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ThatCpp
Gallente Knights Of the Black Sun
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Posted - 2008.03.04 00:06:00 -
[1]
Was wondering how significant signiture resolution is in determining the hit chance of a weapon.
Suppose one were to use an ion siege blaster with 1000 signature resolution to fire at a battleship with 400 signature radius. Neither of which are moving at high speeds(assuming webs are used), would the ion siege blaster, which has a decent amount of tracking, still do effective damage?
Appreciate any help I get.
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Whip Slagcheek
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Posted - 2008.03.04 00:09:00 -
[2]
Edited by: Whip Slagcheek on 04/03/2008 00:08:55 http://www.eve-online.com/guide/en/g61_5.asp
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Bruce Deorum
Minmatar Mythos Corp RAZOR Alliance
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Posted - 2008.03.04 00:32:00 -
[3]
Its not so clear.
It says about damage reduction when big weapon hit smaller targets... but it also says that signature is directly connected to tracking. However it doesnt get into details, just says its complicated... and shows an example.
But how exactly signature affects chance to hit (and not dmg output)
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mothermoon2
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Posted - 2008.03.04 00:33:00 -
[4]
little known fact sig radius only comes into play when transversal velocity is at work.
thus why target painters help turrets hit fast moving objects.
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Erotic Irony
0bsession
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Posted - 2008.03.04 00:34:00 -
[5]
forget the tracking guide, its time to read kazuo's links.
as to the OP, I think even a small amount of transversal is going to cause serious tracking problems. More to the point though, using a Moros' turrets, rather than sentries, for anything but other capitals or POS is likely an exercise in futility ___ Eve Players are not very smart. Support Killmail Overhaul
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mothermoon2
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Posted - 2008.03.04 00:35:00 -
[6]
Edited by: mothermoon2 on 04/03/2008 00:36:37
Originally by: Bruce Deorum Its not so clear.
It says about damage reduction when big weapon hit smaller targets... but it also says that signature is directly connected to tracking. However it doesnt get into details, just says its complicated... and shows an example.
But how exactly signature affects chance to hit (and not dmg output)
just set up a control in the test area so that the only factor is sig radius and nothing else, in other words targets sitting still.
the sig radius does nothing to the dps or chance to hit it all comes down to range.
here's an example put his sig radius in as 1, and your weapon as 1000!
now put the transversal at 0, see the chance to hit? same as if the targets was HUGE.
now set the transversal to 1.
almost 0 chance to hit anymore.
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Hannobaal
Gallente Igneus Auctorita GoonSwarm
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Posted - 2008.03.04 00:58:00 -
[7]
Edited by: Hannobaal on 04/03/2008 01:01:17
Originally by: Bruce Deorum Its not so clear.
It says about damage reduction when big weapon hit smaller targets... but it also says that signature is directly connected to tracking. However it doesnt get into details, just says its complicated... and shows an example.
But how exactly signature affects chance to hit (and not dmg output)
It's actually very simple. The guns' signature resolution/target's sig radius acts as a direct modifier on your tracking. For example: If you have a frigate size gun (sig resolution of 40) and a battleship size gun (sig resolution of 400) and they have the same exact tracking speed (they wouldn't, but just assuming), then the frigate sized gun would track 10 times better than the battleship size gun.
Similarly a ship with a sig radius of say 50 is 10 times more difficult to track than a ship with a sig radius of 500, assuming transversal velocity is the same. So afterburners are actually better for speed tanking turrets than an mwd, even though you're slower on afterburner.
But if there is no transveral velocity, or it is very low, to where your guns aren't really having to track, then target sig radius and sig resolution on the guns have no effect on how well your guns hit or how much damage they do at all.
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Hannobaal
Gallente Igneus Auctorita GoonSwarm
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Posted - 2008.03.04 01:07:00 -
[8]
Originally by: ThatCpp Was wondering how significant signiture resolution is in determining the hit chance of a weapon.
Suppose one were to use an ion siege blaster with 1000 signature resolution to fire at a battleship with 400 signature radius. Neither of which are moving at high speeds(assuming webs are used), would the ion siege blaster, which has a decent amount of tracking, still do effective damage?
Appreciate any help I get.
That would depend on the range between them (easier to track at long range for obvious reasons) and the speed, and direction, of their movement. But, it is entirely possible for it to be able to hit the battleship with full damage.
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