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Roxanna Kell
FinFleet Band of Brothers
|
Posted - 2008.03.17 13:10:00 -
[1]
Logically, Planet sovereignty should have been in the preliminary stages. Why? If you ask that question, i would point out a good psychiatrist for you.
Planets Fewer than moons, and reserve the potential of housing civilizations. Its the People who claim sovereignty over space, not a 50km in diameter player owned structure. I know well that Industrial POS were not intended to be a sovereignty claiming object. Along the line somewhere players complained about the easy take over of stations. So CCP took the shortcut of using existing POS instead of developing one for planets.
Now we have many players all over eve who dislike POS spamming, or the awful amount of time it takes to destroy them.
I know that a transition from one system to another would be immensely problematic at this stages, CCP can insert Sovereignty claiming POS type on the planets in systems you have sovereignty for all ready. Or if you played sins of a solar empire, a slightly similar planetary combat could be added, Basically you can shoot the planet from space, a bit like the EVE-online poster with ships shooting lasers down below.
In short.
*Make planets conquerable with a special colonization ability from either capital ships. maybe the MS. *Make it so some ships can siege the planet. *Planet defenses, and planetary shield do not have to be visible. And once you bring the hp down to low, You cant claim sovereignty with that planet until you bring more habitants into it.
OR
*Just make special none industrial but maybe commercial POS, that orbit planets and claim sovereignty. *Maybe even add population to the planet and impose taxes on them.
OR
Keep everything as it is, because We love sieging for days and days.
This is my proposal.
Quote: You are what you are, fool
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Roxanna Kell
FinFleet Band of Brothers
|
Posted - 2008.03.17 13:10:00 -
[2]
Logically, Planet sovereignty should have been in the preliminary stages. Why? If you ask that question, i would point out a good psychiatrist for you.
Planets Fewer than moons, and reserve the potential of housing civilizations. Its the People who claim sovereignty over space, not a 50km in diameter player owned structure. I know well that Industrial POS were not intended to be a sovereignty claiming object. Along the line somewhere players complained about the easy take over of stations. So CCP took the shortcut of using existing POS instead of developing one for planets.
Now we have many players all over eve who dislike POS spamming, or the awful amount of time it takes to destroy them.
I know that a transition from one system to another would be immensely problematic at this stages, CCP can insert Sovereignty claiming POS type on the planets in systems you have sovereignty for all ready. Or if you played sins of a solar empire, a slightly similar planetary combat could be added, Basically you can shoot the planet from space, a bit like the EVE-online poster with ships shooting lasers down below.
In short.
*Make planets conquerable with a special colonization ability from either capital ships. maybe the MS. *Make it so some ships can siege the planet. *Planet defenses, and planetary shield do not have to be visible. And once you bring the hp down to low, You cant claim sovereignty with that planet until you bring more habitants into it.
OR
*Just make special none industrial but maybe commercial POS, that orbit planets and claim sovereignty. *Maybe even add population to the planet and impose taxes on them.
OR
Keep everything as it is, because We love sieging for days and days.
This is my proposal.
Quote: You are what you are, fool
|

Mithrantir Ob'lontra
Ixion Defence Systems The Cyrene Initiative
|
Posted - 2008.03.17 13:21:00 -
[3]
Although i like the general idea of your post, i have to point out that this means a lot more than you are saying.
Because in order to claim sovereignty over a planet by bringing inhabitants, means there should be inhabitants that you can use somewhere. Not to mention that although tedious and tiring, the logistical support should stay (even if toned down or upped, that is something i can't really comment on).
------- Nobody can be exactly like me. Even I have trouble doing it. |

Mithrantir Ob'lontra
Ixion Defence Systems The Cyrene Initiative
|
Posted - 2008.03.17 13:21:00 -
[4]
Although i like the general idea of your post, i have to point out that this means a lot more than you are saying.
Because in order to claim sovereignty over a planet by bringing inhabitants, means there should be inhabitants that you can use somewhere. Not to mention that although tedious and tiring, the logistical support should stay (even if toned down or upped, that is something i can't really comment on).
------- Nobody can be exactly like me. Even I have trouble doing it. |

