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RC Denton
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Posted - 2008.03.13 20:42:00 -
[1]
Has anyone messed with the ferox much now that it's got an extra turret and more grid? Is it a viable blaster/rail ship now?
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Dungheap
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Posted - 2008.03.13 21:55:00 -
[2]
haven't flown this ship in over a year but who can resist now w/ the extra turret. thrown together from bits in my hangar and mostly t1 unless noted. ended up tight on grid but there's cpu left if you'd like to upgrade.
6 ( ;D ) 250 2's, rocket launcher em amp, invuln., lg. extender, t2 tracking comp., t2 sensor booster 2 mag stab 2's, dmg. control, power diag. range scripts for spike, lock time and tracking scripts for am.
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Donna Maria
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Posted - 2008.03.13 22:36:00 -
[3]
It rocks now! Taking down triple bship spawns ..
I use a full rack of T2 200mm Rails, (antimatter) , assault launcher in the high
Meds 'WarpScram'~ Mystery mods :)
Lows 'PDU' , Mag Stab ii, Tracking mod, Mystery Mod :)
Anyway, I love the look (one of my favorite looking ships) and that extra gun fits there nicely.
Im the girl momma warned you about..
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MalVortex
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Posted - 2008.03.14 00:34:00 -
[4]
Assault Frigates can kill tripple BS spawns. Ability to rat slowly over time does not contribute towards usefulness.
The ferox is more viable than before, but it also wasn't useful at all before either. There's just not all that many situations where you want to snipe in a T1 BC... Its going to take some shakedown runs before a use for it comes out or not.
I guess at the very least, you can use it for a BA looking miner...
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Arana Tellen
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Posted - 2008.03.14 00:39:00 -
[5]
Originally by: MalVortex Assault Frigates can kill tripple BS spawns. Ability to rat slowly over time does not contribute towards usefulness.
The ferox is more viable than before, but it also wasn't useful at all before either. There's just not all that many situations where you want to snipe in a T1 BC... Its going to take some shakedown runs before a use for it comes out or not.
I guess at the very least, you can use it for a BA looking miner...
Nice and easy to fit mag stabs and some other stuff for getting out of trouble though  ---------------------------------
Please visit your user settings to re-enable images. Oh noes!
Originally by: CCP Greyscale *moderated - mother abuse - Mitnal*
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Borris Bovishnikov
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Posted - 2008.03.14 05:15:00 -
[6]
hi's 6x ion 2's 1x offline mod for heat (probly a remote rep or somthing)
mids 1x large shield booster 2 1x med cap booster named 1x scram 1x 10mn mwd (named) 1x web (or in gang invuln if u so wish)
lows 3x magstab 2's 1x DC2
3x resist rigs (therm kin em)
5x hobs/ec-300's
on a side note id send love letters to any ccp employee who would remove a low (or that useless hi) and make it a mid so i can fit the invuln and the web 
Borris
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Thorek Ironbrow
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Posted - 2008.03.14 07:17:00 -
[7]
I've been trying to fit one in the test server. Can't fit the 6th turret without AWU V or a PDS/RCU. The waste of 225 Powergrid is hardly worth the extra 10-20 DPS added on, and all in all, the best thing I have done with it is a Berox set-up. And I pwned someone in a Myrmidon with it too. _____________________________ "So what do you need, besides a miracle?"
"Guns... Lots of guns" |

