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Qin Shi Huang
Federal Navy Academy Gallente Federation
24
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Posted - 2012.03.05 09:57:00 -
[31] - Quote
1) Overhaul of Corporation Management interface 2) Increase Mining Drone yield and/or increase the Mining Drone bonus to Minmatar/Amarr T1 cruiser. Also, reduce the skill prerequisite for Retriver from Mining Barge 5 to lvl 4. There is too big a gap from Mining frigate to Barge for mining profession (raised by super smart new corp member - i'm currently considering if I should sell him) 3) Tier 3 Torpedo Battlecruiser |

Docter Daniel Jackson
The Scope Gallente Federation
0
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Posted - 2012.03.05 10:12:00 -
[32] - Quote
Better tools on teaching new comers and older places, the Help system is ok but it needs a bit of cleaning up and upgrading with info and setting up to be better for new and old places to eve.
Need more and better starting agents that teach you the ropes a bit better some of them are ok but there are things missing that need to be teach to players when coming in to eve. Its not about making the gamer easier its about teaching players how to use the tools they have been given better.
The UI in general could also use an upgrade as well, things just feel a bit all over the place and could use the clean up. Also been able to change your UI would be rely nice too, moving things or removing things u never use ect, the little things add up a lot in eve. |

Abdiel Kavash
Paladin Order Fidelas Constans
384
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Posted - 2012.03.05 10:32:00 -
[33] - Quote
Add a keyboard shortcut to open fuel bay for ships which have one. |

Grey Stormshadow
draketrain Confederation of xXPIZZAXx
1026
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Posted - 2012.03.06 16:51:00 -
[34] - Quote
Thumbs up for providing auto save to the forums to counter the time out issue. One less thing to worry about. Thank you.
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My Neutral Toon
Knights Who Til Recently Said Ni
18
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Posted - 2012.03.06 16:53:00 -
[35] - Quote
Consider:
Eve has been on the market for almost a decade. It has been constantly developed and added onto and taken away from the whole time....
The CCP to-do list is never ending and always changing. Its hard to sit here and define it... IMO ...Can't. Tell. If ...Troll? Or Serious.... |

Grey Stormshadow
draketrain Confederation of xXPIZZAXx
1026
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Posted - 2012.03.06 16:57:00 -
[36] - Quote
Eve is hard ... and considering the time it took you to reply after the "bump", please read the original post before hitting quick reply next time.
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Qin Shi Huang
Citadel Enterprise
27
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Posted - 2012.03.06 17:59:00 -
[37] - Quote
My Neutral Toon wrote:Consider:
Eve has been on the market for almost a decade. It has been constantly developed and added onto and taken away from the whole time....
The CCP to-do list is never ending and always changing. Its hard to sit here and define it... IMO
A Product Backlog is not a backlog CSM voting starts March 7th. Please communicate to new capsuleers and non-forum dwellers. We need more numbers to get at least one non-alliance blob seat at the table. |

