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Ebion Shadoweave
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Posted - 2008.02.17 18:08:00 -
[1]
Are there any pieces of equipment that i can use to keep myself safe from pirates. anything would be fine. Something like a module that makes it harder for a pirate to lockon to me and paralizing my warp, giving me time to get away, or some kind of emp, disable him again giving me time to get away. anything would be nice. i've been shot down 3 times in the last 5 days and it's starting to **** me off. anything would be helpfull
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Gladiator Jonny
Omniscient Order Privateer Alliance
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Posted - 2008.02.17 18:12:00 -
[2]
Use Durex ^-^
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Dark Calmness
Gallente Ominous Fatum
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Posted - 2008.02.17 18:13:00 -
[3]
You'r best bet is to just keep an eye on the scanner at all times and allways check new ppl entering the system.
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xJeppe
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Posted - 2008.02.17 18:17:00 -
[4]
ECM or Warpcore stabilizers?
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Anika Mobius
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Posted - 2008.02.17 18:17:00 -
[5]
Edited by: Anika Mobius on 17/02/2008 18:18:07 Fit Warp Stabilizers in your low power slots. The more you have, the easier it will be to warp away from pirates. I assume you're mining, in which case when you get to an asteroid field look for a friendly station in the skys around you and double click its icon in space. This will cause your ship to turn towards it and move a little - which will align you for quick escapes.
Also, keep your eyes on the local channel all the time. If a red box player enters the system, just dock.
I recommend against using Warp Stablizers if you're killing NPC 'rats because they really mess with your combat ability.
If you're new to EVE, and by the sounds of it you are, don't be ashamed to run when attacked. Seasoned pilots will destoy you until you get better skilled up and can afford/pilot better ships.
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Ebion Shadoweave
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Posted - 2008.02.17 18:24:00 -
[6]
at the moment i'm just running between staion buying and selling, it's working for me. i havent't got into mining yet but it's in the books. i get caught at stargates, mostly as i've just arrived in a system. will stabalizers allow me to get out of there before he has time to lock on and stop me from getting away.
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Julius Romanus
Blood Corsair's Blood Blind
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Posted - 2008.02.17 18:25:00 -
[7]
Edited by: Julius Romanus on 17/02/2008 18:25:44 Its called the ship scanner. Next to the camera controls on the left of your armor/shield/hull/cap indicator. It'll save your life.
In your case though WCS or a faster ship is what you are looking for.
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Ebion Shadoweave
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Posted - 2008.02.17 18:27:00 -
[8]
Edited by: Ebion Shadoweave on 17/02/2008 18:28:31 i know about the scanner but i don't know how to properly use it. i've seen a tutorial on it but it talks about finding dead space locations.
sorry, i'me very new to the game, acronyms, could you please give me the full name of the devices or give me a link about it so that i can see what it does
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Julius Romanus
Blood Corsair's Blood Blind
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Posted - 2008.02.17 18:33:00 -
[9]
The way I do it(this is from a pirates perspective, reverse engineer for your uses), Is i have an overview setting that includes stuff people might warp to: belts, stations, planets that sorta thing, and all ship types. I hold down alt, which brings up some brackets around where your ship actually is, which are used like a gunsight.
After figuring out which direction the person is w/ 180degrees, I narrow down the scan to 90/60 degrees. Because my overview has all the things one might warp to that arent safe spots or deadspace(without a probe no point in trying for those) it helps narrow where I have to look.
If I scan at 90 and see say a punisher, and 2x belts on scan I know he's either somewhere safe or in that cluster of belts. If at 5 degrees I have a punisher and a belt, there's a very good chance i'm warping to a target.
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Dark Calmness
Gallente Ominous Fatum
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Posted - 2008.02.17 18:37:00 -
[10]
Stabs/warp stabs = warpcore stabelizer. All warp jaming mods have a scrambling str. with 1 Stab you can get away from 1 longrange scrambler, with 2 you can get away from 1 closrange/2 longrange etc etc.