Roxanna Kell
FinFleet Band of Brothers
|
Posted - 2008.03.17 13:29:00 -
[5]
Actually, they should move in automatically, and grow on their own. at a rate%. But yeah i can see the worries about the logistic for it, bare in mind Industrial POS are not logistic free either. so yeah, stick a janitor and with an exotic dancer and watch your planet flourish.
Quote: You are what you are, fool
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Xyn Rhais
Tessaract
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Posted - 2008.03.17 13:36:00 -
[6]
Why planets ?
Why not stations again except tweak them so whatever the problem was before is no longer a problem (i.e. add more defenses/shields or whatever).
I'd like planet suveranity to only come with atmospheric flight/combat, so maybe we can have some kind of surface station (yes atmospheric flight will come some day you'll see )
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Roxanna Kell
FinFleet Band of Brothers
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Posted - 2008.03.17 13:42:00 -
[7]
Originally by: Xyn Rhais Why planets ?
Why not stations again except tweak them so whatever the problem was before is no longer a problem (i.e. add more defenses/shields or whatever).
I'd like planet suveranity to only come with atmospheric flight/combat, so maybe we can have some kind of surface station (yes atmospheric flight will come some day you'll see )
Why not.
What you are asking for in terms of planets takes more time than ambulation.
Quote: You are what you are, fool
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Mithrantir Ob'lontra
Ixion Defence Systems The Cyrene Initiative
|
Posted - 2008.03.17 13:50:00 -
[8]
Basically that suggestion would be nice to be considered when they look at factional warfare.
I would go as far as saying that this might be applicable in low sec systems too (with different effects though).
But for the population to come automatically and colonize a planet, without a logistical effort for bringing and maintaining this population (which results in sovereignty), is in my humble (and obviously not knowledgeable opinion) a little too easy. I think there should be some logistical effort to do and maintain that foothold.
There should be an artificial limitation to how much can an alliance expand it's territory given it's player base. I am under the impression that this artificial limitation right now is the POS network maintenance (among others less significant?).
That could prove an ISK sink also, which could be useful for the economy. But it needs some work and tweaking.
------- Nobody can be exactly like me. Even I have trouble doing it. |

Ruah Piskonit
PIE Inc. Praetoria Imperialis Excubitoris
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Posted - 2008.03.17 14:37:00 -
[9]
I think this is a great idea.
Moons for moon mining planets for sov.
but that still does not solve the issue of fights being large blob fests around pos'. ----
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Alora Venoda
GalTech Giant Space Amoeba
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Posted - 2008.03.17 15:13:00 -
[10]
i also really support this idea, but the planetary sov should not be so easy to steal by simply bringing in a capital ship fleet to nuke a tower. there should be a general sort of interface like a permanent mini-station or satellite from which the pod-pilot overlords can interact with their subjects... but other than that, it should all be handled from the planet surface. and in some ways it would be kind of a mini-game, all on the planet surface. and they would have to take over all more total planetary population, not necessarily whole planets, in order to acquire system sov.
it would be pretty cool if all those "passengers" type items would be useful in planet-based activities... load up a bunch of marines and militants and unleash them into the enemy colony, or introduce a bunch of tourists and exotic dancers to bolster a colony's population 
~~~~ ~~~~ ~~~~ Take away the risk and it would make flying around in space utterly pointless.
Take away the flying around part and you make EVE into a space themed spreadsheet application. |

Securion Wolfheart
Not Like Most
|
Posted - 2008.03.17 15:21:00 -
[11]
Originally by: Roxanna Kell Logically, Planet sovereignty should have been in the preliminary stages. Why? If you ask that question, i would point out a good psychiatrist for you.
Planets Fewer than moons, and reserve the potential of housing civilizations. Its the People who claim sovereignty over space, not a 50km in diameter player owned structure. I know well that Industrial POS were not intended to be a sovereignty claiming object. Along the line somewhere players complained about the easy take over of stations. So CCP took the shortcut of using existing POS instead of developing one for planets.
Now we have many players all over eve who dislike POS spamming, or the awful amount of time it takes to destroy them.
I know that a transition from one system to another would be immensely problematic at this stages, CCP can insert Sovereignty claiming POS type on the planets in systems you have sovereignty for all ready. Or if you played sins of a solar empire, a slightly similar planetary combat could be added, Basically you can shoot the planet from space, a bit like the EVE-online poster with ships shooting lasers down below.
In short.
*Make planets conquerable with a special colonization ability from either capital ships. maybe the MS. *Make it so some ships can siege the planet. *Planet defenses, and planetary shield do not have to be visible. And once you bring the hp down to low, You cant claim sovereignty with that planet until you bring more habitants into it.
OR
*Just make special none industrial but maybe commercial POS, that orbit planets and claim sovereignty. *Maybe even add population to the planet and impose taxes on them.
OR
Keep everything as it is, because We love sieging for days and days.
This is my proposal.
All this have been suggested years ago, so no, CCP don't want it this way for some bizarre unknown reason. They even refuse to talk about it.
And your post is so full of pure simple logic (and simple solutions to big problems) that I think it hurts the eyes for some people at the CCP office.
The only guy at CCP that would have the balls to suggest something this big would be Zulupark, and as soon as he suggests a solution for a big problem, everyone hates him.
The difference between a Pirate and an Anti-Pirate is that an Anti-Pirate fights ships fitted with guns... |

Eventy One
Magellan Exploration and Survey
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Posted - 2008.03.17 15:23:00 -
[12]
Yes, this is a great idea indeed. Although if we thought the Trinity update was large .. this one will be huge - considering the changes that need to be made to make planets contribute to sovereignty.
Nonetheless, I think you're right that this is exactly what planets should be fore. Someone above said moons for mining, planets for sovereignty, but I wouldn't even mind seeing planets minable. Regardless, it makes the most sense to tie sovereignty to planets for the reasons state above.
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Alora Venoda
GalTech Giant Space Amoeba
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Posted - 2008.03.17 15:25:00 -
[13]
planet mining/industry would be used to build your own NPC items :) and it would come from the colonies that you develop there.
~~~~ ~~~~ ~~~~ Take away the risk and it would make flying around in space utterly pointless.
Take away the flying around part and you make EVE into a space themed spreadsheet application. |

