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Back Again
Caldari Caldari Provisions
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Posted - 2008.02.20 21:02:00 -
[1]
Wow!!! That must be some sort of mistake when someone messed with the database in Sisi!!!
I just got my Sisi client working and was surprised when I saw the NERF on Shield Amplifiers, still looking what more is hidden in Sisi, but till now, I found this:
Kinetic Deflection Amplifier I - 32,5% res (base) Kinetic Deflection Amplifier II - 37,5% res (base) Caldari Navy Kinetic Deflection Amplifier - 37,5% (base)*****
***** is 40% res in TQ
But it get worst!!! Wait... Let's see the armor counterparts:
Energized Magnetic Membrane I - 32,5% res (base) Energized Magnetic Membrane II - 37,5% res (base) Amarr Navy Energized Magnetic Membrane - 40% res (base)
I'm pretty sure this is some sort of mistake and will be solved ASAP, need to look further into the modules info and see...
No signature here, only the bright light of a ship exploding right in front of me... Ohhh, wait, I'm in a pod!! It was my ship!!! |
Pottsey
Enheduanni Foundation
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Posted - 2008.02.20 21:19:00 -
[2]
They have been 37.5% for as long as I can remember. Passive shield tanking guide click here |
Back Again
Caldari Caldari Provisions
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Posted - 2008.02.20 21:30:00 -
[3]
Originally by: Pottsey They have been 37.5% for as long as I can remember.
Haha, I bet! Just log on TQ and see for yourself.
Let's see more examples:
Dread Guristas Kinetic Deflection Amplifier - 37,5% res Estamel's Modified Kinetic Deflection Amplifier - 43,6% res
Now the armor counterparts:
Dark Blood Energized Magnetic Membrane - 40% res Cormack's Modified Energized Magnetic Membrane - 46% res
Any doubts, please, log on TQ or ask someone that, actually, have good memory and play as shield tanker.
No signature here, only the bright light of a ship exploding right in front of me... Ohhh, wait, I'm in a pod!! It was my ship!!! |
Pottsey
Enheduanni Foundation
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Posted - 2008.02.20 21:40:00 -
[4]
Well I just doubled checked and the 37.5% ones are 37.5% on both TQ and Sis Just like I said.
The Officers ones have been nerfed from 49 down to 46%.
Passive shield tanking guide click here |
Back Again
Caldari Caldari Provisions
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Posted - 2008.02.20 21:46:00 -
[5]
Originally by: Pottsey Well I just doubled checked and the 37.5% ones are 37.5% on both TQ and Sis Just like I said.
The Officers ones have been nerfed from 49 down to 46%.
Look, I don't want to be rude and I'm lazy to put a screenshot for you here. You need to read the post again and see that I marked the different values with bold letters as well *****.
Can you?
You must be looking the T2 info and not the fanction one.
No signature here, only the bright light of a ship exploding right in front of me... Ohhh, wait, I'm in a pod!! It was my ship!!! |
NeoTheo
Final Conflict UK SMASH Alliance
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Posted - 2008.02.20 21:57:00 -
[6]
Edited by: NeoTheo on 20/02/2008 21:59:16 Caldari Navy Resistance amps ARE 40% on Tq, always have been.
wonder if this is part of the resistance nerf? hmmm not good, AT ALL.
I've not logged on to Sisi to look at the changes myself yet.
/Theo.
BTW dude, please BUG REPORT IT, ill try to do it laters, but cant now busy.
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the thorn
Tres Viri
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Posted - 2008.02.20 22:01:00 -
[7]
they bring shield amps in the line with the rest of shield tanking. its worse and it needs more skills, its time to change the resistance values accordingly.
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Back Again
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Posted - 2008.02.20 22:04:00 -
[8]
Originally by: NeoTheo Edited by: NeoTheo on 20/02/2008 21:59:16 Caldari Navy Resistance amps ARE 40% on Tq, always have been.
wonder if this is part of the resistance nerf? hmmm not good, AT ALL.
I've not logged on to Sisi to look at the changes myself yet.
/Theo.
BTW dude, please BUG REPORT IT, ill try to do it laters, but cant now busy.
I'll fill one as soon as I finish the checking.
No signature here, only the bright light of a ship exploding right in front of me... Ohhh, wait, I'm in a pod!! It was my ship!!! |
Back Again
Caldari Caldari Provisions
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Posted - 2008.02.20 22:10:00 -
[9]
Originally by: the thorn they bring shield amps in the line with the rest of shield tanking. its worse and it needs more skills, its time to change the resistance values accordingly.
