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Yorda
Battlestars GoonSwarm
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Posted - 2008.03.10 12:23:00 -
[1]
Okay, I'll bite on the flamebait.
http://oldforums.eveonline.com/?a=topic&threadID=692485
There's a good writeup about it. The main problem is that you can easily have a capital fleet (who can get into the system via a series of jumpbridges) defend the cynojammer that can only be attacked by BS's. Okay that's fine, but when you can fit upwards of 30-40 faction medium guns it becomes increasing difficuit. And after incaping the cynojammer, you have about 30 minutes before they blow up the cynojammer and just anchor a new one.
Originally by: nlewis jammers are the meatshield [Bob] wish their pets were
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Yorda
Battlestars GoonSwarm
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Posted - 2008.03.10 12:43:00 -
[2]
Originally by: TWD
Originally by: WowZilla Its not beyond reason that 4 titans with no support at all could defend a cyno jammer from a huge hostile BS fleet.
200 v 4 and the 4 win seem right?
I think the battleships will stay around tbh and not warp out, to watch the pretty explosions caused by the DD's.
4 DD's at the same time cause 0 lag, c/d?
Originally by: nlewis jammers are the meatshield [Bob] wish their pets were
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Yorda
Battlestars GoonSwarm
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Posted - 2008.03.10 14:29:00 -
[3]
Originally by: Princess Jodi
Originally by: Yorda
Originally by: Princess Jodi There is no problem with CynoJammed systems. Many CynoJammed systems have fallen before. The current one just so happens to be very well defended.
While it may be nearly impossible to take a system with a CynoJammer and 4 Titans in system, the other 4999 systems in Eve don't have that same kind of defense. Ever consider taking all the OTHER Bob systems in Delve first?
No way, that thought totally didn't occur. Neither did attacking 4 systems at once. Ohwai-Titans can move? When did this happen?
Dear Idiot-On-A-Stick: Its much easier to move the attacking fleets than it is to move the Titans. Particularily if the new systems are oh, say, Cyno Jammed? Or are you now going to complain that the real problem is Jump Bridges in conjunction with Cyno Jammers and multiple Titans?
Do you have any idea how long it takes to take out a cynojammer?
Even with 0 guns on the tower, and a blob of 100 max gank battleships you're talking 2minutes just focusing on the jammer. Add in the fact of 30+ guns ripping apart the battleships and it's not even possible. With a 50 person RR blob it usually takes a good hour.
Originally by: nlewis jammers are the meatshield [Bob] wish their pets were
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Yorda
Battlestars GoonSwarm
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Posted - 2008.03.10 14:54:00 -
[4]
Originally by: Nekumi
Originally by: Serrano Balthar
Originally by: Yorda you're talking 2minutes just focusing on the jammer
2 WHOLE minutes ???
it can't be !
Did you even read what he said?
No he didn't, it was just an incredibly weak troll.
Originally by: nlewis jammers are the meatshield [Bob] wish their pets were
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Yorda
Battlestars GoonSwarm
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Posted - 2008.03.10 15:05:00 -
[5]
Originally by: semp
And yet with over 5000 pilots in your alliance you STILL cant finish the job. Is the game broken (all you hear from the goonies these days)? Or can you not organise a trip to a local alcohol making establishment ??
I dont even think most trolls are trying anymore. I mean, atleast you could read the post before replying instead of just quoting someone and spamming some generic message. (This is includes coalition trolls).
Originally by: nlewis jammers are the meatshield [Bob] wish their pets were
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Yorda
Battlestars GoonSwarm
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Posted - 2008.03.10 15:14:00 -
[6]
Edited by: Yorda on 10/03/2008 15:13:55
Originally by: DigitalCommunist If there is anything wrong with cynojammers, its the simplicity of getting higher sovereignty levels. Right now you drop POS and wait x days. No extras on top of the usual deployment work that you will do anyways. That makes cynojammers common for every station system, and not just constellation sovereignty. They're common even for random systems that have no right being roadblocks.
Aside from that, cynojammers work as you'd expect. Why do you people think they should be a five minute speedbump in all circumstances? If they become impotent when supported by everything else in the game, including a large defense fleet, how useful are they going to be to an alliance that doesn't have the same isk or organization? Which is still, I'm guessing, most of EVE.
You got stonewalled hard, but you wouldn't have lost all those towers if you didn't gamble. Taking down even defenseless towers is a pain in the ass, and a lot of work. You assumed the enemy was low on willpower and wouldn't do this work.
