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Neko Makai
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Posted - 2004.04.08 11:24:00 -
[1]
What i really dislike about the who regions is that all the high security places are all cluttered. I mean i know its empire space, but isnt it like several empires together? Isnt there a NO mans land that seperates each Empire, where war and pirates lurk? I mean in reality securitys should decrease once u venture to border of ANMATAR for instance. Then u have to cross treacherous no mans land were everything is free game. But really, how lame is it that u can jump from one Huge empire to check out cheap minmatar ships, then 1 jump away get amarr ships. Empires are suppose to be spread out, with neutral territory seperating the main regions of Amarr and caldari space. I mean really, why would 2 warring nations share borders where concord still roams and absolutly no danger is present. I hope you guys get general idea and see my point.
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corporal hicks
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Posted - 2004.04.08 11:28:00 -
[2]
I can just see it now a minmatar and amarr ship facing off to each other in the neutral zone. Each captain checking there prime directives and shooting each other with tacyons   " Stay Frosty "
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Demiurge Ialdaboth
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Posted - 2004.04.08 11:37:00 -
[3]
I agree that there should be regions surrounding the empires that are less safe (three or four jumps in between) however this is made completely pointless by the highways. So eh... Meh?
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Aturayd
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Posted - 2004.04.08 11:43:00 -
[4]
My hope is that if the empires goto war with each other, the highway gates leading to their capitals will close. ----------------------------------- about:blank |

Miso
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Posted - 2004.04.08 12:33:00 -
[5]
Highways must Die!!! Die!! Now!!!
-------------------------------------------- Dead
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Marcus Aurelius
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Posted - 2004.04.08 12:49:00 -
[6]
second miso
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Randuin MaraL
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Posted - 2004.04.08 12:54:00 -
[7]
Quote: Highways must Die!!! Die!! Now!!!
Yesss! ____________________________________________________
Never be in the company of anyone with whom you would not want to die.
MEDUSA veteran, Khumaak Award winner |

bUBbLeS
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Posted - 2004.04.08 12:55:00 -
[8]
kill ALL highways!!! Julius ceaser : "operor vos volo MCCCXXXVII laganum bUBbLeS?"
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Joshua Calvert
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Posted - 2004.04.08 13:10:00 -
[9]
Don't kill highways.
Torture them first.
LEEEEERRRRRRRRRRROOOOOOOOOYYYYYYYYYYYYYYY! |

Rally
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Posted - 2004.04.08 13:24:00 -
[10]
Edited by: Rally on 08/04/2004 13:25:39 Hmmm So you mean that there are a huge nomansland between USA and Canada, or USA and Mexico, or say Europe and Russia?
I don't know the political situation between the differant factions, except that minmitar and amarr doesn't like each other and that Caldari and Gallente have been in war with each other not so long ago.
If there was a stalemate between two factions then I would agree, there should be a no-mansland. But otherwise no, as two factions desire peace with each other a no-mansland would hinder trade, and trade is something, perhaps not required but desired in time of peace.
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Joshua Calvert
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Posted - 2004.04.08 13:26:00 -
[11]
You can't travel between Russia and America in 5 minutes though, can you?
LEEEEERRRRRRRRRRROOOOOOOOOYYYYYYYYYYYYYYY! |

George Carter
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Posted - 2004.04.08 13:33:00 -
[12]
Quote: You can't travel between Russia and America in 5 minutes though, can you?
You can if you are Dr Who ---------------------------------------------
[ 2004.05.05 23:51:01 ] Zelota > half of curse dosent want to fight [ 2004.05.05 23:51:11 ] BobGhengisKhan > then kick them out and kill them all.
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Ruffio Sepico
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Posted - 2004.04.08 13:37:00 -
[13]
Quote: You can't travel between Russia and America in 5 minutes though, can you?
If you are standing at the border you can just step over cant you? Anyways, there is no such things as spaceships for the common people in real world you know ;-)
Home: http://www.hidden-agenda.co.uk HiD Kills: http://eve.hidden-agenda.co.uk/kill_list.php
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Rally
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Posted - 2004.04.08 13:42:00 -
[14]
Quote: You can't travel between Russia and America in 5 minutes though, can you?
That depends on where you are. Let say you are in a jet over US waters West of Alaska you could probably be in Russian waters in 5 minutes!
The point is that no side would gain anything from having a border region where no rules applies. It would cripple trade and communications. If however, they were at war with each other or under cease fire, then a border region would help the defence. (like between North Korea and South Korea, where they do not trade with each other)
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Vager
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Posted - 2004.04.08 13:58:00 -
[15]
Quote: What i really dislike about the who regions is that all the high security places are all cluttered. I mean i know its empire space, but isnt it like several empires together? Isnt there a NO mans land that seperates each Empire, where war and pirates lurk? I mean in reality securitys should decrease once u venture to border of ANMATAR for instance. Then u have to cross treacherous no mans land were everything is free game. But really, how lame is it that u can jump from one Huge empire to check out cheap minmatar ships, then 1 jump away get amarr ships. Empires are suppose to be spread out, with neutral territory seperating the main regions of Amarr and caldari space. I mean really, why would 2 warring nations share borders where concord still roams and absolutly no danger is present. I hope you guys get general idea and see my point.
The borders between east and west during the cold war should answer your question. Then the areas at the borders on each side were of the highest security, as was the small area of no-mans land in between. Also, whether they are at war or not, no nation would leave it's borders without a decent level of defence. Your proposal would mean that inbetween each country there would be an area where there is no law and nobody has any say in what goes on there. As for highways, the main air lanes are usually directly linked to capitals of countries.
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Nirvy
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Posted - 2004.04.08 14:19:00 -
[16]
Kill the highways, they destroyed the regionaly markets, they destroyed the idea of different empires. They destroyed risk.
they plain out suck Mercenary | The Azath |

