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Wu Jiun
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Posted - 2008.03.14 02:54:00 -
[31]
Originally by: Compendium
Strange that a "boost" to Amarr actually boosts Minmatar more than Amarr.
EMP works better now but emp is in few cases the best choice. Against an armortanker you will use exp/kin ammunition because its much better even with the em changes against most armor tankers.
Against a shieldtank you will not use exp/kin strong ammunition anyway so no gain here either.
Anyway for my amarr ships its a welcome change. Admittedly i would've rather tweaked eanm vs. hardeners tbh but really its still an amarr boost largely.
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Lalita Prestoc
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Posted - 2008.03.14 04:13:00 -
[32]
Originally by: Lyria Skydancer
Originally by: Compendium Edited by: Compendium on 13/03/2008 22:26:57 Edited by: Compendium on 13/03/2008 22:26:28 Strange that a "boost" to Amarr actually boosts Minmatar more than Amarr. .
Thats not how minmatar see it. They got all forum sections filled with whines now.
You just love sniping at anyone wanting improvements who isn't Amarr don't you. Most of the complaints have been around ages, Typhoon HP balance, Wolf/Jag bonuses, alphas reduced effect with the increases in HP (and ways to increase HP through rigs)... They just typically got out whined by amarrs constant crying about how they are worse off so deserve the attention first.
p.s. I do think quite a few minmatar just want to be gallente/amarr really with some of the requests.
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Dianeces
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Posted - 2008.03.14 04:53:00 -
[33]
Originally by: Lyria Skydancer
Thats not how minmatar see it. They got all forum sections filled with whines now.
Damn, that sounds familiar. Who was it that had an entire whine brigade dedicated to whining about everything possible regarding their race? I can't seem to remember, maybe you can help me?
Please visit your user settings to re-enable images.
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FawKa
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Posted - 2008.03.14 06:32:00 -
[34]
Originally by: CCP Casqade If this balancing is positive or negative is a question about mindset. If you change the balance anywhere in the game it will have a negative effect on something and a positive effect on something else. Think about a scale, to have one side of the scale go up the other side has to go down. This is the art of balancing.
That Sir, is the art of talking to a wall. We know what ballance is. Amarrian ships needed changes (apoc f.ex.) which is all fine, but in general giving them more dps by lowering the base EM resist is a mistake. The nerf - as I would call it - hits gallente active tankers bad as 'we' do not have the slotlayout to fill the last resist gap.. You HAVE to fit Th, Ki, Exp, EANM and a DC for active tanking together with the two reppers. This leaves Em lowest (whish it ALSO was BEFORE patch btw). So now theres just an even greater gap on the EM resist. CCP Encorages ppl to use passive tanks now as you dont want that gap if you meet an Abaddon.
I actually thought gallente was the DPS-race and Amarr the TPS-race, but I guess the ******* amarrian whinebrigade hit the right buttons at CCP. It's just a shame that it has to hit setups that is already breaking down as armor buffer and spidertank seems to be the right way to gang-pvp these days. It's a fail from CCP's side to keep going down that road.
Ahmen
Originally by: Danjira Ryuujin Not being able to adapt and not being able to use the search button seem to go hand in hand.
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Wu Jiun
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Posted - 2008.03.14 06:48:00 -
[35]
Originally by: FawKa
I actually thought gallente was the DPS-race and Amarr the TPS-race, but I guess the ******* amarrian whinebrigade hit the right buttons at CCP.
Ahmen
Oh the irony.
P.S. There is no h in amen.
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FawKa
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Posted - 2008.03.14 06:58:00 -
[36]
Originally by: Wu Jiun
Originally by: FawKa
I actually thought gallente was the DPS-race and Amarr the TPS-race, but I guess the ******* amarrian whinebrigade hit the right buttons at CCP.
Ahmen
Oh the irony.
P.S. There is no h in amen.
Oh well.. I fixed that for you mr. alt. Wont comment further as I just take you for being a punk kid 
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Kagura Nikon
Infinity Enterprises Odyssey.