I only understood the last sentance of this post. We didn't assume that, it was rather that one half of the offensive collapsed pretty much right off the bat so the other half was all but given up on.
Originally by: nlewis jammers are the meatshield [Bob] wish their pets were
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Yorda
Battlestars GoonSwarm
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Posted - 2008.03.10 15:19:00 -
[7]
Edited by: Yorda on 10/03/2008 15:19:54 Edited by: Yorda on 10/03/2008 15:19:40
Originally by: Badhbh from what i read here and in the other topics about cyno jammers and titans the problem seem to be the doomsday not the jammer itself.
It's not even really the doomsday. It's the ability to easily get your capital fleet in and the only thing you have to worry about is a non-cap fleet. Carriers, motherships, and titans are all going to completely screw up a cynojammer takedown attempt. If DD's didn't work under a cynojammer then you'd just see 4 or 5 motherships fighterblobing the non-capfleet.
As Scavok pointed out earlier in this thread, the intent of cynojammers was to provide non-cap fights and discourage blobs. What it has really done is forced cap vs. non-cap fights and made blobs the only option.
Originally by: Nightsabre Solution,
DD's damage the jammer too, and are non resisted, so hit for the max potential damage of the DD.
Risk vs Reward fixed.
To save your jammer, you have to hurt it
70k damage isn't really going to do much when the jammer has 16 million hp.
Originally by: nlewis jammers are the meatshield [Bob] wish their pets were
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Yorda
Battlestars GoonSwarm
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Posted - 2008.03.10 15:25:00 -
[8]
Originally by: semp
Originally by: xttz
Originally by: DigitalCommunist Aside from that, cynojammers work as you'd expect. Why do you people think they should be a five minute speedbump in all circumstances? If they become impotent when supported by everything else in the game, including a large defense fleet, how useful are they going to be to an alliance that doesn't have the same isk or organization? Which is still, I'm guessing, most of EVE.
Cynojammers shouldn't be impotent by any means. A well-designed starbase can already take on a significant force. Add sub-capital defenders to make this even tougher. The main problem lies in being able to bring in capital ships that have no possible counter. Perhaps it's just the idealist in me, but I believe that every strategy should have a viable counter. And as yet, no one has given a plausible counter to 4 titans sitting next to 1 cynojammer.
5000 goonies just isn't enough
0/10, you didn't even change your post. Even marakor is better than this.
Originally by: nlewis jammers are the meatshield [Bob] wish their pets were
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Yorda
Battlestars GoonSwarm
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Posted - 2008.03.10 15:31:00 -
[9]
Originally by: maralt
Originally by: Yorda
As Scavok pointed out earlier in this thread, the intent of cynojammers was to provide non-cap fights and discourage blobs. What it has really done is forced cap vs. non-cap fights and made blobs the only option.
And yet GOONS claim that blob spamming cannot defeat a cynojammed system with titan/cap support so maybe you should try something else in game instead of screaming for a nerf or is skill less blob spamming all you capable off?.
Ah yes, bring less ships and your sure to kill them! It's so obvious now.
Originally by: nlewis jammers are the meatshield [Bob] wish their pets were
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Yorda
Battlestars GoonSwarm
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Posted - 2008.03.10 15:43:00 -
[10]
Originally by: maralt
Originally by: KIATolon
Originally by: maralt And yet GOONS claim that blob spamming cannot defeat a cynojammed system with titan/cap support so maybe you should try something else in game instead of screaming for a nerf or is skill less blob spamming all you capable off?.
Such as?
You had most of 0.0 on you side, you took cyno jammed system after cyno jammed system off BOB who had the same amount of titans they do now, You had the cyno jammer down in NOL at one time and failed to capitalize on the situation because of either BOB's good organizing or your bad organizing il let you choose that one.
And now you are alone and most of your allies have gone home you still need to ask others how to land the final blows?.
Heres an idea buddy why don't you just forget about fighting and killing BOB all together and go find somebody else to play with because they are obviously out of your league.
Either that or avail yourself of these services:
http://oldforums.eveonline.com/?a=topic&threadID=716027
I dont think "give up" is answering his question.
Originally by: nlewis jammers are the meatshield [Bob] wish their pets were
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Yorda
Battlestars GoonSwarm
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Posted - 2008.03.10 15:52:00 -
[11]
Originally by: Kiran Lee Cyno jammer sucks.
It is too easy to defend plain and simple.
Cyno Jammer plus Jump bridge is even worse.
