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Thread Statistics | Show CCP posts - 4 post(s) |
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CCP Guard
C C P C C P Alliance
51

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Posted - 2011.09.07 18:12:00 -
[1] - Quote
CCP Elerhino and the API team have a new dev blog out. Read, rejoice, and leave a comment or question right here. |
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Squizz Caphinator
Woopatang
4
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Posted - 2011.09.07 18:16:00 -
[2] - Quote
Keep up the excellent work! http://evewho.com - Alliance and Corporation Member Listings http://evechatter.com - Free Alliance and Corporation forums for all. |

Trebor Daehdoow
Sane Industries Inc.
80
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Posted - 2011.09.07 19:10:00 -
[3] - Quote
IPI, UPI, we all PI for the API CSM - because I have not yet plumbed the depths of my inherent masochism! CSM 6 Activities Summary | My CSM bl... |

Kenpachi Viktor
Gradient Electus Matari
59
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Posted - 2011.09.07 19:31:00 -
[4] - Quote
very nice, IBC |

Mr LaForge
Deep Core Mining Inc. Caldari State
46
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Posted - 2011.09.07 19:35:00 -
[5] - Quote
Probably the only part of CCP that has a clear vision and goal is the API team. |

Hiram Alexander
Capital Enrichment Services
3
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Posted - 2011.09.07 19:39:00 -
[6] - Quote
I'm not massively interested in API stuff personally, as I'm not a developer. However...
If I read that right, it's possible to give out an API for a single character, rather than for the whole account, which is how it would normally work. So, if that's possible after all, then my question is this:
If a corp recruiter requested an API key for all of your characters on a particular account, and you handed over the API for a single character instead, would there be an easy indicator that the wrong info. had been given, or would s/he be none the wiser...? |

Dierdra Vaal
Veto. Veto Corp
13
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Posted - 2011.09.07 19:40:00 -
[7] - Quote
what is the reason for giving people 10 keys max? In past tests I seem to recall we could make as many as we wanted?
I think more keys would be better - unlimited keys would be best.
Veto #205 * * * Director Emeritus at EVE University * * * CSM1 delegate, CSM3 chairman and CSM5 vice-chairman |

VCBee009
Aliastra Gallente Federation
1
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Posted - 2011.09.07 20:15:00 -
[8] - Quote
Liking this. Only thing really missing is any PI related information (i.e contents of Launchpads/silos/custom offices). |

Tek Enetheru
Xenobytes Stain Empire
1
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Posted - 2011.09.07 21:05:00 -
[9] - Quote
Wiki (http://wiki.eveonline.com/en/wiki/EVE_API_Account_Status) says that AccountStatus call should return userID, but currently this data is not available in response (see http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1517090&page=4#106). Is this is a bug? |

Johnathan Roark
The Graduates Morsus Mihi
3
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Posted - 2011.09.07 21:13:00 -
[10] - Quote
Hiram Alexander wrote:I'm not massively interested in API stuff personally, as I'm not a developer. However...
If I read that right, it's possible to give out an API for a single character, rather than for the whole account, which is how it would normally work. So, if that's possible after all, then my question is this:
If a corp recruiter requested an API key for all of your characters on a particular account, and you handed over the API for a single character instead, would there be an easy indicator that the wrong info. had been given, or would s/he be none the wiser...?
In one of the calls, eve/APIKeyInfo.xml.aspx, there is an attribute that gives the type of key, it can be "corporation", "character", or "account". A recruiter would need to make sure it says "account" or use my website: EVEVERIFY which is for auditing new recruits apis. I am currently in the process of converting to use the new key system and all features are free for everyone atm.
Dierdra Vaal wrote:what is the reason for giving people 10 keys max? In past tests I seem to recall we could make as many as we wanted?
I agree, this is too few, especially for corporations and will make it difficult to see who is abusing an api. Speaking of which, the log needs updated to indicate what key.
No, its not a bug, the wiki hasn't been updated yet. If you read up in that thread, you'll see a few places where it was being discussed.
EVEVERIFY - A recruiting API Verification and Audit Tool
Also try out Yapeal for your php api needs |

Tek Enetheru
Xenobytes Stain Empire
1
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Posted - 2011.09.07 21:20:00 -
[11] - Quote
Johnathan Roark wrote:No, its not a bug, the wiki hasn't been updated yet. If you read up in that thread, you'll see a few places where it was being discussed. Is there any other way to get this info? I need to eliminate the possibility of using one account multiple times in my application. |