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Posted - 2008.03.14 10:06:00 -
[37]
Stop with this crap of EMP ammo now is uber! EMP ammo was and stil is CRAP!! repaet after me CRAP!! Haveing separated half damage good to shield half good to armor, at same time ahvign a LOW total makeit CRAP ! You dont have enough anti armor effectiveness to break armor tanks and is worse than PP against MOST shiedl tankers around.
EMP is the wrost ammo of all in eve, completely undecided and always outclassed by Fusion against armor and usually by PP against shields. ------------------------------------------------- If brute force doesn't solve your problem... you are not using enough
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Lyria Skydancer
Home 0f Bored Occultists
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Posted - 2008.03.14 10:30:00 -
[38]
Originally by: Lalita Prestoc
You just love sniping at anyone wanting improvements who isn't Amarr don't you. Most of the complaints have been around ages, Typhoon HP balance, Wolf/Jag bonuses, alphas reduced effect with the increases in HP (and ways to increase HP through rigs)... They just typically got out whined by amarrs constant crying about how they are worse off so deserve the attention first.
p.s. I do think quite a few minmatar just want to be gallente/amarr really with some of the requests.
I know alot of the complaints have been around for a while. AFs, well every AF needs a boost anyway. The other minmatar whines arent as called for as they used to be. Gallente has been smacked by the nerf bat to get inline with other races and tbh minmatar were just comparing themselves to gallente back then. Every race has ships that needs tweaks but the race as a whole doesnt suck now, contrary to what most whine thread titles would like you to belive. Lets not make a chicken out of feathers. -------------------------------------- [Video]Skirmish Warfare |

Xonja 2zero
Vale Heavy Industries Molotov Coalition
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Posted - 2008.03.14 10:48:00 -
[39]
Originally by: CCP Casqade If this balancing is positive or negative is a question about mindset. If you change the balance anywhere in the game it will have a negative effect on something and a positive effect on something else. Think about a scale, to have one side of the scale go up the other side has to go down. This is the art of balancing.
When applying a blanket change to every ship in the game, carefully designed balancing for ships which don't adhere to the norm (read: T2) could get broken. And that's got nothing to do with mindset. IMVHO.
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Durzel
State War Academy
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Posted - 2008.03.14 11:03:00 -
[40]
I'm curious as to why this Expl/EM -10% was applied to faction ships as well.
I'm admittedly a pure mission runner at the moment so PvP semantics doesn't really concern me, a 10% drop in resist to two types is a flat-out nerf from my perspective. That said, I was under the impression that no one really flew faction ships in PvP because of the huge risk involved, so why was this change carried over to faction ships as well?
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Jaketh Ivanes
Do Or Die And Live Or Try The Kano Organisation
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Posted - 2008.03.14 11:58:00 -
[41]
Originally by: DMF KingBob it does NOT boost crystal used by an laser against shieldtanker it only boost laser,EM-Missile and EMP-ammo against an other Armortanker(includes Amarr)
first think and then whrite
You are very unclear. You say that EMP and EM missiles get a boost, but when I add crystals, that is wrong? It's all ammo, they all deal EM damage, so how come crystals don't get a boost when EM missiles and EMP ammo does????
And I'm not talking about shields, only armor. Exp ammo and most projectile ammo got a boost against shields.
Me be confused.
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Eleana Tomelac
Through the Looking Glass
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Posted - 2008.03.14 13:48:00 -
[42]
I talked about the resistance changes with a corpmate and he ended on this :
The -10% on EM armor and explosive shield is a boost to... Minmatar EMP ammo! Because close to half is EM, other close to half is explosive and the last points are kinetic...
Some kind of huge side effect for something supposed to boost amarr, nope? -- Pocket drone carriers (tm) enthousiast !
Assault Frigates MK II |

Liucinda
Expiation n Damnation
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Posted - 2008.03.14 19:27:00 -
[43]
Edited by: Liucinda on 14/03/2008 19:28:56 OMG that -10% EM on armor for armor tank REALLY SUX!!
