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Author |
Thread Statistics | Show CCP posts - 10 post(s) |
Ideki
E.A.D Alliance Omega Vector
199
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Posted - 2014.05.06 12:25:00 -
[61] - Quote
Thanks CCP Eterne.
Creator of The EVE Planetary Planner and The EVE Ships Skills Planner Author of Immortal Warriors |
Ideki
E.A.D Alliance
208
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Posted - 2014.05.06 12:25:54 -
[62] - Quote
Thanks CCP Eterne.
Creator of The EVE Planetary Planner
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Ideki
E.A.D Alliance Omega Vector
199
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Posted - 2014.05.06 12:39:00 -
[63] - Quote
Version 7.1.9 is out.
Fixed an authentication issue with OS X
I am still working, albeit slowly, on the new version. So I decide to show you some 'beta' screenshot. This is still a work in progress, but it is getting there.
(For info: the sea scenery behind is my desktop background)
New Production Plan screenshot
New Planets Plan screenshot Creator of The EVE Planetary Planner and The EVE Ships Skills Planner Author of Immortal Warriors |
Ideki
E.A.D Alliance
208
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Posted - 2014.05.06 12:39:25 -
[64] - Quote
Version 7.1.9 is out.
Fixed an authentication issue with OS X
I am still working, albeit slowly, on the new version. So I decide to show you some 'beta' screenshot. This is still a work in progress, but it is getting there.
(For info: the sea scenery behind is my desktop background)
New Production Plan screenshot
New Planets Plan screenshot
Creator of The EVE Planetary Planner
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Ideki
E.A.D Alliance Omega Vector
199
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Posted - 2014.05.08 18:03:00 -
[65] - Quote
Franz Krammer was kind enough to provide a tutorial on how to start the tool on OS X. If you are interested, you can read it there Creator of The EVE Planetary Planner and The EVE Ships Skills Planner Author of Immortal Warriors |
Ideki
E.A.D Alliance
208
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Posted - 2014.05.08 18:03:40 -
[66] - Quote
Franz Krammer was kind enough to provide a tutorial on how to start the tool on OS X. If you are interested, you can read it there
Creator of The EVE Planetary Planner
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Ideki
E.A.D Alliance Omega Vector
201
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Posted - 2014.05.15 13:26:00 -
[67] - Quote
Woot I am getting pumped up now. I am making good progress on the new version. Got plenty of the old features in, as well as a bunch of new neat ones.
So I will share a new screenshot of the work in progress Creator of The EVE Planetary Planner and The EVE Ships Skills Planner Author of Immortal Warriors |
Ideki
E.A.D Alliance
208
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Posted - 2014.05.15 13:26:27 -
[68] - Quote
Woot I am getting pumped up now. I am making good progress on the new version. Got plenty of the old features in, as well as a bunch of new neat ones.
So I will share a new screenshot of the work in progress
Creator of The EVE Planetary Planner
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Amely Miles
Exiled Tech
10
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Posted - 2014.05.15 14:07:00 -
[69] - Quote
looking Great!!! |
Amely Miles
Second Exile Space Monkey Protectorate
60
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Posted - 2014.05.15 14:07:09 -
[70] - Quote
looking Great!!!
As I slipped my finger slowly inside her hole, I could immediately feel it getting wetter and wetter.
I took my finger back out and within seconds she was going down on me.
"I really need a new boat," I thought to myself.
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Ideki
E.A.D Alliance Omega Vector
201
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Posted - 2014.05.15 15:51:00 -
[71] - Quote
While I am at it, I should probably post a list of all the new features already implemented as well as those I want to add before the release. A few of these are already visible in the 'work-in-progress' screenshots I posted.
So here we go:
Done, or in progress
- Complete graphic overhaul. Byebye gray Windows window. Here come animated transparent window. Oh yeah!
- Planets and structures are now draggable (click and hold the planet/structure icon to drag)
- Planets and structures location/status are saved/loaded
- Planets and structures are collapsible to gain space (click on the product icon to collapse/expand)
- Structures show an icon of the installed product for easier identification
- Planets show their top products in an icon
- Planets and structures try to be helpful and tell you when something is wrong. (The borders turn red and you can over the planet/structure icon for an error tooltip
- Routes now link visually from and to the structures/planets
- Planets plan is now zoomable. so if you have a lot of structures, or planets, you can zoom out to get a better idea of what is where
- If more than 1 route link 2 structures (ex: storage to factory and back), the routes will be replaced with a 'multi-route' to gain space and better visualization. The icon of the multi-route is made from 3 routes for better identification of multi-route vs single routes.
