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Nues
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Posted - 2008.03.11 14:35:00 -
[1]
Edited by: Nues on 11/03/2008 14:45:29 So Assume both ships are unwebbed and one is an Inty the other an AF - how would the AF increase its hit chances using manouvering only assuming the Inty only chooses to orbit.
Ta, Nues
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Barzam
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Posted - 2008.03.11 14:46:00 -
[2]
1. Turn on the webber 2. Pewpew.
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Reem Fairchild
Minmatar Military Industrial Research
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Posted - 2008.03.11 14:48:00 -
[3]
Move in one direction and turn on it's mwd.
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Nues
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Posted - 2008.03.11 14:50:00 -
[4]
Originally by: Barzam 1. Turn on the webber 2. Pewpew.
No webs on both ships - unrealistic in know but I need to learn how to 'fly' my ship first.
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Tarminic
Forsaken Resistance The Last Stand
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Posted - 2008.03.11 14:54:00 -
[5]
Well, your enemy's transversal will be lowest when you're both flying the same direction, as the interceptor will have to pass ahead of you to complete its orbit. While traveling the opposite direction its transversal will be highest.
One possibly strategy you could use is to try and keep ahead of the inty's orbit by turning the same direction as it does as it attempts to orbit you this means that to complete the orbit the interceptor has to constantly pass ahead of you. 1. He passes you 2. He turns to complete the orbit 3. You turn the same direction, forcing him to basically "pass" you again 4. Repeat
Sorry if this is confusing, it'd be a lot easier to demonstrate on paper.
---------------- Tarminic - 33 Million SP in Forum Warfare Play EVE: Downtime Madness v0.79.1 |
Nues
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Posted - 2008.03.11 15:00:00 -
[6]
Originally by: Tarminic Well, your enemy's transversal will be lowest when you're both flying the same direction, as the interceptor will have to pass ahead of you to complete its orbit. While traveling the opposite direction its transversal will be highest.
One possibly strategy you could use is to try and keep ahead of the inty's orbit by turning the same direction as it does as it attempts to orbit you this means that to complete the orbit the interceptor has to constantly pass ahead of you. 1. He passes you 2. He turns to complete the orbit 3. You turn the same direction, forcing him to basically "pass" you again 4. Repeat
Sorry if this is confusing, it'd be a lot easier to demonstrate on paper.
So a kind of point and click scissors manoeuvre as used by rl fighter pilots?
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Akita T
Caldari Navy Volunteer Task Force
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Posted - 2008.03.11 15:02:00 -
[7]
Either hit "approach" (if you have short-range weapons and he's orbiting relatively far compared to your optimal weapon range) or hit "keep at range" (if he orbits close and you have longer-range weapons, set "keep at range" distance to your weapon's optimal distance). That should minimize transversal and give you the best DPS output in the given situation.
However, I somewhat doubt you could make a significant difference, since the interceptor should have a speed close to one order of magnitude higher than yours.
1|2|3|4|5. |
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CCP Casqade
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Posted - 2008.03.11 15:09:00 -
[8]
The answer to the OP is probably answered already. But here you can read more about tracking and transversal speed. Check out this guide: http://www.eve-online.com/guide/en/g61_5.asp Specifically page 4/5
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Tarminic
Forsaken Resistance The Last Stand
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Posted - 2008.03.11 15:10:00 -
[9]
Originally by: Nues
Originally by: Tarminic Well, your enemy's transversal will be lowest when you're both flying the same direction, as the interceptor will have to pass ahead of you to complete its orbit. While traveling the opposite direction its transversal will be highest.
One possibly strategy you could use is to try and keep ahead of the inty's orbit by turning the same direction as it does as it attempts to orbit you this means that to complete the orbit the interceptor has to constantly pass ahead of you. 1. He passes you 2. He turns to complete the orbit 3. You turn the same direction, forcing him to basically "pass" you again 4. Repeat
Sorry if this is confusing, it'd be a lot easier to demonstrate on paper.
So a kind of point and click scissors manoeuvre as used by rl fighter pilots?
From what I read of the Wikipedia entry, the moves used to execute it are very similar. Remember though that in EVE your weapons are turret mounted so the emphasis is to keep the relative change in speed between your ships as low as possible, not on maintaining a specific position relative to the enemy. ---------------- Tarminic - 33 Million SP in Forum Warfare Play EVE: Downtime Madness v0.79.1 |
Nues
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Posted - 2008.03.11 15:38:00 -
[10]
Thanks for the replies guys! To maximise DPS: Move away or towards - given comparative weapon set ups of the respective ships.
To maximise the hit chances: 1) Turn with the opponent ship as heÆs flying around and in front of me. 2) Fly straight as heÆs parallel to me. 3) Turn with the opponent as he's flying away and behind me.
4) Do all of the above at the right time!
Practice practice!!
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Tamia Clant
New Dawn Corp New Eden Research
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Posted - 2008.03.11 15:54:00 -
[11]
Originally by: Nues Thanks for the replies guys! To maximise DPS: Move away or towards - given comparative weapon set ups of the respective ships.
To maximise the hit chances: 1) Turn with the opponent ship as heÆs flying around and in front of me. 2) Fly straight as heÆs parallel to me. 3) Turn with the opponent as he's flying away and behind me.
4) Do all of the above at the right time!
Practice practice!!
It's a bit more complicated. Better hit chance increases your DPS too, though one maneuver is better for some situations, and vice-versa.
For example, setting your ship to approach the target is a simple an effective solution of reducing transversal, and therefore increasing your percentage of hits and DPS. Your ship will be constantly getting nearer the target and the auto-orbit system will fly directly away from you to keep the set orbit distance. This doesn't work in 2 scenarios though. If the interceptor is much faster than you, and he probably will be, he'll only be exposed for a second or two before he starts orbitting you again. It also won't work if the interceptor pilot is orbitting manually, and some advanced ceptor pilots tend to do this, as the auto-orbit often sends you to your doom.
If one of the 2 above scenarios happens, then you are better off with the manual trajectory correction. This won't increase your hit chance or DPS as much as the approach strategy, but it's the only effective solution in these cases. Most likely the hardest part is being able to keep your ship facing the correct position at all times, specially if the ceptor's speed is over a few thousand meters per second, but with practice, you can get the hang of it.
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