Now you have to add some EM resist to tank anything, like on a Phobos (hight resist ship) the EM is the lower now (when you have a explo hardener) so that REALLY SUXX for armor tank, you have to add some Explo resist, and now add another low slot for EM resist.... really, that suxx
Ad then for gallente who shoot kin-therm, these 2 resist will be max tanked and can't shoot explo and em
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CCP Casqade
C C P

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Posted - 2008.03.14 20:30:00 -
[44]
Originally by: Alex Shurk
Originally by: CCP Casqade If this balancing is positive or negative is a question about mindset. If you change the balance anywhere in the game it will have a negative effect on something and a positive effect on something else. Think about a scale, to have one side of the scale go up the other side has to go down. This is the art of balancing.
Isn't this a copy/paste from the other thread? Can you actually say anything else?
Anyway, this post is horse ****. A universal resist reduction is a nerf. In terms of the number of people it adversely affects (that's everyone, amarr especially), to the number of people it helps (minmatar mostly, the smallest portion of players), it's a net nerf. Your talk of "sliding scales" and "mindsets" is just a stupid way of dodging the bullet on what is a change with no basis.
Actually it is the other way around. I posted it here first. Either way, please come with an example on what would be a "boost" in your opinion. And when you do this, make sure that there is no downside or "Nerf" to anyone with it. I believe that you will then come to the understanding that this is impossible and that it indeed a question about mindset.
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Delphi Disra
Dawn of Fire Ka-Tet
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Posted - 2008.03.15 07:34:00 -
[45]
my question is how do you consider a nerf a boost?
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Azirapheal
The Bastards
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Posted - 2008.03.15 09:41:00 -
[46]
Originally by: Buyerr it is a NERF to caldari once more... expl res set down 10% too,... as caldari i much rather have the higher res (since you never use em anyway).
besides why does amour have a higher basic "res" then shield. hmm ?? ..
anyway all in all good change for the amarr race
where are my equivalent to invuln field 2's?
and dont you dare say DCU :P
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James Lyrus
Lyrus Associates
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Posted - 2008.03.15 10:30:00 -
[47]
Originally by: Azirapheal
Originally by: Buyerr it is a NERF to caldari once more... expl res set down 10% too,... as caldari i much rather have the higher res (since you never use em anyway).
besides why does amour have a higher basic "res" then shield. hmm ?? ..
anyway all in all good change for the amarr race
where are my equivalent to invuln field 2's?
and dont you dare say DCU :P
EANM II, 'cept they don't even use much CPU or cap. -- Crane needs more grid 249km locking? |

James Lyrus
Lyrus Associates
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Posted - 2008.03.15 10:33:00 -
[48]
Originally by: Eleana Tomelac I talked about the resistance changes with a corpmate and he ended on this :
The -10% on EM armor and explosive shield is a boost to... Minmatar EMP ammo! Because close to half is EM, other close to half is explosive and the last points are kinetic...
Some kind of huge side effect for something supposed to boost amarr, nope?
Guess what. No one uses EMP.
Why? Because it's guaranteed to be hitting a strong resist, every time you use it.
It got better? Yes. It did. But for shooting down a shield tank, Phased Plasma is still better ammo to use.
For shooting down an armour tank, fusion is still the best ammo to use.
And if you ever get a missile spammer firing EM damage at your armour tanker, then you can go back to laughing at them for being a fool, as at very best it's unlikely to be your worst resist, and at worst they've thrown away a kinetic damage bonus to do it. -- Crane needs more grid 249km locking? |

Kagura Nikon
Infinity Enterprises Odyssey.
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Posted - 2008.03.15 11:42:00 -
[49]
Originally by: Liucinda Edited by: Liucinda on 14/03/2008 19:28:56 OMG that -10% EM on armor for armor tank REALLY SUX!!
