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Renfus
Omen Incorporated Brutally Clever Empire
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Posted - 2008.02.21 21:06:00 -
[1]
Edited by: Renfus on 21/02/2008 21:17:38 I'm sure it's been mentioned before and tried to search but the network here where i work won't me so here ya go...
Ok i'm on sisi wanting to check out the new additions to the game. BUT with the sisi clone being a month or more behind TQ and all the new skills added, having to train for days / weeks to test out a new feature on the test server makes no sense... Am I the only one that see's an issue here? CCP wants us to test new game features & mechanics so that we can catch bugs before they go live on TQ BUT we're stuck training skills... making everything 100 isk was a great idea, but if ya can't use what ever your trying to test whats the point..
I think we need to have an option to make all skills lvl 5 or something like that. because having training times on the test server just holds up progress.. if you wanna check to see if it actually takes a week to train a certian skill to lvl 5 then don't enable the option.. But if you want to grab a certian mod or lets say a rorqual and check out the features on it and look for bugs without waiting forever then set your skills to lvl 5 and have at it...
thats my 0.02
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Teyrala
Center for Advanced Studies
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Posted - 2008.02.21 22:25:00 -
[2]
/signed
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androne
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Posted - 2008.02.21 22:33:00 -
[3]
I think that giving all skills at lvl 5 isn't the best idea. However, if all skills that the user currently has trained to at least lvl 1 were boosted to lvl 5 that would be good. imo.
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Renfus
Omen Incorporated Brutally Clever Empire
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Posted - 2008.02.21 23:15:00 -
[4]
Originally by: androne I think that giving all skills at lvl 5 isn't the best idea. However, if all skills that the user currently has trained to at least lvl 1 were boosted to lvl 5 that would be good. imo.
yeah but lets say you can fly capitals BUT your a few days or weeks from flying the new Ore Capital ship... Or even the Black ops ships... do you want to actually wait & train for days/weeks on the test server just so you can test the ship and look for bugs?
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Renfus
Omen Incorporated Brutally Clever Empire
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Posted - 2008.02.21 23:29:00 -
[5]
or here's a suggestion... How about people on the test server have the ability to create a test character with all skills at lvl 5.. just for the sole purpose of testing stuff on the test server... this would eliminate having to clone people's toons from TQ..
We could operate/test everythig & anything we want.. All I know is that I can see people not wanting to waste alot of time on the test server waiting to train up skills. when everything could be reset at any moment...
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loco coco
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Posted - 2008.02.22 03:28:00 -
[6]
/signed
I agree that people should be gives level 5 skills for the sole purpose of testing. A testcenter has no purpose if you have to train your skills just to test.
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Zeph Solaris
Legitimate Corporation
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Posted - 2008.02.22 04:02:00 -
[7]
It's not just about using ships and seeing if things are broken. CCP wants a testing environment just like TQ. That means making sure bonuses per level and skill training works.
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d3vo
The Core Doctrine Covenant of Prophecy
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Posted - 2008.02.22 04:45:00 -
[8]
Too many people would take advantage and stack up the capital arena with 100 dreads and carriers. We don't want that. I'd suggest TQ be mirrored MORE OFTEN.
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Jaketh Ivanes
Amarr Do Or Die And Live Or Try The Kano Organisation
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Posted - 2008.02.22 09:54:00 -
[9]
Now, it has been ask a gazillion times before in many different shades.
SiSi is a test server and to make the test as real as possible, it cannot differ from TQ in to many ways. So training times and requirements must remain the same. The time to do a mirror from TQ to SiSi is a few days, that's why it's not done unless really needed. As a last note, if CCP want's some specific toys tested, they give every character the required skills. When they were introducing destroyers, everyone were given Destroyer 5. I guess they are comfortable with the amount of testers using black ops.
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SisterBliss
The Red Exhilez
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Posted - 2008.02.22 10:25:00 -
[10]
Edited by: SisterBliss on 22/02/2008 10:28:01 It would be nice if you could train skills at twice the speed or somthing on the test.
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rafaman
Unsafe Flying Ops
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Posted - 2008.02.22 10:33:00 -
[11]
Why not insta-skill-training?