- Plans do not accept routes going from one planet to another unless the 'space-route' is going from space-allowed structure (ex: command center and spaceport). [work in progress: the existing plans are updating to the new version automatically, still a big buggy, but getting there]
- 'EVE-like' contextual menu at the bottom of the plan. The menu options will change based on what you see and what you can do. (ex: first thing to do when adding a new planet is adding a command center, so you cannot add anything else until you have a command center in the planet)
- Side menu for quick add structures.
- drag and drop in the trash bin to delete structures, routes or planets.
- Command center are now usable to transport products (previous version only used to check for CPU/Powergrid)
- Structures with storage show a list of stored products as well as volume used.
- The extractor can extract its data from a screenshot of the game. ie: in game, open your extractor, select your plan for it, press 'print screen' on your keyboard, switch to the tool, open your extractor, click on the camera button, and the tool will use the screenshot to get the data for the extractor. No more need to write them down! (I got a moment on genius when I made that one ) Works pretty well as long as the ingame extractor window is mostly visible . if the tool fail to extract the data, just make sure it is not covered, and try to move it around a little bit. (in game window transparency can be annoying sometime)
- The product data has been moved to its own window, also added the product description, and a few other things related to it.
- Tool window is resizable
- EVE News scrolling on top of the tool windows Always know what happens in the game. Woot Woot! (love the fade-in-out effect, took me a long time to get it to work properly )
- Integrating 'F1' help to most of the controls of the tool. Don't know what to do? press 'F1' and contextual help will show. (Working, but no completed. Pushed to post debug phase)
To do
- Taxes per planet
- port 'change orientation' to new version
- port 'cost' popup to new version
- port 'Planet data' popup to new version
- port 'All in one' popup to new version
- port 'save' to new version
- port 'About' popup to new version
I probably forgot a few things because I really made a lot of changes. But that's basically the scope of it. I will try to finish it all within 2 months. Creator of The EVE Planetary Planner and The EVE Ships Skills Planner Author of Immortal Warriors |
Ideki
E.A.D Alliance
208
|
Posted - 2014.05.15 15:51:46 -
[72] - Quote
While I am at it, I should probably post a list of all the new features already implemented as well as those I want to add before the release. A few of these are already visible in the 'work-in-progress' screenshots I posted.
So here we go:
Done, or in progress
- Complete graphic overhaul. Byebye gray Windows window. Here come animated transparent window. Oh yeah!
- Planets and structures are now draggable (click and hold the planet/structure icon to drag)
- Planets and structures location/status are saved/loaded
- Planets and structures are collapsible to gain space (click on the product icon to collapse/expand)
- Structures show an icon of the installed product for easier identification
- Planets show their top products in an icon
- Planets and structures try to be helpful and tell you when something is wrong. (The borders turn red and you can over the planet/structure icon for an error tooltip
- Routes now link visually from and to the structures/planets
- Planets plan is now zoomable. so if you have a lot of structures, or planets, you can zoom out to get a better idea of what is where
- If more than 1 route link 2 structures (ex: storage to factory and back), the routes will be replaced with a 'multi-route' to gain space and better visualization. The icon of the multi-route is made from 3 routes for better identification of multi-route vs single routes.
- Plans do not accept routes going from one planet to another unless the 'space-route' is going from space-allowed structure (ex: command center and spaceport). [work in progress: the existing plans are updating to the new version automatically, still a big buggy, but getting there]
- 'EVE-like' contextual menu at the bottom of the plan. The menu options will change based on what you see and what you can do. (ex: first thing to do when adding a new planet is adding a command center, so you cannot add anything else until you have a command center in the planet)
- Side menu for quick add structures.
- drag and drop in the trash bin to delete structures, routes or planets.
- Command center are now usable to transport products (previous version only used to check for CPU/Powergrid)
- Structures with storage show a list of stored products as well as volume used.
