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Grey Stormshadow
draketrain Confederation of xXPIZZAXx
929
|
Posted - 2012.02.17 21:02:00 -
[1] - Quote
This unofficial thread contains mainly features what have been in game earlier, but have been removed for some reason and not reintroduced on later date. This list may also contain high priority items which have been promised (but not delivered) earlier. Other random entries are possible if enough reasoning exists.
This list is maintained by author and he may use very selfish and biased selection procedure to pick up more items to the list from the replies in this thread. The goal is to keep the list very clear on item specific level and gather them all to one place. Global entries such as "add WIS as promised" will not make the cut. Reasoning why each item is in list will not be provided - it should be clear enough without the explanation.
Feel free to contribute and/or comment. Hate mail is as welcome as the positive one.
Current unofficial task list:
Neocom - Add narrow task bar to bottom of the screen where you can minimize windows so that their labels remain visible. -> It is also extremely important that minimized chat labels have user count visible and that minimized labels blink when there is activity. - Make "chat"-button optional. - Modify blink so that it activates on event, blinks couple times and leaves icon highlighted. Make it re-blink after each new event. - Add notification blink to "contract"-button. - Add notification blink to "journal"-button. - Move "items" and "ships"-icons away from undock button and left people to customize their order/location. - Remove random useless junk which is appearing to neocom bar when doing invention, opening cargo containers and so on. - Add character name to neocom to make it easier to multi-box and quickly tell which client you're using. - Add date to the clock. - Add shortcut icon for compare tool.
Keyboard shortcuts and overview locking - Add option to enable/disable shortcut key applying to "preselected overview item". -> when enabled lock the overview when mouse is over the overview window. - Add option to enable/disable activated shortcut key applying to "clicked overview item". -> when enabled lock the overview when any shortcut key is held down. - Add shortcut option for compare tool.
In space controls - Add option to enable/disable automatically approach object on open cargo feature.
Misc UI - Fix copy pasting ISK amounts to ISK input box. It stopped working during "," "." decimal divider update. - Stop to random setting resets after patches. Usually related to window positions / tab widths.
Forums - Fix forum BBcode parse error which percent signs may cause. - Allow us to post images and use signature images. - Fix signature editing tool. - Add support function to assembly hall. - Fix session time out which frequently eats (usually time consuming and well written) posts. - Add more customization options to forum layout. Option to disable side borders and background image is minimum demand to increase usability.
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Grey Stormshadow
draketrain Confederation of xXPIZZAXx
929
|
Posted - 2012.02.17 21:02:00 -
[2] - Quote
reserved for future use
Get |

Gogela
Freeport Exploration Loosely Affiliated Pirates Alliance
358
|
Posted - 2012.02.17 21:30:00 -
[3] - Quote
Top priority:
Fix caps / titans, null resource distribution, sov warfare, war decs. Make the next expansion bigger than Apocrypha.
Do this and EvE will be like new. Null will burn. Wars will be fierce. Everyone profits.
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Valei Khurelem
330
|
Posted - 2012.02.17 21:53:00 -
[4] - Quote
This is a fantastic idea, hope this thread doesn't get logged, I'll post my stuff here, lets list everything the players want! I'll put in my stuff, bold is the most important
. Colour/Logo/Paint customisation for ships
. Far more player interaction in the game whether it's mining or combat
. Give far more players access to blueprint copying
. Lock UI option so it won't get dragged around too easily
. Some sort of simple objective notification on the HUD so we don't have to bring up the journal
. Gameplay content that isn't just a load of massive timesinks, missions shouldn't last 1 - 2 hours
. Legalise botting or stomp it out entirely, a decision needs to be made
. Destroy the Nex Store BURN IT ALL!
. End the CSM as it has clearly turned into something that is purely designed to benefit certain alliances and only they understand the system properly enough to utilize it, CCP should be listening to everyone equally not just a select few special interests
. Go back to the drawing board with captain's quarters and don't come back until you have the full thing
. Don't add more tiers/techs in your equipment and ships, focus on making the game more balanced
. More anti-blob options that benefit solo or small gangs
. Make mining barges worthwhile especially Exhumers
. Exploration content is one of the few things working in this game! Make more of it! You have tons of empty space being unused
. If Dust 514 is absolutely not coming to PC then please make an alternative version for EVE players as an expansion, I think ship boarding and station combat would be a fantastic idea
"don't get us wrong, we don't want to screw new players, on the contrary. The core problem here is that tech 1 frigates and cruisers should be appealing enough to be viable platforms in both PvE and PvP." -á - CCP Ytterbium |