Mona X
Polish Task Forces C0VEN
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Posted - 2008.03.14 09:12:00 -
[8]
Boost Gallente. ;-)
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Omarvelous
Destry's Lounge XIII Legio
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Posted - 2008.03.14 14:14:00 -
[9]
Edited by: Omarvelous on 14/03/2008 14:15:08
Sniper Ferox
Highs: 6x 250mm Rail II
Mids: 3x Tracking Computer (3 range scripts) 2x Sensor Booster (range script, signal resolution script)
Lows: 3x Magnetic Field Stabilizer Reactor Control Unit
Drones: 5x ECM drones. Attack Drones are silly since you'll be out of their range most of the time.
Rigs: 2x Ioninc Field Field Projector I Targeting Systems Subcontroller I
My skills allow ~145km targeting and ~420mm scan resolution.
With Spike, my skills and some damage implants (3% damage for all turrets and 3% medium hybrid turrets) I get 170 dps at 114km optimal + 13km falloff, 630 damage alpha.
Faction Antimatter: 295 dps at 32km + 13km - not half bad to hit that far with antimatter in a battlecruiser with no attack drones, 1087 alpha.
You want to lock enemy support/drones as fast as possible from as far as possible.
Range is your tank. Stay aligned to escape should you draw attention.
ECM drones are an emergency step - that you shouldn't really need to use. If the enemy drops right on you - you might be able to jam yourself free to warp away (in one piece). __________________________________________________ Sup brosef! Destry's Lounge is looking for a few good drunks - contact me in game.
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demonfurbie
Covert-Nexus
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Posted - 2008.03.14 14:19:00 -
[10]
6 ions 1 heavy assault
mwd, scram , 2 lse small injector
2 magstabs, 1 pdu, 1 shield relay
2 cdse, 1 em shield rig
1 web drone
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Omarvelous
Destry's Lounge XIII Legio
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Posted - 2008.03.14 14:59:00 -
[11]
Edited by: Omarvelous on 14/03/2008 15:00:34
Originally by: demonfurbie 6 ions 1 heavy assault
mwd, scram , 2 lse small injector
2 magstabs, 1 pdu, 1 shield relay
2 cdse, 1 em shield rig
1 web drone
You want a web to maintain range for your blasters! Dedicate your lows to gank and a damage control unit.
Shield power relays - horrible for cap using turrets.
Small injector again is bad on a medium-sized ship.
Try this instead for a close range brawler.
Lows: 3x Magnetic Field Stabilizer II Damage Control Unit II
Mids: 10MN MWD X5 Webifier Warp Scrambler II Large Shield Booster II Medium cap Injector II
Highs: 6x Heavy Electron Blaster II Heavy Assault Missile Launcher (or medium nos/neut)
Rigs: Anti-EM Anti-Kinetic Anti-Thermal (Take advantage of ship's native resist bonus)
Drones: 5x ECM light drones or light combat
~400 - 500 DPS (depending on skills, faction ammo, drones)
Use as a heavy tackler for your BS buddies in gang.
If your gang has interceptors or other ships with points - swap out the point on this ship for an invulnerability Field.
Another Setup I use - Ion and Passive.
Lows: 3x Magnetic Field Stabilizer II Damage Control Unit II
Mids: 10MN MWD X5 Webifier Warp Scrambler II Invulnerability Field II Large Shield Extender II
Highs: 6x Heavy Ion Blaster II
Heavy Assault Missile Launcher (not sure if this or the standard assault fits with grid - I've been messing with Ferox's a lot and the setups are a little jumbled in my head) 
Rigs: Anti-EM Anti-Kinetic Anti-Thermal (Take advantage of ship's native resist bonus)
Drones: 5x ECM light drones or light combat
30 more DPS (close to 500), a little more range. I'm a little uncomfortable with cap stability - its why I prefer the active setup with electrons.
If you have to fit a fitting mod - go to electrons - this ship needs all the DPS boost it can get from magnetic field stabilizers.
Damage Control Unit is non-negotiable. __________________________________________________ Sup brosef! Destry's Lounge is looking for a few good drunks - contact me in game.
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Ap0ll0n
Pikfjaes
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Posted - 2008.03.14 20:22:00 -
[12]
High: 6 Heavy Neutron Blaster II, 1 Heavy missile launcher II.
Meds: 2 Invulfields, 2 LSE II, 1 Point
Lows: 3 Magstabs II, 1 RCU II.
Rigs: 3 extender rigs.
Drones: 5 Hobgoblings II.
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Garmon
Genos Occidere
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Posted - 2008.03.14 21:44:00 -
[13]
Originally by: Ap0ll0n High: 6 Heavy Neutron Blaster II, 1 Heavy missile launcher II.
Meds: 2 Invulfields, 2 LSE II, 1 Point
Lows: 3 Magstabs II, 1 RCU II.
Rigs: 3 extender rigs.
Drones: 5 Hobgoblings II.
Best setup in this thread by far, can be modified to fit a solo setup by removing the two infuls for a web and mwd, and a few neutrons for Ions, although I do suggest replacing your drones with Hornet EC-300
When it comes to a blaster ferox - passive hp tank is win, if your going to active tank, a Brutix cannot effectively passive tank and gank at the same time, if your going for an active tank, might aswell grabb a Brutix, LSB is just too weak. __________________________________
Garmonation - Rupture fun video |