Say I want to test how HAC level 5 will improve my experience... I just train to level 5 and 1 second later I have the still. Optionally have a way to revert back the skills to the status before the insta-training.
Cheers
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Venomous Angel
Omen Incorporated Brutally Clever Empire
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Posted - 2008.02.22 22:21:00 -
[12]
Honestly... I could give a **** less about the capital Arena or what ever else they got going on there.. It's a TEST SERVER... I'm not gonna wast time training skills on it.... If CCP wants us to spend our time finding faults in their game then they should give us the tools to do it... a simple option to train & untrain skills is all thats needed if you want to test race & ship bonus's at diffrent lvls... For example I can fly a Heavy Interdictor on TQ.. It took me a week to train one of the skills I needed to fly it and i'm about 4 days away from using the new warp disruption field generator mod.. Now on sisi i'm a month or more behind... not ONlY do i gotta make up a Month of training BUT I gotta train those skills over AGAIN on the damn test server which is total bull ****.... All i can say is test the crap your selves...
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Arcord
Gallente Rytiri Lva
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Posted - 2008.02.22 22:52:00 -
[13]
Edited by: Arcord on 22/02/2008 22:54:10 Thi would be really bad idea...you wanna know why? what would you do if all your skills suddenly got as high as lvl 5? you'd jump in the biggest ships and start playing with these...what would be the point of every char having all skills the same(that means lvl5)??
this is a test server, ccp wants the ships to be tested, new modules to be tested and bugs reported...already now many people dont get what sisi is for in the first place...hell some people even dropped out of TQ to live on sisi! thats crazy...
and btw...the most relevant reason why this should not happen is that if you dont have skills to fly the ship...you dont really know how the ship should behave and thus you cant really give any usefull feet-back on it...
got it?
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Blind Man1
Caldari Science and Trade Institute
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Posted - 2008.02.22 22:58:00 -
[14]
WE WANT PREMADES!!!
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Demos Sema
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Posted - 2008.02.23 17:19:00 -
[15]
Although I would love it if there was some "insta-train" option I think that everyone would end op "testing" the titans and dreds and there would not be enough people testing frigs, cruisers and the like.
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Commander 598
GoonFleet GoonSwarm
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Posted - 2008.02.23 18:27:00 -
[16]
Edited by: Commander 598 on 23/02/2008 18:30:37 I'm pretty sure most of us can already "test" things bigger than frigates and cruisers...
Edit: We could also potentially find bugs in the gigantic and extremely expensive ships that only a handful of people can actually fly on Tranq, even less on the test server.
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Grefnak
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Posted - 2008.02.23 20:19:00 -
[17]
just an ideal here for test server let us create toons with 20mil sp(allow the first 20mil to insta train) that should be enough to spec in what ever we want to test
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Eraggan Sadarr
Phoenix Tribe
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Posted - 2008.02.23 22:13:00 -
[18]
Originally by: SisterBliss Edited by: SisterBliss on 22/02/2008 10:28:01 It would be nice if you could train skills at twice the speed or somthing on the test.
/signed Would make testing new feature more feasible, and still be like real TQ life.
Eve Market Scanner
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Katana Seiko
Gallente
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Posted - 2008.02.24 02:20:00 -
[19]
Actually, there were some bugs with the skills before - only the testing on the server revealed them... --- This is your Captain speaking. Thank you for flying with our spaceline. Please remain seated until the ship has completely burned out. Thank you. |
1Evildude
Gallente Kingdom of Kador
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Posted - 2008.02.24 21:16:00 -
[20]
I really hope this will never happen... there's nothing wrong with how things are being done now. All this will result in is everyone flying all ships with maxed skills or everyone else just sitting in capitals.
CCP gives out skills for modules when they are required for testing, but modules/ships aren't always needed to be tested on a big scale before being released. Pre-release of "pos warfare", heat and bombs, everyone where given those required skills at level 5.
*** Of all the things I've lost, I miss my boot.ini file the most *** |
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Cyriel Longinus
XERCORE
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Posted - 2008.02.25 02:36:00 -
[21]
Edited by: Cyriel Longinus on 25/02/2008 02:46:34
Originally by: EvE Online F.A.Q. Tranquility is the ôliveö server, the EVE game world where most of the action takes place. Singularity is the test server where players can experiment with new features and changes without risking loss or changes to their favorite characters on the live server.
