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LordOfIce
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Posted - 2008.02.11 01:31:00 -
[1]
Hi guys
Just wondering if someone could fit a Golem with Torpedoes Launchers and get more then 40km range. I tried all kind of combinations using rigs and implants, but could not get more then 36km of torpedoes range. And that's very bad, cause usually the rats fly around 40-45 km. So, I have to work with Cruise missiles.
Any idea of how to fit a Golem is welcome.
Thx
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Xequecal
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Posted - 2008.02.11 01:37:00 -
[2]
Use Javelin torps.
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Dimitrius Zabelle
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Posted - 2008.02.11 01:39:00 -
[3]
You get a precision bonus which only affects cruise anyway. Best to stick with those for missions and make use of the bonus. You'll kill any rat frigates and cruisers a lot faster too. |

Chomapuraku
Templar Republic R0ADKILL
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Posted - 2008.02.11 02:41:00 -
[4]
ummm... fit an mwd and get in close? it's how you use any short-range high-damage missile.
if all you can do is sit there and f1-f8, you should be using cruises anyways. or sacrifice some of your stellar dps and fit javelins. or rage cruise missiles? if you're ratting in 0.0, fit torps and an mwd (maybe a painter, too) and git er dun.
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ThaDollaGenerale
The Bloody Red Souls Chaos Incarnate.
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Posted - 2008.02.11 02:47:00 -
[5]
fit cruises and stop whining about torps.
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Marcus TheMartin
Gallente Deadly Addiction
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Posted - 2008.02.11 02:55:00 -
[6]
How dare my short range weapons stop working at 36km the madness of it all!
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Setana Manoro
Gallente Firefly Inc.
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Posted - 2008.02.11 05:42:00 -
[7]
Originally by: Marcus TheMartin How dare my short range weapons stop working at 36km the madness of it all!
Surely you mean 45+ km, not just 36. :)
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Wayward Hooligan
Sniggerdly Pandemic Legion
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Posted - 2008.02.11 05:42:00 -
[8]
Keep in mind he's an Achura.
That means he doesn't like to think.
Hence the confusion between short range weapons and long range targets. . .. WELP! .. . |

Carniflex
Caldari Fallout Research Fallout Project
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Posted - 2008.02.11 06:19:00 -
[9]
Originally by: Dimitrius Zabelle You get a precision bonus which only affects cruise anyway. Best to stick with those for missions and make use of the bonus. You'll kill any rat frigates and cruisers a lot faster too.
Incorrect. If you read carefully you will notice that Golem has explocion velocity bonus (making it do more damage to fast targets) not missile signature one (doing more damage to small targets). Nighthawk is the one with signature bonus, Golem has painter bonus instead for smaller targets.
Max practical torpedo range with Golem is approx 65 km using T2 javelins, 2 rigs and 5% hardwire (theoretical is indeed a bit higher, but in practice your missiles hit for approx 90% of theoretical max range).
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Igetshotalot
THE LEGION OF STEEL WARRIORS.... R0ADKILL
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Posted - 2008.02.11 06:29:00 -
[10]
just fit torps and a mwd.. its not that hard..
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Leandro Salazar
The Blackguard Wolves
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Posted - 2008.02.11 07:22:00 -
[11]
Love the clueless PvPers here sticking their own biases onto everyone as usual because they cannot grasp that other people might enjoy the game in a different way. MWDs do not work very well in mission deadspaces, and that is what 90% of all Golems must be used for. So they are basically not an option.
That said, Torps wtfpwn cruise missiles in pretty much every L4 mission if you use a combination of faction and Jav torps. Those 'cruiser heavy missions' that all the cruise supporters like to harp about are actually few and far between, seeing how you need a virtual ****load if cruisers for every BS to actually make cruise missiles better than torps.
There is no 'n' in turret There is no 'r' in faction There is no 'a' in Scorpion There is no 'e' in Caldari There is no makeup in rogue drones |

