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banannagirl
Minmatar The U-B-H-C
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Posted - 2008.02.17 22:07:00 -
[1]
munnins can snipe at around 150 k and hit hard Hard hard ...!
whts the set up please ....?
regards BG
Link removed, advertising services for real world money is not allowed on the forums - Wrangler |

Julius Romanus
Blood Corsair's Blood Blind
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Posted - 2008.02.17 22:14:00 -
[2]
With the unstacking-nerf'd optimal rigs you could conceivably hit that range maybe. But you wouldnt be doing more than about 180dps from guns. And you wouldnt have a speed mod, or a tank of any kind.
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Stieger
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Posted - 2008.02.17 22:15:00 -
[3]
save the isk and use a hurricane
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banannagirl
Minmatar The U-B-H-C
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Posted - 2008.02.19 12:16:00 -
[4]
180 dps per gun at 200 k ...?
thats not so bad is it ...?
insta pop frigs from 200 k
regards Jf
Link removed, advertising services for real world money is not allowed on the forums - Wrangler |

NoNah
Tenth Legion Holdings Tenth Legion
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Posted - 2008.02.19 12:24:00 -
[5]
I have a hard time seeing you hit 200km any time soon.
But the use of a scythe/oneiros and a few muninns is awesome. You'd be looking at alphas of almost 1400 per vessel, and with decent sigs and fast mobility.
Postcount: 388917
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Ishina Fel
Caldari Synergy. Imperial Republic Of the North
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Posted - 2008.02.19 12:35:00 -
[6]
Originally by: banannagirl 180 dps per gun at 200 k ...?
thats not so bad is it ...?
insta pop frigs from 200 k
180 dps "from guns"... i.e. all of them counted together.
Be the Ultimate Ninja! Play Billy Vs. SNAKEMAN today! |

banannagirl
Minmatar The U-B-H-C
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Posted - 2008.02.19 12:44:00 -
[7]
So whats a great snipe ship at around 150 k with tech two projectiles .... !
Would 100 k be ok for munnin
regards BG
Link removed, advertising services for real world money is not allowed on the forums - Wrangler |

Liam Fremen
Insurgent New Eden Tribe Deus Ex.
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Posted - 2008.02.19 12:50:00 -
[8]
There are thousends of fitting that are perfectly good and useful in pvp until you put them in EFT and join the "eft-online" game saying "wtf 180dps is ****!!" while u can 2 volley cruisers in ur ship... and while all ur competitors proud of theyr eft just fit the most high dps and hp buffer tank, then u reach them with something that do 180 dps, but, can't be hit by them... and theyr hp buffer turn out in a very very big boom :)
Thanks EFT made the pvp way easier, just think a bit out of the box and u win :) _________________________________________________
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RuleoftheBone
Minmatar Veto. Veto Corp
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Posted - 2008.02.19 13:07:00 -
[9]
Realistic Muninn operating in snipe mode with good alpha (Tremor) is 75-90km. Can be boosted to 150+ but no purpose as damage is rubbish.
Very situational ship.
"Lead Me..Follow Me..Or get the **** out of my way" General George Patton USA
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banannagirl
Minmatar The U-B-H-C
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Posted - 2008.02.19 13:08:00 -
[10]
so wht damagae should i expect per gun at around 80 k in a munnin
regards BG
Link removed, advertising services for real world money is not allowed on the forums - Wrangler |

RuleoftheBone
Minmatar Veto. Veto Corp
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Posted - 2008.02.19 13:34:00 -
[11]
Originally by: banannagirl so wht damagae should i expect per gun at around 80 k in a munnin
regards BG
-EFT number quote IVO 1350 volley (T2 720's, 3xgyro T2, good skills) -Reality seems to be much higher--target dependent. -Great anti-drone/fighter support used in conjunction with long range web platforms.
Again...very situational. Only slight advantage over arty Hurricane is evasive ability with MWD fitted and faster into warp when its bug out time.
"Lead Me..Follow Me..Or get the **** out of my way" General George Patton USA
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bldyannoyed
Un4seen Development
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Posted - 2008.02.19 13:35:00 -
[12]
Assuming they fix rigs a Muninn can get about 125km optimal with Tremor, but Tremor makes it exceedingly difficult to hit anything smaller than a cruiser.
With Carb Lead you'll get 100 ish km optimal, but the dps is absolutely pitiful.
Enough to kill a frig tho.
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Sokratesz
Rionnag Alba Triumvirate.
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Posted - 2008.02.19 13:41:00 -
[13]
Muninn got gimped badly by the sensorbooster and tracking computer nerf :/
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banannagirl
Minmatar The U-B-H-C
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Posted - 2008.02.19 13:58:00 -
[14]
so any point in getting one for a cruiser sized sniper .. at around 100 to 150 k ...!
Any reccommendations ... this is just another case to me of everytime i get my new ship flying i find that theyve nerfed it been playing for three years now and its been like this for three years .. makes me wonder sometimes if they arent keeping an eye on my skill trainning and moving the game accordingly to stop me hitting back against those that have hit me.
regards BG
regards BG
Link removed, advertising services for real world money is not allowed on the forums - Wrangler |