Roime
Shiva Furnace
260
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Posted - 2012.03.08 13:10:00 -
[38] - Quote
Grey Stormshadow wrote: Neocom - Add narrow task bar to bottom of the screen where you can minimize windows so that their labels remain visible. -> It is also extremely important that minimized chat labels have user count visible and that minimized labels blink when there is activity.
Good list, but I think this feature already exists, and is implemented better than a bar region.
- snap chat windows to the bottom (or to any other window) - doubleclick the header bar
Member count is visible, and it blinks on new activity.
Or is there something I'm missing?
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Grey Stormshadow
draketrain Confederation of xXPIZZAXx
1038
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Posted - 2012.03.08 13:43:00 -
[39] - Quote
Roime wrote:Grey Stormshadow wrote: Neocom - Add narrow task bar to bottom of the screen where you can minimize windows so that their labels remain visible. -> It is also extremely important that minimized chat labels have user count visible and that minimized labels blink when there is activity.
Good list, but I think this feature already exists, and is implemented better than a bar region. - snap chat windows to the bottom (or to any other window) - doubleclick the header bar Member count is visible, and it blinks on new activity. Or is there something I'm missing? Yea... it requires moving the bars to bottom manually unless they were "snapped" to the edge.
However if they changed it so, that double clicking the header bar would work like the old minimize function did (also move the bar to bottom), perhaps people would find that as workaround they could live with. Hard to tell really - there is always a change that someone actually likes the current double click feature and would be sad seeing it go away.
Personally I can say that I liked all windows minimizing to bottom bar, as I always had "work in progress"-windows open there and those also reminded me about unfinished tasks. Now days I don't even want to try guess from neocom icons which one is in "minimized" and which "closed" state.
Also if there was narrow horizontal bar, they could fit the date and character name back without any problem.
CCP should take time to think over the neocom project, write devblog about the changes they propose and see how it will be received. It is not totally junk - it is just unfinished and some features are poorly designed with eye candy on top usability on bottom.
My list is more or less guide line of the lost features and about stuff people have been talking about in forums. There may be additional ways to provide the same benefits and functionality. With some communication and effort the end product would be really much better.
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Roime
Shiva Furnace
263
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Posted - 2012.03.08 14:17:00 -
[40] - Quote
But you only need to move it to the bottom once? When you doubleclick to expand it, it still sticks to the bottom.
I disliked the old functionality, because the minimized windows overlapped the stuff I already had on the bottom. I usually closed windows because the bottom part became cluttered. A bar area down there would reserve screen estate, unless they implemented it so that the region only appears once you minimize something. It would still look funny, unless you minimize a lot of windows there.
Yes, I'd be sad if they removed this, but it co-existed with old minimize functionality so there probably is no reason to remove it.
Window buttons/features don't need to be limited, having all three would make most sense:
- doubleclick to flatten it to it's header bar - minimize from min button to NeoCom - minimize to bottom region with shift-something (or vice versa, you get the point)
The Neocom icons and their visual clues do need a lot of work. I still have hard time distinguishing them from each other, and the minimized state is not visible at all.
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Grey Stormshadow
draketrain Confederation of xXPIZZAXx
1038
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Posted - 2012.03.08 14:42:00 -
[41] - Quote
Roime wrote:But you only need to move it to the bottom once? When you doubleclick to expand it, it still sticks to the bottom.
I disliked the old functionality, because the minimized windows overlapped the stuff I already had on the bottom. I usually closed windows because the bottom part became cluttered. A bar area down there would reserve screen estate, unless they implemented it so that the region only appears once you minimize something. It would still look funny, unless you minimize a lot of windows there.
Yes, I'd be sad if they removed this, but it co-existed with old minimize functionality so there probably is no reason to remove it.
Window buttons/features don't need to be limited, having all three would make most sense:
- doubleclick to flatten it to it's header ba - minimize from min button to NeoCo - minimize to bottom region with shift-something (or vice versa, you get the point
The Neocom icons and their visual clues do need a lot of work. I still have hard time distinguishing them from each other, and the minimized state is not visible at all.
Yep... you just described one way to improve things and also one way to use the windowing system. People are used to something and would rather stick with the behaviour if it has felt fine to them. If there are improvements, they should be done in such way, that at usability remains at least on same level
Quite a few people have way too many windows open to keep them on bottom. The "double clicking header bar and moving window to bottom"-solution has been brought up before and the feedback has been mostly negative as it being real solution to lost usability there. It is one workaround for some though
The reason why I've suggested having narrow maybe 12-13 pixels high bar on bottom was because quite a few, just like you, have been saying that "I disliked the old feature (mainly) because minimized windows overlapped the stuff I already had on the bottom". Having the actual bar there for windows would be improvement for that. It would also be small downgrade for screen estate, but in the end the benefits are greater than the losses for players as whole. Specially some additional information is added to the bar. Obviously the optimal solution would be to have option to either have the bar and minimize to bottom or not have the bar and minimize to neocom. That might be over complex to issue like this though
Any way... because of stuff like this it would nice to have this project reopened and discussed to the point everyone (99%) can agree to.
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Grey Stormshadow
draketrain Confederation of xXPIZZAXx
1044
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Posted - 2012.03.13 20:12:00 -
[42] - Quote
Updated with crucible 1.5 changes.
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Nova Fox
Novafox Shipyards
3416
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Posted - 2012.03.13 20:16:00 -
[43] - Quote
any reversals?
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Grey Stormshadow
draketrain Confederation of xXPIZZAXx
1051
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Posted - 2012.03.15 21:24:00 -
[44] - Quote
"copy pasting numbers with period or comma"-issue got fixed, compare tool can now be assigned to some keyboard short cut and it seems that partial stack transfers between hangars do no longer cause funny error messages and overloaded ships. At least I wasn't able to reproduce them any more when I tried briefly.
3 good steps taken, no new ones added.
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Terminal Insanity
Convex Enterprises Unprovoked Aggression
272
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Posted - 2012.03.15 21:33:00 -
[45] - Quote
Grey Stormshadow wrote:not being fixed are something that CCP clearly tries to avoid. These include (but are not limited to) Modular POS, bounty system, war dec mechanics* and corp/alliance roles and tools.
Modular POS isnt just a 'small fix", it would change POS mechanics massively. It would affect many many players who might not want the change. It indeed needs to be discussed a lot more before they do anything to it
Bounty System is forever broken. Why? Because i can create an alt account and collect the bounty myself. Nobody has yet come up with a solution to this. Present a solution, please.
yeah wardec mechanics need a fix, though they seem to be changing the wardec mechanics... in favor of carebears which is kinda lol because, wardec is specifically for PVP...
Corp/alliance roles/tools are also a MAJOR MASSIVE change. No matter how its changed, it will greatly effect the security of everyone's corps and alliances.
It seems CCP's primary goal in Crucible has been to clean up all the 'little things', and they've done an -awesome- job at that. They've introduced really small but incredibly helpful features (Those yellow market orders, i'm lookin at you!), Condensed user lists, Retexturing and remodeling ships.
The POS/Corp/Alliance management stuff im sure is to come, but thats probably for another expansion next year. Be happy that they've noticed all the small broken or annoying things, and are fixing them. 'death by a thousand paper cuts" is a terrible way to die
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Valei Khurelem
439
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Posted - 2012.03.15 21:34:00 -
[46] - Quote
Make signature filters work correctly.
"don't get us wrong, we don't want to screw new players, on the contrary. The core problem here is that tech 1 frigates and cruisers should be appealing enough to be viable platforms in both PvE and PvP." -á - CCP Ytterbium |