I don't think so. Was this the case, it would be discussed with the playerbase in a Dev Blog as it is with the base values of resistances in the ships. Another point to reinforce that this is some type of mistake is: Why the T1 standard and T2 would keep the old values?
No signature here, only the bright light of a ship exploding right in front of me... Ohhh, wait, I'm in a pod!! It was my ship!!! |
Dungheap
Caldari Dragon's Rage Intrepid Crossing
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Posted - 2008.02.20 22:31:00 -
[10]
likely the explosive amps were the focus of the change, and the others are dropped as well to keep them in line.
this hits shield tankers harder than armor, as there's no omni passive mod for shields.
don't count on every change on sisi being discussed in a dev blog; seems they want the players to uncover (or not) these subtle differences.
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the thorn
Tres Viri
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Posted - 2008.02.20 23:46:00 -
[11]
i think energized adaptive vs invu fields are quiet balanced. the problems are more - the insane price of the invu field in the LP shop - the massive skill needs of shield tanks (for a good skilled raven pilot its faster to skill to capital armor rep than to capital shield booster) - all "must fit" modules in pvp are med slots (mwd/scram) - if you want to fit launchers and shield tank on the same ship, you end up with -10% cpu to spare
sry for thread highjacking
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Jurgen Cartis
Caldari Interstellar Corporation of Exploration
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Posted - 2008.02.21 01:29:00 -
[12]
Originally by: Pottsey They have been 37.5% for as long as I can remember.
No Pottsey, the CN and DG passive resistance amps have been 40% for a long time, same as the TS/DB/AN/Ammatar Energized Membranes. I spent several months dealing in them, they wouldn't have gone for 20-30m at T2 stats, not with T2 so easy to get (and DG has the same fittings as T2, CN is 20 CPU though)
Not sure why they would do this, the faction shield gear is fairly well balanced. Deadspace and Officer I can see them changing but faction?
Someone on SISI check the stats of the other shield gear, they've been tweaking shield tanks recently (remember, they tweaked named T1 boosters recently as well). -------------------- ICE Blueprint Sales FIRST!! -Yipsilanti Pfft. Never such a thing as a "last chance". ;) -Rauth |
Law Enforcer
Deadly Addiction
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Posted - 2008.02.21 16:26:00 -
[13]
this is reminding me of the carrier nerf debacle. shield tanking is already a huge problem because it takes up all your mids. now lets nerf it even more. we'll all be flying plated/remote repped'd ravens soon.
yet they do nothing about minmatars insane EM armor resists.
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Back Again
Caldari Caldari Provisions
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Posted - 2008.02.21 22:49:00 -
[14]
This is sure a huge mistake and will be silent solved, this thread will be forgotten and we will not see a Dev comment about this, either here or here.
No signature here, only the bright light of a ship exploding right in front of me... Ohhh, wait, I'm in a pod!! It was my ship!!! |
TigerWoman
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Posted - 2008.02.21 22:54:00 -
[15]
well armor does not recharge itself.....
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Ephemeron
Cutting Edge Incorporated RAZOR Alliance
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Posted - 2008.02.21 23:00:00 -
[16]
There is no need to mess with shields, as I explained here: http://oldforums.eveonline.com/?a=topic&threadID=709618&page=1#24
When someone tries to balance shields and armor, they should not try to compare basic stats or armor and shield tanking. What they should do is compare the performance and usefulnes of shield and armor tanking in PvP and PvE situation. What matters are not the relationships between 2 alternative tanking methods. What matters is the result they get when used in game.
There is simply no need to mess with shields now. One could do it, just for the heck of it, but there is no serious need. And when there is no serious need, it's better to leave things be. Stability is good.
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Back Again
Caldari Caldari Provisions
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Posted - 2008.02.21 23:03:00 -
[17]
Originally by: TigerWoman well armor does not recharge itself.....
Oh Rly?
Well, in that case, the best you can do for yourself is start training for shield tanking to get that recharge rate.
BTW, I want to ask you, what ship you fly ATM? It has shields? If so, it has recharge rate too?
Please, if you don't have any plausible arguments to explain this, SURELY, huge mistake, don't bother yourself writing.
No signature here, only the bright light of a ship exploding right in front of me... Ohhh, wait, I'm in a pod!! It was my ship!!! |
Arana Tellen
Gallente The Blackguard Wolves Black Star Alliance
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Posted - 2008.02.22 00:10:00 -
[18]
Originally by: Back Again
Originally by: TigerWoman well armor does not recharge itself.....
Oh Rly?
Well, in that case, the best you can do for yourself is start training for shield tanking to get that recharge rate.
BTW, I want to ask you, what ship you fly ATM? It has shields? If so, it has recharge rate too?
