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Kynes Harkonnen
HAZCON Inc
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Posted - 2008.02.23 05:29:00 -
[31]
Originally by: Back Again Just got the Bug Report processed and guess what?
"The problem you have described as an intended game feature, and not a bug."
You should bug report that response.
Could we at least get an official response as to why they decided navy faction passive shield resistances are obviously overpowered atm?
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Nian Banks
Minmatar Berserkers of Aesir
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Posted - 2008.02.23 07:28:00 -
[32]
Once again CCP Staff show just how far their drunken alcohol induced dementia has progressed, Now they are to the level that they want to press those little buttons because buttons are fun...
Seriously though, Shields are super tanks, thats expected as after all they are SHIELDS. A little more advanced than chunks of steel bolted onto the hull. Also let us not forget how you lack the basic PVP modules when you shield tank, all thanks to MWD, WEB, SCRAM been medium slots.
No Shields vs Armor tanks are balanced as is, CCP needs to leave the **** alone.
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Gamesguy
Amarr D00M. Triumvirate.
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Posted - 2008.02.23 08:52:00 -
[33]
Originally by: Nian Banks Once again CCP Staff show just how far their drunken alcohol induced dementia has progressed, Now they are to the level that they want to press those little buttons because buttons are fun...
Seriously though, Shields are super tanks, thats expected as after all they are SHIELDS. A little more advanced than chunks of steel bolted onto the hull. Also let us not forget how you lack the basic PVP modules when you shield tank, all thanks to MWD, WEB, SCRAM been medium slots.
No Shields vs Armor tanks are balanced as is, CCP needs to leave the **** alone.
Yes because faction shield amps were so useful and widely used in pvp.
Looks like a PvE passive shield tanking nerf to me, they're overpowered in PvE anyways so I got no problem with it.
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Jurgen Cartis
Caldari Interstellar Corporation of Exploration
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Posted - 2008.02.23 11:22:00 -
[34]
Originally by: Gamesguy
Yes because faction shield amps were so useful and widely used in pvp.
Looks like a PvE passive shield tanking nerf to me, they're overpowered in PvE anyways so I got no problem with it.
That would be a reason to leave them be, if they're never used for anything but PVE as you say. Besides, the only difference is you'll see Drakes fitting T2 Shield Hardeners rather than faction passive ones, they certainly don't lack CPU for it, especially fitting Arbalest Heavies. If they do have CPU/cap problems, they'll fit DG or Gist actives.
Most of them fit the T2 active hardeners anyway, as they give better resists than max skilled passive mods, and even with a quadruple SPR II setup, they'll last 15 minutes before they cap you out, and a 3 SPR/1 PDU setup perma-runs them.
Seriously though, why should DG passives be relegated to cheap, low-skill T2? Too many faction items are just low-skill T2 (and often don't even have fitting benefits). -------------------- ICE Blueprint Sales FIRST!! -Yipsilanti Pfft. Never such a thing as a "last chance". ;) -Rauth |
Docain
Roid Vandals
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Posted - 2008.02.23 11:39:00 -
[35]
Passive Shield Hardeners aren't widely used, so I would like to know why some devs make the Faction ones worse. Caldari Navy Resistance Amps have good fitting (20 tf CPU) and good resistances (48% with compensation IV trained). Atm I don't see any imbalances which involve CN Resistance Amps. This change feels like an arbitrary nerf which is unneeded. But if a dev can give an explanation for this, please do so.
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Shrouded Nameless
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Posted - 2008.02.26 07:48:00 -
[36]
It's funny that the majority of Eve are Caldari and a big majority of them are whiners cause they don't have midslots for PvP. Everyone is soo attracted to Shield tanks and missiles cause they are awesome for doing missions but then when its their time to move into the big bad world of 0.0 they get confused?? my enemies keep running from me waah they are too fast.
Caldari make good fleet/gang support in defensive situations it seems. Next time research the race you choose to fly before advancing that way we don't have to listen to you whine .. Ever heard of ECM jamming ?? That's really where caldari shine in PvP god bless your little cottonsocks.
Caldari PvP Ships Falcon/Rook Torp raven Nanocerb Sniper Rokh Drake/Nighthawk/Vulture(vulture has best sub-cap tank in game)
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Shrouded Nameless
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Posted - 2008.02.26 07:50:00 -
[37]
Edited by: Shrouded Nameless on 26/02/2008 07:49:54
Another thing bring tacklers ...
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Kynes Harkonnen
HAZCON Inc
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Posted - 2008.02.26 08:31:00 -
[38]
Uhh Shrouded Nameless did you post in the wrong topic?
And again: could we please get a dev response explaining why they decided to do this? I personally don't use faction passive shield hardeners, but this nerf seems to be pointless.