Garmon
Genos Occidere
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Posted - 2008.03.14 21:46:00 -
[14]
Originally by: Omarvelous
Another Setup I use - Ion and Passive.
Lows: 3x Magnetic Field Stabilizer II Damage Control Unit II
Mids: 10MN MWD X5 Webifier Warp Scrambler II Invulnerability Field II Large Shield Extender II
Highs: 6x Heavy Ion Blaster II
Heavy Assault Missile Launcher (not sure if this or the standard assault fits with grid - I've been messing with Ferox's a lot and the setups are a little jumbled in my head) 
Rigs: Anti-EM Anti-Kinetic Anti-Thermal (Take advantage of ship's native resist bonus)
Drones: 5x ECM light drones or light combat
Another good setup. __________________________________
Garmonation - Rupture fun video |

DiuxDium
Clown College Clown Punchers Syndicate
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Posted - 2008.03.14 21:53:00 -
[15]
Originally by: Ap0ll0n High: 6 Heavy Neutron Blaster II, 1 Heavy missile launcher II.
Meds: 2 Invulfields, 2 LSE II, 1 Point
Lows: 3 Magstabs II, 1 RCU II.
Rigs: 3 extender rigs.
Drones: 5 Hobgoblings II.
This is terrible. Exactly how are you going to get in range of blasters without a MWD, and no Web.
Just fit the ship like a throw-away eagle and do pathetic dps at semi-pathetic range for a sniper ship. ------------- Hello America |

DiuxDium
Clown College Clown Punchers Syndicate
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Posted - 2008.03.14 22:00:00 -
[16]
[Ferox 2, maybepopafrig] Reactor Control Unit II Magnetic Field Stabilizer II Magnetic Field Stabilizer II Magnetic Field Stabilizer II
Sensor Booster II, Targeting Range Sensor Booster II, Targeting Range Tracking Computer II, Optimal Range Tracking Computer II, Optimal Range Sensor Booster II
250mm Railgun II, Spike M 250mm Railgun II, Spike M 250mm Railgun II, Spike M 250mm Railgun II, Spike M 250mm Railgun II, Spike M 250mm Railgun II, Spike M [empty high slot]
Hybrid Locus Coordinator I Hybrid Locus Coordinator I Hybrid Locus Coordinator I
200km Optimal on the rails. 213km locking range. You need 2x Locking range scripts and one SB unscripted. ------------- Hello America |

Garmon
Genos Occidere
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Posted - 2008.03.14 22:02:00 -
[17]
Originally by: DiuxDium
Originally by: Ap0ll0n High: 6 Heavy Neutron Blaster II, 1 Heavy missile launcher II.
Meds: 2 Invulfields, 2 LSE II, 1 Point
Lows: 3 Magstabs II, 1 RCU II.
Rigs: 3 extender rigs.
Drones: 5 Hobgoblings II.
This is terrible. Exactly how are you going to get in range of blasters without a MWD, and no Web.
Just fit the ship like a throw-away eagle and do pathetic dps at semi-pathetic range for a sniper ship.
He could be camping, or he could have a dedicated tackler __________________________________
Garmonation - Rupture fun video |

DiuxDium
Clown College Clown Punchers Syndicate
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Posted - 2008.03.14 22:05:00 -
[18]
Originally by: Garmon
Originally by: DiuxDium
Originally by: Ap0ll0n High: 6 Heavy Neutron Blaster II, 1 Heavy missile launcher II.
Meds: 2 Invulfields, 2 LSE II, 1 Point
Lows: 3 Magstabs II, 1 RCU II.
Rigs: 3 extender rigs.
Drones: 5 Hobgoblings II.
This is terrible. Exactly how are you going to get in range of blasters without a MWD, and no Web.
Just fit the ship like a throw-away eagle and do pathetic dps at semi-pathetic range for a sniper ship.
He could be camping, or he could have a dedicated tackler
Cool, and even if he's sitting on a gate he'll have to slow boat 10km to start firing with any decent ammo. Ontop of that not having a MWD on a PvP ship is suicide. Why bother fitting the point if he has a dedicated tackler? Is the awesome lock speed of a Caldari Battlecruiser going to seal the deal while he putters around at 4m/s? ------------- Hello America |

Garmon
Genos Occidere
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Posted - 2008.03.14 22:11:00 -
[19]
Originally by: DiuxDium
Originally by: Garmon
Originally by: DiuxDium
Originally by: Ap0ll0n High: 6 Heavy Neutron Blaster II, 1 Heavy missile launcher II.
Meds: 2 Invulfields, 2 LSE II, 1 Point
Lows: 3 Magstabs II, 1 RCU II.
Rigs: 3 extender rigs.
Drones: 5 Hobgoblings II.
This is terrible. Exactly how are you going to get in range of blasters without a MWD, and no Web.
Just fit the ship like a throw-away eagle and do pathetic dps at semi-pathetic range for a sniper ship.
He could be camping, or he could have a dedicated tackler
Cool, and even if he's sitting on a gate he'll have to slow boat 10km to start firing with any decent ammo.
Null, although I do agree with you, it needs a mwd __________________________________
Garmonation - Rupture fun video |