Now you have to add some EM resist to tank anything, like on a Phobos (hight resist ship) the EM is the lower now (when you have a explo hardener) so that REALLY SUXX for armor tank, you have to add some Explo resist, and now add another low slot for EM resist.... really, that suxx
Ad then for gallente who shoot kin-therm, these 2 resist will be max tanked and can't shoot explo and em
and THAT is what i have been wrnign sicne day one this change hit sisi. Now what will happen? the Explosive hardener wil be droped for another EANM. Result? YAY!! HIGHER EM resist, HIGHWER thermal and Kin resist, LOWER explosiv resist.
yeah great boost to amarr... ------------------------------------------------- If brute force doesn't solve your problem... you are not using enough
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ghosttr
ARK-CORP SATRAPY
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Posted - 2008.03.15 13:23:00 -
[50]
Originally by: Kagura Nikon
Originally by: Liucinda Edited by: Liucinda on 14/03/2008 19:28:56 OMG that -10% EM on armor for armor tank REALLY SUX!!
Now you have to add some EM resist to tank anything, like on a Phobos (hight resist ship) the EM is the lower now (when you have a explo hardener) so that REALLY SUXX for armor tank, you have to add some Explo resist, and now add another low slot for EM resist.... really, that suxx
Ad then for gallente who shoot kin-therm, these 2 resist will be max tanked and can't shoot explo and em
and THAT is what i have been wrnign sicne day one this change hit sisi. Now what will happen? the Explosive hardener wil be droped for another EANM. Result? YAY!! HIGHER EM resist, HIGHWER thermal and Kin resist, LOWER explosiv resist.
yeah great boost to amarr...
I rather like the changes, there is no longer a 'brick wall' when you get someone into armor Amarr is the least popular race, so you dont have to worry about that many people coming to melt you, which means that we wont see very many setups fitting em hardners.
My Blog |

Vanessa Vale
Republic Military School
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Posted - 2008.03.15 16:04:00 -
[51]
Edited by: Vanessa Vale on 15/03/2008 16:05:39
Originally by: CCP Casqade If this balancing is positive or negative is a question about mindset. If you change the balance anywhere in the game it will have a negative effect on something and a positive effect on something else. Think about a scale, to have one side of the scale go up the other side has to go down. This is the art of balancing.
The art of balancing should hint that removing 10% from 70% is quite worse than removing 10% from 60%
So either you had something else in mind you aren't telling us or you all don't bother thinking things through anymore. I suspect the former.
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Zanquis
Universal Exports FOUNDATI0N
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Posted - 2008.03.15 16:18:00 -
[52]
This was not a specific neft to armor tankers. In fact it really is more of a nerf to shield tanks becuase they also reduced shield explosion resist by 10% too, and a hell of a lot more people used explosion damage then EM damage before.
Furthermore, your crazy if you say that its a boost to missiles because almost all the Caldari missile ships have a 5% bonus to KINETIC damage per level. The only exception to this is the Raven which has a ROF bonus instead and can therefore choose its damage type without loosing any damage to do that.
The only change you might see is more Minmitar guys using EMP ammo. ******************************************** CEO of CSS Ltd.
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Vanessa Vale
Republic Military School
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Posted - 2008.03.15 16:26:00 -
[53]
Originally by: Zanquis
The only change you might see is more Minmitar guys using EMP ammo.
No, no you won't. There's no reason for it.
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Vorgx
Universal Army INTERDICTION
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Posted - 2008.03.15 17:46:00 -
[54]
mmmm in what way caldari would be boosted?  light, cruise and heavy missiles damage sucks as always and some ships only get stupid kinetic dmg bonus torpedoes range nerfed make them useless shield tanking nerfed again and sucks even more, u cant tank sh** before the "boost" and now with 10 less is not gonna be better, so shield tanking is out of the game because really sucks now, bye bye to vulture and nightahwk tanking capabilities (who btw have sh** damage ofc), so cpp why you dont fix that. i trained caldari for 3 years and is a usefull race now, well maybe for jamming that is boring 
so i must start to train for an armor tank now........thats fu***** great guys Thanks CCP good boost 
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Inflexible
Shokei
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Posted - 2008.03.15 22:18:00 -
[55]
Originally by: Lyria Skydancer Thats not how minmatar see it. They got all forum sections filled with whines now.
Minmatar got damage boost and shieldtank was nerfed less than caldari. Their armor tank was nerfed from absurd to high resist (probably main cause of this mess), which is ofc unfortunate for them but not critical. All in all I'd call this patch hefty minnie boost.