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Nova Fox
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Posted - 2008.02.26 12:08:00 -
[39]
Actually its for the frigates not many frigates can field active hardeners like their bigger cousins.
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Koti Resci
Knighthawk Light Industries
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Posted - 2008.02.26 12:58:00 -
[40]
Originally by: Nova Fox Actually its for the frigates not many frigates can field active hardeners like their bigger cousins.
Fitting a hardener on a frigate = lol
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Back Again
Caldari Caldari Provisions
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Posted - 2008.02.26 17:44:00 -
[41]
It seems, as for the lack of Dev comments on this topic, this is a sensible matter that must not be discussed with the playerbase.
I'm wondering what will be the next steps:
1) "Balancing" the armor tanking with nerfing the resistance values of passive modules, including EANM?
2) Turning fanction and officer's stuff as useless as Cosmos itens (with few exceptions)?
3) Turn the skills for shield resistance compensation something that only uninformed players will bother to train?
4) CCP saying that this is some type of "boost" in other races stuff, as we can see how the process work with the explosive resistance nerf on ship shields to "boost" Amarr?
These questions, as well other that came to the light with this thread remain a mystery, would be nice, indeed, if we can have some explanation before these "intended game mechanics" come live in TQ.
No signature here, only the bright light of a ship exploding right in front of me... Ohhh, wait, I'm in a pod!! It was my ship!!! |
Ulstan
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Posted - 2008.02.27 01:33:00 -
[42]
What the hell? What's the reason for this? I see no reason to nerf faction passive hardeners, and no reason at all to nerf shield tanking even further.
Not like many people use it in PvP anyway, and of the people that do, was *anyone* using passive hardeners on it?
Seems like a nerf to the LP store... maybe that's the angle on this...
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Ten Ken
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Posted - 2008.02.27 05:43:00 -
[43]
LONG LIVE AMARR!!!! |
F90OEX
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Posted - 2008.02.27 06:53:00 -
[44]
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Damned Force
Minmatar Republic Military School
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Posted - 2008.02.27 08:43:00 -
[45]
ONCE AGAIN DEVS SHOWED THEY CAN NERF VERY WELL THINGS WHICH ARE OK. BUT THEY CAN'T FIX BROKEN THINGS.....
DEVS FAILED AGAIN. BUNCH OF ......
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Jurgen Cartis
Caldari Interstellar Corporation of Exploration
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Posted - 2008.02.27 09:37:00 -
[46]
Originally by: Shrouded Nameless <Somebody didn't read the OP!>
Nice troll. Wrong thread. -------------------- ICE Blueprint Sales FIRST!! -Yipsilanti Pfft. Never such a thing as a "last chance". ;) -Rauth |
Susa Ou
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Posted - 2008.02.27 19:30:00 -
[47]
Train Gallente then. . .srsly. The ONLY ship that even thinks about fitting passive hardeners is the Cerb. . .
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Laila Eldgorn
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Posted - 2008.02.28 08:11:00 -
[48]
Well I surely hope this is not true. Even touching explosive resistance is just dumb. Passive resistance amplifiers quite much already SUCK at TQ why nerf them even more. Officer/plex resistance amplifiers are among most useless modules compared to isk/gain ratio.
Even though a bit off topic I also want to add faction eanm's on TQ are ridiculously underpriced.
Please lets make shield tanking not SUCK. Carebears please stay away from topic. :p
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Chencherra
Gallente Deep Space Exploration Squad
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Posted - 2008.02.29 18:54:00 -
[49]
Originally by: Laila Eldgorn
Please lets make shield tanking not SUCK. Carebears please stay away from topic. :p
yeah having an overpowered, capless tank really sucks. its better to nerf weaker active armor tanks and leave the passive shield tanks as they are.
wtb: passive armor regenerator and 1600mm plates that need only 165pg
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Poena Loveless
MacroIntel United Corporations Against Macros
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Posted - 2008.03.01 00:06:00 -
[50]
Originally by: Back Again
Originally by: Bloody Slave
Can I have your stuff? x))
Sure, mate, If I'm not having fun with the game in the near future I will auction everything ... start to gather some isk.
And after you quit the game in your auction of defiance, where is all this isk going to go? Ebay?
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Back Again
Caldari Caldari Provisions
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Posted - 2008.03.01 05:12:00 -
[51]
Originally by: Poena Loveless And after you quit the game in your auction of defiance, where is all this isk going to go? Ebay?
Nice troll.
Do you have some thing to post about the topic in this thread or only came to ask that?
What I will do with the isk is my problem or my pleasure... not yours, don't you agree?
Please, stay in the topic, or go fly your minmatar ships elsewhere, as it seems you don't have a single clue of what is happening in Sisi, do you?
