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Goumindong
Amarr Merch Industrial GoonSwarm
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Posted - 2008.02.14 03:41:00 -
[1]
Originally by: Liang Nuren
Originally by: Jurgen Cartis
You know Liang, 5 TE IIs and 6 TC IIs would get you a 50% boost to optimal on say, lasers or railguns. A single max-skilled unbonused TD II will take 50% range away, down to 75% range. So tell me, do the Amarr have a counter to the old Tracking Disruptor? Do the Caldari?
Yes - because you can affect your range modifier - both by ammo and by module.
Autocannons cannot affect their range modifier beyond that of Barrage (which is being rendered useless) - even including modules.
-Liang
Yes they can. Falloff rigs. Fit them.
Also, the TD boost is a minmitar boost.
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Goumindong
Amarr Merch Industrial GoonSwarm
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Posted - 2008.02.14 20:42:00 -
[2]
Originally by: Liang Nuren
Originally by: goodby4u Though I agree It might be bad to see vagas getting falloff ranges of 40km,at the same time if they can only be used to counter the falloff TD then most speed tanked/falloff using ships probably wont even use them.
The Vagabond will still be dealing less damage than the Zealot, even if it had 40km falloff. Also, 40km falloff is outside of warp disruptor range.
I can see why it gives people pause - but it's far worse to completely nerf all non-falloff bonused Minmatar ships in the game.
Or are we going to now trade the ROF bonus for a falloff bonuus on all ships so that Amarr can have it's uncounterable Ewar?
-Liang
1. It has a counter, its your choice not to fit them. They are called falloff rigs.
2. It doesn't nerf Minmatar ships. They have both the most spare med slots and the least cap dependent tank and gun operations in the game. They also are the easiest to fit CPU wise of any ships in the game bar Caldari.
Originally by: Liang Nuren
TEs and TCs affecting optimal would be like giving Amarr laser boats damage mods in mids and lows without stack penalty to heatsinks. Lasers already have Optimal and falloff rigs and lots of variation in T1 and T2 range ammo. Be glad that these work as extra dmg mods already. Dont ask for more. ...
No, its not. Ive explained why this is to you in simple english in the othe r19 page thread. followyour own advice and look it up.
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Goumindong
Amarr Merch Industrial GoonSwarm
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Posted - 2008.02.15 01:18:00 -
[3]
Originally by: Liang Nuren
Funny, I'd be thrilled if I had a counter for TD's.... funny that they seem to not exist.
No, Falloff rigs are not a counter when they are already mandatory on the ship.
-Liang
Ah ha ha ha ha ha ha ha
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Goumindong
Amarr Merch Industrial GoonSwarm
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Posted - 2008.02.15 05:11:00 -
[4]
Originally by: Lilith Velkor Here we go again... 
Quote: learn why these darn ML hardpoints and drone bays are there ffs.
Where are those huge dronebays you keep talking about? Rupture? Stabber? Hurricane?
There are four non-gallente ships with drone bays larger than their minmitar equivalent.
Three of those are explicitly drone ships.
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Goumindong
Amarr Merch Industrial GoonSwarm
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Posted - 2008.02.15 15:32:00 -
[5]
Originally by: Theron Gyrow
Originally by: Goumindong There are four non-gallente ships with drone bays larger than their minmitar equivalent.
Three of those are explicitly drone ships.
I'm calling point-of-fact on this.
You are right, i forgot the new sentinel. I would have been comparing the Omen to the Rupture and not the stabber[The Maller is the Amarr tackler cruiser], and completely ignored the scythe, because really who cares. So its 5. Oh noes.
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Goumindong
Amarr Merch Industrial GoonSwarm
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Posted - 2008.02.15 15:34:00 -
[6]
Originally by: Saladin Edited by: Saladin on 15/02/2008 14:32:57 I have not used TD's lately, are they chance based or work all the time? ECM is chance based and its balanced so that only dedicated ships like the scorp/blackbird and so on can make good use of it. Will TD's become something that everyone will be able to use or only dedicated Amarr EW platforms?
I'm also wondering with laser cap bonuses built into ships like the apoc, does this mean that lenses will burn out after 40 shots? Something has to be done to balance these new realities. 10 seconds to reload is not 10 seconds when there are 250 people in the system. Time for amarr to have ammo like the rest of us. And yes, lasers do still use a small amount of cap, but Amarr ships already get more cap because of it (even carriers - which don't use lasers!) so its a moot point.
its actually harder for Amarr to change ammo under heavy lag, because the guns compete for the same crystals. When this happens one of them gets a crystal and the other are unloaded. Repeat as many times as you have guns.
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