The 0.0 POS mechanics here need a much needed look at as the only way to currently beat this is by bringing the Blob which we all know is what eve is trying to discourage. . .
Ummm but if CCP is trying to discourage it why would they bring in such a rediculous mechanic which requires massive amounts of ships and people to take down and deal with the counter blob. . .
Hmmmmmmmmmmmm
Yup Cyno jammers are pretty ********!!!
My solution in all honesty is to remove them from the game and CCP say "We are sorry Cyno jammers were a failed game mechanic and we are admitting it"
Because I see nothing else that would fix their horrid imbalance
I'd really doubt they'd do it, there's nothing wrong with them in theory just in practice. Making them remove capital modules would make 0.0 warfare pretty fun. DD's, siege mods, triage mods, and fighters combined with easy access for capitals into said system (through jumpbridges) and removing the threat of enemy capitals (through the cyno jammer) is the problem.
Originally by: nlewis jammers are the meatshield [Bob] wish their pets were
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Yorda
Battlestars GoonSwarm
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Posted - 2008.03.10 15:55:00 -
[12]
Originally by: Badhbh Edited by: Badhbh on 10/03/2008 15:54:14
Originally by: KIATolon
Originally by: Badhbh Edited by: Badhbh on 10/03/2008 15:51:24 i liked the idea hammerhead suggested in the interview on the alliance tourney with spreading out the attacking fleet to reduce lag. This can be used for the cyno jammer imo.
Like to make the jammer work you need to have 4 cyno jammer generators in the surrounded systems the attacking fleet need to take this jammers down the main cyno jammer do go offline for 1h once all 4 generators are destoryed.
After 1h the cyno jammer has some kind of emergency power generator which turns him on again for 24h after this the jammer is gone when the defending fleet is not able to put 1 of the gernators up again.
Not sure about the times and stuff just an idea
*sits four titans in one of the systems and/or jump bridges instantly between any of the systems*
the small generator systems can not be jammed which would mean you also have cap support :)
lol, best post of this page.
Originally by: nlewis jammers are the meatshield [Bob] wish their pets were
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Yorda
Battlestars GoonSwarm
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Posted - 2008.03.10 16:01:00 -
[13]
Originally by: Darkrydar More blame to your allies I see.
We dont exist and are so terrible we cant accomplish anything on our own, you should know this by now.
Originally by: nlewis jammers are the meatshield [Bob] wish their pets were
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Yorda
Battlestars GoonSwarm
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Posted - 2008.03.10 16:10:00 -
[14]
Originally by: Fenella Cyno Jammers are fine, its the combination of Jammer and Jump bridge thats the issue.
They need to be linked in some way, something like using the Jumpbridge to move Dreads/Carriers/MoMs/Titans means the Jammer has to go offline for 5 mins, meaning defenders have to choose between using Caps already in system and/or defending with a normal fleet or Bridgeing in Caps and allowing the attackers to respond with their own.
Or just dont let jumpbridges work in cynojammed systems (It doesn't make any sense that they do anyway).
Originally by: nlewis jammers are the meatshield [Bob] wish their pets were
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Yorda
Battlestars GoonSwarm
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Posted - 2008.03.10 16:26:00 -
[15]
Originally by: Zorland
Originally by: Local Her0
Originally by: Zorland Edited by: Zorland on 10/03/2008 15:43:25 at the Goon whine. "Nerf capital ships! Nerf fighters! Nerf cyno-jammers! Nerf titans!" If anything should be nerfed, it's blobs of noobs causing lag, overloading the server running that particular area of EVE and making it impossible to login and play.
keep repeading it - it might become true if only you keep repeading it
You Goons fail at this game. Don't you see that yet? If the situation was different, and BOB was attacking your home systems, you'd be whining to CCP to boost cyno jammers, jump bridges and other defensive POS structures. For the last few years this fight is going on, you are doing nothing but complaining and blackmailing CCP to change the game the way it suits you. BOB didn't ask for one single game change when you blobed the, they didn't whine to CCP when you brought even bigger blob of your friends, they didn't whine once when CCP nerfed them again and again. They adapt and overcome. So maybe you will learn one day. It's really not about the game and game mechanincs. It's about the people in front of that computer screen. Dedication and skill. That's what you don't have and that's something CCP can't give you. That is why they are better then you. That's why you little whiny ****s fail, and that's why BOB has all of my respect.
We get it, we suck.
