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Man Pat And His Black And White Cat
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Posted - 2008.03.10 16:42:00 -
[1]
Edited by: Post on 10/03/2008 16:41:54 Took me along time to wade through all the Goons tears in this thread, so much so i'm too tired to say anything wity, oh well.
Postman Pat
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Man Pat And His Black And White Cat
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Posted - 2008.03.10 18:49:00 -
[2]
Originally by: Dangerously Cheesey The biggest issue in my mind is not taking down the cyno jammer, but the ease with which it is replaced. It would be one thing if incaping a cyno jammer and then reinforcing the tower it was at kept the system un-cynojammed until the tower was out of reinforced. Currently, however, you have a short window some 30 minutes or so long before the enemy simply destroys their own incaped cynojammer and anchors a new one. That just doesn't make any sense.
I think you're missing something? If you take down a cynojammer you invariably control the system at that point, it's going to take alot of more time to get another jammer up by which time the system defenders advantage will be gone since you've just cyno'd in all your caps? Logic ftw?
Postman Pat
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Man Pat And His Black And White Cat
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Posted - 2008.03.11 08:12:00 -
[3]
So, just because you have numbers you think you should be able to take a fortress system off an alliance which, by your own mouths say has been fighting with the same numbers, even though they put in 10x in terms of isk capital on the field more than you guys. No wai?
Postman Pat
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Man Pat And His Black And White Cat
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Posted - 2008.03.11 08:27:00 -
[4]
Maybe Goons cannot take down anymore cynojammers because
1) They've lost so many fleet fights they cannot field the required battleship numbers to take down one quickly. Maybe you now realise that you "thought" you had good logistics, but infact were forgetting one very important aspect in that lost ships = more logistics for everyone. On my BoB main i've fought in most major fleet battles and I still have my BS i had from the start of this siege whereas each battle i see goonfleets decimated. Logistics isn't that much of a problem for the average bob member because we actually don't loose that much in terms of ships so we dont need to replace them. Maybe you have extended your lines of supply too long and your FCing/flying is so crap you can't keep a good ratio of the ships you need on the front line to take down jammers?
2) Even when you did take down one of the fortress system's jammer, shortly after your main ally lost a titan and another their MS and now your allies are fragmented which could be the reason you can't take any cyno systems after your attempt on nol. Your allies are unwilling to put their assets on the line when you guys won't either, meanwhile bob is fielding everything they have?
Postman Pat
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Man Pat And His Black And White Cat
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Posted - 2008.03.11 10:25:00 -
[5]
Edited by: Post on 11/03/2008 10:25:41
Quote: What if the 200 want and can bring more expensive ships, but can't because the cynojammer won't let em?
So all goons are flying faction/deep space fitted faction/t2 bs are they? All their inties are doing 20k/ms? Don't think so, there is still alot of room for improvement. The problem is that Goons proclaimed they did not need to win fleet battles to take space from BoB, but now since most of their allies are elsewhere they're just getting raped. Their alliance is loosing billions per day and obviously can't keep up with BoB not only raping their fleets but now they have to contend with all their pos dying. Now goons can't even keep their members that had BS, in BS and that is the problem in taking down the BoB jammers which they had no problem taking down before, they don't have the resources. Sure BoB lost alot more towers than goons in this war so far, but BoB has the resources to do that and BoBs reserves lie much deeper than anyone thinks.
Postman Pat
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Man Pat And His Black And White Cat
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Posted - 2008.03.11 11:54:00 -
[6]
The goon presense in this thread actually isn't as much as it should be for a goon nerf threadnaught. Obviously they don't want the nerf that bad or most of them don't think it should be nerfed as it will probably just mean BoB will steamroll them even faster without alot of their allies now.
Postman Pat
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Man Pat And His Black And White Cat
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Posted - 2008.03.11 12:02:00 -
[7]
Originally by: Local Her0
Originally by: Post The goon presense in this thread actually isn't as much as it should be for a goon nerf threadnaught. Obviously they don't want the nerf that bad or most of them don't think it should be nerfed as it will probably just mean BoB will steamroll them even faster without alot of their allies now.
Tbh BOB is steamrolling Goons since 5 months now straight, theres nothing left for Goons to do but threadnaught fo a game-nerf because thats realy all they can do at this point, but you figured that out your self yo boya
Can you read or are you just naturally illiterate?
Postman Pat
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Man Pat And His Black And White Cat
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Posted - 2008.03.11 12:13:00 -
[8]
I agree with everything in this thread, including myself, or not, whatever.
