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Daggaroth
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Posted - 2008.03.13 06:25:00 -
[1]
im about to get my first jump clone and i wanted to know a few things.
1. what happens with the skill training during a jump clone? do you restart it when you jump or you cant train during a jump clone duration? and when you jump back does the skill training carry over? or is it just training for that one jump clone?
and 2. what happens if you get pod killed while you are in a jump clone? is another jump clone created or do you get back to your origional clone?
if theres anything else i should know about jump clones any infomation would be very helpful --------------------------------------------------
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Vmir Gallahasen
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Posted - 2008.03.13 06:42:00 -
[2]
1. Skill training progresses normally. You will need to stop training temporarily in order to use a jump clone (thus preventing you from enjoying the effects of any implants you might have) but once you reach your destination, you can resume training.
2. You will wake up in your medical clone, not the clone you jumped out of. No new clones are created.
Once you have the ability to use jump clones, you can think of whatever "body" you're in at the moment as your current "clone". For example, you are in Jita and installed a jump clone in Torrinos. You want to switch to the Torrinos jump clone. You will dock, stop skill training, jump to your Torrinos clone and then resume training again. Now you're in your "Torrinos" jump clone, your "old" body is now in storage in Jita and now acts as a jump clone itself, and you can't jump to a different clone for 24 hours.
What about medical clones?
Medical clones are totally separate from jump clones. No matter which jump clone you're in at the time, if you are podded, you will wake up as your medical clone wherever it may be.
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Daggaroth
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Posted - 2008.03.13 06:49:00 -
[3]
thanks for the info =) i am glad i wont lose any SP if i am in a jump clone --------------------------------------------------
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notaway
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Posted - 2008.03.13 06:52:00 -
[4]
WEll there is a guide about jump clones but it also confuses me. I have jump clones but have yet to jump into one....however, I believe that while using a jump clone ur medical clone continues with its normal training...the jump clone has no implants unless u add them and I think that could be accomplished while in the jump clone (they are not transferred from ur medical clone tho)PPL use jump clones to avoid losing learning implants but some will place pirate implants or hardwire implants in the jump clones to aid in pvp which is the primary use for jump clones..
If a jump clone is destroyed, I know it is not automatically replaced--u would have to make another 1. I currenly have 3...I think when I jump to a clone the medical clone remains behind in the station from which u jumped but I am not certain of that either--lol...like I said the guide is confusing...there's also some mishmash about ending up in the same station with multiple clones with the one present already being destroyed....I see where ppl purposefully destroy or have destroyed to their jump clones to get elsewhere...
Someone is bound to know more but whether what they say is comprehensible remains to be seen...
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notaway
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Posted - 2008.03.13 07:04:00 -
[5]
Yeah--the first part of the person's response above sounds right cause I recollect I had to stop training first in order to make the clone...
I would think that if it's the medical clone that's in Jita and u jump to the jump clone and it gets destroyed that u would then end up back in the Jita station with the medical clone... U would have to go back to the other location to make a jump clone there again, I would think... My 3 jump clones were each made at medical facilities at kaalakiota stations in different regions of empire space...
He did not cover whether a jump clone can have implants but I do think that is possible based upon the info I saw when I made my first clone which stated it had no implants...(which suggests that u could buy them and place them in the clone)
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Marine HK4861
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Posted - 2008.03.13 07:22:00 -
[6]
Originally by: notaway
I think when I jump to a clone the medical clone remains behind in the station from which u jumped but I am not certain of that either--lol...like I said the guide is confusing...there's also some mishmash about ending up in the same station with multiple clones with the one present already being destroyed....I see where ppl purposefully destroy or have destroyed to their jump clones to get elsewhere...
It's quite simple.
The medical clone is the one that saves your SP. It's an entirely separate system to jump clones.
If you jump to a jump clone, you leave your old body behind in the old station and you wake up in your new body in the new station. The old body is now a jump clone target.