Mechanoid Kryten
N0VA 5
3
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Posted - 2011.09.07 22:03:00 -
[12] - Quote
[deleted] oops. What rocks are the most isk per hour to mine? Which of your mission loot is worth more refined than sold? What blue prints make the most proffit? Answers: https://eve-industrialist.com/ Never sell an item for less than its mineral costs again! |

Arkady Sadik
Gradient Electus Matari
6
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Posted - 2011.09.07 23:24:00 -
[13] - Quote
Thank you for hearing to all the cries about customizeable API keys. Also, the transition from the old to the new system was very smooth - thank you!
It used to be that you could get the corp (and alliance) contact list without needing to be a director. This data is readily available in-game to any member in the corp. Would it be possible to get that access back to the character key? |

Antihrist Pripravnik
4
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Posted - 2011.09.08 00:22:00 -
[14] - Quote
Great news. +1 for API team |

J Kunjeh
55
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Posted - 2011.09.08 01:09:00 -
[15] - Quote
This seems to me like a big step forward. Kudos to the API team who brought this to fruition. Gold star on the forehead for CCP. "The world as we know it came about through an anomaly (anomou)" (The Gospel of Philip, 1-5)-á |

Abdiel Kavash
Paladin Order Fidelas Constans
14
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Posted - 2011.09.08 04:12:00 -
[16] - Quote
Quote:Up to 10 API keys per account Say whaaaat? I can right now think of 10 different apps I am using, each of which only deserves a limited and mutually different set of access privileges. The limit makes it so that I can give restrictive access to only very few apps, and then you have to have very powerful "general" keys to hand out to everything else.
If you want to prevent abuse, make the limit something sensible, like 50 or 100.
(oh, but surely 300 contacts and 50 fittings will be enough for everyone) |

Hello Tiger
0
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Posted - 2011.09.08 05:58:00 -
[17] - Quote
Oddly enough, I don't see ANY mention of other VERY often requested items.
(1) Does this fancy new API include ANY information about Slot 6-10 implants?
(2) Where is the PI info? I've seen a LOT more requests for that around than "fancy customise ability" ones.
For my API usage, I'm seeing ZERO improvement in this new system, and I see a heavy duty hassle down the road having to update applications to use the new system AND all the info on all my accounts when the old system is "discontinued".
At this point, IMO this new API system is going to be a serious waste of my time and effort for NO positive effects whatsoever.
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Yophant
Shadow of xXDEATHXx
0
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Posted - 2011.09.08 11:28:00 -
[18] - Quote
With old API key I could see my corp's industry jobs since i have "Factory Manager", "Rent Research Slot" and "Rent Factory Slot" roles. New API key system doesn't provide such ability for me. Is there a way to make these jobs visible for me through API again?
Maybe it's possible to change new API key creation's logic to make all characters (not only Directors and CEOs) being able to create "Corporation" keys, which should provide access according to character roles. |

Aineko Macx
Royal Amarr Institute Amarr Empire
0
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Posted - 2011.09.08 11:41:00 -
[19] - Quote
+1 for creating a dedicated Authentication API page: http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1554297&page=6#168 |

Arcana Mortis
Esokal Command Vera Cruz Alliance
8
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Posted - 2011.09.08 12:55:00 -
[20] - Quote
CAK?
what is that? |

Yophant
Shadow of xXDEATHXx
0
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Posted - 2011.09.08 13:11:00 -
[21] - Quote
Arcana Mortis wrote:CAK?
what is that? That's abbreviation from "Customizable API Key(s)" |

Palovana
Inner Fire Inc.
6
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Posted - 2011.09.08 14:44:00 -
[22] - Quote
Yophant wrote:Arcana Mortis wrote:CAK?
what is that? That's abbreviation from "Customizable API Key(s)" I thought he was trying to say "cake".
But we all know that's a lie. (Disclaimer: I really don't know what this means, but all the koolkidz say it).
CCP is still under the misconception that by waving a bunch of (NeX store items) in our faces, we'll give in to our urges and (buy) them. Bring back the hangar view and its functionality! |

Aussie ALF
Point of No Return Waterboard
1
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Posted - 2011.09.08 14:50:00 -
[23] - Quote
When I saw that Assets now return the singleton and bpc state I was very excited, however still doesn't report the ME or PE or Runs of the Blueprint. Would be awesome if we can somehow get that information.
Other than that, brilliant work guys |

Ikaef Giasep
Unicorn Privateers
0
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Posted - 2011.09.09 09:42:00 -
[24] - Quote
After reading the blog I got two questions:
- Does it mean that we can already use it on TQ?
- If I register a new key, can I still continue to use the legacy ones at the same time?
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CCP Elerhino
C C P C C P Alliance
0