Caleb Ayrania
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Posted - 2004.04.08 14:34:00 -
[17]
Getting rather annoyed reading these endless crying for the closing of highways..
Would be allright if some more sensible explaining of why was added. Also some suggestions on what to put in instead would be nice ..
The Highways might have some disruptive effects on some types of play, and granted some balancing would be in order. If I am not mistaken this might actually be added by the comming TOLL that will be in soon(tm).
Highways in some manner is needed to support a working logistic in the game to transport this and that. Also these highways should be rather safe, and considered 1.0 sec rating. They might however have some nice RP fallouts, due to say "technical issues" or political instability. So sometimes some of the HW actually go unoperational for say a few days, or hours. The backways then should have the option and be used to transport things cheaply, allthough at risc, and be able to even get in items that would be considered contraband in the comming crimeflag system..
All in all we need to retain a HW system in some way, but start considering who and how it is used..
At least IMHO.
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Ishkur
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Posted - 2004.04.08 15:50:00 -
[18]
Quote: You can't travel between Russia and America in 5 minutes though, can you?
That's because we don't have a quick way of getting there. But jump gates can go from one place to any other place.
If we had jump gates here right now, on Earth, where would they be?
To figure this out, just look at any airport. Where are the planes going?
So in London, you'd have a jump gate to Paris, New York, Los Angeles, Rio, Moscow, Beijing, Tokyo, Tel Aviv, Rome...
In fact, if you wanted to be realistic about it, there'd be tons of jump gates in these high-activity sytems.
As I keep saying in all these threads about how these gates are the root of all evil, if CCP wants more people to play their game, forcing them to travel through 0.0 space in an Ibis for 2 hours is probably NOT the answer.
Nobody is going to buy a game if they spend the 10 days of their trial staring at their noob ship in warp.
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Red girl
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Posted - 2004.04.08 16:00:00 -
[19]
What a load of crap !
Let's just remove the damn things, if you dont get why they shjould be out you prolly havent been in this game long enough to know what they destroyed.
What's teh difference between Amarr and Yulai right now ?
Right, the NPC's have different names. wow.
You ever thought as to why most of the people that are screaming for removal of these insane gateways are amongst the oldest players in Eve ? Think about it. They know what it was like before the highway.
Not everything was better, but at least there was a resemblance of Eve being big, or regional differences in markets.
I do agree the old way wasnt great. Travelling from one end of gallente space to the other took like 20 jumps back then. 10 would be enough. So I'd say remove all interregional highways and leave some of the quick regional shortcuts. Wether there's low sec space in between or not i doesnt really matter that much, although some systems with some rarer ores and 0.0 sec rating would be nice, just to have s place where the empire population can try it out without being in alliance space all of a sudden.
//end rant
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ZzeusS
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Posted - 2004.04.08 16:13:00 -
[20]
I wouldn't disconnect the highways until jumpdrives come out.
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Ishkur
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Posted - 2004.04.08 16:19:00 -
[21]
Quote: What a load of crap !
Let's just remove the damn things, if you dont get why they shjould be out you prolly havent been in this game long enough to know what they destroyed.
What's teh difference between Amarr and Yulai right now ?
Right, the NPC's have different names. wow.
You ever thought as to why most of the people that are screaming for removal of these insane gateways are amongst the oldest players in Eve ? Think about it. They know what it was like before the highway.
Not everything was better, but at least there was a resemblance of Eve being big, or regional differences in markets.
I do agree the old way wasnt great. Travelling from one end of gallente space to the other took like 20 jumps back then. 10 would be enough. So I'd say remove all interregional highways and leave some of the quick regional shortcuts. Wether there's low sec space in between or not i doesnt really matter that much, although some systems with some rarer ores and 0.0 sec rating would be nice, just to have s place where the empire population can try it out without being in alliance space all of a sudden.
//end rant
The problem is that once game companies start listening to their "old" players and start ignoring the "new" players, the game will quickly die.
As those of us who are EnB refugees can attest, this is exactly what happens. People will naturally leave a game, there's nothing you can do to retain every high level player indefinately.
So if your game is going to prosper, you NEED to replace every high level person who leaves with some fresh blood.
Earth & Beyond decided that they needed "higher level content" and flat-out ignored new players. They made missions that new players couldn't complete. They made what was once "safe" space exceedingly dangerous, even 2 jumps from newbie zones. What happened is that no new players signed up, because the game was unplayable, and un-fun for them.
If EVE starts down that road, you can bet they'll never hit 10k people. Nobody will ever pay for a game where they have to spend 3 hours getting from point A to point B, in an newbie ship. I have people who complain about 12 jumps from their starting sector to our Corp HQ! Imagine if that was 45 jumps!