Zothike
Deep Core Mining Inc.
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Posted - 2008.03.17 15:34:00 -
[14]
Yes good idea, post it in the Features and Ideas Discussion too
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Schalac
Apocalypse Reign
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Posted - 2008.03.17 15:45:00 -
[15]
Originally by: Roxanna Kell Logically, Planet sovereignty should have been in the preliminary stages. Why? If you ask that question, i would point out a good psychiatrist for you.
Planets Fewer than moons, and reserve the potential of housing civilizations. Its the People who claim sovereignty over space, not a 50km in diameter player owned structure.
But what about moons like the forest moon of Endor.
Habitable Moons
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Roxanna Kell
FinFleet Band of Brothers
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Posted - 2008.03.17 17:33:00 -
[16]
Good feedback so far, And yes i have presented this year ago on the ideas forum, yet nothing has been done. Not even the slightest consideration. Its easy to see taht CCP is getting lazy. They will reply to threads about trivial issues on out of pod experience, or to defend their boost patch ; /
Quote: You are what you are, fool
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Kalashni Kitty
Pator Tech School
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Posted - 2008.03.18 06:07:00 -
[17]
Oh my dear,lord. YES!!!! It can be more like SOASE, then we can upgrade the planets to give us ISK!!!... also we can massacre the local populace when we get bored..
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Kuolematon
Space Perverts and Forum Warriors United Reavers.
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Posted - 2008.03.18 06:35:00 -
[18]
This! Totally!
CCP fix POS warfare! It wasn't funny around year ago when I did it so I doubt it's better now.
"The Amarr are the tanking and ganking floating rods of goldcrap"
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Novemb3r
Vale Heavy Industries Molotov Coalition
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Posted - 2008.03.18 06:36:00 -
[19]
I wish they'd let us anchor POS anywhere and not just at moons. That way you could really set up a deep space base of operations for a raiding force in enemy territory. An upgraded version of the GSC in a safe spot I guess.
I realise this doesn't really add anything to the discussion, it was just a dream I have -
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ghosttr
ARK-CORP SATRAPY
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Posted - 2008.03.18 07:07:00 -
[20]
I think that sov should be partially based on the people on the planet. If you keep them happy they will resist siege longer, if you enslave them the siege will be much much shorter.Sieges would be about breaking the will of the oppositions people.
My Blog |

