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Swamp Kitsune
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Posted - 2008.02.22 01:38:00 -
[1]
What's the fittings for that cookie cutter build that tackles at the end of it's falloff?
thanks :D
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Karad Forsky
Caldari
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Posted - 2008.02.22 01:43:00 -
[2]
Edited by: Karad Forsky on 22/02/2008 01:51:13 5x220 Vulcans, Heavy Launcher w/CN Scourge MWD, Disruptor, 2 shield extenders 2 Gyro, 2 OD, Nano Warriors/Hobgoblins/ECM Drones
Polys or falloff rigs for us poor people.
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NoNah
Tenth Legion Holdings Tenth Legion
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Posted - 2008.02.22 01:45:00 -
[3]
Originally by: Karad Forsky 5x250 Vulcans, Heavy Launcher w/CN Scourge MWD, Disruptor, 2 shield extenders 2 Gyro, 2 OD, Nano Warriors/Hobgoblins/ECM Drones
Polys or falloff rigs for us poor people.
I have a hard time trusting fellows who tweak their 220's into 250's.
Postcount: 680075
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Karad Forsky
Caldari
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Posted - 2008.02.22 01:50:00 -
[4]
Haha, been playing with too many eagles. That is 220's :)
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Swamp Kitsune
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Posted - 2008.02.22 02:07:00 -
[5]
Much Appreciated! :D
I'm open to hearing other kinds of fittings too.
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Ariel Dawn
Beets and Gravy Syndicate
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Posted - 2008.02.22 02:32:00 -
[6]
5x 220mm AC II 1x 'Ditch' Medium Energy Neutralizer
1x 10mn MWD II 1x Warp Disruptor II 2x Large Shield Extender II
2x Gyrostabilizer II 2x Overdrive II 1x Local Hull Inertia Stabilizer
2x Polycarbon Rig I
A Vagabond without a neut will eventually result in a comedy loss mail, as it has no defenses other than drones (which are easily lost/removed) against a frigate/ceptor that gets in close and webs you. The setup listed here does need very high skills though (AWU 5 and Shield Ups 5), has 0.25 grid left over.
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Limpsauce
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Posted - 2008.02.22 03:26:00 -
[7]
Originally by: Ariel Dawn 5x 220mm AC II 1x 'Ditch' Medium Energy Neutralizer
1x 10mn MWD II 1x Warp Disruptor II 2x Large Shield Extender II
2x Gyrostabilizer II 2x Overdrive II 1x Local Hull Inertia Stabilizer
2x Polycarbon Rig I
A Vagabond without a neut will eventually result in a comedy loss mail, as it has no defenses other than drones (which are easily lost/removed) against a frigate/ceptor that gets in close and webs you. The setup listed here does need very high skills though (AWU 5 and Shield Ups 5), has 0.25 grid left over.
I can hit frigs just fine with my guns / drones.
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goodby4u
Logistic Technologies Incorporated
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Posted - 2008.02.22 03:44:00 -
[8]
This setup is if your afraid of being neuted.
Highs:220s heavy missile. Mids:1x t2 mwd 1x t2 ext 1x t2 scram 1x t2 cap booster(400-800s). Lows:3x OD's 2x nanofibers. 2x polycarbons. This is what happens when a kestrel with thermal missiles declares war on earth
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Pan Crastus
Amarr
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Posted - 2008.02.22 06:40:00 -
[9]
Originally by: Ariel Dawn 5x 220mm AC II 1x 'Ditch' Medium Energy Neutralizer
1x 10mn MWD II 1x Warp Disruptor II 2x Large Shield Extender II
2x Gyrostabilizer II 2x Overdrive II 1x Local Hull Inertia Stabilizer
2x Polycarbon Rig I
A Vagabond without a neut will eventually result in a comedy loss mail, as it has no defenses other than drones (which are easily lost/removed) against a frigate/ceptor that gets in close and webs you. The setup listed here does need very high skills though (AWU 5 and Shield Ups 5), has 0.25 grid left over.