Jafit
Dreddit Test Alliance Please Ignore
37
|
Posted - 2012.02.17 22:02:00 -
[5] - Quote
This is the most vital fix that CCP needs to instigate.
http://wiki.eveonline.com/en/wiki/Exotic_Dancers
As you can see, an exotic dancer has a volume of 1m^3 and a mass of 50kg. That's fine
But look at this! http://wiki.eveonline.com/en/wiki/Group_Of_Exotic_Dancers
http://wiki.eveonline.com/en/wiki/Large_Group_Of_Exotic_Dancers
A large group of exotic dancers has a volume of 400m^3, but a mass of 400,000kg?! That's 1 metric ton per dancer assuming that there are 400 dancers in a group, as would be the case if they were all 1m^3 dancers herded together into a pen, which is how they should be transported
I know we've all had that one fat girl that we had a good time with but didn't want to tell our friends about, but if your dancers are going to weigh 1 metric ton each they should at least occupy more space. I don't know what the average mass density of the human body is but I know that 1 metric ton per cubic meter is too much.
So CCP, sovereignty and super-capitals can wait (weight, heh) you need to fix this glaring and pressing issue. |

Rixiu
North Star Networks The Kadeshi
99
|
Posted - 2012.02.17 22:14:00 -
[6] - Quote
Sov -Remove three of the four timers that need to be grinded when taking a system and nerf stucture hp with 66.82%. -> Stop the sov grind where the hostiles come on the last timer and save the system forcing the attackers to start over. -If a SBU (doesn't matter how many) are onlined in a system the sov level index thingy stop ticking and all ihub upgrades are disabled. -> Slight nerf to "defensive SBUs" - Concider removing "system is vulnerable" notifications making it possible to ninja claim those systems that never are used and owned by that giant blob.
UI - Redo the entire overview setting window, it's plain out broken and extremely unintuitive. - Redo the market window, especially the group page for all modules of the same type. -> Instead of them all thrown together in a pile they should be sorted by meta level and somehow it need to be made clearer that there are 5 different variations of one gun instead of 15 different guns like noobs believe atm. For example by grouping them together better. + Mega Beam Laser I - Mega Afocal Maser I - Mega Modal Laser I etc.
Misc. - Change the backgrounds of the ship preview window so that instead of the generic blue-green nebulae the new ones are there instead and each race has it's own nebulae background -> Similar to how it looks in the spaceship preview on eveonline.com
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Montevius Williams
Eclipse Industrial Inc
223
|
Posted - 2012.02.17 23:59:00 -
[7] - Quote
Fix the resolution of some of the nebula. |

Solhild
Republic Military School Minmatar Republic
614
|
Posted - 2012.02.18 00:01:00 -
[8] - Quote
Update POS to suggestions in dead horse thread. |

Grey Stormshadow
draketrain Confederation of xXPIZZAXx
929
|
Posted - 2012.02.18 00:06:00 -
[9] - Quote
Valei Khurelem wrote:...lets list everything the players want!... Lets not... there is ideas and suggestions forums for those + the little things thread. Try to stick in features which are either broken, need to be updated because of some magic reason or have vanished from the game. If some totally new "item" makes it way to the list, it has to be really neutral thing what would benefit most players on their daily tasks somehow.
Players want plenty of stuff, but they rarely agree about the things they want. This is why I try to keep my "own" wishes away from the list also and focus on the obvious flaws and issues. The fixes and changes have to be clear and if something divides people to 2 opposite camps, it probably doesn't belong here.
Getting old functionality back is the priority. If there is something what can be done to make it even better - that is extra.
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Radelix Cisko
The Adjustment Team
21
|
Posted - 2012.02.18 01:34:00 -
[10] - Quote
I as well +1 bars at the bottom of the window for minimized windows. And if could they blink and few and highlight when a new event happens, that would be great.
-Radelix |
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MadMuppet
Kerguelen Station
139
|
Posted - 2012.02.18 01:54:00 -
[11] - Quote
Bring back 'widescreen' mode to reduce nebula blindness.
Buff Hybrid Guns!!!! |

Ayeshah Volfield
Republic Military School Minmatar Republic
4
|
Posted - 2012.02.18 02:45:00 -
[12] - Quote
Horizontal Neocom.
Ability to remove injected skills with 0 SP wasted (with loss of skillbook) for us OCD people that like clean, perfect skillsets. |

