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Thread Statistics | Show CCP posts - 6 post(s) |

Jim Raynor
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Posted - 2004.04.01 08:17:00 -
[1]
Multispectral shield hardener -> 25% to 40% resistance. (it already uses a lot of cap)
Static shield resist modules -> 15% to 25% resistance. (currently totally useless)
Add a multispectral static shield hardener with 15% to all resists (would be nice for frigates).
These modules are currently beyond useless, improve them a bit and peopel might find some use for them. ------
ROBBLE ROBBLE |

Jernau Gurgeh
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Posted - 2004.04.01 08:25:00 -
[2]
Those modules are fine for what they do, you just need to learn how to use them properly
There are 10 sorts of people in the world - those who understand binary, and those who do not. |

Psyrex
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Posted - 2004.04.01 08:27:00 -
[3]
Quote: There are 10 sorts of people in the world - those who understand binary, and those who do not
haha very clever sig --------------------------------------------- The world is a battle field, pass me my gun! The Black Ops Recruiting. combat Your 425mm Railgun I perfectly strikes XXXXXXXX, wrecking for 518.0 damage. |

Jim Raynor
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Posted - 2004.04.01 08:28:00 -
[4]
Quote: Those modules are fine for what they do, you just need to learn how to use them properly
No one uses these modules, only newbies such as yourself would even consider it.
There is no "proper" use for useless modules. ------
ROBBLE ROBBLE |

qrac
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Posted - 2004.04.01 08:39:00 -
[5]
Quote: Those modules are fine for what they do, you just need to learn how to use them properly
how do u use them properly then??? -------------------------------------------
Insanes numquam moriuntur! |

Psyrex
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Posted - 2004.04.01 08:43:00 -
[6]
Quote:
Quote: Those modules are fine for what they do, you just need to learn how to use them properly
how do u use them properly then???
You have to be nice to them and turn them on very softly.
dont forget to feed them at night and read them a bedtime story. --------------------------------------------- The world is a battle field, pass me my gun! The Black Ops Recruiting. combat Your 425mm Railgun I perfectly strikes XXXXXXXX, wrecking for 518.0 damage. |

Jim Raynor
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Posted - 2004.04.01 08:54:00 -
[7]
Edited by: Jim Raynor on 01/04/2004 08:59:05 Anyways without going too far off topic here guys, I do believe these modules do need some love.
Think about it, a semi-useful multispectral shield matrix would be a God Send for ships with 3-4 midslots, it would still consume much more capacitor than a single 50% hardener.
The 15% / all resist modules would be simular to an adaptive nano plating (I do believe that's the module) that increases all resist to armor, again very good for frigates, atleast NPC hunting frigates.
The 15% resist modules are quite useless, probably still useless at 25% but at least not as useless. :/ ------
ROBBLE ROBBLE |

Faster ThanJesus
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Posted - 2004.04.01 10:45:00 -
[8]
Quote: Multispectral shield hardener -> 25% to 40% resistance. (it already uses a lot of cap)
Static shield resist modules -> 15% to 25% resistance. (currently totally useless)
Add a multispectral static shield hardener with 15% to all resists (would be nice for frigates).
These modules are currently beyond useless, improve them a bit and peopel might find some use for them.
I think 40% may be going a bit for the multi spectrals - 35% maybe?
Yeah, they need improving though: let's some boosted ones on chaos and see what they perform like.
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Jim Raynor
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Posted - 2004.04.01 10:54:00 -
[9]
Quote:
Quote: Multispectral shield hardener -> 25% to 40% resistance. (it already uses a lot of cap)
Static shield resist modules -> 15% to 25% resistance. (currently totally useless)
Add a multispectral static shield hardener with 15% to all resists (would be nice for frigates).
These modules are currently beyond useless, improve them a bit and peopel might find some use for them.
I think 40% may be going a bit for the multi spectrals - 35% maybe?
Yeah, they need improving though: let's some boosted ones on chaos and see what they perform like.
Seen the capictator drain on them? It's much much more than standard 50% hardener, 40% is very much in line with their energy consumption. ------
ROBBLE ROBBLE |

Juan Andalusian
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Posted - 2004.04.01 11:15:00 -
[10]
So why not go the other way around and reduce cap consumption?
**Pain is meant to be felt** |

Jim Raynor
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Posted - 2004.04.01 11:17:00 -
[11]
Quote: So why not go the other way around and reduce cap consumption?
You could, but I find them rather ineffective with the current stacking penalties.
It has to give either way, this module was great for ships with few midslots, now it's just trash. ------
ROBBLE ROBBLE |

Juan Andalusian
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Posted - 2004.04.01 11:23:00 -
[12]
I do think 40% is a bit too much.
You said it yourself this module is mostly for 3-4 med slotters, which would fit 1 multi per loadout in most cases, so stacking penalties don't hurt it. So a 10% increase to 35% with a reduction of cap consumption would be the most obvious solution, imho.
As for the static hardeners. Both Armor and Shield hardeners need some boosting, maybe not the same % cause armor has higher default resistances, but both need some.
**Pain is meant to be felt** |