By the time your 1 medium neutralizer has killed the cap of a ceptor, a skilled Vaga pilot has killed it twice already.
Killing your own cap on a nanoship is stupid.
EVE Online: a cold, cruel world where (RL-)rich people replace their losses with GTCs sold to poor students who need to farm ISK to afford their play time ...
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Sokratesz
Rionnag Alba Triumvirate.
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Posted - 2008.02.22 06:40:00 -
[10]
Originally by: goodby4u This setup is if your afraid of being neuted.
Highs:220s heavy missile. Mids:1x t2 mwd 1x t2 ext 1x t2 scram 1x t2 cap booster(400-800s). Lows:3x OD's 2x nanofibers. 2x polycarbons.
I would opt for a large cap battery rather than an injector. InfiniMWD = win.
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Riho
Mercenary Forces
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Posted - 2008.02.22 09:56:00 -
[11]
Originally by: Ariel Dawn 5x 220mm AC II 1x 'Ditch' Medium Energy Neutralizer
1x 10mn MWD II 1x Warp Disruptor II 2x Large Shield Extender II
2x Gyrostabilizer II 2x Overdrive II 1x Local Hull Inertia Stabilizer
2x Polycarbon Rig I
A Vagabond without a neut will eventually result in a comedy loss mail, as it has no defenses other than drones (which are easily lost/removed) against a frigate/ceptor that gets in close and webs you. The setup listed here does need very high skills though (AWU 5 and Shield Ups 5), has 0.25 grid left over.
fitting a neut on a vaga is one of the stupidest things you can do and will result you beeing on a comedy killmail.
neuting your own cap on a nano ship is lollerskats (i couldnt think more of a ******** word).
if i frig is getting close to you to web you... then you suck like nothing else. cpetor.... you cant neut its cap whit one neut... well atleast before your cap dies. my guns work fine against frigs and ceptors ---------------------------------- This is Me |
zayanka
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Posted - 2008.02.22 10:40:00 -
[12]
i was using overdrives, polycarbons and snakes on my vaga, but when i got webed by rapier, poded and etc (they had a nice gang though, so respect) i realised that i much prefer this vaga: 5 220t2, heavy missile launcher 1 mwd, disruptor, 2 large shield extenders 3 gyro, 1 overdrive or i-stab, 1 damage control rigs: 1 kinetic, 1 thermal shield rig
this ship does around 3.5 k/s, doesnt cost much at all (100 mils or so), does good damage and surprises ppl who start shooting kinetic at u
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Ribijk
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Posted - 2008.02.22 11:58:00 -
[13]
Well, If you don't feel like spending 129m on 2 polycarbon rigs this is the setup for you, its almost as quick as the one with the poly's and its just more practical.
Here is my fit:
H: 220mm Vulcan II x5
M: 10MN II MWD, Warp Disruptor II, Large Shield Booster II x2
L: 2 Gyro II, 2 Nano II, 1 Overdrive II
Rigs: 2x Aux Thruster Rigs
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Lady Gank
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Posted - 2008.02.22 12:02:00 -
[14]
5x 220 1x assualt launcher
1x domi 10mn mwd 1x 28km scram
3x overdrive 1x nano 1x gyro
2x poly
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Dotard
Minmatar Eternal Guardians Corp. The Covenant Alliance
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Posted - 2008.02.22 13:02:00 -
[15]
Nobody cares to carry a webber on their nanovagas to web=dead the 'ceptors that can catch you?
Assuming I'm not fully skilled and am flying the psedo-vaga (Fleet-issue Stabby) I can get it up to 4785m/s so cepts have not much of a problem catching me, but not much else. I use it primarily as a Heavy scout/tackler advoiding direct combat only their to provide recon intel and a point or two at 20k out. SO....