If you try and jump to a jump clone in the same station, you'll receive a warning message. If you ignore that warning, then you'll end up in one of the jump clone bodies and the other one is destroyed. Which one is destroyed is random.
If you are killed while in a jump clone, you wake up in your medical clone. You are not missing a jump clone as the medical clone has replaced it. You do have to replace your medical clone though, otherwise the next time you're podded, you'll lose SP.
What you're referring to when people intentionally get themselves podded is the old fashioned version of clone jumping. Move your medical clone to the target station (which can be done from any medical bay in station), undock, then self destruct. You wake up in your medical clone at your target station.
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notaway
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Posted - 2008.03.13 07:45:00 -
[7]
Hehe--not so simple based upon last two paragraphs--if one had med clone and a jump clone and the jump clone is destroyed u would then supposedly end up in the medical clone but he is saying u have lost nothing (but I doubt u still have both a medical clone and a jump clone).. I think u now have just a medical clone and apparently have to renew the insurance on same...
The last paragraph I have no idea what he means--u can move a medical clone from one location to another at a med facility but it's a jump clone that I seen self destructed not the medical clone...
And prior paragraphs--jump clone jumping to a station where another jump clone is at--I wonder if u can jump from a station where u have jump clone back to station that has ur medical clone....
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notaway
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Posted - 2008.03.13 07:50:00 -
[8]
or does the 2nd last paragraph mean that the when the jump clone is destroyed u end up in the medical clone which then becomes the jump clone and thus u have to purchase another medical clone (would seem to me then medical and jump clones do have a lot to do with each other)---greek to me which is why I have yet to use the stupid jump clones....
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Gartel Reiman
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Posted - 2008.03.13 13:10:00 -
[9]
notaway, I think you're looking at this the wrong way as it really is simple once you get the concept.
Once you've got Infomorph Psychology and started installing jump clones, then at any time you have several (up to five) jump clones installed at various stations that you can clone jump to. You will also have the normal medical clone somewhere.
Now what happens when you die is identical regardless of whether you have jump clones or not - you wake up in your medical clone, without implants, and you probably need to upgrade your medical clone from the new basic one you now have. (If you had jump clones installed elsewhere, they are completely unaffected in any way by you being podkilled hence why it's irrelevant).
As explained above, when you clone jump, you wake up in a body that was stored elsewhere, and your previous body is now a jump clone in the previous station. I think a lot of your confusion stems from this, going by the fact that you mention being "in" a jump clone as if you were wondering whether you would return to your 'original' body, or something like that. But that isn't the right way to think as all (jump) clones are equal - there is no concept of 'original' clone and 'jump' clone. The body you are currently in is your current body, the ones that are kept safe at other stations are your jump clones and the revivification contract you have at a medical bay is your medical clone. When you think about it like this it really is simple.
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notaway
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Posted - 2008.03.13 20:32:00 -
[10]
Now the statement indicating u wake up in ur medical clone with implants gone sounds inherently wrong based upon the Eve Support article on Jump Clones
"Jump clones are extra clones you can use to jump from one location to another without having to undertake the whole journey in your ship. You can jump out of your body full of implants into another clone at some remote location, do a bit of PvP and even be pod killed and all the while the implants are safe and sound in the old body and you can simply clone jump to it later on."
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Gartel Reiman
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Posted - 2008.03.13 20:58:00 -
[11]
The implants are specific to the clones they are originally installed in. What the article refers to is the following:
1) You have a head full of expensive implants. 2) You install a jump clone at station A where you have 8.0 standing. This JC is created 'empty', i.e. no implants. 3) You move to another station (B) and jump to this JC. Your previous body now becomes a jump clone at the station you were in, and contains all the implants you had in step 1. The clone you are now in has no implants. 4) You go out PvPing and get podkilled. Since you had no implants in your head, no implants are destroyed. You are revived in your medical clone, at station C where you had your clone contract. You still have a jump clone at station B, with all your implants in.