Vaal Erit
Science and Trade Institute Caldari State
4
|
Posted - 2012.02.18 03:43:00 -
[13] - Quote
Incarna. This is the only future for EVE. CCP needs to embrace Incarna and the NEX store. Ship balance and fixes net them nothing, Incarna and NEX gives them money.
/end thread |

Landrae
Sinners Among Saints Tus Network
294
|
Posted - 2012.02.18 04:36:00 -
[14] - Quote
WIS and Jove as playable race.
My cow collapsed, and now there's a human to animal infection outbreak among illegal immigrants. |

tikktokk tokkzikk
Glorious Revolution The 99 Percent
22
|
Posted - 2012.02.18 04:38:00 -
[15] - Quote
Vaal Erit wrote:Incarna. This is the only future for EVE. CCP needs to embrace Incarna and the NEX store. Ship balance and fixes net them nothing, Incarna and NEX gives them money.
/end thread
You shouldn't even joke about such things!
What CCP should do on the other hand is this: - Make cloths craftable from PI or some sh!t. - Refund all the aurum spendt. - Link the nex store to the EVE store.
This way they aurum/plex would work as a digital gitcard. If I could buy PLEXes, convert them to aurum and buy a real life rifter model, the nex store would go from terrible to amazing!
And before you go all "ccp wont give fr33 stoff lol u nob!", remember that the only way PLEXes are injected into the game is by paying real money or klling and looting cockraches.
Advantages: - Nex would go from something hated to something amazing. - I am sure the demand for PLEX would go up. - CCP could sell the things from the EVE store overpriced. - Easy fix for the "what will happend to nex/aur" problem. - People would (hopefully) be happy while CCP can keep their extra income. - Increased use/awareness of the EVE store
Disadvantages: - Legal issues? - Shipping issues? |

Kogh Ayon
Dissident Aggressors Mordus Angels
30
|
Posted - 2012.02.18 05:29:00 -
[16] - Quote
tikktokk tokkzikk wrote:Vaal Erit wrote:Incarna. This is the only future for EVE. CCP needs to embrace Incarna and the NEX store. Ship balance and fixes net them nothing, Incarna and NEX gives them money.
/end thread You shouldn't even joke about such things! What CCP should do on the other hand is this: - Make cloths craftable from PI or some sh!t. - Refund all the aurum spendt. - Link the nex store to the EVE store. This way they aurum/plex would work as a digital gitcard. If I could buy PLEXes, convert them to aurum and buy a real life rifter model, the nex store would go from terrible to amazing! And before you go all "ccp wont give fr33 stoff lol u nob!", remember that the only way PLEXes are injected into the game is by paying real money or klling and looting cockraches. Advantages: - Nex would go from something hated to something amazing. - I am sure the demand for PLEX would go up. - CCP could sell the things from the EVE store overpriced. - Easy fix for the "what will happend to nex/aur" problem. - People would (hopefully) be happy while CCP can keep their extra income. - Increased use/awareness of the EVE store
Disadvantages: - Legal issues? - Shipping issues?
This is brilliant
But I don't think NEX store has anything wrong, just keep both of them |

Grey Stormshadow
draketrain Confederation of xXPIZZAXx
932
|
Posted - 2012.02.18 06:07:00 -
[17] - Quote
MadMuppet wrote:Bring back 'widescreen' mode to reduce nebula blindness.
Could you enlighten me about the "widescreen" mode. Tried to find information but didn't quite get to bottom of it. Screenshot and/or extra info about what has been changed when it was "removed" would be nice.
Nebula blindness I understand as item without drop shadow not being very visible against bright background. Can't really combine that to wide screen issues in my mind? How are these related?
Get |

Vera Algaert
Republic University Minmatar Republic
46
|
Posted - 2012.02.18 08:56:00 -
[18] - Quote
Grey Stormshadow wrote:MadMuppet wrote:Bring back 'widescreen' mode to reduce nebula blindness.
Could you enlighten me about the "widescreen" mode. Tried to find information but didn't quite get to bottom of it. Screenshot and/or extra info about what has been changed when it was "removed" would be nice. http://widescreengamingforum.com/f/u/imagecache/node-gallery-display/contrib/dr/256/extras/eve-16x10-game-ws.jpg
after it was removed in Tyrannis OCR bots adapted by using the starmap to get a calm background for the capacitor/hp/modules readout - but regular players don't really enjoy staring at the starmap all day just so they don't get overwhelmed by bloom. |

