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Sha4d13
State War Academy
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Posted - 2008.03.17 10:30:00 -
[1]
I dont know anyone who goes out on a roam, ubertanking kinetic just in case they meet a caracal...
Seriously- this is a stupid post.
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Sha4d13
State War Academy
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Posted - 2008.03.17 11:23:00 -
[2]
It was nothing of the sort...
If you are talking about very small scale inter corp empire wars- then I can just about see how you might think "well- most of them fly caldari- we;ll tank kinetic". But of course, that just creates a further level of strategy. You know they will tank kinetic- and (if you know what they normally fly) you also know where they are likely to be weakest in any event- so hit them there. Thats the joy of changeable damage types.
Realistically- if you come against Gallente corp regularly- you know to tank therm / kinetic. Amarr- em and therm. etc Why on earth would caldari be any different- especially when they can readily change it up.
I pvp regularly on my caldari character and the high kin bonus is much more useful than a spread lower bonus would be. The vast majority of ships you meet in day to day pvp do not set up expecting to meet you. Most omni tank.
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Sha4d13
State War Academy
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Posted - 2008.03.17 11:35:00 -
[3]
Its not weird at all. Gallente and amarr can only generally do two types of damage- caldari have the option of all types. In balancing that- they get a big bonus to their preferred damage type.
As has been explained at length above- anyone tanking kinetic specifically in fear of caldari missile boats- is leaving a hole somewhere else which a decent pilot can exploit by switching.
And as I have said twice now- it is not common for people to tank specifically against caldari. Unless a whole corp / regular enemy only flies caldari it would be suicide to heavily tank kinetic and leave yourself open to being walloped by a sniping Apoc or something.
Whether you think its logical or not- its certainly not unfair, and is certainly not something that serious caldair pvp pilots have any issue with at all.
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Sha4d13
State War Academy
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Posted - 2008.03.17 12:08:00 -
[4]
Then youd have to reduce the damage of missiles- to balance the fact that caldari can do full damage with any damage type- and are the only race which can.
This really is a nothing point.
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Sha4d13
State War Academy
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Posted - 2008.03.17 12:56:00 -
[5]
Shemaul- with respect, I have to assume that you are not really much of a pvper- as you don't appear to understand the issues here.
Yes- Gallente can fit antimatter by choice- but thats just a RANGE change. They can still only fire kin/therm. Caldari have the advantage that missiles hit as hard at 1k as they do at 100k. They can also switch pure damage types- which other races cannot do mid battle. MID BATTLE is important and completely dispels your argument about amarr fitting arties.
So if someone tanks against my gallente ship- even with my bonuses, im not hitting him very hard. If I could switch like caldari I could go for this weaknesses.
As for exp radius etc- have you ever tried to hit an interceptor with a gallente 425mm railgun? Or even an Arty?
You cant do it- unless at appropriate range and low transversal by the inty. Missiles are actually the speed tanker's least favourite opponent.
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Sha4d13
State War Academy
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Posted - 2008.03.17 14:05:00 -
[6]
I FLY CALDARI PVP SHIPS.
I would hate the change you suggest- as it would, overall, nerf my damage in teh average engagement.
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Sha4d13
State War Academy
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Posted - 2008.03.17 15:10:00 -
[7]
I really cant believe people are still trying to argue this nonsense.
Caldari do the same damage at 100k as they do at 1k- thats an advantage in itself. As is not having to worry about racking, transversal etc.
Your argument is utterly spurious.
Gallente ship v any tank of therm / kinetic = Yes you still get the bonus. But if you COULD choose, you'd lose the bonus and switch damage types to suit the target's weakness.
A gallente ship MUST continue firing therm / kin even at a kin / therm tanked ship- and continues getting its bonus.
A caldari missile boat can ALSO still keep firing its bonused missiles- with much the same effect. But ADDITIONALLY has the option of swapping to hit a weakness.
i.e. Imagine 100dps in kin missiles against a target with 90% kinetic tank- you do 10 dps. But you can swap to em, do less base dps but where the target may have only 50% you still do better damage.
Gallente ship- with 100 dps in bonused railguns, against a therm / kinetic 90% tank- does 10dps. And there is nothing they can do to change it.
Mixing up variable ranged ammo with damage types is comparing apples and oranges. You could argue the gallente ship is heavily at a disadvantage because it has to swap its ammo depending on range and will never do its top damage unless at close range. The caldari missile boat doesnt have that problem.
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Sha4d13
State War Academy
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Posted - 2008.03.17 15:53:00 -
[8]
drones are another argument altogether.
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Sha4d13
State War Academy
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Posted - 2008.03.17 16:47:00 -
[9]
The logic remains utterly spurious.
Caracal pilot can CHOOSE to have his bonus 100% of the time if he wants. But hes better off switching if target is tanked against kinetic.
Thorax pilot has his 100% bonus 100% of the time- but cannot switch and is stuck with poor damage (even including his bonus) if the target is tanked against his rails.
I fly missile boats for a top end corp / alliance in 0.0 and am more than happy with the way they operate.
I also fly gallente. If caldari was at a disadvantage as you suggest- I would never fly the caldari boats...
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