Trojanman190
Yultani Advanced Research and Reproduction
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Posted - 2008.02.19 14:10:00 -
[15]
I don't see the munin as a long range sniper, more of a close range support ship. Those accuracy enhancements let your artillery smoke interceptors as close as 20km. EXTREMELY useful in a fleet fight.
If you want to snipe above 100km this is NOT your ship. It just can't effectively get to that range.
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banannagirl
Minmatar The U-B-H-C
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Posted - 2008.02.19 14:12:00 -
[16]
Why have they nerfed sniping so damn readily .. hmm i was thinking of a typhoon with med projectiles or am i barking up the wrong tree with med projectiles and sniping all told.
regards BG
Link removed, advertising services for real world money is not allowed on the forums - Wrangler |

Annowyn
Clan'Destine
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Posted - 2008.02.19 14:16:00 -
[17]
Just buy it and try it. Not like it is going to break the bank.
Who knows, maybe they will not expect it.
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Vanessa Vale
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Posted - 2008.02.19 15:08:00 -
[18]
It's gotta be a trick question :)
Short locking range. Short artillery range. Sniper.
Choose between improving range or improving locking time.
Either way you lose. Range won't be enough to lock small stuff coming towards you and kill it before they are on you, and locking time doesn't give you enough time anyway due to almost surely needing two salvos. Add to that very crappy t2 arty ammo. And thats sniping one small ship.
It sucks.
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RuleoftheBone
Minmatar Veto. Veto Corp
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Posted - 2008.02.19 15:11:00 -
[19]
Powergrid is limited and needs CCC rig to get 720's/HML's up top in conjunction with MWD and all associated electronics and gyros needed to hit stuff at range.
You are effective from 70-90km out. If not dealing with drones/fighters watch support speeds on o/v and target those slower or obviously webbed.
Or get in close and load Quake. And watch your cap vanish in a heartbeat 
"Lead Me..Follow Me..Or get the **** out of my way" General George Patton USA
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Scots Crusader
Minmatar Jericho Fraction The Star Fraction
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Posted - 2008.02.19 18:15:00 -
[20]
TBH, I fly a Muninn a lot. Always loved the ship for some reason, but asking it to snipe at over 100km, although possible, is not feasible. I tend to use mine as mid range with faction fusion with optimal of around 40 km. Fit tracking scripts and scan res scripts and she is a solid wee ship. Cane is cheaper and will out damage it(no shock, a BC should outdamage a HAC) but the tracking bonus and more mobility makes it a good, if not awesome, wee ship. -----------------------------------------------
O wad some power, the giftie gie us, To see oursels as ithers see |

banannagirl
Minmatar The U-B-H-C
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Posted - 2008.02.19 21:34:00 -
[21]
Originally by: Vanessa Vale It's gotta be a trick question :)
Short locking range. Short artillery range. Sniper.
Choose between improving range or improving locking time.
Either way you lose. Range won't be enough to lock small stuff coming towards you and kill it before they are on you, and locking time doesn't give you enough time anyway due to almost surely needing two salvos. Add to that very crappy t2 arty ammo. And thats sniping one small ship.
It sucks.
Ok thanx here and all .. i just practised with a ruppie tech two meds and all was getting 140 to 240 hp a shot on each gun at between 70 to 85 km locking range 115km optimum with tremor 70 to 80 ...!
As the guy says above not satisfactory as couldnt insta pop even a frigs coming at me ... ok theres a bonus with the munnin but inties arent frigs etc etc ...! So the munnin is outta the question for sniping ... anyone any other ideas please ... am i going to have to train my projectile large turrests then have to watch eve nerf these beyond repair. ?
which is the best sniper in the game PLEASE help me here .. im looking for over 150 to 200 k plus with great damage ..!
regards BG
Link removed, advertising services for real world money is not allowed on the forums - Wrangler |

