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Gnulpie
Minmatar Miner Tech
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Posted - 2008.03.10 12:44:00 -
[1]
Originally by: Death Mate What exactly is the issue with the Cynojammer that has everyone upset?
Nothing is the issue with cynojammers.
Only because goons are too stupid to take it down with t1 frigs and shuttles and because they start a huge whine (again) it doesn't change things.
History shows that there are many cyno jammers killed already successfully. Or how do you think BoB + allies lost all their space? By not setting up cyno jammers?
Also Tri killed various cyno jammers, RA did it. AAA killed them, Razor killed them also.
There is nothing wrong with the jammers. There is something wrong with the attackers. Throwing zillions of useless t1 crap at the cyno jammer and then whining about lag is really beyond being stupid 
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Gnulpie
Minmatar Miner Tech
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Posted - 2008.03.10 13:08:00 -
[2]
Originally by: KIATolon Xttz had a great idea. Cynojammers should disable all capital modules, so no triage, siege, DD, Portal, fighters, capital reps. That might fix things.
Completely wrong way.
The only thing to improve cyno jammers would be to move away from their binary state (100% jamming or 0% jamming).
The sov system is a step towards that direction. You can gain step by step sov and if you have the patience and the power you can gain sov 4. It is not that you own all and everything completely or have no control at all - it is finer grained.
On the other hand, I stil don't see what there is wrong. You can't capture a system with 4+ titans and a cyno jammer inside. So what?
Who said that everyone should be able to do everything? If someone digs themselves into a system that deeply and defends it with everything they have and if they can keep up the defence, well, good game then. Why should anyone be able to capture that?
In the end it is just a matter of willpower. Who will lose first interest and get tired? The attackers or the defenders? There are soooooooo many ways to make the life of the dug in defenders really miserable. Maybe they give up on their own if they get tired enough.
But as long as goons are throwing away fleet after fleet and cheer up bob this way (and of course it is about goons and bob, nothing else) they hardly can expect bob to give up. I guess they have one of the best times ever slaughtering fleet after fleet (for whatever reason).
So, brute force fails? And you can't invent other methods instead of running to the forums and whining? *shrugs* I guess you don't deserve to capture these systems then.
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Gnulpie
Minmatar Miner Tech
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Posted - 2008.03.10 15:58:00 -
[3]
I would say: nerf fleet warefare.
Only at best 10 vs 10 should be allowed. Lag all gone. Great solution, eh?
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Gnulpie
Minmatar Miner Tech
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Posted - 2008.03.10 20:57:00 -
[4]
Originally by: Hrin
Goonswarm deals with and fights under conditions that no other entity in eve has (or will again). We're facing an enemy with 4 titans, cynojammers, and an extensive jumpbridge network.
If you remove any one of those factors and things change drastically, but they are all there. Nobody in Eve has fought this kind of war. Why are you idiots surprised that under these circumstances we find unbalanced and unintended game mechanics?
How many consecutive DDs does CCP intend? What kind of cynojammer killing fleet should you bring to fight off a hostile fleet, weather the deathstar, tank DDs, and deal with fighters under the omnipresent lag?
Time to move to Jita?
If you can't stand the heat, go out of the kitchen.
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Gnulpie
Minmatar Miner Tech
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Posted - 2008.03.11 06:45:00 -
[5]
Originally by: Hrin
Originally by: smitor TLDR
you're saying that you should buy systems. Victory in Eve should be decided by those with the most isk and SP.
And you are saying that skills, dedication and good preparation shouldn't count at all. You say that only numbers count.
Just throw enough noobs in *****y t1 ship at something and just make a huge enough blob and you win - no matter what. And exactly that attitude is stupid.
Skills do matter. Preparation matters. Dedication matters. ISK matters.
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Gnulpie
Minmatar Miner Tech
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Posted - 2008.03.11 20:34:00 -
[6]
Originally by: Cynri In a properly defended system like Nol...
Properly???
I guess you don't know what you are talking about. There are only 3-4 other alliances which could defend a system like this. And actually I guess only 1 of them would show the same dedication to stay there and defend it actually for such a long time.
Sounds all so easy ... drop 4 titans in a system and you are safe.
Bull****t I say! You have to stay up all the time and be there. You can't leave the system alone for a single hour. You need to be there 24/7! This is such a huge disadvantage to the defender.
And if you prepare a year and mass up ships in the system and all else what you need to defend it against a long siege and if you build up all the ships and if you actually can motivate all the people to be there in case of an attack ... well, then you deserve to keep it - unless you make an mistake.
Nothing at all is wrong with cynojammers. Countless cynojammed systems were captured, still cynojammers are getting shot down all the time.
If you can't break the jammer with brute force, then you must invent some other means. But oh no! That means some thinking, dedication and endurance - heavens forbid that! Where is the instant gratification?! 
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Gnulpie
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Posted - 2008.03.13 14:14:00 -
[7]
Oh my ...
Is this nonsense post still going on? Why is it not locked, pure flaming the last couple of pages. No constructive post anywhere.
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