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Posted - 2011.09.09 09:58:00 -
[25] - Quote
Yophant wrote:Maybe it's possible to change new API key creation's logic to make all characters (not only Directors and CEOs) being able to create "Corporation" keys, which should provide access according to character roles.
Players can see this information in-game but the API differs from the game client in that people can so easily give other people access to their data which can then be followed and accumulated over time. One reason we decided to go this way was to limit potential data leaks in the API, accidental or not, only allowing the top level members access.
The idea is that you ask your CEO or a director for the access you need. That way they can keep a tight control on what corporate information is being accessed and by whom.
We were a bit unsure about this decision so we took the discussion to the forums at the time this was all in public testing and the general consensus was that this is better, actually we only allowed CEOs access at the time but following the forum discussions we added director access as well.
So to answer your question, we don't plan to change this.
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CCP Elerhino
C C P C C P Alliance
0

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Posted - 2011.09.09 10:05:00 -
[26] - Quote
Ikaef Giasep wrote:After reading the blog I got two questions:
- Does it mean that we can already use it on TQ?
- If I register a new key, can I still continue to use the legacy ones at the same time?
Yes, you can use it on TQ, go to the support website to create one. 
Yes, you can still use the legacy keys but we're in the process of phasing them out so don't expect them to work forever. |
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Ikaef Giasep
Unicorn Privateers
0
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Posted - 2011.09.09 11:20:00 -
[27] - Quote
Johnathan Roark wrote:Hiram Alexander wrote:I'm not massively interested in API stuff personally, as I'm not a developer. However...
If I read that right, it's possible to give out an API for a single character, rather than for the whole account, which is how it would normally work. So, if that's possible after all, then my question is this:
If a corp recruiter requested an API key for all of your characters on a particular account, and you handed over the API for a single character instead, would there be an easy indicator that the wrong info. had been given, or would s/he be none the wiser...? In one of the calls, eve/APIKeyInfo.xml.aspx, there is an attribute that gives the type of key, it can be "corporation", "character", or "account". A recruiter would need to make sure it says "account" ...
Errm... after checking http://api.eveonline.com/api/callList.xml.aspx I did not see an "account" level key type. Does it really exist? |
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CCP Elerhino
C C P C C P Alliance
0

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Posted - 2011.09.09 12:36:00 -
[28] - Quote
Yeah, it does, it's just not listed there. You can use https://api.eveonline.com/account/APIKeyInfo.xml.aspx to find out the key type, there it will say "Account" if it works for all characters on the account.  |
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Dierdra Vaal
Veto. Veto Corp
13
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Posted - 2011.09.09 12:38:00 -
[29] - Quote
Could you explain the rationale behind allowing only 10 API keys? I think quite a number of people will use more than 10 programs/websites that require the API. Is there a good reason for not simply allowing any number of keys (or otherwise a larger number)?
Veto #205 * * * Director Emeritus at EVE University * * * CSM1 delegate, CSM3 chairman and CSM5 vice-chairman |

Aussie ALF
Point of No Return Waterboard
1
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Posted - 2011.09.09 12:59:00 -
[30] - Quote
Remember you dont need a key per application, but rather per permission set. So I dont see why you would need more than 10 combinations of security. The more keys I would imagine the more cache. |

Johnathan Roark
The Graduates Morsus Mihi
3
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Posted - 2011.09.11 05:36:00 -
[31] - Quote
Aussie ALF wrote:Remember you dont need a key per application, but rather per permission set. So I dont see why you would need more than 10 combinations of security. The more keys I would imagine the more cache.
But more would make it so much easier to manage what apps have access, especially web based apps. Also for corp directors and ceos 10 will be a big problem. I can see one for the starbase app, one for the killboard, etc. EVEVERIFY - A recruiting API Verification and Audit Tool
Also try out Yapeal for your php api needs |

Alain Kinsella
0
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Posted - 2011.09.12 00:34:00 -
[32] - Quote
Johnathan Roark wrote:Aussie ALF wrote:Remember you dont need a key per application, but rather per permission set. So I dont see why you would need more than 10 combinations of security. The more keys I would imagine the more cache. But more would make it so much easier to manage what apps have access, especially web based apps. Also for corp directors and ceos 10 will be a big problem. I can see one for the starbase app, one for the killboard, etc.
That's a very valid point for corp-level.
Perhaps the number of keys for each type of key (character, account, corp) should be different? Say 10, 25, and 50 respectively.
|