Please, if you don't have any plausible arguments to explain this, SURELY, huge mistake, don't bother yourself writing.
are you talking about the amazing what? 7hp/second on gallente battleship shields? ---------------------------------
Oh noes!
Originally by: CCP Greyscale *moderated - mother abuse - Mitnal*
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Back Again
Caldari Caldari Provisions
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Posted - 2008.02.22 03:28:00 -
[19]
Originally by: Arana Tellen are you talking about the amazing what? 7hp/second on gallente battleship shields?
Lemme ask you some questions: 1) You didn't even read the OP, did you? 2) Did you read the Dev Blog about the supposed Amarr boosting? No? 3)Did you read the Economics Newsletter about EVE statistics? No?
Lemme give you some information: A) 38% of the playerbase is Caldari and fly caldari ships; B) The change of the ship base value of explosive resistances in shields, that was never some issue, was changed to maintain the BALANCE between shield and armor tanking;
What do you think will happen after these shield modules nerfing in Sisi become live in TQ and all that missionrunners start to whine in the forum? After all, these 10% less explosive was lost due to BALANCING.
Guess what? I fly Gallente, just crosstrained when I saw the "efficiency" of caldari ships in PvP.
And, to answer your question, the base recharge rate of a Raven is 3 hp/s.
No signature here, only the bright light of a ship exploding right in front of me... Ohhh, wait, I'm in a pod!! It was my ship!!! |
Back Again
Caldari Caldari Provisions
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Posted - 2008.02.22 18:53:00 -
[20]
Originally by: NeoTheo BTW dude, please BUG REPORT IT, ill try to do it laters, but cant now busy.
Just got the Bug Report processed and guess what?
"The problem you have described as an intended game feature, and not a bug."
This is a serious issue, indeed.
Everyone talking about BALANCE and without any discussion they deploy some stealth huge nerf in shield tanking modules at the same time they "balance" the armor/shield tanking with -10% explosive res in shields because EM res in armor had to drop to, supposedly, boost amarr...
No signature here, only the bright light of a ship exploding right in front of me... Ohhh, wait, I'm in a pod!! It was my ship!!! |
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Goumindong
Amarr Merch Industrial GoonSwarm
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Posted - 2008.02.22 19:16:00 -
[21]
Originally by: Back Again
And, to answer your question, the base recharge rate of a Raven is 3 hp/s.
7.2 hp/s peak just as the megathron. The difference is that since Caldari house more of their hit points in shield and since most shield regeneration happens between battles, Caldari will have more effective hit points regenerating. Which means that over the course of many fights that a ship survives the Caldari ships will have more EHP at the start of the battles without them or their gang having to sacrifice anything to keep their hit points up.
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Ephemeron
Cutting Edge Incorporated RAZOR Alliance
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Posted - 2008.02.22 19:28:00 -
[22]
I'm starting to think that it doesn't matter what we say now.
Zulupark is ****ed off due to all the negative responce. Lots of accusations flying around that forum whines influence game changes. So now he will nerf stuff just to get back at us, and to prove that it doesn't matter what anyone says, he can and he will nerf.
Maybe if we were nicer it'd still be possible to reason with him. That's not how real life works
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Back Again
Caldari Caldari Provisions
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Posted - 2008.02.22 19:32:00 -
[23]
Originally by: Goumindong
Originally by: Back Again
And, to answer your question, the base recharge rate of a Raven is 3 hp/s.
7.2 hp/s peak just as the megathron. The difference is that since Caldari house more of their hit points in shield and since most shield regeneration happens between battles, Caldari will have more effective hit points regenerating. Which means that over the course of many fights that a ship survives the Caldari ships will have more EHP at the start of the battles without them or their gang having to sacrifice anything to keep their hit points up.
Man, that's awesome!!! I think you will be crosstraining to use caldari ships too, the earlier you start, the better! My luck I already fly some of them, isn't it?
Everyone start to crosstrain for caldari! Goumindong showed us how UBER they are and how useful is wait 2500 seconds between battles to replenish our shields, and with a 0.2 hp/sec more than an armor tanked BS!!!
Thanks mate, that clear the things a lot for everyone.
No signature here, only the bright light of a ship exploding right in front of me... Ohhh, wait, I'm in a pod!! It was my ship!!! |
Back Again
Caldari Caldari Provisions
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Posted - 2008.02.22 19:56:00 -
[24]
Originally by: Ephemeron I'm starting to think that it doesn't matter what we say now.
Zulupark is ****ed off due to all the negative responce. Lots of accusations flying around that forum whines influence game changes. So now he will nerf stuff just to get back at us, and to prove that it doesn't matter what anyone says, he can and he will nerf.
