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Pychian Vanervi
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Posted - 2004.04.08 10:43:00 -
[31]
Quote: Hand all insurance over to player corps to run - that'll make things interesting 
This would be a cool idea.
Although I can't see many corps insuring any alliance war ships, unless they premiums where huge.
Although I think its along the same thinking of making mid sec space policed by the players.
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It's all about the fortune and glory, fortune and glory!
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Siddy
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Posted - 2004.04.08 10:50:00 -
[32]
Quote: Edited by: Qutsemnie on 08/04/2004 08:59:22 Edited by: Qutsemnie on 08/04/2004 08:55:34 Your math is flawed siddy. Leave it in percent cause when you mixed em it went sour. Indeed lets "do the math"
The 100% insurance cost 30% of your ships pay off. That means you get 70% return for insuring.
If you do nothing you get a 40% return. You loose 30% of your ships value by doing nothing.
The only reason that wouldnt be true is if you can go 12 weeks without blowing yourself up. Your not trying or not playing if thats true =) either way you didnt influence anyone or anything.
Is there anyone rationally using the default insurance? Rationally meaning you can show how you gain by loosing 30% of your ships value.
poin is : loosing uninshured ship dont hurt so much as it used to  -------------------------------------------
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Pychian Vanervi
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Posted - 2004.04.08 11:02:00 -
[33]
Quote:
Quote:
NPC hunting in 0.0 and PvP. Only problem I have in NPC hunting is landing on top of the spawn ...they don't like me joinig their orge. And a little mining in a .5 system to get Veld and Scord with little risk.
Main reason I lose ships? PvP and instalocking NPC's. One is my fault, other is faulty game mechanics. But I usually pay for insurance and don't use the basic 40%...even with premium I lose isk, just as Siddy outlined.
Ok now without trying to pry too deep into your income, what would you roughly make a week doing what you do?
Now I am quoting myself. 
But anyway, the synic in me thinks you earn at least enough to cover what you may lose if you happened to get insta kicked by the rats?
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It's all about the fortune and glory, fortune and glory!
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Bogenhagen
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Posted - 2004.04.08 11:10:00 -
[34]
Quote: Ok now without trying to pry too deep into your income, what would you roughly make a week doing what you do?
Not much atm...maybe 1 mil a day . Still rusty from my break from the game
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Pychian Vanervi
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Posted - 2004.04.08 11:23:00 -
[35]
Quote:
Quote: Ok now without trying to pry too deep into your income, what would you roughly make a week doing what you do?
Not much atm...maybe 1 mil a day . Still rusty from my break from the game
So would you say you fall into the catagory of a players that wish's to go and play with the big boys and big toys but do not have all the skills atm to do so? You happily go and put yourself and ship at risk knowing that there is insurance there to back any mistakes? This in turn making 0.0 not the danger ground to go out and feel like you have achieved but a training ground where you can live semi risk free?
1 million a day, you can make that hands down in a .4 system on bounty and drops.
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It's all about the fortune and glory, fortune and glory!
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Bogenhagen
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Posted - 2004.04.08 11:34:00 -
[36]
Quote: So would you say you fall into the catagory of a players that wish's to go and play with the big boys and big toys but do not have all the skills atm to do so? You happily go and put yourself and ship at risk knowing that there is insurance there to back any mistakes? This in turn making 0.0 not the danger ground to go out and feel like you have achieved but a training ground where you can live semi risk free?
1 million a day, you can make that hands down in a .4 system on bounty and drops.
Nah, I have 7 mil skill points...don't ask long story that doesn't need to be aired here. But this account was an alt of a friend that was about to cancel the account. I acquired it with nil assets except a Rupture and a Wreathe. Add a week to get comfortable with game mechanics again (6 months and the game has changed), and then the entire Corp moves 50 some odd jumps...just haven't had time to do much earning The mil a day comes from maybe 2 hours online.
Basically I'm starting fresh, and yes having insurance gives me some piece of mind going into a battle. Even though I know I still take a net loss, it's less of a net loss.
