SATAN
BURN EDEN
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Posted - 2008.03.10 19:16:00 -
[1]
1) Boost patch, what happened to actually boosting the things you nerfed too much? IE. Recon ships using damps, damps in general, Motherships, etc...
2) Speed, why is it acceptable to have ships that are completely immune to any form of damage as long as they stay 4k+. If it is your plan to let everyone run around doing 10k/sec, then perhaps you should also give people that spent a lot of time training for other things a way to counter them? You nerfed plenty of ships that have been considered over powered in the past, and to be honest they were no where near as over powered as a Vega doing 15k/sec, or a Mach doing 20k/sec. 2a) Maybe a good alternative would be to get rid of the explosion velocity attribute of missiles, or at the very least increase missile explosion velocity by 2x. And at the same time increase tracking for turret ships so they can hit these ships. 2c) Why not give a negative penalty for speed tanked ships, that would make their speed be a penalty as well. For instance increasing damage taken by an exponential number the faster they go.
3) Motherships, what is the point of these ships? They are pointless at this stage, and the chars stuck in them might as well be deactivated. Can you at the very least make them dockable so that we can use the chars to fly ships that actually have a purpose. at the very least give them a massive tank/damage boost so that they can actually defend them selves from heavy dictors than can passively tank then 23/7.
4) Jump portals, far as I see it they are the biggest problem in EvE at the moment. They reduce traffic to nearly nothing in 0.0 except in choke points into empire. They promote blobbing to the point of silly, alliance always use them as a back up tool for combat ships. Can you add some sort of jumping delay? IE. If one ship jumps there is no delay but if multiple ships try jumping in create some sort of cue to jump using portal. At the same time price for using jump portal should be increased 100x, how do you expect 0.0 to be not safe if you can transverse all of it in 1 jump and then insta into empire? There needs to be a price for such movement, and right now that is no where near high enough.
5) Logistics ships/remote repping, something needs to be done about the ability of logistics and to an extent remote repping in general. You say you want to promote small gang warfare, but you force us to bring 10 ships to kill 1 because it is being repped by 2 logistic ships. How does this make sense?
6) Removal of local, is it reality or just pipe dreams? It is long overdue to give pvp'rs some sort of cookie to counter all the countless penalties you have added through out the years.
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