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Ebion Shadoweave
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Posted - 2008.02.17 18:48:00 -
[11]
thanx, the stabilisers will be usefull, i'm very quick out of the gate, i never spend to long in one location, if after getting these mods and they still get me then well done to them. i'll also give the ECM a shot, if i get caught them maybe that will help me get away
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Anika Mobius
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Posted - 2008.02.17 18:53:00 -
[12]
Originally by: Ebion Shadoweave thanx, the stabilisers will be usefull, i'm very quick out of the gate, i never spend to long in one location, if after getting these mods and they still get me then well done to them. i'll also give the ECM a shot, if i get caught them maybe that will help me get away
Do note that if you use ECM on a target, you will be barred from using the gates because of hostile actions. You're better off just running if you really don't want to fight. Use Stabs FTW.
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Ebion Shadoweave
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Posted - 2008.02.17 18:58:00 -
[13]
Edited by: Ebion Shadoweave on 17/02/2008 18:59:04 okay, thanks, now well i'm here, anyone know of good equipment for cargo haulers. by the sound of it it will take some time to break a warp jam so i'm thinking i should invest in armour
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Julius Romanus
Blood Corsair's Blood Blind
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Posted - 2008.02.17 19:03:00 -
[14]
depending on the slots you've got to work with try to throw on nanofibers or istabs along with those wcs's. If your ship has a drone bay fill it with ECM drones when you can(i doubt you have the skill for it given your newness). The nanos/istabs help get you to warp faster.
Another thing, if you happen to pass through the same area a lot outfit the fastest frigate you own with a few overdrive injectors and a mwd(and cap mods to keep it going). Jump into the gate you see a lot, and hit the far right of your velocity bar(to set your ship to full speed), hit the MWD and fix a snack. You want to get off the grid from the gate(im talking about 1000km out, thus the fixing a snack). Drop a book mark, name it "insta align <system/gate>" so this anywhere you go to often. That way when you jump in with your big slow full of goodies ship, you dont have to look for natural warp to spots that are close to your alignment. Instead you warp to your bookmark, which you are already aligned for.
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Ebion Shadoweave
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Posted - 2008.02.17 19:07:00 -
[15]
the bookmarks won't work for me as a move alot as the supply and demand changes, within this last month i've moved from ammar space, through minmartar space and am now in gallente space and i now seem to be bording into caldari space
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Jim McGregor
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Posted - 2008.02.17 19:21:00 -
[16]
Why is everybody suggesting he runs away instead of getting a gang together to fight them? Its not like pirates have some kind of special voodoo powers you know... they bleed too. :)
--- Its dead, Jim.
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Ebion Shadoweave
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Posted - 2008.02.17 19:27:00 -
[17]
Edited by: Ebion Shadoweave on 17/02/2008 19:28:03 i don't mind running away, my ship is not equipped to go head to head against pirates. I have a plan to setup to corp at a later stage that will specialise in mining and cargo hauling, i'm even looking into the idea of being a supply line for pirate guilds but at this point i'm a small time trader in need of an escape clause :P
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Mariana Benn
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Posted - 2008.02.17 19:41:00 -
[18]
Good suggestions so far. You will never find a fail-proof method to travel safely in low sec, but you can change the odds in your favor. Whenever I go low sec I will check the starmap. Set it to look for pod kills in last hour. It 's not a guarantee but it can tip you off to any possible gate camps. You can also scout the other side of a gate with a shuttle before you take you expensive ship/cargo in. If your nav skills are decent a shuttle can usually slip past gate camps. I've also had good success with a fast frig fitted with nanos and a mwd.
As far as getting a fleet together to rid a gate of pirates. That's probably the most fun and satisfying way, but it depends on how big and pvp savy your corp is. Also, if your trading all over the place this isn't an option.
Cheers
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Ebion Shadoweave
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Posted - 2008.02.17 19:43:00 -
[19]
when you say shuttle, are you talking about a remote shuttle, can i send a remote shuttle through to see what's on the other side?