No signature here, only the bright light of a ship exploding right in front of me... Ohhh, wait, I'm in a pod!! It was my ship!!! |
Lyria Skydancer
Amarr Home 0f Bored Occultists
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Posted - 2008.03.01 05:30:00 -
[52]
Originally by: Chencherra
wtb: passive armor regenerator and 1600mm plates that need only 165pg
Id also like some of those. -------------------------------------- [Video]Skirmish Warfare |
HellSpeed
Estrale Frontiers
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Posted - 2008.03.01 23:51:00 -
[53]
I want all my caldari ships training time back... if this goes on Tq.
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Chencherra
Gallente
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Posted - 2008.03.02 00:27:00 -
[54]
Originally by: HellSpeed I want all my caldari ships training time back... if this goes on Tq.
why?
Originally by: Silence Duegood
Quote:
Nighthawk fitting: ... Magnetic Scattering Amplifier II ...
...what's with the Kinetic Hardeners, do you fly this ship?
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Gamesguy
Amarr D00M. Triumvirate.
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Posted - 2008.03.02 02:16:00 -
[55]
Originally by: Chencherra
Originally by: HellSpeed I want all my caldari ships training time back... if this goes on Tq.
why?
Cause you know, a whole 2.5% resistance nerf on faction passive resistance amps is going to doom the entire Caldari race.
This is why people call this game Caldari online btw.
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Jurgen Cartis
Caldari Interstellar Corporation of Exploration
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Posted - 2008.03.02 10:20:00 -
[56]
Originally by: Chencherra
Originally by: Laila Eldgorn
Please lets make shield tanking not SUCK. Carebears please stay away from topic. :p
yeah having an overpowered, capless tank really sucks. its better to nerf weaker active armor tanks and leave the passive shield tanks as they are.
wtb: passive armor regenerator and 1600mm plates that need only 165pg
Umm... yeah... because nerfing a rarely used mod is going to make SO MUCH difference to those passive Drakes you hate so much. Most of them use I-Fields, not passive specifics, moreso after the nerf to explosive resists.
WTB: Lowslot scram and web for my 'uber' Drake. There's a reason I fly Gallente now...
Ever been killed by a passive Drake? Yeah, thought so. -------------------- ICE Blueprint Sales FIRST!! -Yipsilanti Pfft. Never such a thing as a "last chance". ;) -Rauth |
Chencherra
Gallente
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Posted - 2008.03.02 11:21:00 -
[57]
Well I once lost an Ishkur to a drake, because he neutralized my cap and scrammed/webbed me. :P The thing is, you can fit web & scram on caldari ships and still have a high hp buffer. But thats offtopic.
What does it do to your ships if it has 2.5% less resist? If it is faction, it might still be easier to fit. Like Shadow serpentis stuff for armor tanks ( they just use less cpu at same resist stats ).
Originally by: Silence Duegood
Quote:
Nighthawk fitting: ... Magnetic Scattering Amplifier II ...
...what's with the Kinetic Hardeners, do you fly this ship?
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Jurgen Cartis
Caldari Interstellar Corporation of Exploration
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Posted - 2008.03.02 21:45:00 -
[58]
Edited by: Jurgen Cartis on 02/03/2008 21:45:16
Originally by: Chencherra Well I once lost an Ishkur to a drake, because he neutralized my cap and scrammed/webbed me. :P The thing is, you can fit web & scram on caldari ships and still have a high hp buffer. But thats offtopic.
Then that wasn't a passive Drake. The crazy passive ones don't have cap or grid for neuts, they can barely keep their I-Fields running.
Originally by: Chencherra
What does it do to your ships if it has 2.5% less resist? If it is faction, it might still be easier to fit. Like Shadow serpentis stuff for armor tanks ( they just use less cpu at same resist stats ).
And that's my point. It ISN'T easier to fit DG passive amps than T2. The CN ones are 10 CPU less, and they will be fine, nerfed or not. DG ones will effectively just be T2 though, and since you only need the skill to 4 to fit T2, DG passive amps will be pretty useless. I really don't like seeing another perfectly good piece of mild faction gear go on the heap with Domination Explosion Dampening Field and similar bits of niche (or in some cases entirely worthless) gear. -------------------- ICE Blueprint Sales FIRST!! -Yipsilanti Pfft. Never such a thing as a "last chance". ;) -Rauth |
Ulstan
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Posted - 2008.03.03 18:56:00 -
[59]
Quote: passive armor regenerator and 1600mm plates that need only 165pg
Sure, just as soon as CCP puts in low slot MWD's, low slot webbers, and low slot warp disrupters for shield tankers.
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SisterBliss
The Red Exhilez
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Posted - 2008.03.05 09:33:00 -
[60]
http://www.eve-tribune.com/index.php?no=3_6&page=print
Nice little bit shield vs Armor.
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