Originally by: nlewis jammers are the meatshield [Bob] wish their pets were
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Yorda
Battlestars GoonSwarm
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Posted - 2008.03.10 16:52:00 -
[16]
Originally by: rValdez5987 Are you going to strip the rich man of his money, because your poor and you dont have any? Go out there and make some... stop whining because other people have it.
Tell that to capital gains tax.
Originally by: nlewis jammers are the meatshield [Bob] wish their pets were
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Yorda
Battlestars GoonSwarm
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Posted - 2008.03.10 16:59:00 -
[17]
Originally by: maralt
Originally by: Zorland
Originally by: KIATolon I whined for a titan nerf in QY6 last week? Oh, you have no idea what you're talking about :) my bad.
I was talking about 9-9 and 66. But ok, if you repelled them and it's all looking good, why all the tears?
GOONS are still claiming that last weeks probe into q6 by BOB was a massive and overwhelming assault by the entire GBC to push back the coalition and conquer known space and that they defended valiantly and saved several puppies and 4 fluffy kittens along the way.
Its the only thing they have actually done this year that did not end in a total spanking so be gentle with them they are a bit touchy about it at this rather delicate time.
Aside from taking the rest of BoB's space of course.
Originally by: nlewis jammers are the meatshield [Bob] wish their pets were
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Yorda
Battlestars GoonSwarm
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Posted - 2008.03.10 17:06:00 -
[18]
Originally by: Zorland
Originally by: KIATolon
Sorry because 3 or 4 out of a few thousand in this thread could be seen as crying (although I really dont see that either) and just as many are not (in this thread), that means we all are. My bad.
You don't see it? Well let me help you...
Goons crying post #1
Welp us post #2
Bitter Goon tears post #3
and many many other posts in other sections of the forum. So many tears in one single day ...
The "goons crying post #1" is the best part.
Originally by: nlewis jammers are the meatshield [Bob] wish their pets were
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Yorda
Battlestars GoonSwarm
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Posted - 2008.03.10 19:00:00 -
[19]
Originally by: Cassiuss Nlewis and Eeex running off at the mouth about Psynojammers on CAOD? This just proves Goons are desperate.
You failz0rs shaddap already and get on over to the POS forum with your nonsense.
Best Bob post.
Originally by: nlewis jammers are the meatshield [Bob] wish their pets were
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Yorda
Battlestars GoonSwarm
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Posted - 2008.03.11 12:04:00 -
[20]
Originally by: Local Her0
Originally by: Post The goon presense in this thread actually isn't as much as it should be for a goon nerf threadnaught. Obviously they don't want the nerf that bad or most of them don't think it should be nerfed as it will probably just mean BoB will steamroll them even faster without alot of their allies now.
Tbh BOB is steamrolling Goons since 5 months now straight, theres nothing left for Goons to do but threadnaught fo a game-nerf because thats realy all they can do at this point, but you figured that out your self yo boya
Agreed.
Originally by: nlewis jammers are the meatshield [Bob] wish their pets were
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Yorda
Battlestars GoonSwarm
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Posted - 2008.03.11 14:29:00 -
[21]
Originally by: Post Edited by: Post on 11/03/2008 14:27:06
Originally by: Cyberspatial Simulacra
Originally by: Cursive
Originally by: WowZilla Its not beyond reason that 4 titans with no support at all could defend a cyno jammer from a huge hostile BS fleet.
200 v 4 and the 4 win seem right?
Seems right to me... 20 billion in BS' VS 250 billion in Titans, I sure hope the Titans win.
Meh, the cynojammer issue doesn't really affect me yet, so I have no strong opinions about it one way or the other, but this line of reasoning seems pretty flawed. It's like saying the Yankees should win the World Series every year because Stienbrenner can afford to spend the most on his team.
How does this apply to this scenario in any way? Sports are supposed to be fair, limited teams etc. War is, well, war? How about if a football team cannot get through a certain defence by trying the same tactic again and again then go and scream to have that certain defence type banned just because they couldn't beat it and they never even tried other tactics or didn't want to put in the time to try and beat it?
Sports also have rules, war doesn't. It's like building a wall infront of your goal is completely banned in sports, but in war you just have to figure out how to go through the wall.
Originally by: nlewis jammers are the meatshield [Bob] wish their pets were
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Yorda
Battlestars GoonSwarm
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Posted - 2008.03.11 14:45:00 -
[22]
Originally by: Nero Winger
Originally by: KIATolon
Originally by: Gnulpie Nothing is the issue with cynojammers.