I think you can establish what you're looking for without screwing new players, although to be very honest, nobody has ever quite explained what it is you are missing...
Some people want to force newbies through 0.0 space so they can gate-gank them, some think it makes trade routes too easy or too hard to find (unclear on that one), some say it causes people to stripmine the ores in battleships (which is really out there), some say it makes space too dangerous, some say it makes space not dangerous enough. Also, they cause cancer.
Travel time in EVE needs to be decreased, not increased.
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Ishkur
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Posted - 2004.04.08 16:19:00 -
[22]
Quote: I wouldn't disconnect the highways until jumpdrives come out.
I wonder if you'll be able to fit a jumpdrive on an Ibis?
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Manus Ghostface
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Posted - 2004.04.08 16:31:00 -
[23]
Well I'm new and I don't like the highway system. I'm already seeing a tendency for people to only want things that are 1-2 jumps from the highway, complain if the jump trip is more than 6 jumps, ect.
Also, since I would like to be able to do trading, I would like to see the reduction or elimination of the highway and the institution of more variety in regional commodities and items.
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Discorporation
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Posted - 2004.04.08 16:55:00 -
[24]
Think about this:
When regions are different, and people are no longer restricted to one highway system to sell, who is to say that you will -need- to travel to Yulai, or -need- to travel to Nonni to get your gear?
There will be opportunities for you young enbers to set up regional markets, where there is a one stop shop/region. Xanadu tried to do this in early retail, create a one stop shop in Jita. They succeeded. The highway came, making the point moot.
It's not fun to travel 30 jumps you say, to get where you want. Well, if there is a point to getting there, its worth it!
Ishkur, you say your people complain it's 12 jumps to your HQ. Why on earth are you recruiting people where your HQ isn't then?
There is no distinction between regions, becasue of the highways There is very little distinction between the races, cause, no rregional difference, which are caused by the highways There are no regional markets, because of the highways.
Y'all who think that jumping 30 jumps/day is not fun should think about that for a second.
Traveltimes are worth sacrificing in favour of the game itself. In favour of it's health.
The highways are bleeding the markets to death.
[Heterocephalus glaber]
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Negotiator
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Posted - 2004.04.08 17:01:00 -
[25]
Ishkur, im sorry, but if someone complains about 12 jumps...they aren't going to last long in this game...
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Manus Ghostface
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Posted - 2004.04.08 17:05:00 -
[26]
The highways are making people lazy, and reliant on easy travel. Like I said, I been playing 2 weeks and I can see it.
People in amarr space should mostly trade with other amarr space folks, and then have goods brought in by long haulers from out of amarr space. Same with the other 3 accessible empires.
<<<<Like how they have the evil Amarr smiley.
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Bilb
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Posted - 2004.04.08 17:07:00 -
[27]
amen discorporation 
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Siddy
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Posted - 2004.04.08 17:12:00 -
[28]
Quote: Don't kill highways.
Torture them first.
ill bring snakes and spiders .... -------------------------------------------
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Ooke
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Posted - 2004.04.08 17:23:00 -
[29]
I hardly ever use the highways but I do think keeping them is a good thing. Now it takes between a few minutes and a half hour to travel the "empire" systems. Which is fine to me... having to spend 2 hours just to meet with friends or to do an "event" seems stupid to me.
I honestly don't see why the highways are a bad thing. The only thing they really affect is the market, and that's been all screwey right from the start.
Ooke: May Contain Nuts |

Neko Makai
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Posted - 2004.04.08 17:30:00 -
[30]
Quote: Edited by: Rally on 08/04/2004 13:25:39 Hmmm So you mean that there are a huge nomansland between USA and Canada, or USA and Mexico, or say Europe and Russia?
There was only one reason u could cross from USA to Canada to next with no NML. Thats cuz they arnt at war! Look, when russia attack germany they created borders. But that doesnt mean u can cross em in a matter of feet. Else u would have a situation were germansborder guards can pop russian border guards. Of course there was incidents where borders were quite close (trench wars) but normally, unless a nation took an agressive action, the borders had quite a distance between them.
Also pertaining highways, if the nations do go to war, why would they keep a highway straight to their capital for their enemy to go KILL them in one jump. Most likly they will close their side down in order to prevent this.
Also pertaining security rating, Concord really has nothing to do with the army. They are nothing more the oversized Police men. Stating that, nations at war have more military strenght, but civilian policing is not as rampant. Thus the lower security. Of course military could care less what you do, as long as u dont attack them or their allys.
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