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Ephemeron
Cutting Edge Incorporated RAZOR Alliance
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Posted - 2008.02.16 17:15:00 -
[1]
I know that at some point in the past, the desynch problem got much worse for a while, then it was fixed. Perhaps it wasn't fixed completely, but the amount of desynch events has reduced dramatically.
One of the simplest and most sure ways of repeating desynch bug is like this: Fly in space with MWD. Quickly click on the MWD activation icon several times in a row so that it activates and then de-activates. If you repeat this several times, you should see that your client says the MWD is switching off (blinking red) but the server keeps MWD running for additional cycles until you run out of cap or warp.
I can always repeat this bug, 99%. It is not the same thing as desynch while bumping, but they may be related on some fundamental level.
It may be necessary to have ping times over 200 ms for desynch tests. Just a wild guess.
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Ephemeron
Cutting Edge Incorporated RAZOR Alliance
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Posted - 2008.02.16 21:38:00 -
[2]
Removing bumping would be a major nerf to PvP. Game bugs should never be solved by removing game features that they effect. Game bugs should be solved the proper way.
No more nerfing PvP
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Ephemeron
Cutting Edge Incorporated RAZOR Alliance
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Posted - 2008.02.17 01:00:00 -
[3]
Bumping may not be intended feature, it is not very realistic, but it is very useful in specific situations. It is fun, it modifies the dynamics of on-gate and on-station PvP in a really good way. "Good" from the perspective of game theory. The way it forces people to behave and move their ships to account for incoming bump attack or to execute bump attack is adding to tactical situations of pvp.
You may not like it, but removing a game feature is a nerf to PvP by definition. Any removal of a game feature that is being used is a nerf. You are free to argue for the bumping PvP nerf, but you can't deny that you are asking for a nerf.
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Ephemeron
Cutting Edge Incorporated RAZOR Alliance
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Posted - 2008.02.17 19:28:00 -
[4]
Originally by: Jin Entres Undock in a shuttle and you'll get a good look at anything outside, practically zero risk getting caught before you get to warp and then come back to the station to get the ship you want to fly.
You not going to warp anywhere with dictors and large/medium bubbles
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