Dimagus
School of Applied Knowledge
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Posted - 2008.03.18 07:10:00 -
[21]
Inhabitants to claim sovereignty.... let's see...
So would the quantity of Janitors and Exotic Dancers present now determine if you're capable of Sov4?
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Angela Toren
Toren Shipyards
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Posted - 2008.03.18 09:04:00 -
[22]
Edited by: Angela Toren on 18/03/2008 09:05:15 I'm sure planetary colonisation is something CCP want to do at some point but they have loads on their plate atm in terms of other features and fixes.
Planatary ccolonisation would expand EVE's content exponentially if done right but will be something which i believe will work best in conjunction with ambulation and planatary flight which I believe are both somewhere in the development pipeline.
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Mithrantir Ob'lontra
Ixion Defence Systems The Cyrene Initiative
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Posted - 2008.03.18 10:08:00 -
[23]
Originally by: Securion Wolfheart
All this have been suggested years ago, so no, CCP don't want it this way for some bizarre unknown reason. They even refuse to talk about it.
And your post is so full of pure simple logic (and simple solutions to big problems) that I think it hurts the eyes for some people at the CCP office.
The only guy at CCP that would have the balls to suggest something this big would be Zulupark, and as soon as he suggests a solution for a big problem, everyone hates him.
I am pretty confident that this is not the case and CCP will look if this idea is implemented.
After all as i said that can be applied to low sec too (well in a slightly different way and with different rewards), giving an incentive for people to populate low sec.
Well if they want to do something useful with Factional Warfare, this might be one of those things.
------- Nobody can be exactly like me. Even I have trouble doing it. |

Winterblink
Body Count Inc. Mercenary Coalition
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Posted - 2008.03.18 11:54:00 -
[24]
At Fanfest 07 they presented some concept art dealing with the conquering of planets. Clearly it's totally in the initial phases of conceptualization (at least at the time). Plans look to be in the works for bringing planetary scale warfare into the mix. How it comes into play in terms of sovereignty is a total unknown at this point, but I would imagine it would have a much larger bearing than a control tower at a moon.
Guess we'll just have to wait and see, but there's definitely plans for planets.
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Mithrantir Ob'lontra
Ixion Defence Systems The Cyrene Initiative
|
Posted - 2008.03.18 12:05:00 -
[25]
Thanks for the input Winterblink. I just hope that they don't envision the planets as a mere battleground for forces, and try to bring a more strategic aspect of their uses and obligations within the game.
------- Nobody can be exactly like me. Even I have trouble doing it. |
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Chribba
Otherworld Enterprises Otherworld Empire
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Posted - 2008.03.18 12:17:00 -
[26]
Sim City 16000: New Eden Chronicles
Secure 3rd party service ■ Do you Veldspar? |
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Roxanna Kell
FinFleet Band of Brothers
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Posted - 2008.03.18 12:19:00 -
[27]
Originally by: Mithrantir Ob'lontra Thanks for the input Winterblink. I just hope that they don't envision the planets as a mere battleground for forces, and try to bring a more strategic aspect of their uses and obligations within the game.
The huge devalopment behind the planet it self is the reason i mentioned this:
Quote: OR
Keep everything as it is, because We love sieging for days and days.
Could it take more than 3-6 months to make a POS for planets? Another thing that comes to mind is what not stations claim sovereignty, to allow you to control POS.
But saddlly it will not be good without Station guns, and a total overhaul of how it works. We may even be able to anchor titans to be transformed into a temporary station with buffed hp and resistances during that stance. (Bit biased towards my alliance yes i know).
Quote: You are what you are, fool
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Gregoriuses
Naughty 40 Triumvirate.
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Posted - 2008.03.18 12:30:00 -
[28]
really good idea. CCP should consider about it
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Druadan
Aristotle Enterprises Synchr0nicity
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Posted - 2008.03.18 12:40:00 -
[29]
This thread/idea is the future... I can taste it. So simple, so logical, so much win. It needs to happen, because it makes sense and POSs and moon-counts suck. Sig removed, inappropriate content. If you would like further details please mail [email protected] ~Saint |

N'irrti
Reach Fuileach
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Posted - 2008.03.18 13:22:00 -
[30]
/totally signed
pos warfare is one of the most boring and mindless aspects today
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