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ToxicFire
Phoenix Knights Dark Nebula Galactic Empire
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Posted - 2008.02.15 01:13:00 -
[1]
Nerf cloaks and it won't affect macro ratters one bit tbh, they'll have perhaps one or two days then adapt the macro to do what's most commonly suggested advice to care bears when they scream they'll be to easily discovered if cloaks are nerfed which is warping between multiple safespots. So in the end the macro's loose very little but the rest of the community suffers a nerf that accomplishes nothing, people are shooting in the dark hoping to get some sign from ccp that their been proactive about trying to prevent macroers. ------------------------------------------ Sig removed as it lacks EVE-related content. Mail [email protected] if you have questions. -Hango
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ToxicFire
Phoenix Knights Dark Nebula Galactic Empire
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Posted - 2008.02.15 01:31:00 -
[2]
Combating macro's in mmo's has been notoriously hard, countering them by changing the internal mechanics of the game often leads to a running battle between dev's and macroers over whom can adapt the fastest, usually the macroers because the dev's can't change the mechanics every few days without leaving normal players totally lost in the end attempts to combat macroers via mechanics changes ends up with a utterly messed up game a ****ed off player base and a company who's reputation is utterly destroyed over what they've done to actually protect the playerbase.
The other is an active monitoring system, that sits there monitoring whats going on on your system what your running and simply making it nearly impossible for anyone to macro without alerting the game server to that fact triggering an automatic ban. This has been widely adopted in the mainstream online non mmo games market, yet mmo's seems very slow to uptake this concept thats proven to work better than many passive methods, in my opinion this is because most mmo's are a subscription based service model where as most traditional online games using an active countermeasure system are one off payment models thus owning companies aren't frightened of loosing money over the issue.
There is one final option that I don't think has ever really been implement in an mmo to its full extent and that is simply to allow full macroing build in a decent macro interface and scripting system with possible connection to external applications and give everyone access to the tools basicly making it worthless for a macro thats run for the purpose of producing ingame currency to be sold for real cash. But I seriously doubt that an mmo that implemented it would survive long without becoming subject to people just running lots of bots having no community and turning into a giant epeen contest about who can do the most with their macro's.
The last option works for combating farmers/sweatshops as well where as the other two don't ------------------------------------------ Sig removed as it lacks EVE-related content. Mail [email protected] if you have questions. -Hango
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ToxicFire
Phoenix Knights Dark Nebula Galactic Empire
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Posted - 2008.02.15 01:36:00 -
[3]
Edited by: ToxicFire on 15/02/2008 01:36:48
Originally by: Lyria Skydancer Make non cov ops II cloakers be probe-able. Make people that log off in mid space log back on with offlined modules. (wich only should work like this in non dead space ofc)
Ratter problem fixed.
You ever been in a large fleet battle, you'd end up with half the fleet with offlined modules every time you jump through a gate, why because the server thinks you've logged off cus of the delayed responses (hence why alot of large fleets end up with a good portion of the fleet ewarping off after a jump). Though kudos on one of the more novel suggestions in a while ------------------------------------------ Sig removed as it lacks EVE-related content. Mail [email protected] if you have questions. -Hango
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