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Sandeep
Brutally Clever Empire
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Posted - 2008.02.17 20:22:00 -
[20]
Originally by: Ebion Shadoweave when you say shuttle, are you talking about a remote shuttle, can i send a remote shuttle through to see what's on the other side?
A shuttle is very difficult to lock down. He's talking about you getting into a shuttle, jump through and see, then decide whether to bring your big ship through.
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Derek Sigres
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Posted - 2008.02.17 20:31:00 -
[21]
Originally by: Jim McGregor
Why is everybody suggesting he runs away instead of getting a gang together to fight them? Its not like pirates have some kind of special voodoo powers you know... they bleed too. :)
Because, depending upon your ship and setup running is probably his only option. First priority is to survive the ambush. Once you do that THEN you plot revenge.
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Dr Cunter
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Posted - 2008.02.17 20:41:00 -
[22]
What would be a good setup to defend against human pirates? AKA type of ship and weapons and such. I am new and have been killed and podkilled 3 times in one day and spent tons of ISK replacing the systems. I want to go in and seem helpless but kick some *** can anyone help.
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Derek Sigres
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Posted - 2008.02.17 20:47:00 -
[23]
Originally by: Dr ****er What would be a good setup to defend against human pirates? AKA type of ship and weapons and such. I am new and have been killed and podkilled 3 times in one day and spent tons of ISK replacing the systems. I want to go in and seem helpless but kick some *** can anyone help.
Not really. Unless you're getting murdered by single pirates then you can really only hope to survive the encounter (yes there exceptions but let's not play in the shallow end of the probability pool here). There are a number of anti-pirate corps in the game - join one of them. They probably have roaming gangs traversing the various low-sec corridors you can join, which lets you have the fun of breaking a few gatecamps up.
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Sergo Mor'Zert
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Posted - 2008.02.17 21:09:00 -
[24]
Originally by: Dr ****er What would be a good setup to defend against human pirates? AKA type of ship and weapons and such. I am new and have been killed and podkilled 3 times in one day and spent tons of ISK replacing the systems. I want to go in and seem helpless but kick some *** can anyone help.
rotfl no, if that was a case every pirate you meet will have exactly such setup plus more skill points and number advantage:P
and to the op: if you like this trading in dangerouse teritory specialize in it and get a prowler minmatar blockade runner. with appropriate fit like: 2 polycarbon rigs 2 inertai stabilizers or nanos and mwd + cloak and with appropriate tactics stated many times on forums you have a big chance against pirates
but keep in mind its cargo hold is limited... and putting cargo expanders lower your survival chances by a BIG time... good for precious cargo that dont use a load of m3... prowler is little over 4k m3 with just skills
using regular wcs isnt atm as good idea as it was before becouse of introduction of heavy interdictors (infinite scrambling strength, you dead) try to use deep 0.0 blockade running technics as most low sec camps arent really that hard to avoid (no anchoring of your friendly mobile)
if you have more real cash than average player and true monkey skill to play two accounts in same time fly shuttle 1-2jumps ahead of your hauler to scout the route this will give you instantly upper hand in your cargo surivability
or in your new corp you want to create use convoy technics (use eve voice) 2-3 transports and one scout checking a route, just dont brag on local about what you do and how as pirates will look for your scout with newly created alt and use log on trap when he leaves local... bang bang bye bye haulers:P
feel free to use any mix of those advices you want... though all of them in same time is slightly overkill:P |

Dr Cunter
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Posted - 2008.02.18 00:09:00 -
[25]
Thanks a lot for the advise. And to answer your question, yes I have been killed twice by solo human pirates. Thats what I want to be able to defend against. The last time I was killed was by the worst gang of pirates ever. there were about 4 or 5 and had to of had the worst equipment. My ship which is a catalyst got destroyed by single pirate in about 5 seconds. then the group, it took them longer and I even managed to heal my ship before it was taken out. I really want to venture off into low sec space. and explore and mine a bit. I have plenty of ISK now (for what I can buy in my class) and just want to know what skills would help in 0.0 space to avoid getting taken out. Im sure even Titans get taken out in low sec space. I am gallente and now have catalyst destroyer. Which to me gets destroyed more times than not. What would be a great all around explorer ship which could take on NPC rats in lowsec and an occasional human pirate? thanks again in advance
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Arazel Chainfire
United System's Commonwealth
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Posted - 2008.02.18 03:49:00 -
[26]
Ok, if you're hauling cargo, you want to go one of two paths.
