
Pilk
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Posted - 2008.03.19 23:38:00 -
[1]
Originally by: MacQueen Edited by: MacQueen on 19/03/2008 22:36:31
Originally by: Agock Onie
All of your fixes were simply designed around the concept of making it easier for you alone or you and a friend be able to run exploration. The fact that you are NOT handheld through the process is what makes exploration so enticing. Anything more and you are in the realm of "cheat codes", or sites like eve-survival. The fact that it really is near impossible to run the upper level exploration sites with anything less than capital ships is perfect. Why should players who get into an alliance, and a capital ship, be removed from NPC or PvE content?
Would you then say it is fair that loot recovered from some explorations is arguably worse than items which can be obtained with common crafting? I also don't see how players who are in an alliance, and a capital ship are excluded from PVE content, they can just do it with greater ease. The more money you're willing to invest the easier/profitable your operation becomes (ex: mining with frigate vs mining with hulk). So players who have such resources can use, with risk, to make money. What I don't think is fair is excluding newer players from running such sites. Since the loot can often be worthless (less than 50 million) it's not practical to run these with multiple people because of the intense profit split. Perhaps making exploration easier is not what I had in mind. Maybe try something with exploration to make it so that you have to group up with 10 or so people just to tackle the site but each of those people gets a significant profit (in the lines of say 200 mil).
Keep in mind too that my friend nor I run exploration anymore. I'm not running off of an agenda to make the game easier for myself exclusively.
Speaking as someone who used to run an Angel 7/10 complex, the Gist C-type hardeners (let alone the laughable shield boost amp) have always been crappy, and that's always been a risk you took when you chose to run one. The downside is, in exploration, you only get one module, not between zero and three like in a DED 'plex, you don't get the OPE's, you've got to travel halfway across the galaxy in your pimped-out 'plex-running ships, and you aren't even guaranteed to get to see that final boss in the first place. Gist C-type loot is fine; it is, and always has been, a crapshoot. But the other problems need to be fixed.
To whoever was saying that it's hard to find DED 4-6/10, you're out of your mind or need better skills. I get them in less than thirty minutes. 82-second probe times FTW.
There are several changes I want to see made to the physical process of scanning, but I'm not sure if this is the right place to mention them. I'll wait for a dev to say he wants to hear them here, versus somewhere else.
--P
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