P'Tang
Dissolution Syndicate
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Posted - 2008.02.19 22:21:00 -
[22]
Originally by: banannagirl
Originally by: Vanessa Vale It's gotta be a trick question :)
Short locking range. Short artillery range. Sniper.
Choose between improving range or improving locking time.
Either way you lose. Range won't be enough to lock small stuff coming towards you and kill it before they are on you, and locking time doesn't give you enough time anyway due to almost surely needing two salvos. Add to that very crappy t2 arty ammo. And thats sniping one small ship.
It sucks.
Ok thanx here and all .. i just practised with a ruppie tech two meds and all was getting 140 to 240 hp a shot on each gun at between 70 to 85 km locking range 115km optimum with tremor 70 to 80 ...!
As the guy says above not satisfactory as couldnt insta pop even a frigs coming at me ... ok theres a bonus with the munnin but inties arent frigs etc etc ...! So the munnin is outta the question for sniping ... anyone any other ideas please ... am i going to have to train my projectile large turrests then have to watch eve nerf these beyond repair. ?
which is the best sniper in the game PLEASE help me here .. im looking for over 150 to 200 k plus with great damage ..!
regards BG
Rokh, Tempest, or some other Amarr BS that I can't remember at the moment.
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Cavazos
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Posted - 2008.02.19 23:07:00 -
[23]
my Muninn with t2 artillerys did almost 1800 damage with the shortest range t2 projectile ammo if pwned a person but it was jus a test and wen he saw his armor jump big time he was like dang how much damage was that 
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Brutoth Tain
Independant Recon and Intelligence Agency
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Posted - 2008.02.19 23:18:00 -
[24]
The Eagle should be able to hit the 100-150km mark not sure on the damage though. ---------------------------------------------- Piebears <3 Risk Vs Reward.......You take the risk they take the reward. |

Zhulik
Abyss Restless Intrepid Crossing
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Posted - 2008.02.19 23:28:00 -
[25]
I hear it can devour souls and fart COMMUNISM. ----- My views reflect those of my corp completely and entirely. My corpmates will gladly go to war over my forum antics. |

RuleoftheBone
Minmatar Veto. Veto Corp
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Posted - 2008.02.20 00:16:00 -
[26]
A test (on TQ):
-Wolf max tank max speed (around 1500m/s) orbiting a stationary object 70km off was two-volleyed into low armor. Had I not shut off the guns it would have popped on th third.
Set up correctly it is an evil little pocket sniper capable of insta-popping about any T1 frig/Inty. You won't know until you try...but here's a setup for you:
5x720 T2 2xMalkuth HML (Tremor is nicely matched for my missile range skills) 1xMWD T2 1xSB T2 (Tracking range) 1xTC T2 (Tracking Speed) PD T2 3xGyro T2 1xSig Amp T2 (or whatever...I like this mod) 1xACR rig (was onboard when I got the ship) 1xAnti-Kin rig (just plugging a hole from an abortive attempt at making this an AC boat)
Hope it helps. I don't fly BS so no clue who has best sniper these days. Rokh I would imagine.
"Lead Me..Follow Me..Or get the **** out of my way" General George Patton USA
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Kira Pasisson
Suicidal Intentions Frontal Impact
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Posted - 2008.02.20 14:47:00 -
[27]
the muninn is a great ship at 20-40k, as it got very nice alphas and can be effectively used as anti-support...if you want to snipe, use the eagle (shooting at up to 210km), but the damagage would be far less, maybe the fifth turret will improve this in future....or use a ship like the cerberus, i know....no instant damage, but damage comparable to a sniper bs, range with good fitting/skills: above 210km....you have to go for the enemy support or the secondary.... the muninn is ideal for gate-camps/station-camping....i once saw a muninn instapopping a cruiser infront of station...
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Kyanzes
Utopian Research I.E.L. Hedonistic Imperative
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Posted - 2008.02.20 16:05:00 -
[28]
Originally by: banannagirl 180 dps per gun at 200 k ...?
thats not so bad is it ...?
insta pop frigs from 200 k
regards Jf
Yeah, and it also has an alternative name: Death Star --------------------------------------------- GET TO THE CHOPPA!!! The early bird gets the worm, but the second mouse gets the cheese. |

Julius Romanus
Blood Corsair's Blood Blind
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Posted - 2008.02.20 16:34:00 -
[29]
Originally by: Kyanzes
Originally by: banannagirl 180 dps per gun at 200 k ...?
thats not so bad is it ...?
insta pop frigs from 200 k
regards Jf
Yeah, and it also has an alternative name: Death Star
WTB convo ingame
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