Note that what I dont like about guides that mention this is that they rarely make it clear that you get no benefit from implants while they're not in your head. You can't just get a set of +5s, put them in a jump clone and get their benefit forever - it's useful for storing valuable implants when you want to do something dangerouse.
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CCP Mitnal

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Posted - 2008.03.13 21:06:00 -
[12]
Jump clone allows one jump per 24 hours, can be stored at upto 5 different stations, if your clone has implants in and you are podded you lose your implants.
Medical clones save a set number of skill points, if you are podded and your medical clone saves a higher amount than your total skill points, nothing occurs.
If you are podded and your medical clone does not cover your total skill points, then you lose a % of the highest ranked skill.
To use a jump clone you stop skill training, jump, then restart, however, if you jump to a clone that does not have implants in then your skill timer is recalibrated to take into account the lack of implants - this is usually a good idea to do prior to a fleet fight.
If you jump back to a clone with implants the skill timer is recalibrated again to take into account the increased stats thanks to the implants.
If you are pod killed in a jump clone you are shipped back to your medical clone.
Mitnal, Community Representative
EVE Online CCP Games Email/Netfang |
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NightF0x
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Posted - 2008.03.14 01:45:00 -
[13]
Edited by: NightF0x on 14/03/2008 01:46:45 Notaway...I will give you a couple of scenarios:
Scenario 1: Body A is at Station XYZ Jump Clone A is at Station ABC Jump Clone B is at Station FGW Medical Clone is at Station LKJ
So you start off in Body A and have 2 implants and are at a station. (you can jump clone from any station, even ones without a med bay) OK so you want to Jump Clone to Jump Clone B. You stop your training and goto the Jump Clone tab. Select Jump Clone B and select Jump. You are now in Jump Clone B. Body A has now turned into a Jump Clone at station XYZ. So in 24hrs you can jump to that clone, with the same process as above, to get back into a clone with implants.
Scenario 2: Body A is at Station XYZ Jump Clone A is at Station ABC Jump Clone B is at Station FGW Medical Clone is at Station LKJ
Body A has 2 implants and you decide that you want to go get some PVP action in 0.0 so you use the same process as above and jump to Jump Clone A. Body A has now become a jump clone. You are now in a body without any implants and can get pod killed without any loss of implants. So you go out and kill a couple of enemy ships then your ship is destroyed. You get pod killed. You will now wake up in Medical Clone Bay at station LKJ. You need to reinsure your clone now but you still have 2 jump clones and one still has implants. Your jump clones will be at stations FGW & XYZ.
Starting to see how it works? You don't really go around in a 'jump clone' but rather you just switch bodies and leave implants back in the other body. Medical clones store your SP while Jump Clones store implants in the body that they are installed in. Once you do it a couple of times it gets pretty easy.
Now there is another scenario that was mentioned above which should be clarified. If you are in a station with a medical clone bay, you can move your medical clone to another station (there are limits on which stations you can put them into). This is not any Jump Clones but rather your clone that stores your SP. There is a 5000 isk fee to do so. What this is, is a poor-man's jump clone. If you are in a body without implants and want to just jump across the galaxy, you can move your medical clone to the target station, or nearby it, and then undock in your pod and then self-destruct. This will force you to pod-kill yourself and end up back at the medical clone station that you moved it to. It's generally more expensive to do this because you are wasting a clone and have to replace it, but you aren't limited by the 24 hr timer on the jump clone that limits how often you can jump clone. Hope that helps. ------------------------------------
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notaway
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Posted - 2008.03.14 02:48:00 -
[14]
It's very confusing. Sounds like a devious ccp plan to remove one's implants or sp's...It also sounds like it might be difficult to remember what jc has the full implants...but maybe instead of selling the lesser implants I come across now I could install them in the jc's...So if I jump to jcA and it has basic implants, I have left behind my body with my standard implants. If I jump back to this body I will then be in my body again with std implants and when I leave the station then jcA will remain with the basic implants.....I have my medical clone close by the low security area where I rat at times and a jump clone is located one system away in a medical facility.