- The extractor can extract its data from a screenshot of the game. ie: in game, open your extractor, select your plan for it, press 'print screen' on your keyboard, switch to the tool, open your extractor, click on the camera button, and the tool will use the screenshot to get the data for the extractor. No more need to write them down! (I got a moment on genius when I made that one ) Works pretty well as long as the ingame extractor window is mostly visible . if the tool fail to extract the data, just make sure it is not covered, and try to move it around a little bit. (in game window transparency can be annoying sometime)
- The product data has been moved to its own window, also added the product description, and a few other things related to it.
- Tool window is resizable
- EVE News scrolling on top of the tool windows Always know what happens in the game. Woot Woot! (love the fade-in-out effect, took me a long time to get it to work properly )
- Integrating 'F1' help to most of the controls of the tool. Don't know what to do? press 'F1' and contextual help will show. (Working, but no completed. Pushed to post debug phase)
- Ctrl-Click a structure will turn its border blue, marking it as beginning of a route, Ctrl-click another structure will attempt to create a route between the two. (shortcut to create routes)
To do
- Taxes per planet
- port 'change orientation' to new version
- port 'cost' popup to new version
- port 'Planet data' popup to new version
- port 'All in one' popup to new version
- port 'save' to new version
- port 'About' popup to new version
I probably forgot a few things because I really made a lot of changes. But that's basically the scope of it. I will try to finish it all within 2 months.
Creator of The EVE Planetary Planner
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CCP FoxFour
C C P C C P Alliance
3227
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Posted - 2014.05.15 17:04:00 -
[73] - Quote
Out of curiosity are you using the new PI endpoints on the EVE API for anything? CCP FoxFour // Game Designer // @regnerba
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CCP FoxFour
C C P C C P Alliance
4323
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Posted - 2014.05.15 17:04:03 -
[74] - Quote
Out of curiosity are you using the new PI endpoints on the EVE API for anything?
@CCP_FoxFour // Technical Designer // Team Tech Co
Third-party developer? Check out the official developers site for dev blogs, resources, and more.
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Ideki
E.A.D Alliance Omega Vector
201
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Posted - 2014.05.15 17:16:00 -
[75] - Quote
CCP FoxFour wrote:Out of curiosity are you using the new PI endpoints on the EVE API for anything?
No, I did not know you implemented it.
The two previous time I asked, the first time I was slapped and told 'Never!', and the second time 'may be'.
Are the endpoints listed somewhere? Because I could definitely use some. Creator of The EVE Planetary Planner and The EVE Ships Skills Planner Author of Immortal Warriors |
Ideki
E.A.D Alliance
208
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Posted - 2014.05.15 17:16:03 -
[76] - Quote
CCP FoxFour wrote:Out of curiosity are you using the new PI endpoints on the EVE API for anything?
No, I did not know you implemented it.
The two previous time I asked, the first time I was slapped and told 'Never!', and the second time 'may be'.
Are the endpoints listed somewhere? Because I could definitely use some.
Creator of The EVE Planetary Planner
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CCP FoxFour
C C P C C P Alliance
3227
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Posted - 2014.05.15 17:22:00 -
[77] - Quote
Ideki wrote:CCP FoxFour wrote:Out of curiosity are you using the new PI endpoints on the EVE API for anything? No, I did not know you implemented it. The two previous time I asked, the first time I was slapped and told 'Never!', and the second time 'may be'. Are the endpoints listed somewhere? Because I could definitely use some.
https://forums.eveonline.com/default.aspx?g=posts&m=4384137#post4384137
:) CCP FoxFour // Game Designer // @regnerba
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CCP FoxFour
C C P C C P Alliance
4323
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Posted - 2014.05.15 17:22:32 -
[78] - Quote
Ideki wrote:CCP FoxFour wrote:Out of curiosity are you using the new PI endpoints on the EVE API for anything? No, I did not know you implemented it. The two previous time I asked, the first time I was slapped and told 'Never!', and the second time 'may be'. Are the endpoints listed somewhere? Because I could definitely use some.
https://forums.eveonline.com/default.aspx?g=posts&m=4384137#post4384137
:)
@CCP_FoxFour // Technical Designer // Team Tech Co
Third-party developer? Check out the official developers site for dev blogs, resources, and more.