Grey Stormshadow
draketrain Confederation of xXPIZZAXx
933
|
Posted - 2012.02.18 09:47:00 -
[19] - Quote
Vera Algaert wrote:Grey Stormshadow wrote:MadMuppet wrote:Bring back 'widescreen' mode to reduce nebula blindness.
Could you enlighten me about the "widescreen" mode. Tried to find information but didn't quite get to bottom of it. Screenshot and/or extra info about what has been changed when it was "removed" would be nice. http://widescreengamingforum.com/f/u/imagecache/node-gallery-display/contrib/dr/256/extras/eve-16x10-game-ws.jpgafter it was removed in Tyrannis OCR bots adapted by using the starmap to get a calm background for the capacitor/hp/modules readout - but regular players don't really enjoy staring at the starmap all day just so they don't get overwhelmed by bloom.
Ok thx... after reading this thread I get a feeling that this is more or less issue with some bright nebulas than issue with missing black bars. Reintroducing black bars would certainly fix the problem from areas where the bars are, but leave the other areas as they are. This would clearly be solution for some, but is it the optimal one?
Before adding the item to list I would like to hear some additional suggestions and comments about the issue and nebula blindness. Are those nebulas which are too bright limited to certain few and/or what would be the best methods to fix or get around the issues? Are the black bars necessary if such method can be found? Should some UI items be less transparent or have some static backdrop? Is this problem appearing only with certain colours? If black bars would be reintroduced, what additional measures should be taken to fix other areas of the issue?
Personally I think that simple solution lays in adding some drop shadow or similar to white fonts, which seem to vanish to some nebulas rather well. My opinion however relies pretty heavily to these 2 screen shots you people had posted to that thread. Specially the text under target labels on 2nd example becomes rather unreadable as it is. Example 1 - Example 2.
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Seleia O'Sinnor
Drop of Honey
174
|
Posted - 2012.02.18 10:58:00 -
[20] - Quote
*Yawn*
Forums are full with real good ideas. I support this.
The reality is: CCP can't deliver at a constant pace. They introduce something new, something else get broken. In the end they'll destroy the universe, I wonder who gets their stuff? Eve community: An angry mob of bright people hunting witches, more torches, more hay forks, growing and growing. |
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Tore Vest
231
|
Posted - 2012.02.18 11:13:00 -
[21] - Quote
Nerf drakes.. and.. Buff Hulks  Highsec carebear... and proud of it |

Boxxy Angel Babee
Suicide noobs
10
|
Posted - 2012.02.18 14:37:00 -
[22] - Quote
Launch Drone Keyboard shortcut, able to be mapped.
Alt+x > Launch Drone Group x (the group can be named, but the game will still see it as Drone Group 1)
Player name (# of drones in group) [EVE client group name]
Angle Cartel Light Drones (5) [Drone Group 1]
Hobgoblin II (5) [Drone Group 2]
Hammerhead II (3) [Drone Group 3]
LOL Acolyte (1) [Drone Group 4]
etc. Podstar! |

Grey Stormshadow
draketrain Confederation of xXPIZZAXx
938
|
Posted - 2012.02.22 07:09:00 -
[23] - Quote
There has been some recent changes to overview locking system but I see those fixes inadequate as final solution.
Only known true and proper solution is as explained in todo list. It does require coordination between keyboard shortcut team and overview UI team, but it shouldn't be reason not to fix it properly.
Besides plenty of people have been complaining about shortcut key behaviour long before overview locking problem even existed. If it was fixed way back then already, most likely we didn't have the issues we have at the moment.
Will leave the items there up to the point they are fixed or other as good truly working solution has been found.
Get |

Mnengli Noiliffe
Imperial Academy Amarr Empire
25
|
Posted - 2012.02.22 10:19:00 -
[24] - Quote
- make custom non-Fx/ctrl/alt shortcuts work when in some kind of window which is NOT a text input box. now if you clicked bookmark for example, you need to click out in space in order to use number/letter key shortcuts. this really sucks when you bound mid/low slots to 1-8 q-i keys which is a kind of logical thing to do. |

Grey Stormshadow
draketrain Confederation of xXPIZZAXx
940
|
Posted - 2012.02.22 18:07:00 -
[25] - Quote
Boxxy Angel Babee wrote:Launch Drone Keyboard shortcut, able to be mapped.
Alt+x > Launch Drone Group x (the group can be named, but the game will still see it as Drone Group 1)
Player name (# of drones in group) [EVE client group name]
Angle Cartel Light Drones (5) [Drone Group 1]
Hobgoblin II (5) [Drone Group 2]
Hammerhead II (3) [Drone Group 3]
LOL Acolyte (1) [Drone Group 4]
etc. Yay... added little simplified version to common good improvements list. Should do the trick.
Thanks.
Get |

