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Tobruk
Tobruk

Take me to the EVE-Online forum thread View author posting habits View only posts by author
Posted - 2004.04.10 08:16:00 - [1]

Quote:
And here is mine:

(in no particular order)

Robeyone (heads eveÆs only real mega corporation with ambitions to match)
Darth Solo (headÆs up a serious coalition of pvp-centric anti pirates with the guts and chutzpah to fight anyone)
Lord Zap (heads up mOo corp and has a lot of very skilled and senior players in his allegiance)
Molle (heads up Evolution and commands a very solid and professional corporate outfit)
Duke Droklar (heads C4 alliance which is pretty much the political wing of the CA and presents a structure that potentially can transcend the worst aspects of the CA player base)
Morkt Drak (ancient news guru, agent maestro and fabulously rich caldari business man. Can fund entire regional alliance defence budgets from his own pocket)
Istvaan Shogaatsu (a very clever and ambitious man who promotes a side of eve that many retail players have never seen before)
TRIGGER (grand player in the Stain alliance, and very respected in political circles)
Xanadu CEO (why the hell donÆt we know his name!) heads up an industrial and military corporate of impressive scope and professionalism.
Hardin (represents an alliance of Amarri corporations and interests that lead the way on nationalist roleplaying and in-game power in Eve)

With the exception of Duke Droklar, I have negotiated and communicated with all of these guys in the past and one thing that makes ôa powerful playerö is the ability to marry wit with capability and in-game presence. These people understand that the game is played on many levels and unless you have representation on all of them you risk losing out to some aspects of the great game of statescraft.

Its not enough to have 40 battleships to be "powerful" ... you must be persuasive, diplomatic, cunning, controlled, decisive and (to an extent) trustworthy.

If you are a proven thief or liar or betrayer of allies then your power is weakened because your ability to convince and inspire is damaged.

In eve its not possible to silence detractors and hide from the ttuth. Your reputation will stay with you forever.

Hence if you have designs on fame and fortune and significance in the Eve star cluster then your word is as important as the strength of your fleet. Many of the guys I just named have made mistakes and errors in the past but they have had the forsight and wisdom to put things right and rise above setbacks and disasters. Endurance and enduring reputation is the winning hand in the game of thrones.









I think something to consider byond this is the idea of consrvation of force. In other words being able to acomplish a lot with a little. I realize i am bias but i have seen a lot in my eve time and id argue that c4 is the best at this. duke droklar by creating this force and by making individuals across the globe work as an effective team makes him number one in my book.
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Tobruk
Tobruk
Vengeance of the Fallen
Curse Alliance

Take me to the EVE-Online forum thread View author posting habits View only posts by author
Posted - 2004.04.10 08:16:00 - [2]

Quote:
And here is mine:

(in no particular order)

Robeyone (heads eveÆs only real mega corporation with ambitions to match)
Darth Solo (headÆs up a serious coalition of pvp-centric anti pirates with the guts and chutzpah to fight anyone)
Lord Zap (heads up mOo corp and has a lot of very skilled and senior players in his allegiance)
Molle (heads up Evolution and commands a very solid and professional corporate outfit)
Duke Droklar (heads C4 alliance which is pretty much the political wing of the CA and presents a structure that potentially can transcend the worst aspects of the CA player base)
Morkt Drak (ancient news guru, agent maestro and fabulously rich caldari business man. Can fund entire regional alliance defence budgets from his own pocket)
Istvaan Shogaatsu (a very clever and ambitious man who promotes a side of eve that many retail players have never seen before)
TRIGGER (grand player in the Stain alliance, and very respected in political circles)
Xanadu CEO (why the hell donÆt we know his name!) heads up an industrial and military corporate of impressive scope and professionalism.
Hardin (represents an alliance of Amarri corporations and interests that lead the way on nationalist roleplaying and in-game power in Eve)

With the exception of Duke Droklar, I have negotiated and communicated with all of these guys in the past and one thing that makes ôa powerful playerö is the ability to marry wit with capability and in-game presence. These people understand that the game is played on many levels and unless you have representation on all of them you risk losing out to some aspects of the great game of statescraft.

Its not enough to have 40 battleships to be "powerful" ... you must be persuasive, diplomatic, cunning, controlled, decisive and (to an extent) trustworthy.

If you are a proven thief or liar or betrayer of allies then your power is weakened because your ability to convince and inspire is damaged.

In eve its not possible to silence detractors and hide from the ttuth. Your reputation will stay with you forever.

Hence if you have designs on fame and fortune and significance in the Eve star cluster then your word is as important as the strength of your fleet. Many of the guys I just named have made mistakes and errors in the past but they have had the forsight and wisdom to put things right and rise above setbacks and disasters. Endurance and enduring reputation is the winning hand in the game of thrones.









I think something to consider byond this is the idea of consrvation of force. In other words being able to acomplish a lot with a little. I realize i am bias but i have seen a lot in my eve time and id argue that c4 is the best at this. duke droklar by creating this force and by making individuals across the globe work as an effective team makes him number one in my book.
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