DiuxDium
Clown College Clown Punchers Syndicate
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Posted - 2008.03.14 22:19:00 -
[20]
Edited by: DiuxDium on 14/03/2008 22:19:25
Originally by: Garmon
Null, although I do agree with you, it needs a mwd
[Ferox 2, maybepopafrig] Magnetic Field Stabilizer II Damage Control II Magnetic Field Stabilizer II Magnetic Field Stabilizer II
10MN MicroWarpdrive II Fleeting Propulsion Inhibitor I Warp Disruptor II Photon Scattering Field II Invulnerability Field II
Heavy Neutron Blaster II, Null M Heavy Neutron Blaster II, Null M Heavy Neutron Blaster II, Null M Heavy Neutron Blaster II, Null M Heavy Neutron Blaster II, Null M Heavy Neutron Blaster II, Null M [empty high slot]
Core Defence Field Extender I Core Defence Field Extender I Core Defence Field Extender I
My thorax does more damage, tracks better, goes faster, locks quicker, and doesn't take full damage from heavy weapons. But there you go. 8km +Falloff. 387 dps. 55k "effective" hp. Resists are pretty uniform.
------------- Hello America |

Omarvelous
Destry's Lounge XIII Legio
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Posted - 2008.03.15 00:06:00 -
[21]
Originally by: DiuxDium [Ferox 2, maybepopafrig] Reactor Control Unit II Magnetic Field Stabilizer II Magnetic Field Stabilizer II Magnetic Field Stabilizer II
Sensor Booster II, Targeting Range Sensor Booster II, Targeting Range Tracking Computer II, Optimal Range Tracking Computer II, Optimal Range Sensor Booster II
250mm Railgun II, Spike M 250mm Railgun II, Spike M 250mm Railgun II, Spike M 250mm Railgun II, Spike M 250mm Railgun II, Spike M 250mm Railgun II, Spike M [empty high slot]
Hybrid Locus Coordinator I Hybrid Locus Coordinator I Hybrid Locus Coordinator I
200km Optimal on the rails. 213km locking range. You need 2x Locking range scripts and one SB unscripted.
That range is due to the 'bug' on those rigs though right? If they leave the rigs not-stacking nerfed I'd love to see antimatter ranges included as well - seems similar to my sniper fit. __________________________________________________ Sup brosef! Destry's Lounge is looking for a few good drunks - contact me in game.
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Omarvelous
Destry's Lounge XIII Legio
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Posted - 2008.03.15 00:10:00 -
[22]
Originally by: DiuxDium Edited by: DiuxDium on 14/03/2008 22:19:25
Originally by: Garmon
Null, although I do agree with you, it needs a mwd
[Ferox 2, maybepopafrig] Magnetic Field Stabilizer II Damage Control II Magnetic Field Stabilizer II Magnetic Field Stabilizer II
10MN MicroWarpdrive II Fleeting Propulsion Inhibitor I Warp Disruptor II Photon Scattering Field II Invulnerability Field II
Heavy Neutron Blaster II, Null M Heavy Neutron Blaster II, Null M Heavy Neutron Blaster II, Null M Heavy Neutron Blaster II, Null M Heavy Neutron Blaster II, Null M Heavy Neutron Blaster II, Null M [empty high slot]
Core Defence Field Extender I Core Defence Field Extender I Core Defence Field Extender I
My thorax does more damage, tracks better, goes faster, locks quicker, and doesn't take full damage from heavy weapons. But there you go. 8km +Falloff. 387 dps. 55k "effective" hp. Resists are pretty uniform.
Your thorax won't sustain damage as well as the Ferox though. I consider blaster Ferox's as heavy tacklers - DPS isn't the priority - tank is.
Fit electrons or ions so you have the grid for an LSE + resists.
Its a good tackle buddy to tackle battleships/battlecruisers - and let your gang's BS fit for tank and gank on targets you've pinned.
Shield tank resist rigs are cheap (2-3 mil) very worthwhile on the tackler setup.
My above posts are for sustained tackle on large slow targets. You can take a beating - and keep on firing and keeping point - very useful in my book.
MWD is mandatory on medium blasters. __________________________________________________ Sup brosef! Destry's Lounge is looking for a few good drunks - contact me in game.
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welsh wizard
Celestial Apocalypse Insurgency
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Posted - 2008.03.15 00:46:00 -
[23]
Passive + neutrons tbh.
Someone posted a decent one above but no MWD is a bit meh these days. If you're with a tackle heavy gang you could prolly drop the disruptor for either a web or another invuln II.
--------------------------- 6x neutron II 1x assault launcher II
2x lse II 1x invuln II 1x 10mn mwd 1x warp disruptor II (or second web/invuln II)
2x mfs II 1x pds II 1x rcu II
3x core field extender
5x hob/warrior II's ---------------------------
Approx 540dps with CN antimatter and hob II's, crap optimal though. Cap stable without mwd running. With the dual invuln II setup you get 86k EHP on 20k shields. :) --------------- you all smell! |