Most nerfed race is gallente, followed by caldari (races with uneven resists in their main tanking style).
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Inflexible
Shokei
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Posted - 2008.03.15 22:23:00 -
[56]
Originally by: CCP Casqade If this balancing is positive or negative is a question about mindset. If you change the balance anywhere in the game it will have a negative effect on something and a positive effect on something else. Think about a scale, to have one side of the scale go up the other side has to go down. This is the art of balancing.
Sorry I have to diagree. For example lowering EM resist is not Amarr boost, it is tanking nerf. Tanks now works worse against sentries, NPCs... Fact that players lasers do more damage is only small part of change's impact.
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haq aan
Omega Enterprises Mostly Harmless
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Posted - 2008.03.16 14:46:00 -
[57]
Originally by: Vanessa Vale
The art of balancing should hint that removing 10% from 70% is quite worse than removing 10% from 60%
So either you had something else in mind you aren't telling us or you all don't bother thinking things through anymore. I suspect the former.
This. The base armor resistance on Minmatar ships should be %62.5 not %60.
haq
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Ephemeron
Cutting Edge Incorporated RAZOR Alliance
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Posted - 2008.03.16 16:08:00 -
[58]
faction EMP ammo is currently as commonly used as Barrage - for short range combat. I don't know what snipers or carebears use.
But as Minmatar battleship PvP pilot I can say with certainty that Republic Fleet EMP L is extremely useful. That's all I carry, that and Barrage. That's what my enemies carry when I loot them. Check the killboards.
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Cpt Branko
Surge. Night's Dawn
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Posted - 2008.03.16 16:52:00 -
[59]
Edited by: Cpt Branko on 16/03/2008 16:54:50
Originally by: Vorgx
torpedoes range nerfed make them useless
Ermm..... what? Torps are a scarily effective <20km weapon system. A lot of combat happens in said range.
Originally by: Zanquis
The only change you might see is more Minmitar guys using EMP ammo.
Fusion is still way way better vs armour tanks, and PP is better versus most EM-hardened shieldtanks. Hardening your 0% resist is popular.
Originally by: James Lyrus
Originally by: Eleana Tomelac I talked about the resistance changes with a corpmate and he ended on this :
The -10% on EM armor and explosive shield is a boost to... Minmatar EMP ammo! Because close to half is EM, other close to half is explosive and the last points are kinetic...
Some kind of huge side effect for something supposed to boost amarr, nope?
Guess what. No one uses EMP.
Why? Because it's guaranteed to be hitting a strong resist, every time you use it.
It got better? Yes. It did. But for shooting down a shield tank, Phased Plasma is still better ammo to use.
For shooting down an armour tank, fusion is still the best ammo to use.
And if you ever get a missile spammer firing EM damage at your armour tanker, then you can go back to laughing at them for being a fool, as at very best it's unlikely to be your worst resist, and at worst they've thrown away a kinetic damage bonus to do it.
This.
On a side-note, I had a Cerb lob EM missiles at my (true, 2x EANM+DC II)Hurricane. 120-ish damage... kinetic? 240 damage.
But, yeah, he'll use EM because it got boosted vs armour.
To the guy saying battleships often carry EMP L + Barrage.
Yeah.
Because they're lazy or want to cram more cap boosters. Carrying Fusion L would mean they do better vs armour tanks.
Sig removed, inappropriate link. If you would like further details please mail [email protected] ~Saint |

DMF KingBob
Passive Resistance Final Retribution Alliance
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Posted - 2008.03.16 19:07:00 -
[60]
i use on my Maelstrom/Tempest only Republic fleet EMP L and on my Raven i use mostly Bane rage/javelin with Mjo Rage/javelin or Inferno Bane/javelin
and now are my abilitys boosted against Armor and Shield through an Amarr-Boost rofl
But Amarr Boost is in reality a lie in reality it is an general Tank-nerf with the most negativ effects on Armor (Amarr,Gallente)
and my interests to skill an Armor Race like Gallente or Low-DMG-Amarr are currently very small
thanks to ccp for bad work!
i on my part is voting for give us our resitances back unnerf-patch
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