Faster ThanJesus
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Posted - 2004.04.01 11:24:00 -
[13]
Edited by: Faster ThanJesus on 01/04/2004 11:26:27
Quote:
Quote:
Quote: Multispectral shield hardener -> 25% to 40% resistance. (it already uses a lot of cap)
Static shield resist modules -> 15% to 25% resistance. (currently totally useless)
Add a multispectral static shield hardener with 15% to all resists (would be nice for frigates).
These modules are currently beyond useless, improve them a bit and peopel might find some use for them.
I think 40% may be going a bit for the multi spectrals - 35% maybe?
Yeah, they need improving though: let's some boosted ones on chaos and see what they perform like.
Seen the capictator drain on them? It's much much more than standard 50% hardener, 40% is very much in line with their energy consumption.
I see your point... actually, i hadn't realised the duration of the multisprectal was so short
I'd just be wary of making the module too powerful on high med slot ships that could compensate with cap rechargers/batteries or whatever. I don't think that could happen with the module currently being 3 times more expensive to run than 4 hardeners
Still think it would be a good idea to try out different ones on chaos till they're actually viable. The passive modules, in particular, are just pointless.
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Ruffles
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Posted - 2004.04.01 13:20:00 -
[14]
Quote: You said it yourself this module is mostly for 3-4 med slotters, which would fit 1 multi per loadout in most cases, so stacking penalties don't hurt it. So a 10% increase to 35% with a reduction of cap consumption would be the most obvious solution, imho.
Its a fairer comparison I would say remembering they will still require cap in their fights, otherwise this remains a huge drain for a short duration resistance.
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Mikelangelo
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Posted - 2004.04.01 20:04:00 -
[15]
Problem with the multispectrals is you cannot use one with an XL shield booster. The cap drain is just too high.
However, if one pairs a large shield booster, a multispec and loads of low slots loaded with cap power relays(6+ low slots), it becomes semi-workable, for about 3 minutes. Then again, why bother with shield tanking when you can armor tank...
Would not try it for PvP tho. It might be workable for NPC hunting tho, maybe. If you're low on medium slots, having some hardening I guess is better then none at all.
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Tyrael Winterheart
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Posted - 2004.04.01 20:57:00 -
[16]
Edited by: Tyrael Winterheart on 01/04/2004 20:59:00 Just for a little perspective on the Multispectral Hardener:
1x Heat Dissipation Field I (non-named thermal hardener) 20 Engergy with a 10.00 second duration 20/10 = 2 energy a second *60 = 120 energy used per minute
1x Invulnerability Field I (non-named multi-spec hardener) 50 energy with a 2.5 second duration 50/2.5 = 20 energy a second *60 = 1200 energy a minute...
TEN times the amount used by one specific hardener, not to mention it's HALF the resistance to each type. It should be closer to 35-45% resistance and 4-5 times as much energy if you ask me, go ahead and up the cpu to 70 or 80 (heck even 100 would be okay with me) and the grid some to 15-20, then it would become a much more viable option for low mid slot ships.
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Phaethon
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Posted - 2004.04.01 21:14:00 -
[17]
Just FYI. Those 15% static shield modules stack like pure **** with normal 50% hardeners. reason. bad math on ccp's part. The 15% are ALWAYS counted as the first module. even if you flick them online/offline in space.
That way the benefit of wasting a slot on one of them takes your resist from 50% to 51.2% for EM resist to a base ship.
WTB. Infifitrator I drones |

Celt Eireson
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Posted - 2004.04.01 22:28:00 -
[18]
Personally I always wanted the active shield hardener modules to be ship-size related, same way shield boosters and afterburners are.
As it is the only ship type the power drain of the current single hardeners is in any way a problem is the frigate, for anything bigger the drain is minimal at best compared to cap reservoir and recharge rates.
Staying a little more on track, and a less major change, I'd up the Multi to about 30%/35%, keep the cap drain as is, but increase the duration to match that of the solo hardeners. Still use up what double the cap of the equivalent 4 solo hardeners for only 60% of the cover making it really only useful on ships that are low in medium slots.
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Alowishus
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Posted - 2004.04.02 13:22:00 -
[19]
The use for the static modules is obvious. You want some damage resistance added to your shields without giving up cap. Of course they are not going to be as good as boosters, if they were everyone would use them. Maybe 15% is a little too low, but how much higher can they go without having a fair trade off? 25% sounds reasonable as long as they still take up the same PG and CPU as a booster.
As for the multispec, I'm sure they made it so that having two of them would not be like having one of each booster. A good way to fix them would probably be to keep them at 25% increase, 1.5x increase in cap usage (over a specialized booster) and then up the PG and CPU needed by some margin.
Raven 4TW! Rank(1) SP: 243745/256000 |
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