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Imhotep Wade
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Posted - 2004.04.08 15:10:00 -
[37]
Definitly privitizing insurance would be awesome. its the perfect answer. That way the risk reward ratio is not set arbitrarily.
Arbitrarity is the enemy of balance.
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SwitchBl4d3
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Posted - 2004.04.08 15:33:00 -
[38]
Just do away with insurance totally. The quickest way to beat down corps will be via battle once again. Also you will see corps working together more be it mining or a weekly whip to finance private insurance.
It will get team spirits and motivation once again it will make podding a corp back to last year eaiser. "Teh lord of Nonni"
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SwitchBl4d3
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Posted - 2004.04.08 15:33:00 -
[39]
Just do away with insurance totally. The quickest way to beat down corps will be via battle once again. Also you will see corps working together more be it mining or a weekly whip to finance private insurance.
It will get team spirits and motivation once again it will make podding a corp back to last year eaiser. "Teh lord of Nonni"
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Dirtball
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Posted - 2004.04.08 16:16:00 -
[40]
just do away with insurance.
It's stupid.
It's like playing chess and being able to do over your last move.
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Razaelle
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Posted - 2004.04.08 16:20:00 -
[41]
My thoughs about this problem :
1/ Insurances are good for starting, casual and solo players, because they are not too much screwed when they loose a ship. When you are not part of a good corpo/alliance, it can be very long to make up for this loose, and quite boring, if insurances weren't there. Now, this is encouraging these players to go on pvp, as they won't loose that much if their ship explode.
2/ insurances are bad for larger corpo/alliances that are at war with others, because it makes it virtually impossible to land a final killing blow on your ennemy. They always have money coming in, so the war can not end. So, you have ennemies who keep coming regardeless of the damages you have inflicted to their fleet. Warring without purpose nor accomplishement can become very boring. And this is removing all dynamic in the general politic scheme of the game
So, let resume this : - Insurrances are fine on a player scale - Insurrances are bad on a corpo/alliance scale
Problem is : actually, the only way to hurt a corporation is to kill its ships. But the ships are player owned. The insurance helps the player, but makes that the ship loose doesn't hurt the corporation.
The solution would be that wars should be aimed at destroying corporation assets -not individual player assets. This is not possible, actually. But I hope that the shiva patch, with its manufacturable structures, will lead to this situation where you can badly hurt a corporation by destroying their structures, without penalizing too much individuals who loose a ship and don't have the needed backup.
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Lachenlaud
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Posted - 2004.04.08 16:51:00 -
[42]
Ok - here's MY two cents. I don't know of a single insurance company (that's not to say they don't exist) that will insure an Army Tank going into a combat zone. Insurance companies aren't that stupid. ;) So... here's what I suggest:
1) If you are in a corp or solo and NOT currently in a 'WAR' situation with another corp, you SHOULD be able to purchase insurance.
2) If you are in a corp that is at WAR with one or more other corps, then you SHOULD NOT be permitted insurance.
3) Someone gets war declared on them, any insurance policies currently open by their corp members get refunded on a pro-rated basis.
This solution should satisfy everyone because the Alliances that are at war with other alliances will be able to have a REAL war without having to worry about infinite resources from 'Insurance Payoffs' yet the guy flying the megathron in 0.5+ space with seven mining lasers on it or the guy in the hauler that gets ganked by a kestral wing with cruise missiles griefing at a gate can still cover their butts.
[email protected] http://www.goi-eve.com/forums/ Check out the Eve Master Datasheet here!! |

Shackleton
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Posted - 2004.04.08 17:11:00 -
[43]
'd either like to see players get individual insurance ratings based on personal security ratings and the number deaths over time played by the character OR have insurance payout affected by the security rating of the system you got podded in. Either way, the amount of risk you take on should effect your ability to get insurance and get a payout large enough to cover your loses.
I also think that your npc insurance policy should be voided if you enter 0.0 space and that players and corps should get the option to offer policies then.
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