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CHROME
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Posted - 2008.02.25 00:07:00 -
[1]
Edited by: CHROME on 25/02/2008 00:07:34 what can ccp do to make eve's npcing better?
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ghosttr
Amarr ARK-CORP RONA Alliance
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Posted - 2008.02.25 00:09:00 -
[2]
Who gives a **** about wow?
My Blog |

Ikasu
Gallente Scrutari The Cyrene Initiative
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Posted - 2008.02.25 00:36:00 -
[3]
Originally by: ghosttr Who gives a **** about wow?
This.
CCP can make it's NPCing better then WoW's by...not being a crappy generic fantasy medieval game like WoW.
Amount of Fantasy Medieval games = Over 9000 Renaissance games: Four or five? Space MMOs: Very few. -------------------------------------------------- My post does not represent views of my Alliance.
Eve is different, in Eve there are actual Heroes and Villains. Build your Legacy! |

CHROME
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Posted - 2008.02.25 00:38:00 -
[4]
well, it has alot better npcing than eve. i love eve pvp, and i like wow npcing. would like ccp to add some more depth to eve npcing. i mean after 20mins of eve pvp the missions start over again, and the red plus signs are all the same. this isnt a bash eve thing, this is a make eve better thread.
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Ikasu
Gallente Scrutari The Cyrene Initiative
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Posted - 2008.02.25 00:41:00 -
[5]
Originally by: CHROME well, it has alot better npcing than eve. i love eve pvp, and i like wow npcing. would like ccp to add some more depth to eve npcing. i mean after 20mins of eve pvp the missions start over again, and the red plus signs are all the same. this isnt a bash eve thing, this is a make eve better thread.
What is feesably better about WoW ratting? It's the same damn thing as every other MMO. Seriously. In Eve you spend time fitting and preparing for a mission, then you go out there and fight your way through it. Want more fun? Go into a lvl four in a smaller, less effective ship.
Eve dosn't need better ratting, at least I don't think so. If anything, I want Plexs again! -------------------------------------------------- My post does not represent views of my Alliance.
Eve is different, in Eve there are actual Heroes and Villains. Build your Legacy! |

CHROME
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Posted - 2008.02.25 00:44:00 -
[6]
well the mission change. currently when i run a mission i get the same exact mission every 5 missions. maybe if you had to move around a bit more. if there where random hostiles in random types of ships, aliens, just anything to add depth.
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Kyanzes
Utopian Research I.E.L. Hedonistic Imperative
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Posted - 2008.02.25 00:47:00 -
[7]
How about the missions always having different enemies in them? I mean who the HECK would want to do the *VERY SAME* mission a hundred times over? OMFG! Seriously why not generate random enemies? It would make PvE a lot more interesting. --------------------------------------------- GET TO THE CHOPPA!!! The early bird gets the worm, but the second mouse gets the cheese. |

Ikasu
Gallente Scrutari The Cyrene Initiative
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Posted - 2008.02.25 00:47:00 -
[8]
Originally by: CHROME well the mission change. currently when i run a mission i get the same exact mission every 5 missions. maybe if you had to move around a bit more. if there where random hostiles in random types of ships, aliens, just anything to add depth.
I usually don't have this issue, it might be the agent your running. If I had more information I can probably help. What level agents are you using? What type? and Quality? -------------------------------------------------- My post does not represent views of my Alliance.
Eve is different, in Eve there are actual Heroes and Villains. Build your Legacy! |

Gamesguy
Amarr D00M. Triumvirate.
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Posted - 2008.02.25 00:47:00 -
[9]
Originally by: Ikasu
Originally by: CHROME well, it has alot better npcing than eve. i love eve pvp, and i like wow npcing. would like ccp to add some more depth to eve npcing. i mean after 20mins of eve pvp the missions start over again, and the red plus signs are all the same. this isnt a bash eve thing, this is a make eve better thread.
What is feesably better about WoW ratting? It's the same damn thing as every other MMO. Seriously. In Eve you spend time fitting and preparing for a mission, then you go out there and fight your way through it. Want more fun? Go into a lvl four in a smaller, less effective ship.
Eve dosn't need better ratting, at least I don't think so. If anything, I want Plexs again!
Wow instances are FAR superior to eve deadspace complexes.
They're actually fun to play through the first 5 times, its when you have to grind them 50 times to get the epic whatever gear thats when its horrible.
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Kyra Felann
Gallente Noir.
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Posted - 2008.02.25 00:51:00 -
[10]
As CCP has said, this is a PvP game. NPCs give you something to do when corp mates aren't on, or you feel like killing time without expending much effort.
Note that PvP doesn't necessarily mean combat. There are many forms of PvP, such as trading and even mining can be competitive.
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Dalen III
Caldari School of Applied Knowledge
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Posted - 2008.02.25 00:52:00 -
[11]
THe NPC part breeds stupid people. Staged events staged results. Everyone thats played these Mmo's for awhile either leaves because they figure that out or moved to different style games. If they try to jump into that style of gaming they might lose there eve niche. Don't blame me, blame the main I'm supporting. |