Maybe if we were nicer it'd still be possible to reason with him. That's not how real life works
Look, Ephemeron, although I agree with everything you said in this thread and others and I like your approach to the situation and you argumentation about the game mechanics, I must say one thing:
This is a business to CCP, if I'm not happy with the development of the game and not having fun playing it I will cancel my 3 accounts and they will not see my 45 US$/month anymore. Maybe some of other players start do do the same, I can't talk for anyone else. This is not a business for me, it's a game and I pay to have fun.
Zulupark or any other Dev involved in these changes to the game mechanics must be very well aware of this, maybe this is an intended feature too: get rid of the old players that don't like seeing EVE going down this path and turning into another WoW, but I must agree with them, after all they want the masses, they want the kids and teens at thousands coming and playing something they can, actually, understand and like.
As I said, this is a business for CCP and I see no problems in looking for another game to play with, I had my fun for more than 2 years, paid all the monthly fees smiling, that's all.
No signature here, only the bright light of a ship exploding right in front of me... Ohhh, wait, I'm in a pod!! It was my ship!!! |
Goumindong
Amarr Merch Industrial GoonSwarm
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Posted - 2008.02.22 19:56:00 -
[25]
Originally by: Back Again
Originally by: Goumindong
Originally by: Back Again
And, to answer your question, the base recharge rate of a Raven is 3 hp/s.
7.2 hp/s peak just as the megathron. The difference is that since Caldari house more of their hit points in shield and since most shield regeneration happens between battles, Caldari will have more effective hit points regenerating. Which means that over the course of many fights that a ship survives the Caldari ships will have more EHP at the start of the battles without them or their gang having to sacrifice anything to keep their hit points up.
Man, that's awesome!!! I think you will be crosstraining to use caldari ships too, the earlier you start, the better! My luck I already fly some of them, isn't it?
Everyone start to crosstrain for caldari! Goumindong showed us how UBER they are and how useful is wait 2500 seconds between battles to replenish our shields, and with a 0.2 hp/sec more than an armor tanked BS!!!
Thanks mate, that clear the things a lot for everyone.
1875 seconds if your entire shields are stripped and you absolutely must regen to maximum. But in return you do not need to change your fittings to accommodate repair units[though you can, if you want]. And if you are only regenerating to half shields it takes about 1/3rd the time. And you still get more effective hit points than other ships.
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Bloody Slave
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Posted - 2008.02.22 20:08:00 -
[26]
Originally by: Back Again This is a business to CCP, if I'm not happy with the development of the game and not having fun playing it I will cancel my 3 accounts and they will not see my 45 US$/month anymore.
Can I have your stuff? x))
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Back Again
Caldari Caldari Provisions
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Posted - 2008.02.22 20:30:00 -
[27]
Originally by: Bloody Slave
Can I have your stuff? x))
Sure, mate, If I'm not having fun with the game in the near future I will auction everything, including the main Chars of the 3 accounts, so, if you plan to be the highest bidder, start to gather some isk. All 3 have maxed learning skills, jump clones with +5 implants and can crosstrain to use everything with easy if you don't like the Caldari stuff. Well balanced attributes are highlights too.
No signature here, only the bright light of a ship exploding right in front of me... Ohhh, wait, I'm in a pod!! It was my ship!!! |
Wet Ferret
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Posted - 2008.02.22 22:03:00 -
[28]
I guess increasing the gap between overall armor and shield resists via the explosive / EM nerf wasn't good enough.
Oh I know, this was to make it harder to do level 5 missions with passive shield tanks since so many people are doing them. Oh... wait...
Well, I'm just lost on this one. Anyone got some logical reasoning to offer?
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Lyria Skydancer
Amarr Home 0f Bored Occultists
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Posted - 2008.02.22 23:37:00 -
[29]
Originally by: Back Again
Lemme give you some information: A) 38% of the playerbase is Caldari and fly caldari ships; B) The change of the ship base value of explosive resistances in shields, that was never some issue, was changed to maintain the BALANCE between shield and armor tanking;
A) Thats because its stupidly easy to make isk as caldari. I see no problem in nerfing that so people will play other races.
B) This is what happend is wrong why? Its fine. -------------------------------------- The Inquisition III - Relentless Retaliation |
Law Enforcer
Deadly Addiction
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Posted - 2008.02.23 00:09:00 -
[30]
Originally by: Wet Ferret I guess increasing the gap between overall armor and shield resists via the explosive / EM nerf wasn't good enough.
Oh I know, this was to make it harder to do level 5 missions with passive shield tanks since so many people are doing them. Oh... wait...
Well, I'm just lost on this one. Anyone got some logical reasoning to offer?
this is a result of devs not playing the game.
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