Salpun
Paramount Commerce Tactical Invader Syndicate
199
|
Posted - 2012.02.27 12:15:00 -
[26] - Quote
Combat Log needs a clean up:
Individual tabs per damage and notice type |

Grey Stormshadow
draketrain Confederation of xXPIZZAXx
1015
|
Posted - 2012.03.02 18:33:00 -
[27] - Quote
Updated
Get |

Terazul
The Scope Gallente Federation
9
|
Posted - 2012.03.03 20:06:00 -
[28] - Quote
Obvious visual things that need to be done eventually:
- V3 all the ships (now in the works) - Visible missile launchers (now in the works) - Customizable ships (now in the works) - Visible ship damage - Better ship deaths (gradual deaths for larger ships instead of SUDDEN EXISTENCE FAILURE, combine with above for massive immersion boon) - Ship-specific wrecks (instead of the generic unidentifiable masses we currently get) - Random hit locations (instead of hitting the same spot over, and over, and over, and over...)
Pipe dream: VISIBLE CREW MEMBERS. I want to see those buggers spilling out into space! Also, escape pods. Yeah, this ain't happenin' any time soon...
Anyways, I think if all of the above were accomplished, even the boring monotony of ratting could become a glorious spectacle as you behold your ship chipping away or catastrophically damaging enemy ships without looking at health bars, allowing you to witness the carnage as their hull is breached, sending hapless crew members spilling out into the void of space, doomed to die of exposure to vacuum, if not from the inevitable explosion of the ship itself.
I'd also love to be able to one day breach enemy communications and listen in as they scream in frustration and agony as my ship bores its way into their hull. As their fleets whittle down towards nothing, I would smile as I hear the remaining forces growing increasingly panicked as they realize their chances of survival have become equivalent to null and void.
As it is, however, the act of blowing up battleships is such a boring, pedestrian affair, with none of the humanity that an actual space battle would entail, as there are so many elements that would make it much clearer that you are decimating and slaughtering hundreds or thousands of people with every turret blast.
But I digress. This is kind of outside the scope of this thread, I know... |

Evei Shard
Science and Trade Institute Caldari State
65
|
Posted - 2012.03.03 23:26:00 -
[29] - Quote
Grey Stormshadow wrote: - Add character name to neocom to make it easier to multi-box and quickly tell which client you're using.
There is a solution for this already. Custom set the UI colors via the options menu so each character has a different color scheme. It's not the perfect solution, but it does work.
Profit favors the prepared |

Medicated Maniac
Blood Bond LLC
1
|
Posted - 2012.03.05 09:35:00 -
[30] - Quote
remove repeating message notifications " Your Launchers Failed to fire because the target is imploding" or some crap like that.
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Qin Shi Huang
Federal Navy Academy Gallente Federation
24
|
Posted - 2012.03.05 09:57:00 -
[31] - Quote
1) Overhaul of Corporation Management interface 2) Increase Mining Drone yield and/or increase the Mining Drone bonus to Minmatar/Amarr T1 cruiser. Also, reduce the skill prerequisite for Retriver from Mining Barge 5 to lvl 4. There is too big a gap from Mining frigate to Barge for mining profession (raised by super smart new corp member - i'm currently considering if I should sell him) 3) Tier 3 Torpedo Battlecruiser |

Docter Daniel Jackson
The Scope Gallente Federation
0
|
Posted - 2012.03.05 10:12:00 -
[32] - Quote
Better tools on teaching new comers and older places, the Help system is ok but it needs a bit of cleaning up and upgrading with info and setting up to be better for new and old places to eve.
Need more and better starting agents that teach you the ropes a bit better some of them are ok but there are things missing that need to be teach to players when coming in to eve. Its not about making the gamer easier its about teaching players how to use the tools they have been given better.
The UI in general could also use an upgrade as well, things just feel a bit all over the place and could use the clean up. Also been able to change your UI would be rely nice too, moving things or removing things u never use ect, the little things add up a lot in eve. |

Abdiel Kavash
Paladin Order Fidelas Constans
384
|
Posted - 2012.03.05 10:32:00 -
[33] - Quote
Add a keyboard shortcut to open fuel bay for ships which have one. |

Grey Stormshadow
draketrain Confederation of xXPIZZAXx
1026
|
Posted - 2012.03.06 16:51:00 -
[34] - Quote
Thumbs up for providing auto save to the forums to counter the time out issue. One less thing to worry about. Thank you.
Get |

