works as i think it does, it would be better to just fit bulkheads for the tanking prize.
you guys understand what i mean? thats a bit fishy, innit`? because we actually want to fit properly, not just for the tanking prize.
if you ask me, how to extend that rule, id say "you need a damage control to qualify for the tanking prize" which isnt perfect, but it should work. since its the only resist module for hull hp.
discuss plz.
good news!! my CEO gave me his old scorp against that he get the insurance later. so i will bring alot of ECM goodness to the fight. my only tank will be a DC T2...i hope that counts as a hull tank...
Playing minmatar is "like going down a flight of stairs in a office chair firing an Uzi". |
DJ FunkyBacon
Eve Radio Corporation
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Posted - 2008.02.11 02:34:00 -
[12]
Originally by: P'uck
if youre buffertanking, i believe higher resists would LOWER your "damage taken", because in the end, just the "killed hitpoints" will make it into the equation.
now... if i fit my phoon for efficiency, it would be bulkheads and a DCU II. if the "damage taken" thing works as i think it does, it would be better to just fit bulkheads for the tanking prize.
you guys understand what i mean? thats a bit fishy, innit`? because we actually want to fit properly, not just for the tanking prize.
if you ask me, how to extend that rule, id say "you need a damage control to qualify for the tanking prize" which isnt perfect, but it should work. since its the only resist module for hull hp.
discuss plz.
Using a DCU, at least on a battleship should allow for at least 1 or 2 rounds of active repping, especially if you activate them early so they do their first hit just as you start going into structure... I should think that would create an advantage over just using another bulkhead.... you're right though, when i was thinking about the tank I was thinking about the EFT calculations on effective HP which will not be reflected in the killmail.
I wish we had reliable ways of measuring the strength of someone's tank, but sadly we only have killmails to go by. Still though, I can't imagine someone passing up on the only module that gives you any sort of resists on your structure to fit one more bulkhead.
As far as the ECM Question, I have no problems if someone doesn't pack a scram or webber but goes all out on ECM, especially if it's a boat meant for it. In a roundabout way, sensor jammers are still ECM and valuable to the team.
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P'uck
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Posted - 2008.02.11 09:51:00 -
[13]
Originally by: DJ FunkyBacon Using a DCU, at least on a battleship should allow for at least 1 or 2 rounds of active repping, especially if you activate them early so they do their first hit just as you start going into structure... I should think that would create an advantage over just using another bulkhead....
well, yes, ofc you can get a cycle off. that is true.
but -you can laugh- ive been experimenting with hulltanks earlier, especially after the t2 bulkheads came out. the numbers on the reppers are SO BAD, that you REALLY REALLY do not want them. you can pack one for patching up after a fight, but especially on a ship with bulkheads that will take SO forever, that its not even funny.
for ****s and giggles i tried it with a tempest with 5 large hull reppers. its still so unbelievably slow. i bet youre better off in EVERY case with another bulkhead, but seeing hullreppers are meds and bulkheads are low, you (mostly) dont have to trade one for the other.
now, i havent done the numbers on REMOTE hullreppers. maybe one could conceive a spider-structure tank, that could be worth it. (but i dont think so)
to make a long story short: compare a generic battleship with x bulkheads ti another generic battleship with x-1 bulkheads, but say 7 hullreppers. (arbitrary value) unless they are shot at with completely pathetic loldps, the pure bulkhead setup will last longer.
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DJ FunkyBacon
Eve Radio Corporation
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Posted - 2008.02.12 14:57:00 -
[14]
Edited by: DJ FunkyBacon on 12/02/2008 15:03:48 I think no matter how we go about trying to set this up there are going to be "cheap" ways to win the prize. If someone is only wanting to win the tank prize then so be it, but we also give out prizes for kills and it's pretty hard to score kills if you have no resists and just get torn apart.
I guess you could say that I'm hoping people will see the value of using a DCU over that extra bulkhead.
EDIT: Actually, I've got the solution right here. If someone has a DCU Equipped, we'll add the % Resist onto the total damage received. So if the killmail posted by the killer shows that you took 2000 damage to kill and you have a standard t1 DCU equipped (50% resist all) then your score will end up being 4000 instead. In the same case of using a t2 DCU (60% resist all) your score would be 4400.
That should even things out nicely, and encourages using med hull reps too since it makes those points increase by 100%-120% as well.
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P'uck
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Posted - 2008.02.12 21:08:00 -
[15]
sounds all solid to me now.
i hereby bow to your superior logic.
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Xanos Blackpaw
Amarr The Firestorm Cartel
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Posted - 2008.02.12 23:28:00 -
[16]
DAMN! i wont make it there guys...i forgot what day it was on...