Webbing interceptors are my main concern if I end up in the wrong place at the wrong time, (I get the **** outta dodge if I see a rapier or a huginn) so would not a webber or 2 be a good idea to get the 'ceptors dead?
--------------- Nerf You! Buff Me!
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Sokratesz
Rionnag Alba Triumvirate.
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Posted - 2008.02.22 13:28:00 -
[16]
Don't carry a web. The tracking on 180'ies and 220'ies is good enough to hit intys and light drones help alot.
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Trojanman190
Yultani Advanced Research and Reproduction
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Posted - 2008.02.22 14:35:00 -
[17]
Edited by: Trojanman190 on 22/02/2008 14:38:22
Originally by: goodby4u This setup is if your afraid of being neuted.
Highs:220s heavy missile. Mids:1x t2 mwd 1x t2 ext 1x t2 scram 1x t2 cap booster(400-800s). Lows:3x OD's 2x nanofibers. 2x polycarbons.
I use this setup with the exception being i drop a poly carp for some thrusters and an overdrive for a gyro II.
I used to fly my vagabond with 425s and 2 damps before they got nerfed. That was a lot of fun =). Who needs shield extenders when you can cycle the damps to break everyone's lock?
Also, if an interceptor is bugging you slow down a bit to let him start orbiting, then when his orbit puts him behind you, hit overload on your mwd and max it out, even a fast inty will be at 25km behind you before he tries to catch up, and at that point 0 transversal as well. Bye bye inty. My vagabond goes over 9km/s with overload enabled. Naturally this wont work on interceptors rigged or snaked that can go over 9 without even overloading but this is absolutely worth a try if you have no other options.
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Limpsauce
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Posted - 2008.02.22 16:20:00 -
[18]
Originally by: Ribijk Edited by: Ribijk on 22/02/2008 12:11:28 Well, If you don't feel like spending 129m on 2 polycarbon rigs this is the setup for you, its almost as quick as the one with the poly's and its just more practical.
Here is my fit:
H: 220mm Vulcan II x5
M: 10MN II MWD, Warp Disruptor II, Large Shield Extender II x2
L: 2 Gyro II, 2 Nano II, 1 Overdrive II
Rigs: 2x Aux Thruster Rigs
YOU FAIL
nothing on the last high slot?
If your too poor to not buy poly rigs on a ship that has a high survivability rate then you loose.
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Ariel Dawn
Beets and Gravy Syndicate
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Posted - 2008.02.22 17:58:00 -
[19]
Originally by: Limpsauce
I can hit frigs just fine with my guns / drones.
Not if they're orbiting you within a few km and have you webbed. You will almost never hit them.
If you aren't using a medium neutralizer, and a frigate/ceptor catches and webs you (highlighted for importance), you have absolutely no way whatsoever to kill it. Medium ACs will not track a frigate orbiting you 3-5km away going 3km/s+. 2-3 activations is more than enough to stop them MWDing (with a decent amount of cap left over) and allowing your guns to track due to the lower non-MWD transversal. I've had situations of Vagabond vs multiple interceptors and only survived because I could cap-out the interceptors webbing me one at a time and kill them off. With the extra 20-25 DPS from a HML, I would have been off to the market to buy a new ship.
A Vagabond can kill frigate-sized ships easily. A medium neut saves you when you hit that lag spike, super-fast interceptor, overloading, etc. It also helps out against opposing nano-ships.
Of course it's better to be a lemming and flame me though. I look forward to scooping your Vagabond loot when you die to a Taranis.
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Ryysa
Caldari
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Posted - 2008.02.22 17:59:00 -
[20]
Originally by: Sokratesz Don't carry a web. The tracking on 180'ies and 220'ies is good enough to hit intys and light drones help alot.
Clearly, you have never flown a vagabond.
Barrage + inty orbiting you at 2km without mwd = you can't hit him. So as said before, no neut /will/ eventually result in comedy lossmail.