My Neutral Toon
Knights Who Til Recently Said Ni
18
|
Posted - 2012.03.06 16:53:00 -
[35] - Quote
Consider:
Eve has been on the market for almost a decade. It has been constantly developed and added onto and taken away from the whole time....
The CCP to-do list is never ending and always changing. Its hard to sit here and define it... IMO ...Can't. Tell. If ...Troll? Or Serious.... |

Grey Stormshadow
draketrain Confederation of xXPIZZAXx
1026
|
Posted - 2012.03.06 16:57:00 -
[36] - Quote
Eve is hard ... and considering the time it took you to reply after the "bump", please read the original post before hitting quick reply next time.
Get |

Qin Shi Huang
Citadel Enterprise
27
|
Posted - 2012.03.06 17:59:00 -
[37] - Quote
My Neutral Toon wrote:Consider:
Eve has been on the market for almost a decade. It has been constantly developed and added onto and taken away from the whole time....
The CCP to-do list is never ending and always changing. Its hard to sit here and define it... IMO
A Product Backlog is not a backlog CSM voting starts March 7th. Please communicate to new capsuleers and non-forum dwellers. We need more numbers to get at least one non-alliance blob seat at the table. |

Roime
Shiva Furnace
260
|
Posted - 2012.03.08 13:10:00 -
[38] - Quote
Grey Stormshadow wrote: Neocom - Add narrow task bar to bottom of the screen where you can minimize windows so that their labels remain visible. -> It is also extremely important that minimized chat labels have user count visible and that minimized labels blink when there is activity.
Good list, but I think this feature already exists, and is implemented better than a bar region.
- snap chat windows to the bottom (or to any other window) - doubleclick the header bar
Member count is visible, and it blinks on new activity.
Or is there something I'm missing?
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Grey Stormshadow
draketrain Confederation of xXPIZZAXx
1038
|
Posted - 2012.03.08 13:43:00 -
[39] - Quote
Roime wrote:Grey Stormshadow wrote: Neocom - Add narrow task bar to bottom of the screen where you can minimize windows so that their labels remain visible. -> It is also extremely important that minimized chat labels have user count visible and that minimized labels blink when there is activity.
Good list, but I think this feature already exists, and is implemented better than a bar region. - snap chat windows to the bottom (or to any other window) - doubleclick the header bar Member count is visible, and it blinks on new activity. Or is there something I'm missing? Yea... it requires moving the bars to bottom manually unless they were "snapped" to the edge.
However if they changed it so, that double clicking the header bar would work like the old minimize function did (also move the bar to bottom), perhaps people would find that as workaround they could live with. Hard to tell really - there is always a change that someone actually likes the current double click feature and would be sad seeing it go away.
Personally I can say that I liked all windows minimizing to bottom bar, as I always had "work in progress"-windows open there and those also reminded me about unfinished tasks. Now days I don't even want to try guess from neocom icons which one is in "minimized" and which "closed" state.
Also if there was narrow horizontal bar, they could fit the date and character name back without any problem.
CCP should take time to think over the neocom project, write devblog about the changes they propose and see how it will be received. It is not totally junk - it is just unfinished and some features are poorly designed with eye candy on top usability on bottom.
My list is more or less guide line of the lost features and about stuff people have been talking about in forums. There may be additional ways to provide the same benefits and functionality. With some communication and effort the end product would be really much better.
Get |