Playing minmatar is "like going down a flight of stairs in a office chair firing an Uzi". |
Ishina Fel
Caldari Synergy. Imperial Republic Of the North
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Posted - 2008.02.13 11:35:00 -
[17]
I always wanted to partake in one of these suicide runs with funky ships... too bad I constantly have empire wars on my behind at the moment (guess why )
Be the Ultimate Ninja! Play Billy Vs. SNAKEMAN today! |
joshmorris
Silver Snake Enterprise SMASH Alliance
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Posted - 2008.02.13 15:48:00 -
[18]
o rly
xD
Uber idea solves all !! |
DJ FunkyBacon
Eve Radio Corporation
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Posted - 2008.02.14 17:45:00 -
[19]
We'll begin gathering in 45 minutes, and leave about an hour after that. Don't be late!
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Julius Rigel
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Posted - 2008.02.14 21:57:00 -
[20]
Edited by: Julius Rigel on 14/02/2008 22:01:54 Edited by: Julius Rigel on 14/02/2008 21:57:41 LOSSMAIL:
Link
DCU II Damage recieved: 5,282 - Eve Radio Theme Fleet unofficial mini site! |
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Zepharim
Caldari Red.
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Posted - 2008.02.14 22:05:00 -
[21]
Hehehe, that was pretty fun. Here's my brutix loss mail: I was using a damage control 2
http://www.battleclinic.com/eve_online/pk/view.php?type=player&name=Zepharim&filter=losses&id=3109377#mail
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SteelBattleLion
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Posted - 2008.02.14 22:05:00 -
[22]
http://www.battleclinic.com/eve_online/pk/view.php?type=player&name=SteelBattleLion&filter=losses&id=3109379#mail
heres mine, damn hyperion :P I was using a damage control 1
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Erick Thrakrar
TSB - HALO
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Posted - 2008.02.14 22:08:00 -
[23]
Edited by: Erick Thrakrar on 14/02/2008 22:08:41 So Ethereal Dawn finally showed up for the fight and got a good chunk of me.
Ship type flown: Battleship (Raven) Using: Damage control II. Damage taken: 36,512
Loss mail
By the way, I won't be making any video of this one, since it would be too boring just watching us fly around .
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Johnny Dread
MORAT Section
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Posted - 2008.02.14 22:09:00 -
[24]
Here is my Lossmail.
Arbitrator / Cruiser Damage Taken: 5617
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P'uck
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Posted - 2008.02.14 22:11:00 -
[25]
Edited by: P''uck on 14/02/2008 22:15:13
Victim: P'uck Alliance: NONE Corp: Improbable Combat Ship Project Destroyed: Typhoon System: 3H58-R Security: 0.0 Damage Taken: 44435 <- (DCU 2 bonus not factored in yet)
Battleclinic Linkeh
But even if i was PRIMARY in a FFA (you ****** ) i still have to say this: Skeet Skeet, Mother*******.
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Banni Vinda
The Ninja Coalition
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Posted - 2008.02.14 22:12:00 -
[26]
Noob ship kill
My death Summary: - Battlecruiser (Hurricane) - Damage recieved: 23,766 - Hulltank fitting: - - 5x Local Hull Conversion Reinforced Bulkheads I - - 1x Damage Control II (60% structure resists) - Final points: 23,766 * 1.2 = 28519.2
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Paranovus
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Posted - 2008.02.14 22:15:00 -
[27]
Loss mail
Griffin (Damage recieved: 1,027)
Yay.
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cgc
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Posted - 2008.02.14 22:20:00 -
[28]
Nice one :D using damage control II Damage taken: 17104, bc link: http://www.battleclinic.com/eve_online/pk/view.php?type=player&name=cgc&id=3109381&page=1&filter=losses#mail
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Zepharim
Caldari Red.
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Posted - 2008.02.14 22:21:00 -
[29]
Originally by: Banni Vinda Edited by: Banni Vinda on 14/02/2008 22:17:39 Edited by: Banni Vinda on 14/02/2008 22:17:24 Noob ship kill
My death Summary: - Battlecruiser (Hurricane) - Damage recieved: 23,766 (before DC bonus) - Hulltank fitting: - - 5x Local Hull Conversion Reinforced Bulkheads I - - 1x Damage Control II (60% structure resists) - Final points: 23,766 * 120% bonus = 52285.2
not sure if that's how the total is calculated, but going on the base damage looks like you just beat me
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Banni Vinda
The Ninja Coalition
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Posted - 2008.02.14 22:28:00 -
[30]
Originally by: Zepharim
Originally by: Banni Vinda Edited by: Banni Vinda on 14/02/2008 22:17:39 Edited by: Banni Vinda on 14/02/2008 22:17:24 Noob ship kill
My death Summary: - Battlecruiser (Hurricane) - Damage recieved: 23,766 (before DC bonus) - Hulltank fitting: - - 5x Local Hull Conversion Reinforced Bulkheads I - - 1x Damage Control II (60% structure resists) - Final points: 23,766 * 120% bonus = 52285.2
not sure if that's how the total is calculated, but going on the base damage looks like you just beat me
Yeah I wasn't sure either. damage * 1.2 or damage * 2.2 ? either way, was a fun fight
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