Kyanzes
Utopian Research I.E.L. Hedonistic Imperative
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Posted - 2008.02.25 00:54:00 -
[12]
Originally by: Kyra Felann As CCP has said, this is a PvP game. NPCs give you something to do when corp mates aren't on, or you feel like killing time without expending much effort.
Note that PvP doesn't necessarily mean combat. There are many forms of PvP, such as trading and even mining can be competitive.
That doesn't justify the Guy Spy style PvE missions!!! OMFG!!! It's like playing Dragon's Lair over and over again!  --------------------------------------------- GET TO THE CHOPPA!!! The early bird gets the worm, but the second mouse gets the cheese. |

Rawr Cristina
Caldari Cult of Rawr
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Posted - 2008.02.25 00:55:00 -
[13]
EVE PvE needs to be a LOT more unpredictable, imo, and NPCs need to not be stupid and actually try to act as if they're not mindless drones 
Vote Dynamic Tax! |

Wet Ferret
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Posted - 2008.02.25 00:56:00 -
[14]
I don't think the server could handle complicated AI routines. At least not with the high amount of enemies typically spawned in missions. For now, the lot of brain dead NPCs they throw at us is as good as it's going to get.
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Rawr Cristina
Caldari Cult of Rawr
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Posted - 2008.02.25 00:58:00 -
[15]
Originally by: Wet Ferret I don't think the server could handle complicated AI routines. At least not with the high amount of enemies typically spawned in missions. For now, the lot of brain dead NPCs they throw at us is as good as it's going to get.
Or they could seriously decrease the number of NPCs and just buff the remaining ones up to compensate... 
Vote Dynamic Tax! |

Wet Ferret
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Posted - 2008.02.25 01:00:00 -
[16]
Originally by: Rawr Cristina
Or they could seriously decrease the number of NPCs and just buff the remaining ones up to compensate... 
Yeah, that could be viable. I've suggested it before, and it would be cool.
But I'm not counting on it happening anytime soon, if ever. 
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ghosttr
Amarr ARK-CORP RONA Alliance
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Posted - 2008.02.25 01:03:00 -
[17]
I would like if we had half the rats, just twice as smart, and twice the value.
I want npcing to be somewhat difficult, especially in 0.0 it needs to be more than warp in, spank rats, loot, next belt.
My Blog |

Corstaad
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Posted - 2008.02.25 01:09:00 -
[18]
There isn't one computer game yet that doesn't have some form of predictable AI. If EvE somehow changed how AI worked I'd hope they get out of the gaming business.
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Mr Belevedere
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Posted - 2008.02.25 01:15:00 -
[19]
Make warefare between the 4 Races. Would be nice to see a Caldari Invasion fleet hovering at a gate in ourslaert.
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Sleazy P
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Posted - 2008.02.25 01:20:00 -
[20]
Edited by: Sleazy P on 25/02/2008 01:20:44 And WoWs npcing / quests are different how ? Other than the locale all quests follow the this pattern: 1. Go kill X number of "mob type" 2. Return to quest giver and get next quest in series. 3. Go kill X number of "other mob type" that happens to be right beside the ones you killed last time and more than likely had to kill to get to the ones you have to kill now. 4. Return to quest giver and turn for next in chain. 5. Go kill named "mob type" that happens to be in the middle of both mob types you just killed in the last 2 quests. 6. Go to next zone and repeat quest chain series with different mobs.
It's not like the npc ai in WoW is much better either. All mobs follow the same patterns just with slightly adjusted abilities. The same applies to raid bosses. They never adjust their attacks based on what the players do at all, They follow their scripted events and if you win or lose the fight is based upon either having enough dps to beat the enrage timer, having everyone else geared well enough to handle the damage or healing, or the group members knowing the fight and not standing in the wrong place at the wrong time.
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CHROME
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Posted - 2008.02.25 01:28:00 -
[21]
Originally by: Sleazy P Edited by: Sleazy P on 25/02/2008 01:20:44 And WoWs npcing / quests are different how ? Other than the locale all quests follow the this pattern: 1. Go kill X number of "mob type" 2. Return to quest giver and get next quest in series. 3. Go kill X number of "other mob type" that happens to be right beside the ones you killed last time and more than likely had to kill to get to the ones you have to kill now. 4. Return to quest giver and turn for next in chain. 5. Go kill named "mob type" that happens to be in the middle of both mob types you just killed in the last 2 quests. 6. Go to next zone and repeat quest chain series with different mobs.
It's not like the npc ai in WoW is much better either. All mobs follow the same patterns just with slightly adjusted abilities. The same applies to raid bosses. They never adjust their attacks based on what the players do at all, They follow their scripted events and if you win or lose the fight is based upon either having enough dps to beat the enrage timer, having everyone else geared well enough to handle the damage or healing, or the group members knowing the fight and not standing in the wrong place at the wrong time.
granted they are similar in that way, but you can a mission and get a unique item or get sent somewhere else. in eve yes there are some cosmos missions like that but over all its not like that. eve is beautiful, but it can get old, same old space maybe a diffent shade, and all npcs pretty much look alike due to the fact you dont zoom in on them. so i guess the sceenery changes quite a bit in wow.
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Matalino
Gallente Ki Tech Industries
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Posted - 2008.02.25 01:45:00 -
[22]
Originally by: CHROME granted they are similar in that way, but you can a mission and get a unique item or get sent somewhere else. in eve yes there are some cosmos missions like that but over all its not like that. eve is beautiful, but it can get old, same old space maybe a diffent shade, and all npcs pretty much look alike due to the fact you dont zoom in on them. so i guess the sceenery changes quite a bit in wow.
1 - If unique items were dropped in regular missions they would not stay unique for long. If you want unique items, you will need to try other forms of NPC'ing such as exploration, ratting or COSMOS.
2 - Do you seriously want to be forced to fly +15 jumps to do a mission, or would you rather just complete the mission where you choose to do so. The current system does not force you to move to a new location, but you are certainly welcome to do so if you get bored of your current location.
3 - If you want a change of scenery try something other than standard mission running. I have already listed atleast three such options for you to try. It doesn't matter how big the universe is, it will all start to seem the same after a while. It is up to you to find new things to keep yourself interested.
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Araxmas
An Eye For An Eye Rule of Three
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Posted - 2008.02.25 01:54:00 -
[23]
This topic has been dragged through the dirt so many times I think the gods themselves have lost count.
My opinion is that a small amount of randomisation in eve's missions would be nice. --------
derek |