Samuel Drake
Odumin Enterprises
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Posted - 2008.03.15 03:49:00 -
[24]
Playing on EFT gave me this for a mission setup. Depending on skills it can all be T2, some or none.
Highs: 6x 200mm rail (Antimatter) 1x Assault Launcher
Meds: 2x Large Shield Extender 1x Shield Recharger 2x Rat Specific
Lows: 2x Shield Power Relay 2x Mag Stab
Drone: 5x Hobgoblin
Not cap stable, but you have over five minutes before you are dry. With guns off, it is stable, so you can recharge and fire again.
Optimal range (with antimatter) is currently 11km for me, 20km with all skills 5.
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Omarvelous
Destry's Lounge XIII Legio
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Posted - 2008.03.17 14:01:00 -
[25]
Originally by: Samuel Drake Playing on EFT gave me this for a mission setup. Depending on skills it can all be T2, some or none.
Highs: 6x 200mm rail (Antimatter) 1x Assault Launcher
Meds: 2x Large Shield Extender 1x Shield Recharger 2x Rat Specific
Lows: 2x Shield Power Relay 2x Mag Stab
Drone: 5x Hobgoblin
Not cap stable, but you have over five minutes before you are dry. With guns off, it is stable, so you can recharge and fire again.
Optimal range (with antimatter) is currently 11km for me, 20km with all skills 5.
SPR + hybrids, do NOT mix well at all.
Please don't do that - your hybrid guns use cap - guns are worthless when you cap out. SPR's work on Drakes because missiles don't need cap.
Go with 3 mag stabs and a DCU II to maximize your dps and buffer tank. Go with 2 rat specific hardeners and 1 invul in mids (shield recharge only works in full passive regen fits - you don't have the slots or the weapon systems to maintain one in a Ferox).
I will congratulate you for using 200mm for rats though - the tracking is superior and leads to more kills. __________________________________________________ Sup brosef! Destry's Lounge is looking for a few good drunks - contact me in game.
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Omarvelous
Destry's Lounge XIII Legio
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Posted - 2008.03.17 14:07:00 -
[26]
Edited by: Omarvelous on 17/03/2008 14:07:27
Originally by: welsh wizard Passive + neutrons tbh.
Someone posted a decent one above but no MWD is a bit meh these days. If you're with a tackle heavy gang you could prolly drop the disruptor for either a web or another invuln II.
--------------------------- 6x neutron II 1x assault launcher II
2x lse II 1x invuln II 1x 10mn mwd 1x warp disruptor II (or second web/invuln II)
2x mfs II 1x pds II 1x rcu II
3x core field extender
5x hob/warrior II's ---------------------------
Approx 540dps with CN antimatter and hob II's, crap optimal though. Cap stable without mwd running. With the dual invuln II setup you get 86k EHP on 20k shields. :)
If you're using a MWD - you're trying to get in close no matter what, so the range bonus isn't as helpful.
I realize neutrons get you a nice range with null, or even void/antimatter.
If you drop the weapons down a tier or two (ions or even electrons), your DPS will go up because you don't need the fitting mods for a tank and guns (3 mag stabs + DCU II instead).
Also - a blaster boat without a web is chancy at best. I only do that if my gang has a dedicated webber. Otherwise, anything can outrun a Ferox, and will do so unwebbed.
I also treat webs as a damage modifier for turret weapons.  __________________________________________________ Sup brosef! Destry's Lounge is looking for a few good drunks - contact me in game.
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| Pages: 1 :: [one page] |