ClogMan
Caldari Unknown-Heroes Black Star Alliance
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Posted - 2008.02.11 11:59:00 -
[12]
Edited by: ClogMan on 11/02/2008 12:00:16 Leandro: Im getting a max range of about 65km in EFT using implants, t2 rigs etc with javelins. Is that range enough for most missions?
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Sokratesz
Rionnag Alba Triumvirate.
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Posted - 2008.02.11 12:29:00 -
[13]
Even with T1 torps, max range is 45km which, combined with an afterburner is plenty for missions.
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Agil TradeAlt
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Posted - 2008.02.11 12:59:00 -
[14]
Edited by: Agil TradeAlt on 11/02/2008 12:59:34 Just ignore most of the idiots in this thread.
Golem appear to have its bonus applied to torps, but you need to use implants and rigs with lvl5 skills to hit above 40km with faction or t1 torps. Max range is 45km, but above 42km your torps miss anyway (hint - torps can traven only 45km, so allow the fact that the torps run slower for first second and that the enemy is moving)
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Daelin Blackleaf
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Posted - 2008.02.11 13:28:00 -
[15]
Originally by: ClogMan Edited by: ClogMan on 11/02/2008 12:00:16 Leandro: Im getting a max range of about 65km in EFT using implants, t2 rigs etc with javelins. Is that range enough for most missions?
There are very few NPC's who require a range beyond 50km even when facing Guristas or Mordu's Legion. For those who do you can start chasing while you kill other targets and destroy once you get in range.
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Derek Sigres
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Posted - 2008.02.11 14:27:00 -
[16]
Originally by: Leandro Salazar Love the clueless PvPers here sticking their own biases onto everyone as usual because they cannot grasp that other people might enjoy the game in a different way. MWDs do not work very well in mission deadspaces, and that is what 90% of all Golems must be used for. So they are basically not an option.
That said, Torps wtfpwn cruise missiles in pretty much every L4 mission if you use a combination of faction and Jav torps. Those 'cruiser heavy missions' that all the cruise supporters like to harp about are actually few and far between, seeing how you need a virtual ****load if cruisers for every BS to actually make cruise missiles better than torps.
I've found that I've simply had better luck using cruise missiles than torps overall. Just my personal experience I guess. Also, I have found that any level 4 I ever run tends to have 3x more cruisers than BS's (historically speaking that is) but as of late I've found that number has become skewed.
Now that torp range is so relatively short, I'm even more likely to stick to cruises simply because it allows me to stay outside the doom zone and control aggro better. I stick to using torps in pvp mostly, on the rare occasion I bring a battleship to the fight that is.
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Nu Wa
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Posted - 2008.02.11 15:05:00 -
[17]
Golem was designed for torp IMO.
Cruise setup is easier to use, you can jump right in and be effective. Torp setup you need some skills to make it work (t2 torp because you need javs, projection, bombardment, painter skills, and max cap skills because you are using missile rigs instead of cap rigs)....but once you got them all, man is it sweet :)
I'd say if you are part timer, go with cruise but if you are looking to make the golem really shine, then definitly torp.
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Wideen
Eon Project Legion of Honor
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Posted - 2008.02.11 16:00:00 -
[18]
Mate, for missions cruise missiles are always a better pick since:
- Missions always have far many more smaller targets (frigs to BCs) which cruise missiles are better at so you'll greatly reduce the missioning time
- If worse comes to worse, and you get jammed, you can always load up some FoFs and hope for the best
- Less fittings requirements
I'm sure there are more benefits than this, but these are the ones I can think of atm
Originally by: F'nog Your math intrigues me, and I wish to subscribe to its newsletter.
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Nu Wa
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Posted - 2008.02.11 16:29:00 -
[19]
Edited by: Nu Wa on 11/02/2008 16:31:44
Originally by: Wideen Mate, for missions cruise missiles are always a better pick since:
- Missions always have far many more smaller targets (frigs to BCs) which cruise missiles are better at so you'll greatly reduce the missioning time
- If worse comes to worse, and you get jammed, you can always load up some FoFs and hope for the best
- Less fittings requirements
I'm sure there are more benefits than this, but these are the ones I can think of atm
To your first point...I don't know man, I use to think that. I don't know if you actually tried the torp setup or not but I ran missions with Navy Cruise launchers for a while before I moved up to T2 torps so I'm speaking from experience. All I can tell you is that right now I one volley pretty much all Cruiser and BC, and 3-4 volley most BS with a 7.36 sec ROF. Surprisingly, when I tried the torps on frigates, they take 1 volley as well. The interceptors take 3-4 but I remember I wasn't much better off with cruise. The key was the target painter. As to your 2 other points.. I don't think they apply at all. Nobody uses FoF in missions, and torp fitting isn't a problem on the golem. (Remember you need Adv. weapon upgrade V before you can fly the golem? ^^ )
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Danjira Ryuujin
Caldari
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Posted - 2008.02.11 18:16:00 -
[20]
Originally by: Nu Wa
To your first point...I don't know man, I use to think that. I don't know if you actually tried the torp setup or not but I ran missions with Navy Cruise launchers for a while before I moved up to T2 torps so I'm speaking from experience. All I can tell you is that right now I one volley pretty much all Cruiser and BC, and 3-4 volley most BS with a 7.36 sec ROF.
This + use drones for frigates.
Amarr - Annoying the Eve Community since 2005 |

Axaeli
Gallente Shadewraith Cargo and Industry
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Posted - 2008.02.11 18:46:00 -
[21]
Originally by: LordOfIce Hi guys
Just wondering if someone could fit a Golem with Torpedoes Launchers and get more then 40km range. I tried all kind of combinations using rigs and implants, but could not get more then 36km of torpedoes range. And that's very bad, cause usually the rats fly around 40-45 km. So, I have to work with Cruise missiles.
Any idea of how to fit a Golem is welcome.
Thx
If you just need a few more km of range, depending on mission layout you might be able to reach them by flying smarter than them. Fly away from the npc's so they trail behind you, then start firing. Them following behind you closes the distance between them and the torpedo, effectively extending the range.
A base 30 seconds of flight time, with the npc moving at 100m/s towards the torpedo, buys you a free 3km of range. The longer the torpedo flight time you get or the faster the npc moves, the more range you get this way.
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