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1Evildude
We Come In Peace
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Posted - 2008.03.16 21:28:00 -
[61]
Edited by: 1Evildude on 16/03/2008 21:29:00
Originally by: CCP Casqade If this balancing is positive or negative is a question about mindset. If you change the balance anywhere in the game it will have a negative effect on something and a positive effect on something else. Think about a scale, to have one side of the scale go up the other side has to go down. This is the art of balancing.
Can Gallente for once please be on the other side of that scale? and thank you.
*** Of all the things I've lost, I miss my boot.ini file the most *** |

Vyktor Abyss
The Abyss Corporation Abyss Alliance
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Posted - 2008.03.17 12:26:00 -
[62]
As the above poster suggests, the reduction of EM armour resists and explosive shield resists tend to hurt Gallente a lot more than other races.
This is because we dont deal any EM or Explosive damage, so offensively this change is no help (discounting drones too since Gallente drones do Thermal).
Defensively, primarily being armour tankers makes us more vulnerable to EM than before and now Explosive damage cuts that bit deeper too since the shield buffer is so much thinner on Explosive.
You say no NERFs, and I can see where you're coming from, but hopefully you at CCP can also see you've "disadvantaged" Gallente more than perhaps other races with this change - Something that seems to be happening with every change recently.
If this makes people stop training Gallente to "Win" eve, then great, however if this keeps happening you'll have made the Amarr type problem of one race being left behind recurr for the Gallente race.
ABVSS are recruiting...... Veeeeery Slowly!! Hehe!! |

Oakheart
X-51 Ouroboros Cross Combine
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Posted - 2008.03.28 01:17:00 -
[63]
Originally by: Vyktor Abyss As the above poster suggests, the reduction of EM armour resists and explosive shield resists tend to hurt Gallente a lot more than other races.
This is because we dont deal any EM or Explosive damage, so offensively this change is no help (discounting drones too since Gallente drones do Thermal).
Defensively, primarily being armour tankers makes us more vulnerable to EM than before and now Explosive damage cuts that bit deeper too since the shield buffer is so much thinner on Explosive.
You say no NERFs, and I can see where you're coming from, but hopefully you at CCP can also see you've "disadvantaged" Gallente more than perhaps other races with this change - Something that seems to be happening with every change recently.
If this makes people stop training Gallente to "Win" eve, then great, however if this keeps happening you'll have made the Amarr type problem of one race being left behind recurr for the Gallente race.
100% aggree also thankyou ccp for not killing my deimos like you did my eos |

NeoTheo
Dark Materials
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Posted - 2008.03.28 14:42:00 -
[64]
Originally by: CCP Casqade If this balancing is positive or negative is a question about mindset. If you change the balance anywhere in the game it will have a negative effect on something and a positive effect on something else. Think about a scale, to have one side of the scale go up the other side has to go down. This is the art of balancing.
its none of the above, its about the OP having a clue and unfoturnatly he is missing one.
the reason this change is decent is prevelence of armor tanks in pvp, this left ammar people shooting the chips due to resists (and no real way to change damage type), consiquently as well, for the people that use explosive ammo to pearce armor tanks you will now be more effective against shield than you used to be due to the shield exp resist nerf.
its a good change, learn to look outside your pond, yes amarr can kill other amarr quicker now, but they can also kill everyone else that bit quicker.
in short you didnt need a win button, a balance change was needed, and balance changes effect most people, no matter what stat is nerfed. Neotheo Dark Materials
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