Postman Pat
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Man Pat And His Black And White Cat
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Posted - 2008.03.11 13:44:00 -
[9]
Originally by: Arthur Miller Goons need to stop crying about the one module they can't lag offline. To be honest without their allies they have no chance of ever destroying another cyno jammer again. Once they realized they couldn't throw hundreds of T1 frigates at a jammer and destroy it they immediately started petition spamming CCP.       
Exactly.
Postman Pat
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Man Pat And His Black And White Cat
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Posted - 2008.03.11 14:24:00 -
[10]
Originally by: Cyberspatial Simulacra
Originally by: Cursive
Originally by: WowZilla Its not beyond reason that 4 titans with no support at all could defend a cyno jammer from a huge hostile BS fleet.
200 v 4 and the 4 win seem right?
Seems right to me... 20 billion in BS' VS 250 billion in Titans, I sure hope the Titans win.
Meh, the cynojammer issue doesn't really affect me yet, so I have no strong opinions about it one way or the other, but this line of reasoning seems pretty flawed. It's like saying the Yankees should win the World Series every year because Stienbrenner can afford to spend the most on his team.
How does this apply to this scenario in any way? Sports are supposed to be fair, limited teams etc. War is, well, war? How about if a football team cannot get through a certain defence by trying the same tactic again and again then go and scream to have that certain defence type banned ust because they couldn't beat it and they never even tried other tactics or didn't want to put in the time to try and beat it?
Postman Pat
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Man Pat And His Black And White Cat
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Posted - 2008.03.11 15:39:00 -
[11]
Originally by: Yorda
Originally by: Post I actually like this idea of a smaller sub cap ship that can do insane damage but cannot hit anything less than a pos or maybe titan/supercap and can tank DD's etc for multiple hits. They could be brought in as a first strike wave to take down jammers, but imo they should also be as expensive as a dread and require dreadnaught 5 skill at least.
So you make a weaker dreadnaught, that's more expensive than a dreadnaught, needs much more training than a dreadnaught, but is a subcapital ship designed solely for killing cynojammers.
There where lots of very simple ideas that where posted in the link mentioned in the first reply of this thread, primarly being the breaking of the cynojammer / jumpbridge combo and the weaking of capitals while a cynojammer is online.
Yes, why not? It would require effort to get this ship (surely goons insane logistics and industrial backbone could produce alot of them?) as opposed to just mindlessly nerfing something which doesn't need to be. Also the dreadnaught line of ships needs a precursor like the carrier has ms and then titan, imo.
Postman Pat
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Man Pat And His Black And White Cat
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Posted - 2008.03.11 15:44:00 -
[12]
Originally by: smitor no it should not require "dreadnought 5" or some other hillarious skilling scheme and neither should it cost as much as a dread. Afterall we are talking about a SUBcaptialship.
Both factors would limit the accessability and reduce the chance someone actually fields them to the point where we would be in the same situation as we are now with stealthbombers and triage mods. These newish ships would need to replace battleships on a borad scale for the specialized job of a jammer or pos takedown and in that context they would need to be available to all alliances and a broad base of pilots.
Doesn't everyone had dread 5? :)
Postman Pat
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Man Pat And His Black And White Cat
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Posted - 2008.03.11 18:51:00 -
[13]
Originally by: Hrin
Originally by: smitor
200 or 300 battleships with logistics can quickly kill a cyno jammer if you do it in an odd timezone.
The superior BoB skill and logistics, distilled down to "Blob when they are not online"
Thanks BoB for that gem of tactical advice. I see the wisdom of cynojammers and titans. They surely require skill and sound strategy to beat, not just blobbing.
Oh wai
He's trying to put it in terms goons will understand, i.e. blobbing.
Postman Pat
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Man Pat And His Black And White Cat
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Posted - 2008.03.11 19:12:00 -
[14]
What do you expect? You made a features and idea/feedback thread in the CAOD forums, go to the proper forums maybe?
Postman Pat
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Post
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Posted - 2008.03.13 17:10:00 -
[15]
Originally by: Princess Jodi Martha, AFAIK Shrike had his DDD on AutoRepeat the last time people caught him. I know it seemed that way, as in spite of the 20min+ lag we still got hit with Doomsdays every hour.
In that sense, Titans actually have LESS problem dealing with lag.
BTW: What's up with your hair? You go Butch when you were in prison?
Hellooooooo! A DD every hour, so you get a consensus in your fleet of how much lag there is. If there is 20 mins lag on average, you click the DD button 20 minutes before cooldown comes up, logical no?
Postman Pat
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