| Pages: [1] :: one page |
| Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Vor'Kac
|
Posted - 2008.02.14 03:31:00 -
[1]
Not seen many posts about mission running paladin setups so I guess I'll start one.
My fit:
[Paladin] Amarr Navy Large Armor Repairer Armor EM Hardener II Armor EM Hardener II Armor Thermic Hardener II Armor Thermic Hardener II Amarr Navy Heat Sink Amarr Navy Heat Sink
Cap Recharger II Cap Recharger II Cap Recharger II Tracking Computer II, Optimal Range
Amarr Navy Tachyon Beam Laser, Amarr Navy Multifrequency L Amarr Navy Tachyon Beam Laser, Amarr Navy Multifrequency L Amarr Navy Tachyon Beam Laser, Amarr Navy Multifrequency L Amarr Navy Tachyon Beam Laser, Amarr Navy Multifrequency L Drone Link Augmentor I Small Tractor Beam I Salvager I
Capacitor Control Circuit I Auxiliary Nano Pump I
Hammerhead II x5 Hobgoblin II x5
How is everyone else fitting em?
|

WardogX
Minmatar Outkasts
|
Posted - 2008.02.14 04:31:00 -
[2]
This is very close to what I use.. but I use an oneiors on backup so I fit a bit more lean on tank and heavier on DPS.
Paladin:
Hi: 4x Tachyon Beam II's 1x Drone Link Augmentor 2x Salvager
Mids: 1x PWNAGE Target Painter 3x Cap Recharger II's
Lows: 3x Amarr Navy Heat Sink 1x Reactor Control Unit II (needed for grid) 1x Energize Adaptive Nano Membrane II 1x "Damage Specific" T2 active hardener 1x Large Armor Rep II
Rigs: 1x CCC 1x Energy Collision Accelerator
7x Hammerhead II (couple for backup)
Alt uses onieros repping with 4 large armor reps and boosts me with 2x tracking links and 1x remote booster (optimal range, tracking speed, target range)
I know t2 tachys hurt grid like crazy over faction which forces me to using a reactor control unit... the energy collision accelerator rig (even though it makes things way worse) I needed the RCU with or without this rig so I went for the extra DPS .. so its like 4 heatsinks with that rig. Its very close to my kronos setup.. but kronos is easier to fit for then paladin (only cause tachys II's are insane on grid).
Rig Ship Repackage Solution |

Father Ted
|
Posted - 2008.02.14 21:09:00 -
[3]
Mega PUlse 2 Mega PUlse 2 Mega PUlse 2 Mega PUlse 2 Tractor Tractor Salvager
100MN AB 2 Webber 2 Cap Recharger 2 Cap Recharger 2
Amarr Navy Lar Rep Damage Control 2 Active Hardener 2 Active Hardener 2 Active Hardener 2 Amarr Navy Energised Adaptive Nano Cap Relay 2
CCC 2 Auxiliary Nano 2
Valkery 2 x5 Light Armor Maint x5
At lv4 Mauder Pulses have 13 damage mod, webber 2 gets 99% speed reduction, and the armour reps at 1404 per cycle. Mission go much faster now. It targets out over 100km so you can pick and chose which group you want to agro, even with out damging them, they will still agro if shot at.
|

Dahak2150
Chaos Monkeys
|
Posted - 2008.02.14 21:22:00 -
[4]
Tachydin
Punches out to 138km with Aurora L. Tank is set for Sansha/Blood damages. ----------------
Originally by: "Cyberus" cause its has no sence anyway your brains is simply wont accept that anyway.
|

Serrano Balthar
Black Nova Corp Band of Brothers
|
Posted - 2008.02.15 10:50:00 -
[5]
Edited by: Serrano Balthar on 15/02/2008 10:52:10
Originally by: Dahak2150 Tachydin
Punches out to 138km with Aurora L. Tank is set for Sansha/Blood damages.
gang bonus on this screen ? (apparently according to cap/sec for the armor rep)
and i'm not familiar but for exemple for lvl4, how many times 50KM (with pulse) is not enough to finish a mission ? ----------- Igvar Thorn arn ! |
| |
|
| Pages: [1] :: one page |
| First page | Previous page | Next page | Last page |