I am going to have to study it more cause it's still clear as mud... to really understand it, I think I would have to be pod killed in a jc with no implants or lesser implants...It sounds like u save millions on implants but have to pay a few million for another medical clone--can't remember what it costs for the one at 25m (well above my sp lvl of 17m)
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Marine HK4861
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Posted - 2008.03.14 07:13:00 -
[15]
Edited by: Marine HK4861 on 14/03/2008 07:14:36
Originally by: notaway It's very confusing. Sounds like a devious ccp plan to remove one's implants or sp's...
I think you need to play around with your jump clones until you get the hang of them. It's actually very simple.
It's not a plan to remove implants or SP, it was a plan to get people more involved in PVP. Who in their right mind would go pvping with a full set of +5s in their head?
Jump Clones allowed the more risk adverse players to get into an implant free body so they could go pvping with only the cost of the ship, fittings and a medical contract at risk.
Quote:
It also sounds like it might be difficult to remember what jc has the full implants...
If you look at the jump clone interface while in station, it will show you what bodies you have, where they are, and what implants they have installed.
Quote:
but maybe instead of selling the lesser implants I come across now I could install them in the jc's...So if I jump to jcA and it has basic implants, I have left behind my body with my standard implants. If I jump back to this body I will then be in my body again with std implants and when I leave the station then jcA will remain with the basic implants.....I have my medical clone close by the low security area where I rat at times and a jump clone is located one system away in a medical facility.
You've finally got it! 
One point though - you don't have to leave a jump clone at a medical facility. Once you've installed it, you can move it and leave it anywhere you like.
Quote:
I am going to have to study it more cause it's still clear as mud... to really understand it, I think I would have to be pod killed in a jc with no implants or lesser implants...It sounds like u save millions on implants but have to pay a few million for another medical clone--can't remember what it costs for the one at 25m (well above my sp lvl of 17m)
The 25mil SP clone contract costs 1.98mil ISK, hardly a massive drain on your wallet by the time you actually need a 25mil SP clone.
Edit: typos
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notaway
Republic Military School
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Posted - 2008.03.14 21:04:00 -
[16]
I've had the 25m medical clone for some time as I don't like having to upgrade all the time....
I guess the biggest danger is once ending back in medical clone after a JC is pod-killed is forgetting to immediately buy another medical clone before going back out to collect whatever or seek revenge and then getting pod-killed again with a resulting loss of sp's or doing so in the clone with the implants and losing them also...
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NightF0x
Chicken Coup Raiders
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Posted - 2008.03.15 02:23:00 -
[17]
Originally by: notaway I've had the 25m medical clone for some time as I don't like having to upgrade all the time....
I guess the biggest danger is once ending back in medical clone after a JC is pod-killed is forgetting to immediately buy another medical clone before going back out to collect whatever or seek revenge and then getting pod-killed again with a resulting loss of sp's or doing so in the clone with the implants and losing them also...
Don't think of them as JC's. A JC is nothing more than another body to switch to. If you die after you jumped into a JC it is no different than if you died in your first body. In fact you have no distinction that you are in a JC because it is the same as if you hadn't JC'd. Not sure how to explain it other than you just switch bodies. ------------------------------------
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notaway
Republic Military School
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Posted - 2008.03.15 03:39:00 -
[18]
Well if u look at them as bodies then at least 1 body will be better than the others as it has implants currently... I would not want to be in that body while doing pvp.
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Pan Dora
Bears Inc Sylph Alliance
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Posted - 2008.03.15 05:07:00 -
[19]
Think in your JUmp clones like in your ships: You cant lose a docked ship(and modules fitted). Same to clones you are not using at the time(and implants fited). The only one you risk its the one you are using at the moment.
Pan |
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