Roime
Shiva Furnace
263
|
Posted - 2012.03.08 14:17:00 -
[40] - Quote
But you only need to move it to the bottom once? When you doubleclick to expand it, it still sticks to the bottom.
I disliked the old functionality, because the minimized windows overlapped the stuff I already had on the bottom. I usually closed windows because the bottom part became cluttered. A bar area down there would reserve screen estate, unless they implemented it so that the region only appears once you minimize something. It would still look funny, unless you minimize a lot of windows there.
Yes, I'd be sad if they removed this, but it co-existed with old minimize functionality so there probably is no reason to remove it.
Window buttons/features don't need to be limited, having all three would make most sense:
- doubleclick to flatten it to it's header bar - minimize from min button to NeoCom - minimize to bottom region with shift-something (or vice versa, you get the point)
The Neocom icons and their visual clues do need a lot of work. I still have hard time distinguishing them from each other, and the minimized state is not visible at all.
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Grey Stormshadow
draketrain Confederation of xXPIZZAXx
1038
|
Posted - 2012.03.08 14:42:00 -
[41] - Quote
Roime wrote:But you only need to move it to the bottom once? When you doubleclick to expand it, it still sticks to the bottom.
I disliked the old functionality, because the minimized windows overlapped the stuff I already had on the bottom. I usually closed windows because the bottom part became cluttered. A bar area down there would reserve screen estate, unless they implemented it so that the region only appears once you minimize something. It would still look funny, unless you minimize a lot of windows there.
Yes, I'd be sad if they removed this, but it co-existed with old minimize functionality so there probably is no reason to remove it.
Window buttons/features don't need to be limited, having all three would make most sense:
- doubleclick to flatten it to it's header ba - minimize from min button to NeoCo - minimize to bottom region with shift-something (or vice versa, you get the point
The Neocom icons and their visual clues do need a lot of work. I still have hard time distinguishing them from each other, and the minimized state is not visible at all.
Yep... you just described one way to improve things and also one way to use the windowing system. People are used to something and would rather stick with the behaviour if it has felt fine to them. If there are improvements, they should be done in such way, that at usability remains at least on same level
Quite a few people have way too many windows open to keep them on bottom. The "double clicking header bar and moving window to bottom"-solution has been brought up before and the feedback has been mostly negative as it being real solution to lost usability there. It is one workaround for some though
The reason why I've suggested having narrow maybe 12-13 pixels high bar on bottom was because quite a few, just like you, have been saying that "I disliked the old feature (mainly) because minimized windows overlapped the stuff I already had on the bottom". Having the actual bar there for windows would be improvement for that. It would also be small downgrade for screen estate, but in the end the benefits are greater than the losses for players as whole. Specially some additional information is added to the bar. Obviously the optimal solution would be to have option to either have the bar and minimize to bottom or not have the bar and minimize to neocom. That might be over complex to issue like this though
Any way... because of stuff like this it would nice to have this project reopened and discussed to the point everyone (99%) can agree to.
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Grey Stormshadow
draketrain Confederation of xXPIZZAXx
1044
|
Posted - 2012.03.13 20:12:00 -
[42] - Quote
Updated with crucible 1.5 changes.
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Nova Fox
Novafox Shipyards
3416
|
Posted - 2012.03.13 20:16:00 -
[43] - Quote
any reversals?
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Grey Stormshadow
draketrain Confederation of xXPIZZAXx
1051
|
Posted - 2012.03.15 21:24:00 -
[44] - Quote
"copy pasting numbers with period or comma"-issue got fixed, compare tool can now be assigned to some keyboard short cut and it seems that partial stack transfers between hangars do no longer cause funny error messages and overloaded ships. At least I wasn't able to reproduce them any more when I tried briefly.
3 good steps taken, no new ones added.
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Terminal Insanity
Convex Enterprises Unprovoked Aggression
272
|
Posted - 2012.03.15 21:33:00 -
[45] - Quote
Grey Stormshadow wrote:not being fixed are something that CCP clearly tries to avoid. These include (but are not limited to) Modular POS, bounty system, war dec mechanics* and corp/alliance roles and tools.
Modular POS isnt just a 'small fix", it would change POS mechanics massively. It would affect many many players who might not want the change. It indeed needs to be discussed a lot more before they do anything to it
Bounty System is forever broken. Why? Because i can create an alt account and collect the bounty myself. Nobody has yet come up with a solution to this. Present a solution, please.
yeah wardec mechanics need a fix, though they seem to be changing the wardec mechanics... in favor of carebears which is kinda lol because, wardec is specifically for PVP...
Corp/alliance roles/tools are also a MAJOR MASSIVE change. No matter how its changed, it will greatly effect the security of everyone's corps and alliances.
It seems CCP's primary goal in Crucible has been to clean up all the 'little things', and they've done an -awesome- job at that. They've introduced really small but incredibly helpful features (Those yellow market orders, i'm lookin at you!), Condensed user lists, Retexturing and remodeling ships.
The POS/Corp/Alliance management stuff im sure is to come, but thats probably for another expansion next year. Be happy that they've noticed all the small broken or annoying things, and are fixing them. 'death by a thousand paper cuts" is a terrible way to die
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Valei Khurelem
439
|
Posted - 2012.03.15 21:34:00 -
[46] - Quote
Make signature filters work correctly.
"don't get us wrong, we don't want to screw new players, on the contrary. The core problem here is that tech 1 frigates and cruisers should be appealing enough to be viable platforms in both PvE and PvP." -á - CCP Ytterbium |