Grey Stormshadow
draketrain Confederation of xXPIZZAXx
1051
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Posted - 2012.03.15 21:43:00 -
[47] - Quote
Terminal Insanity wrote: Bounty System is forever broken. Why? Because i can create an alt account and collect the bounty myself. Nobody has yet come up with a solution to this. Present a solution, please.
All these "difficult" issues have been properly researched and discussed already... Suggested bounty hunting solution is here.
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Grey Stormshadow
draketrain Confederation of xXPIZZAXx
1060
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Posted - 2012.03.24 03:06:00 -
[48] - Quote
updated
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Grey Stormshadow
draketrain Confederation of xXPIZZAXx
1082
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Posted - 2012.04.10 14:07:00 -
[49] - Quote
Updated with latest fixes, nothing added.
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Chokichi Ozuwara
Royal One Piece Corporation Deadly Unknown
89
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Posted - 2012.04.10 14:29:00 -
[50] - Quote
I like the solution for bounties.
I don't see why it is up to us to lobby CCP incessantly to fix their game. They are on top of the world right now, but as seen last year, subscribers can leave at any time, and they will if the game doesn't deliver what they want. Tears will be shed and pants will need to be changed all round. |
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Xaqa
Cryptic Arch
3
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Posted - 2012.04.11 04:01:00 -
[51] - Quote
This The Cryptic Arch - Always Building |

Tarn Kugisa
Space Mongolian Pinked
60
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Posted - 2012.04.11 04:19:00 -
[52] - Quote
Qin Shi Huang wrote:1) Overhaul of Corporation Management interface 2) Increase Mining Drone yield and/or increase the Mining Drone bonus to Minmatar/Amarr T1 cruiser. Also, reduce the skill prerequisite for Retriver from Mining Barge 5 to lvl 4. There is too big a gap from Mining frigate to Barge for mining profession (raised by super smart new corp member - i'm currently considering if I should sell him) 3) Tier 3 Torpedo Battlecruiser
It takes ~30 days from a retreiver to a covetor and a few hours from covetor to a hulk Real Caldari Hull Tank (And Win doing so) Support the EVE Version of Source Recoder! |

Grey Stormshadow
draketrain Confederation of xXPIZZAXx
1085
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Posted - 2012.04.19 13:23:00 -
[53] - Quote
Added some random junk to recommended common good improvements section
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Tanya Powers
Science and Trade Institute Caldari State
1133
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Posted - 2012.04.19 13:28:00 -
[54] - Quote
Get rid of "Excell" like windows
It's possible, needs some inboard scan adjustments and a lot of other funky stuff but absolutely sure this SPACE SHIP game UI can give you a lot more information on screen than now without all those pesky windows wasting my spaceship game uber graphics.
CCP!! -do it nao !! |

Grey Stormshadow
draketrain Confederation of xXPIZZAXx
1105
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Posted - 2012.04.27 19:30:00 -
[55] - Quote
Some forum related items fixed and have been removed from the list. Good work.
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Logix42
Midnight Elites Echelon Rising
56
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Posted - 2012.05.06 01:23:00 -
[56] - Quote
I've add most of the things here to the WDATT list. I did not include things that were balancing issues, those are too controversial for our list. Operation WRITE DOWN ALL THE THINGS!!!-á Collecting and compiling all fixes and ideas for EVE.-á Check out the G-Doc list at http://bit.ly/wdatt or the Eve-áforum post at http://bit.ly/I56ebm |

Grey Stormshadow
draketrain Confederation of xXPIZZAXx
1150
|
Posted - 2012.05.09 12:27:00 -
[57] - Quote
Slightly unrelated to this topic, wrote more detailed description and reasoning behind many of items being on this list to other thread about unified inventory or winferno as I prefer to call it. Other posts in there are also well worth getting familiar with.
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Smilingmonk
Sah Ltd
0
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Posted - 2012.05.10 01:57:00 -
[58] - Quote
Didn't have time to read all the great suggestions but one I'd really like to see is a "back" and "forward" arrow on the market window so that I can just cycle through the item's I was checking prices on without having to go back and click on that item on the side or enter it in the search window again to bring up the prices in the different systems I'm in. |

Lipbite
Express Hauler
24
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Posted - 2012.05.10 03:54:00 -
[59] - Quote
Ranked PvP tournaments (to separate new players from more experienced) with free ships and rewards to lure new players into PvP activity.
Clothing with corporate or alliance logos
Craftable clothing
WiS |
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