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Razin
The xDEATHx Squadron Legion of xXDEATHXx
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Posted - 2008.02.14 21:45:00 -
[31]
Originally by: Neth'Rae Edited by: Neth''Rae on 14/02/2008 21:00:36
Not that many Technical Questions about the in-game graphics were answered (but thanks for the info you did provide ), I'm hoping for another Devblog more specified on in-game graphics though
Could someone summarize the in-game graphics info that was provided? ...
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Neth'Rae
Gallente Neth's Workshop
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Posted - 2008.02.15 00:49:00 -
[32]
Originally by: Razin
Originally by: Neth'Rae Edited by: Neth''Rae on 14/02/2008 21:00:36
Not that many Technical Questions about the in-game graphics were answered (but thanks for the info you did provide ), I'm hoping for another Devblog more specified on in-game graphics though
Could someone summarize the in-game graphics info that was provided?
Short Summary, I probably forgot something.. Well, all the effects, planets, backgrounds will be re-done in the future.. But It seems that everyone might be busy with ambulation at the moment. And, CCP aren't using their own inhouse 3d-modeling team, instead they've been co-operating with other 3D studios to work for them, then afterwards they have their own people do the last checks, tweaks etc. to make sure it works in-game. (that's how they got 50 man-years of work done for the Trinity expansion) Also, there's an Art Director they call "Golden Eye", who watches the artists back and carefully examines everything going in the game to make sure the quality is good enough. Oh and people at CCP drink beer of a brand called 'Viking'.
Hm, I probably forgot something now, but I think the above info should be correct.. 
Request signatures at EVE-GFX |

Razin
The xDEATHx Squadron Legion of xXDEATHXx
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Posted - 2008.02.15 02:16:00 -
[33]
Originally by: Neth'Rae
Originally by: Razin
Originally by: Neth'Rae Edited by: Neth''Rae on 14/02/2008 21:00:36
Not that many Technical Questions about the in-game graphics were answered (but thanks for the info you did provide ), I'm hoping for another Devblog more specified on in-game graphics though
Could someone summarize the in-game graphics info that was provided?
Short Summary, I probably forgot something.. Well, all the effects, planets, backgrounds will be re-done in the future.. But It seems that everyone might be busy with ambulation at the moment. And, CCP aren't using their own inhouse 3d-modeling team, instead they've been co-operating with other 3D studios to work for them, then afterwards they have their own people do the last checks, tweaks etc. to make sure it works in-game. (that's how they got 50 man-years of work done for the Trinity expansion) Also, there's an Art Director they call "Golden Eye", who watches the artists back and carefully examines everything going in the game to make sure the quality is good enough. Oh and people at CCP drink beer of a brand called 'Viking'.
Hm, I probably forgot something now, but I think the above info should be correct.. 
Thank you very much! ...
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HighBirdDeuce
Playboy Enterprises Dark Taboo
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Posted - 2008.02.15 15:38:00 -
[34]
AMBULATION
HighBirdDeuce Chnnl: PLAYBOY E-ml: [email protected] |

Ethan Marlock
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Posted - 2008.02.19 18:39:00 -
[35]
is there a way to get the log from the live dev blog ?
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Skyran
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Posted - 2008.03.13 20:20:00 -
[36]
oi... voice is crashing my game. :( -------------------------------------- Nope... no sig here... move along. |

Nyabinghi
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Posted - 2008.03.13 20:27:00 -
[37]
Q1- Currently we are seeing an ever widening gap between the storyline/NPC element of EVE and the actual player to player gameplay aspect of the game. It's currently hard to roleplay effectively ingame due to the many conflicts between these two aspects of the game. Will the storyline be better integrated into the gameplay in the future?
Q2- Will we see more constructive goals in EVE as most of EVE's gameplay is centered around militarization?
***
Please visit your user settings to re-enable images. |

MR Spleen
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Posted - 2008.03.13 20:58:00 -
[38]
Hi
Can we get dreads fixed so we can use them more effectively in pvp and actually have a chance of hitting a target thats moving, it seems rediculous to me that a ship that costs 1.7 billion isk can only be used effectively for 1 role I know of pilots whom have had a dread for over a year and only got to use them once.
We invest a year of training and get to use it once a year this is simply not good enough.
Hopefully
MR Spleen
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Aramis Rosicrux
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Posted - 2008.03.13 21:03:00 -
[39]
Why are the backgrounds so bright? real space is rarely bright at all, and nebulas only have color if you collect light for a long time.
In the game, the brightness reduces the contrast between the control layer and the background. It can be difficult to see the "slot buttons".
Can this be addressed, please?
Thanks! Humility is the hallmark of honorable character. Aramis Rosicrux
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