
Gheeeed
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Posted - 2008.03.13 20:19:00 -
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Originally by: Sue Mee i want to point out some things about resistances vs boost bonus. we all have our own idea of which is better than the other. but maths do not lie.
if incoming damage is smaller or up to 33% bigger than repaired amount, the 7'5% shield (or armor) boost bonus is better than the 5% shield (or amor) resistances bonus. but it really doesnt matter too much, since both bonus are enough to survive.
if incoming damage is between 33% and 37'5% bigger than repair amount, the 7'5% shield boost bonus is better than the 5% resistances bonus, making the minie or gallente ship survive, while the caldari or ammar ship would eventually go down.
if incoming damage is between 37'5% and 50% bigger than repair amount, the minie&gallente bonus is better than the caldari&amarr bonus, although not enough to survive, the minmatar&gallente ships would last longer
if incoming damage is 50% or more bigger than repair amount, the caldari&amarr ship will last longer but all of them will eventually go down.
this means that during a small fraction, the boost bonus is better than the resistance bonus. but then, there is the problem that the boost bonus forces you to fit an active tank, and thus, needs cap to be of any use. meanwhile, with resistance bonus you can go either with an active or passive tank, and the bonus works as well, even if you get out of cap.
this part is why i think that both bonus could be balanced. but i said could. why? cause of remote repairing. logistics are getting more and more important every day, and the boost bonus is completely useless on those situations, while a resistance bonus is incredibly useful. i think that this completely pushes the balance over to the resistance bonus.
yes, not everything has to be the same, amarr and gallente arent the same, and all that stuff. yes, but even though things do not have to be the same, they have to be balanced, and right now, they arent.
that is why i propose to increase the boost bonus to 10% per level. just as range bonuses are regarded not as powerful as damage bonuses, i believe boost bonus is, when looking the full picture, clearly not as powerful as resistance bonus, and could be upped a little.
this way the boost bonus would be clearly better for small encounters where the damage is still tankable and could make up for not benefiting from logistics at all, meanwhile resistance bonus would be better the rest of the situations
there is a very nice example of boost vs resistances on the first two posts here
I agree in general with the original post.
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