Path one - take the little stuff if you follow this path, what you want is a small, fast frigate (later an inty ) and choose items that you carry to something small that doesn't take up much space (ex. skillbooks). Another option for the future instead of an inty is a cov-ops ship. Get the skill to use your microwarpdrive soon. What you do is try to get you're align time as low as possible, so that way you can instantly align and warp as soon as you come through the gate. Also try to get it to go as fast as possible so that you can gtfo the old fashion way . For more info, check out threads in ships and modules about nano-inty's.
Path two - the big stuff This path, you're going to want a hauler. If you want maximum cargo capacity, go down the gallente line. If you want durable, go down the minmatar line. For gallente, train up your industrial skills to lvl 5. For minmatar, train up minmatar industrial ship to lvl 5, and then train up transport ship skills. Then use a blockade runner, and you'll have the minny t2 tank, which is always nice.
As gallente, if you want to just run stuff around, use an atron (they're fast little buggers). If however, you want to **** off any campers, the best ship is an incursus, get close and use blasters :P. Just please, go put that catalyst away. Without very good skills, it just isn't very good.
If you have any questions, feel free to contact me ingame.
-Arazel
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Grath Crassus
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Posted - 2008.02.18 05:45:00 -
[27]
It is very important that you fit the right mods in the right areas of space, as pirates vary depending on the region.
So, what system are you in?
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Jokastis
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Posted - 2008.02.18 06:15:00 -
[28]
Okay Ebion, basically you need to choose what exactly you "want" to do.
If you want to run: Fit (2) or more Warp Core Stabilizers in your lows. - These are meant for running, you won't really be able to fight back.
If you want to fight: Find some friends who will teach you about Player Versus Player, and get yourself into a Thorax or something. (Hint) Fight some corp mates first. You can learn, and they won't blow your stuff up.
One of the basic principles for travel in low security systems is, "Know Your Mission." - If you're not fighting : 1.) Watch Local for new people, show info on them, if they look like pirates, run. 2.) Keep your ship pointed toward a station when mining. 3.) Fit Warp Core Stabilizers 4.) Check the statistics of the systems you are traveling through in the Galaxy map (F10) I.E. "Number of pilots in space", "Ships destroyed in the last hour."
- If you're fighting : 1.) Practice with corp mates. 2.) Don't fly anything you can't afford to lose.
Hope this helps. Good luck. Fly smart.
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Mara Rinn
Minmatar
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Posted - 2008.02.18 06:26:00 -
[29]
I see people talking about "blockade runner" all the time - is this a specific vessel, or a role that can be played by some T2 industrial with appropriate fitout?
Can someone suggest a blockade runner fitout so I have somewhere to start?
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Julius Romanus
Blood Corsair's Blood Blind
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Posted - 2008.02.18 06:35:00 -
[30]
Originally by: Mara Rinn I see people talking about "blockade runner" all the time - is this a specific vessel, or a role that can be played by some T2 industrial with appropriate fitout?
Can someone suggest a blockade runner fitout so I have somewhere to start?
T2 indys come in 2 types 'transports' which generally speaking have some form of tank bonus and lots of tank slots. And 'blockade runners' which have 2 points of built in WCS, and are highly agile/fast, and have a tank bonus(but not really the fittings for one +mwd).
Impel would be the amarr transport Prorator is the blockade runner.
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