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Ideki
E.A.D Alliance Omega Vector
201
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Posted - 2014.05.15 17:31:00 -
[79] - Quote
CCP FoxFour wrote:Ideki wrote:CCP FoxFour wrote:Out of curiosity are you using the new PI endpoints on the EVE API for anything? No, I did not know you implemented it. The two previous time I asked, the first time I was slapped and told 'Never!', and the second time 'may be'. Are the endpoints listed somewhere? Because I could definitely use some. https://forums.eveonline.com/default.aspx?g=posts&m=4384137#post4384137:)
Oh god! I just saw it after posting my reply. I have been asking for this for a long long time.
I love you!!
Testing it now Creator of The EVE Planetary Planner and The EVE Ships Skills Planner Author of Immortal Warriors |
Ideki
E.A.D Alliance
208
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Posted - 2014.05.15 17:31:56 -
[80] - Quote
CCP FoxFour wrote:Ideki wrote:CCP FoxFour wrote:Out of curiosity are you using the new PI endpoints on the EVE API for anything? No, I did not know you implemented it. The two previous time I asked, the first time I was slapped and told 'Never!', and the second time 'may be'. Are the endpoints listed somewhere? Because I could definitely use some. https://forums.eveonline.com/default.aspx?g=posts&m=4384137#post4384137:)
Oh god! I just saw it after posting my reply. I have been asking for this for a long long time.
I love you!!
Testing it now
Creator of The EVE Planetary Planner
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Ideki
E.A.D Alliance Omega Vector
201
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Posted - 2014.05.15 17:37:00 -
[81] - Quote
Ideki wrote:CCP FoxFour wrote:Ideki wrote:CCP FoxFour wrote:Out of curiosity are you using the new PI endpoints on the EVE API for anything? No, I did not know you implemented it. The two previous time I asked, the first time I was slapped and told 'Never!', and the second time 'may be'. Are the endpoints listed somewhere? Because I could definitely use some. https://forums.eveonline.com/default.aspx?g=posts&m=4384137#post4384137:) Oh god! I just saw it after posting my reply. I have been asking for this for a long long time. I love you!! Testing it now
O H M Y G O D ! ! ! ! It actually works
*mind blown away by the possibilities*
Thank you so much CCP FoxFour!!! Best dev ever!! Creator of The EVE Planetary Planner and The EVE Ships Skills Planner Author of Immortal Warriors |
Ideki
E.A.D Alliance
208
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Posted - 2014.05.15 17:37:20 -
[82] - Quote
Ideki wrote:CCP FoxFour wrote:Ideki wrote:CCP FoxFour wrote:Out of curiosity are you using the new PI endpoints on the EVE API for anything? No, I did not know you implemented it. The two previous time I asked, the first time I was slapped and told 'Never!', and the second time 'may be'. Are the endpoints listed somewhere? Because I could definitely use some. https://forums.eveonline.com/default.aspx?g=posts&m=4384137#post4384137:) Oh god! I just saw it after posting my reply. I have been asking for this for a long long time. I love you!! Testing it now
O H M Y G O D ! ! ! ! It actually works
*mind blown away by the possibilities*
Thank you so much CCP FoxFour!!! Best dev ever!!
Creator of The EVE Planetary Planner
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CCP FoxFour
C C P C C P Alliance
3228
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Posted - 2014.05.15 17:45:00 -
[83] - Quote
Ideki wrote:Ideki wrote:CCP FoxFour wrote:Ideki wrote:CCP FoxFour wrote:Out of curiosity are you using the new PI endpoints on the EVE API for anything? No, I did not know you implemented it. The two previous time I asked, the first time I was slapped and told 'Never!', and the second time 'may be'. Are the endpoints listed somewhere? Because I could definitely use some. https://forums.eveonline.com/default.aspx?g=posts&m=4384137#post4384137:) Oh god! I just saw it after posting my reply. I have been asking for this for a long long time. I love you!! Testing it now O H M Y G O D ! ! ! ! It actually works *mind blown away by the possibilities* Thank you so much CCP FoxFour!!! Best dev ever!!