EW Guide - KB Tool - My Music |
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Sokratesz
Rionnag Alba Triumvirate.
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Posted - 2008.02.22 18:18:00 -
[21]
Originally by: Ryysa
Originally by: Sokratesz Don't carry a web. The tracking on 180'ies and 220'ies is good enough to hit intys and light drones help alot.
Clearly, you have never flown a vagabond.
Barrage + inty orbiting you at 2km without mwd = you can't hit him. So as said before, no neut /will/ eventually result in comedy lossmail.
You jump to conclusions pretty fast.
If an inty comes within web range my drones kill. If he stays outta web range he will have low transversal due to me and him moving in roughly the same direction, and then my guns hit him.
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Ryysa
Caldari
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Posted - 2008.02.22 18:29:00 -
[22]
Edited by: Ryysa on 22/02/2008 18:30:10 What about 3 inties, raping your drones, then raping you? :) Or your drones being dead for some reason?
EW Guide - KB Tool - My Music |
Sokratesz
Rionnag Alba Triumvirate.
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Posted - 2008.02.22 18:41:00 -
[23]
Hasn't happened to me yet. I do carry a neut but also a cap battery (needs 3% grid implant to fit, though), however i havent yet had to use the neut to kill inties. Either my drones scare them away or they die.
I find the neut much more useful against the tanking assault frigs than against intys.
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Ryysa
Caldari
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Posted - 2008.02.22 18:48:00 -
[24]
Cap battery?!
Train MWD skill, cap skills, and use shadow serp mwd, with 1 PDU II in low. >.<
EW Guide - KB Tool - My Music |
Sokratesz
Rionnag Alba Triumvirate.
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Posted - 2008.02.22 18:54:00 -
[25]
No pdu, need the speed mods + gyros Cap battery = invulnerable to heavy neuts. If not, a battleship with one can nuke you very very fast.
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Ryysa
Caldari
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Posted - 2008.02.22 19:08:00 -
[26]
That's why you don't f*ck with a battleship, unless it's webbed down/jammed in a vagabond.
What's the point? you wouldn't break his tank anyway.
EW Guide - KB Tool - My Music |
Sokratesz
Rionnag Alba Triumvirate.
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Posted - 2008.02.22 19:13:00 -
[27]
Originally by: Ryysa
What's the point? you wouldn't break his tank anyway.
Well, there is many a BS that without a heavy neut is helpless to a vaga. You may not kill all of them but you will be able to orbit them at high velocity without fear of suffering from a neut or being hit while holding him down.
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Ryysa
Caldari
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Posted - 2008.02.22 19:29:00 -
[28]
Snipers in fleet maybe.
Everything else... meh... Huginn does everything better anyway :P
EW Guide - KB Tool - My Music |
Limpsauce
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Posted - 2008.02.22 19:45:00 -
[29]
Originally by: Ryysa Snipers in fleet maybe.
Everything else... meh... Huginn does everything better anyway :P
I can take down some battleships that have a decent to bad/gank tank in my Vagabond. If the battleship has a good tank, forget about it. Huginn's dps isn't great, thats one thing a Vaga does better at.
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Gort
Storm Guard Elite
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Posted - 2008.02.22 21:11:00 -
[30]
Originally by: zayanka i was using overdrives, polycarbons and snakes on my vaga, but when i got webed by rapier, poded and etc (they had a nice gang though, so respect) i realised that i much prefer this vaga: 5 220t2, heavy missile launcher 1 mwd, disruptor, 2 large shield extenders 3 gyro, 1 overdrive or i-stab, 1 damage control rigs: 1 kinetic, 1 thermal shield rig
this ship does around 3.5 k/s, doesnt cost much at all (100 mils or so), does good damage and surprises ppl who start shooting kinetic at u
This person has come to know the true zen of the Vagabond....
-- When in doubt, empty the magazine. |
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