Only because goons are too stupid to take it down with t1 frigs and shuttles and because they start a huge whine (again) it doesn't change things.
History shows that there are many cyno jammers killed already successfully. Or how do you think BoB + allies lost all their space? By not setting up cyno jammers?
Also Tri killed various cyno jammers, RA did it. AAA killed them, Razor killed them also.
There is nothing wrong with the jammers. There is something wrong with the attackers. Throwing zillions of useless t1 crap at the cyno jammer and then whining about lag is really beyond being stupid
None of those people did so against 4 titans defending the jammer POS... which is where the actual issue is. It's simply impossible to kill a cynojammer that's defended by a cap fleet and a handful of titans.
Xttz had a great idea. Cynojammers should disable all capital modules, so no triage, siege, DD, Portal, fighters, capital reps. That might fix things.
why dont you just try harder till it works? why dont you build some titans? why dont you use tech2 ships?
should kestrels be nerfed? should tech1 guns be nerfed? who cares. your whine only showys the inability of your coalition to actually do something or to actually put your balls on the table and show what you got. you just show how weak your connection within the coalition truly is, you need to find a horse that you can blame every time you fail at something. it does not matter, change the cyno-jammer, nerf tech2 ships, nerf everything and boost kestrels and you still wont be able to actually do something interesting.
We should build titans to take out cynojammers, my god why did we not think of this!?
Originally by: nlewis jammers are the meatshield [Bob] wish their pets were
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Yorda
Battlestars GoonSwarm
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Posted - 2008.03.11 14:55:00 -
[23]
Originally by: paracidic You guys whine about titans and get them changed. Then you start taking space at a record rate because you POS spam the hell out of every conquerable station system, You make wild proclamations on eve-o about how everyone sucks but you.
You push your nemisis back into a handfull of systems which are heavily defended. You force the BoB Titans to work in close proximity of each other and you find that you cannot POS spam anymore so you immediately run to the GMs and demand changes that will again allow you to POS spam.
CCP foced me to taste my own bile the first time they cowered to your group of crybabies. I hope they have the gonads not to cower again.
KiaTolon, you really are the biggest crybaby I ever saw.
Just keep whipping your (players) and keep them dieing under BoB's guns sooner or later you will manage to kill a heavily defended cynojammer.
Or why not threadnaught about how you should be able to OOG play tic tac toe for station systems.
But please keep in mind that as BoB reverses the trend and start dissassembling your empire you won't see whine threads about anything. We will simply find a way to beat you. You had better pray that your sov 4 systems can continue to be protected by cynojammers.
Nono, silly bobbit you've got it all wrong. We're whining about cynojammers and we never admit to being good at anything (apart from meatshields).
Zastrow even gets rorquals/haulers blown up when attempting to pos spam
Originally by: nlewis jammers are the meatshield [Bob] wish their pets were
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Yorda
Battlestars GoonSwarm
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Posted - 2008.03.11 15:33:00 -
[24]
Originally by: Post I actually like this idea of a smaller sub cap ship that can do insane damage but cannot hit anything less than a pos or maybe titan/supercap and can tank DD's etc for multiple hits. They could be brought in as a first strike wave to take down jammers, but imo they should also be as expensive as a dread and require dreadnaught 5 skill at least.
So you make a weaker dreadnaught, that's more expensive than a dreadnaught, needs much more training than a dreadnaught, but is a subcapital ship designed solely for killing cynojammers.
There where lots of very simple ideas that where posted in the link mentioned in the first reply of this thread, primarly being the breaking of the cynojammer / jumpbridge combo and the weaking of capitals while a cynojammer is online.
Originally by: nlewis jammers are the meatshield [Bob] wish their pets were
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Yorda
Battlestars GoonSwarm
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Posted - 2008.03.11 15:46:00 -
[25]
Originally by: Post
Originally by: smitor no it should not require "dreadnought 5" or some other hillarious skilling scheme and neither should it cost as much as a dread. Afterall we are talking about a SUBcaptialship.
Both factors would limit the accessability and reduce the chance someone actually fields them to the point where we would be in the same situation as we are now with stealthbombers and triage mods. These newish ships would need to replace battleships on a borad scale for the specialized job of a jammer or pos takedown and in that context they would need to be available to all alliances and a broad base of pilots.
Doesn't everyone had dread 5? :)
You should of gone with BS 5 and made them a uninsurable T2 ship, would of been a lot better troll.