Now... go do cool **** with it! :D
You're very welcome by the way. :) CCP FoxFour // Game Designer // @regnerba
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CCP FoxFour
C C P C C P Alliance
4323
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Posted - 2014.05.15 17:45:28 -
[84] - Quote
Ideki wrote:Ideki wrote:CCP FoxFour wrote:Ideki wrote:CCP FoxFour wrote:Out of curiosity are you using the new PI endpoints on the EVE API for anything? No, I did not know you implemented it. The two previous time I asked, the first time I was slapped and told 'Never!', and the second time 'may be'. Are the endpoints listed somewhere? Because I could definitely use some. https://forums.eveonline.com/default.aspx?g=posts&m=4384137#post4384137:) Oh god! I just saw it after posting my reply. I have been asking for this for a long long time. I love you!! Testing it now O H M Y G O D ! ! ! ! It actually works *mind blown away by the possibilities* Thank you so much CCP FoxFour!!! Best dev ever!!
Now... go do cool **** with it! :D
You're very welcome by the way. :)
@CCP_FoxFour // Technical Designer // Team Tech Co
Third-party developer? Check out the official developers site for dev blogs, resources, and more.
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Cristl
Perkone Caldari State
100
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Posted - 2014.05.15 20:36:00 -
[85] - Quote
Get a room |
Cristl
451
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Posted - 2014.05.15 20:36:58 -
[86] - Quote
Get a room |
Ideki
E.A.D Alliance Omega Vector
207
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Posted - 2014.06.09 19:31:00 -
[87] - Quote
Still working on the new version. Crushing bugs like a steam roller. :) Got quite a lot working now, and I am pretty happy with the current state. Planets and space routes are now working properly. Still got a few bugs to fix in the Plan editor. After that the biggest part to fix will be actually PI algorithm that use the plan for computation. The space routes are one of the things I added and I know they will break the algorithm. But this should be fairly easy (I hope) to fix.
I also tried the PI API. It is still a big bugged, and CCP Fox Four promised to look at it. I might use it to load existing planets so that you do not have to put everything by hand. But I will have to support multiple characters and accounts. Still it is doable, and on my todo list. I just do not know if I will do it before or after release. I would prefer to have the tool working as it was before so people can use it sooner, than push back the release because I keep adding things to it. I will see how I progress on the current bugs fixing. Creator of The EVE Planetary Planner and The EVE Ships Skills Planner Author of Immortal Warriors |
Ideki
E.A.D Alliance
208
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Posted - 2014.06.09 19:31:51 -
[88] - Quote
Still working on the new version. Crushing bugs like a steam roller. :) Got quite a lot working now, and I am pretty happy with the current state. Planets and space routes are now working properly. Still got a few bugs to fix in the Plan editor. After that the biggest part to fix will be actually PI algorithm that use the plan for computation. The space routes are one of the things I added and I know they will break the algorithm. But this should be fairly easy (I hope) to fix.
I also tried the PI API. It is still a big bugged, and CCP Fox Four promised to look at it. I might use it to load existing planets so that you do not have to put everything by hand. But I will have to support multiple characters and accounts. Still it is doable, and on my todo list. I just do not know if I will do it before or after release. I would prefer to have the tool working as it was before so people can use it sooner, than push back the release because I keep adding things to it. I will see how I progress on the current bugs fixing.
Creator of The EVE Planetary Planner
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Amely Miles
Civilian Transport and Freight
10
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Posted - 2014.06.09 21:57:00 -
[89] - Quote
was wondering if the newer version could have a place to insert a corp api for instance to show where POCO's are in space and then show the possible goods to be made from the planets nearest a HQ that the user sets ...for instance .... i want POS fuel, program shows nearest planets owned to your corp HQ being able to create POS fuel.
For Pos Fuel nearest r HQ, you will need the following planets Bacaraat V, Clowns smile VII, checkers II |
Amely Miles
Second Exile Space Monkey Protectorate
60
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Posted - 2014.06.09 21:57:22 -
[90] - Quote
was wondering if the newer version could have a place to insert a corp api for instance to show where POCO's are in space and then show the possible goods to be made from the planets nearest a HQ that the user sets ...for instance .... i want POS fuel, program shows nearest planets owned to your corp HQ being able to create POS fuel.
For Pos Fuel nearest r HQ, you will need the following planets Bacaraat V, Clowns smile VII, checkers II
As I slipped my finger slowly inside her hole, I could immediately feel it getting wetter and wetter.
I took my finger back out and within seconds she was going down on me.
"I really need a new boat," I thought to myself.
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