Pages: [1] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Krynn Delph
|
Posted - 2008.03.06 15:38:00 -
[1]
looking at e-ships as an option for support in small fleets. Can someone help with a setup or advice on how to best use them?
Krynn
|
Reem Fairchild
Minmatar Military Industrial Research
|
Posted - 2008.03.06 16:00:00 -
[2]
2 x standard missile launchers, 1 x 250mm artillery 1 x 1mn mwd, 1 target painter or warp disruptor (depending on what you're doing with it), 2 x webs 3 x overdrive injectors
|
Zarnak Wulf
|
Posted - 2008.03.06 19:02:00 -
[3]
I'd put the MWD, two webs, and a cap booster into the mid-slots. If you replace the cap booster w/ target painter you'll run into cap issues as you can run either the MWD or the TP but not both at the same time. You can get around this a little by replacing a speed mod with a cap relay in the low slot. I have used a MWD, warp disruptor, web and cap booster but that was to try to tackle a Hurricane w/ a MWD itself.
IMHO you need thermodynamics to really make this ship shine as well as speed rigs. From personal experience it's just not fast enough on its own. (Zarnak looks at energy management SLOWLY moving along.)
|
Derrys
Caldari Caldari Independent Navy Reserve The Fourth District
|
Posted - 2008.03.06 20:30:00 -
[4]
Originally by: Zarnak Wulf I'd put the MWD, two webs, and a cap booster into the mid-slots.
If you have good cap skills, you should be able to perma-run the MWD and two webs (assuming T2 all around), or near enough.
I generally fit MWD, two webs and a disruptor, with all speed mods in the lows. It has severe cap problems with all of them activated, but the point is to buy time for heavier tacklers to get into range; then you can turn off the disruptor and stick to webs only, or withdraw if you're no longer needed.
|
Reem Fairchild
Minmatar Military Industrial Research
|
Posted - 2008.03.06 20:43:00 -
[5]
Originally by: Zarnak Wulf I'd put the MWD, two webs, and a cap booster into the mid-slots. If you replace the cap booster w/ target painter you'll run into cap issues as you can run either the MWD or the TP but not both at the same time. You can get around this a little by replacing a speed mod with a cap relay in the low slot. I have used a MWD, warp disruptor, web and cap booster but that was to try to tackle a Hurricane w/ a MWD itself.
IMHO you need thermodynamics to really make this ship shine as well as speed rigs. From personal experience it's just not fast enough on its own. (Zarnak looks at energy management SLOWLY moving along.)
Being perfectly cap stable is not really necessary. Especially so in fleet, and this is not a solo ship by any means. Besides, unless you're have to speed tank drones or missiles you can safely turn off your mwd once the target is webbed.
|
|
|
|
Pages: [1] :: one page |
First page | Previous page | Next page | Last page |