Johnathan Roark
The Graduates Morsus Mihi
3
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Posted - 2011.09.12 03:17:00 -
[33] - Quote
Alain Kinsella wrote:Johnathan Roark wrote:Aussie ALF wrote:Remember you dont need a key per application, but rather per permission set. So I dont see why you would need more than 10 combinations of security. The more keys I would imagine the more cache. But more would make it so much easier to manage what apps have access, especially web based apps. Also for corp directors and ceos 10 will be a big problem. I can see one for the starbase app, one for the killboard, etc. That's a very valid point for corp-level. Perhaps the number of keys for each type of key (character, account, corp) should be different? Say 10, 25, and 50 respectively.
Id go 25, 15, 50 unless its 10 per character. I just see 10 total being way too low especially since CEOs will be expected to give members keys for various things, which I wouldn't change, but increase the key limit for them. EVEVERIFY - A recruiting API Verification and Audit Tool
Also try out Yapeal for your php api needs |

Dvorak Telemnar
Griffin Capsuleers Ad-Astra
0
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Posted - 2011.09.13 06:57:00 -
[34] - Quote
Is there any official documentation on the New CAK API?
http://wiki.eveonline.com/en/wiki/EVE_API_Functions Is nice but has no reference to CAK and is obsolete
http://www.eveonline.com/api/doc/ Blank??
From Devblog http://www.eveonline.com/devblog.asp?a=blog&bid=912
Is this still planned/in use/working? I need to write a guide for new recruits on providing the right information on their applications.
The only place I can find a form of cohesive documentation is : http://wiki.eve-id.net/APIv2_Page_Index I am still a little confused an how to use the masks etc.
Come on CCP; I would have thought you would have made sure the documentation is up to scratch when you launched - trawling through forums to get info is NOT FUN! |

Dierdra Vaal
Veto. Veto Corp
13
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Posted - 2011.09.14 10:43:00 -
[35] - Quote
Aussie ALF wrote:Remember you dont need a key per application, but rather per permission set. So I dont see why you would need more than 10 combinations of security. The more keys I would imagine the more cache.
Because different programs require different permission sets, and you shouldn't give a program or website more information than the absolute minimum. I can easily imagine a situation where I'd more than 10 different permission sets.
Additionally, allowing people sufficient keys for all their programs also means you can easily revoke one key (for one program) without having to redo the key for other programs.
Veto #205 * * * Director Emeritus at EVE University * * * CSM1 delegate, CSM3 chairman and CSM5 vice-chairman |

Elias v'Gorn
Viziam Amarr Empire
1
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Posted - 2011.09.14 11:48:00 -
[36] - Quote
Dvorak Telemnar wrote:Is there any official documentation on the New CAK API? The only place I can find a form of cohesive documentation is : http://wiki.eve-id.net/APIv2_Page_IndexI am still a little confused an how to use the masks etc.
Best bet is too ask in the Eve Tech Lab sub forum. There's lots of us there willing to help.
What about masking is confusing? And do you understand what bit masking is? |

el alasar
The Scope Gallente Federation
0
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Posted - 2011.09.19 02:22:00 -
[37] - Quote
Thanks for the new API system! But I am a little puzzled regarding the chosen granularity of the character sheet / information:
- Querying all learned skills (and levels) only possible through "/char/CharacterSheet.xml.aspx", right? But then also things like balance, implants, ... are made public - i think this is often unwanted! - Implants in slots 6-10 not shown? |

Johnathan Roark
The Graduates Morsus Mihi
5
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Posted - 2011.09.19 04:15:00 -
[38] - Quote
el alasar wrote:Thanks for the new API system! But I am a little puzzled regarding the chosen granularity of the character sheet / information:
- Querying all learned skills (and levels) only possible through "/char/CharacterSheet.xml.aspx", right? But then also things like balance, implants, ... are made public - i think this is often unwanted! - Implants in slots 6-10 not shown?
Implants would be need to calculate training time. Balance, does it really matter that much? EVEVERIFY - A recruiting API Verification and Audit Tool
Also try out Yapeal for your php api needs |

el alasar
The Scope Gallente Federation
0
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Posted - 2011.09.20 21:17:00 -
[39] - Quote
Johnathan Roark wrote:Implants would be need to calculate training time. Balance, does it really matter that much?
Usecase: Help people with fitting, at least you need the skill set, theoretically also the implants (slots 1-10!).
But for sure there are many people including myself that - for that purpose - would not like to reveal account balance just yet - this has got nothing to do with skills. As I said, its about the granularity, its a different use case.
There is a reason services like BLEEP have come into existance - showing people need or like something that is not provided from CCP. sad. |

Tanya Powers
Science and Trade Institute Caldari State
0
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Posted - 2011.09.23 14:03:00 -
[40] - Quote
Just can't use the new APi format with evemoon, tryied everything includung "install" on APi page and this one leads me directly to "Error Code: -302"
Nice stuff  |
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