Originally by: nlewis jammers are the meatshield [Bob] wish their pets were
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Yorda
Battlestars GoonSwarm
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Posted - 2008.03.11 16:07:00 -
[26]
Originally by: Cyberspatial Simulacra How about a Force Recon module that can temporarily disrupt a cynojammer's ability to jam? It wouldn't even have to be a large window, maybe a few minutes or so, and it would most likely be a suicide mission for the Recons, but it would give them another purpose to their role, and would also allow a well organized team to get some caps in system before the cynojammer came back on line. I think this could spawn an entirely new area of tactics, with "fake-out" operations where Recons disable one system to draw off defenses, ect.
Hell, it wouldn't even have to be a Recon module. Maybe make a new stealth ship class that's entire purpose is anti-jammer warfare (both cyno and interdictor).
Make it a stealth bomber bomb, they'd finally be worth something.
Originally by: nlewis jammers are the meatshield [Bob] wish their pets were
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Yorda
Battlestars GoonSwarm
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Posted - 2008.03.11 18:31:00 -
[27]
Originally by: maralt Edited by: maralt on 11/03/2008 18:25:30 I have always disliked nerfs in any game as it is a negative response to a problem and developers should add a counter to a problem instead of hitting it with the nerf bat. Although i feel that there needs to be more evidence before i will admit to jammers being overpowered and in need of a change i think the best idea so far was too bring in a new class of ship.
The new class of ship that would be in between a battleship and a dread is a very exciting and interesting prospect as it could easily tank several DDD and pos guns but be able to use gates as well as cyno fields and jump bridges. It should have poor tracking and very high damage just like a dread in siege mode so it could be used effectively in pos wars but be unable to hit a moving ship smaller than another capital or pos/module.
I know ppl have mentioned this idea before and i think it is the best idea so far and should be included in the game even if a good quality pvp alliance proves that with good planning a jammer can be destroyed.
First off, why do you insist on putting a bunch of spaces before and after your post? Secondly, it's a lot harder to add a new ship, design it, balance it, etc. than just modify an existing mod / mechanic to accomplish the same task. Especially when that ship is only designed for a single situation.
The point of cynojammers was to encourage subcapital combat, making a ship that is basically a subcapital capital ship doesn't accomplish this.
Originally by: nlewis jammers are the meatshield [Bob] wish their pets were
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Yorda
Battlestars GoonSwarm
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Posted - 2008.03.11 18:51:00 -
[28]
Originally by: Arthur Miller Or, you could do it where Dreads get a minor boost to unsieged gun/ torp DPS and are allowed to move through normal gates only if they do NOT have a siege module.
Likewise, make triage modules for carriers necessary to get the capital rep/ range bonus and make it such that triage modules prevent carriers from using fighters or drones.
Also, prevent supercapitals from being able to use jumpbridges. If you want to park multiple supercaps on a cyno-jammer, then you have to plan ahead or take risks to counter an enemys surprise attack.
Whether or not you want to allow carriers to move through gates with/ without a triage module is another discussion.
Triage modules do prevent you from using fighters / drones. Also you would just unequip the siege mod, go through the gate, and re-equip it at a pos / carrier.
Originally by: nlewis jammers are the meatshield [Bob] wish their pets were
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Yorda
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Posted - 2008.03.13 19:40:00 -
[29]
Originally by: gordon cain Well with your tactics maybe. But splitting 300 man fleet into several small once hitting it more than once is also allowed.
btw arent you using this tactic also in Qy6 with titan + capital support.
Gordon Cain
Taking down a cynojammer on it's own requires 50+ RRBS together, hitting multiple targets at once would require over 100 RRBS with multiple FCs and they'd have to be around the same time which just doesn't happen.
And yes, of course we're using this tatic in QY6. It's completely broken. You should see our cynojammer pos too, I thought bob's faction deathstars where bad but I'd probably quit the game if all of theirs looked like the one we've got setup.
Originally by: nlewis jammers are the meatshield [Bob] wish their pets were
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Yorda
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Posted - 2008.03.13 21:44:00 -
[30]
Originally by: Zagum Darkfin
Originally by: Yorda
And yes, of course we're using this tatic in QY6. It's completely broken. You should see our cynojammer pos too, I thought bob's faction deathstars where bad but I'd probably quit the game if all of theirs looked like the one we've got setup.
Which moon?
I forget, I have it bookmarked. You have this thing called a scanner which is pretty helpful though.
Originally by: nlewis jammers are the meatshield [Bob] wish their pets were
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