Please Read: SISI Information
You are permitted to test what you are capable of testing. If you do not wish to contribute then you are not being coerced to do so. However participation on SISI is beneficial to your own future entertainment on TQ.
The current SISI mirror was just an hour or so behind TQ when it was mirrored. It stands to reason that those who are truly concerned about testing know when the mirror is announced and keep up skill training accordingly.
If you are truly a dedicated EvE Online lovin freak who would love to help with testing, then it makes sense to grant you a scalable character for the purpose testing. Which is exactly why the ISD Bughunters exist. Any one may apply.
Since the ISD Bughunters are a volunteer (non paid) group which can be relied upon to deliver test results and help further develop EvE Online, it stands to reason that should be rewarded with exclusive perks such as full access to all skills and ships.
The test server is for the advancement and development of EvE Online which includes an open invitation to all players to contribute to that purpose. On the individual level, access to SISI grants you the player the ability to test what you character is currently capable of.
Granting the general player populace maxÆd skill ability does not guarantee test results. If a person has never filed a bug report or participated in a test at a Dev's request while on SISI then thatÆs ok. Such a person was most likely on SISI seeking entertainment or to satisfy curiosity à which again is ok but it that doesnÆt help game development.
My advise, if you want to help with testing get involved in the channels provided by CCP, if you want maxÆd skills and the ability to fly every ship in the game then wait for ôArmageddon Day" (CCP Special EvEnt when everyone is granted max skills on SISI) ... otherwise have patience grasshopper.
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Red Drako
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Posted - 2008.02.28 14:01:00 -
[22]
Not to dig up an old post, but the test server needs a few tweaks, and people who take the time to setup the test server ( to test things ) need to have the ability to max out a certain skill or ship. This would also get more people on the test server exploring many deffrent and seeming un realated bugs to find that 2 or more things make another bug apear. Just common sense. I think that most people would not only test those ships thay cant fly but the maxed out or close to maxed capabilitys of the ones they can fly. For example DED plexes, testing not only the ships you can fly but the ones from other races in the same inviroment, I also think that it would be a good promotion to have new players test the game out for a short time on the test server. giving them access to a charater setup for a certain career in its advanced skills or even medium. However this is a game by any defination, and should be treated as such to the point of having fun and contributing with less of a headahce.
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Jaketh Ivanes
Amarr Do Or Die And Live Or Try The Kano Organisation
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Posted - 2008.02.28 14:12:00 -
[23]
Originally by: Red Drako Not to dig up an old post, but the test server needs a few tweaks, and people who take the time to setup the test server ( to test things ) need to have the ability to max out a certain skill or ship. This would also get more people on the test server exploring many deffrent and seeming un realated bugs to find that 2 or more things make another bug apear. Just common sense. I think that most people would not only test those ships thay cant fly but the maxed out or close to maxed capabilitys of the ones they can fly. For example DED plexes, testing not only the ships you can fly but the ones from other races in the same inviroment, I also think that it would be a good promotion to have new players test the game out for a short time on the test server. giving them access to a charater setup for a certain career in its advanced skills or even medium. However this is a game by any defination, and should be treated as such to the point of having fun and contributing with less of a headahce.
Did you bother to read Cyriel's post.. it's just above yours. He explains very well and clearly what the test server is and isn't. Or you could follow the links provided by Cyriel.
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Red Drako
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Posted - 2008.02.28 14:41:00 -
[24]
I read all posts, it won't keep me from making my own sugestion to making the "game" more fun and forfilling. your post however is exactly why people quit making sugestions that might be benificale to the game, please note in the comming posts that is why we are all here, and not to give in to people that only want to ******e game development. thanks for the reply it was enjoyed, now back on topic.
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xttz
GoonFleet GoonSwarm
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Posted - 2008.02.28 16:08:00 -
[25]
Edited by: xttz on 28/02/2008 16:11:02 Just seed +30 implants with no skill pre-reqs on SiSi.
This involves no new code, adds items that can only be accessed on test server, and still imposes some effort for skill training but nothing thats a huge obstacle. End-game and capital skills would still take a while, but people could get pre-reqs for newly released skills in a sensible amount of time.
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