Isaac Swift
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Posted - 2008.02.25 04:48:00 -
[24]
WoW's PvE is better then Eve because it is more concrete. You walk into a giant castle, fight through the guards, work your way through the dungeon, and finally defeat the boss in his chamber. Eve is set in space, meaning that anything you do is basically your tiny ship set against the huge backdrop of space fighting other tiny ships. WoW's PvE instances provides a lot more drama than Eve's, which makes them more fun.
Look at the RTS Homeworld for a game that managed to create memorable and compelling backdrops for a game set in space.
Now PvP is another story... I don't think anything beats the intensity of Eve's PvP 
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Marcus TheMartin
Gallente Deadly Addiction Un-Natural Selection
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Posted - 2008.02.25 04:55:00 -
[25]
Originally by: ghosttr Who gives a **** about wow?
approx 7million subscribers
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Kahega Amielden
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Posted - 2008.02.25 04:59:00 -
[26]
Something to encourage fleets would be good. EVE combat is 24562452542x better when done in a group, even when doing missions/killing NPCs
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MotherMoon
Huang Yinglong FOUNDATI0N
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Posted - 2008.02.25 05:13:00 -
[27]
want to know reason 1 why any mmo has better rats than eve?
aggro.
rats that go oh **** that guy is tank us! have all friugates attack the small ships, destoryers go for the logtisics ship. lock the tank down and move away so he can't hit us while kiting the frigates.
at least in WoW you have to care about these things.
the only issues with wow are 1.fantasy setting 2.no risk 3.grind grind grind
None of the above has to do with with instances, killing npcs.
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Drasked
North Face Force
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Posted - 2008.02.25 07:26:00 -
[28]
Edited by: Drasked on 25/02/2008 07:27:10 NPC'ing in both games has to be vastly different from each other for the simple reason of the death penalty being a tad different.
As in: In EVE there is a death penalty and in wow there isn't.
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Buchatar
Caldari IronPig Sev3rance
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Posted - 2008.02.25 07:38:00 -
[29]
Why is there always a link between WoW and EVE, they are completly different games each with there own high points and low points. One thing I've noticed about both games, for myself anyway. (played WoW for yonks, now an EVE'er.) 1)In WoW you can be solitary... in WoW you can pretty much go solo and have no communication with anyone and still be able to experience 80 - 90% of the game (instances with groups make the last section.) However, In EVE you need to be in a community no matter how big or small, you can't go at it alone for very long at all before the game turns into death itself. 2)WoW is more PvE with some PvP elements (not many, just the battleground stuff), while EVE is a PvP game with some PvE elements (missioning).
Yeah you can say that one game could learn from the other, but why? They are both different games in there own right. ---- Nuclear Launch Detected. |

Succubu5
Gallente
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Posted - 2008.02.25 08:05:00 -
[30]
nooooooo make npcing in eve the same as in lineage 2 heheheheh ehehehehee eeeeheeeeeeheheh cough cough j/k
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