Grey Stormshadow
draketrain Confederation of xXPIZZAXx
1051
|
Posted - 2012.03.15 21:43:00 -
[47] - Quote
Terminal Insanity wrote: Bounty System is forever broken. Why? Because i can create an alt account and collect the bounty myself. Nobody has yet come up with a solution to this. Present a solution, please.
All these "difficult" issues have been properly researched and discussed already... Suggested bounty hunting solution is here.
Get |

Grey Stormshadow
draketrain Confederation of xXPIZZAXx
1060
|
Posted - 2012.03.24 03:06:00 -
[48] - Quote
updated
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Grey Stormshadow
draketrain Confederation of xXPIZZAXx
1082
|
Posted - 2012.04.10 14:07:00 -
[49] - Quote
Updated with latest fixes, nothing added.
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Chokichi Ozuwara
Royal One Piece Corporation Deadly Unknown
89
|
Posted - 2012.04.10 14:29:00 -
[50] - Quote
I like the solution for bounties.
I don't see why it is up to us to lobby CCP incessantly to fix their game. They are on top of the world right now, but as seen last year, subscribers can leave at any time, and they will if the game doesn't deliver what they want. Tears will be shed and pants will need to be changed all round. |
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Xaqa
Cryptic Arch
3
|
Posted - 2012.04.11 04:01:00 -
[51] - Quote
This The Cryptic Arch - Always Building |

Tarn Kugisa
Space Mongolian Pinked
60
|
Posted - 2012.04.11 04:19:00 -
[52] - Quote
Qin Shi Huang wrote:1) Overhaul of Corporation Management interface 2) Increase Mining Drone yield and/or increase the Mining Drone bonus to Minmatar/Amarr T1 cruiser. Also, reduce the skill prerequisite for Retriver from Mining Barge 5 to lvl 4. There is too big a gap from Mining frigate to Barge for mining profession (raised by super smart new corp member - i'm currently considering if I should sell him) 3) Tier 3 Torpedo Battlecruiser
It takes ~30 days from a retreiver to a covetor and a few hours from covetor to a hulk Real Caldari Hull Tank (And Win doing so) Support the EVE Version of Source Recoder! |

Grey Stormshadow
draketrain Confederation of xXPIZZAXx
1085
|
Posted - 2012.04.19 13:23:00 -
[53] - Quote
Added some random junk to recommended common good improvements section
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Tanya Powers
Science and Trade Institute Caldari State
1133
|
Posted - 2012.04.19 13:28:00 -
[54] - Quote
Get rid of "Excell" like windows
It's possible, needs some inboard scan adjustments and a lot of other funky stuff but absolutely sure this SPACE SHIP game UI can give you a lot more information on screen than now without all those pesky windows wasting my spaceship game uber graphics.
CCP!! -do it nao !! |

Grey Stormshadow
draketrain Confederation of xXPIZZAXx
1105
|
Posted - 2012.04.27 19:30:00 -
[55] - Quote
Some forum related items fixed and have been removed from the list. Good work.
Get |

Logix42
Midnight Elites Echelon Rising
56
|
Posted - 2012.05.06 01:23:00 -
[56] - Quote
I've add most of the things here to the WDATT list. I did not include things that were balancing issues, those are too controversial for our list. Operation WRITE DOWN ALL THE THINGS!!!-á Collecting and compiling all fixes and ideas for EVE.-á Check out the G-Doc list at http://bit.ly/wdatt or the Eve-áforum post at http://bit.ly/I56ebm |

Grey Stormshadow
draketrain Confederation of xXPIZZAXx
1150
|
Posted - 2012.05.09 12:27:00 -
[57] - Quote
Slightly unrelated to this topic, wrote more detailed description and reasoning behind many of items being on this list to other thread about unified inventory or winferno as I prefer to call it. Other posts in there are also well worth getting familiar with.
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Smilingmonk
Sah Ltd
0
|
Posted - 2012.05.10 01:57:00 -
[58] - Quote
Didn't have time to read all the great suggestions but one I'd really like to see is a "back" and "forward" arrow on the market window so that I can just cycle through the item's I was checking prices on without having to go back and click on that item on the side or enter it in the search window again to bring up the prices in the different systems I'm in. |

Lipbite
Express Hauler
24
|
Posted - 2012.05.10 03:54:00 -
[59] - Quote
Ranked PvP tournaments (to separate new players from more experienced) with free ships and rewards to lure new players into PvP activity.
Clothing with corporate or alliance logos
Craftable clothing
WiS |
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