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Eight
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Posted - 2004.04.11 19:46:00 -
[1]
Edited by: Eight on 04/05/2004 11:26:45 Recent Dev Blog: Upcoming Balance Changes
Updated with a quick note: The new accuracy formula is now in effect on Chaos. The tracking and signature radius stats are NOT in final form. Please give it a whirl and post in this thread in Patch Review with your experiences.
~Eight |

Solan
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Posted - 2004.04.11 19:56:00 -
[2]
Currently Gallente and Caldari share Hybrids. Amarr and Minmitar each have their own specialties. Now why not make it so that Gallente has a specialty in hybrids (pretty much like they are) and make the Caldari specialists in missles. It would only seem logical to me.
Caldari: Your missle and EW specialists. Gallente: Your hybrid and cruiser class mining beasts Amarr: Lasers out the wazoo and your BS Class miners Minmitar: The slaves with spunk who will blow you away with their capless projectiles
Just a thought. GREAT BLOG!! I love it when you guys post this stuff. It just makes me want to sign up for a two year membership. :)
-Solan
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McWatt
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Posted - 2004.04.11 20:07:00 -
[3]
good changes.
took about 2-3 month too long, as always. why do you always hesitate that long before doing the obvious?
why can you, in stark contrast, decide to do massive changes to PvP opportunities from one day to the other?
me, puzzled.
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Uuldahan
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Posted - 2004.04.11 20:30:00 -
[4]
That is EXACTLY what combat needs. I'm happy 
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Omniwar
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Posted - 2004.04.11 20:33:00 -
[5]
I love it, good changes.
Now I just want a instagank weapon  Spawn of the Devil
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Felsin
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Posted - 2004.04.11 20:35:00 -
[6]
As a pvp frigateer, these changes are very promising. With the change from frigs being owned by bs due to drones and such to a more balanced system where frigs actually cause a threat to larger targets. I can see these changes making fleet battles a better mix of frigs, cruisers and bs. I just hope those new missle skills dont throw anything out of wack. http://img.photobucket.com/albums/v441/Dillinger4/Felsin.jpg |

voogru
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Posted - 2004.04.11 21:03:00 -
[7]
Edited by: voogru on 11/04/2004 21:07:07 Yay!
The only thing I disagree with is the drones vs frigates, while I understand they eat frigates alive, they shouldnt become useless agiast frigates.
Drones less effective agiast fast moving targets would be good, but a pack of 8 ogres shouldnt take very long to take out 2-3 frigates orbiting the owners ship. Werent drones made to be effective agiast frigates in the first place? ------- Your 425mm Prototype I Gauss Gun perfectly strikes Guardian Enforcer, wrecking for 827.3 damage. |

Manfred Doomhammer
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Posted - 2004.04.11 21:06:00 -
[8]
hehe.. where can i sign up for the official Eight fan club? id even subscribe for premium fanship, if the patch isnt further out than 1.5 weeks    ----
Manfred Doomhammer Fleet Admiral CEO ShadowTec Inc.
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Serilla
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Posted - 2004.04.11 21:06:00 -
[9]
this next patch appears to be best one since castor imo. i hope the changes will be as good as they look in words :)
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Manfred Doomhammer
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Posted - 2004.04.11 21:23:00 -
[10]
Edited by: Manfred Doomhammer on 11/04/2004 22:52:27 and btw.. we allready thought hell is freezing over after there has been posted a dev blog on the 8th of april .. now im sitting here in awe as only 3 (in words THREE) Days later there is even another dev blog...
did some aliens invade iceland and take over the devs place?
well done indeed, aliens 
edit:forgot the alien credit ----
Manfred Doomhammer Fleet Admiral CEO ShadowTec Inc.
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Katz
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Posted - 2004.04.11 21:52:00 -
[11]
Whoa!
That's one impresive patch
/me blows the dust off science calculator.
Time for some number crunching
Neocom:[ Sanctuary website | Tech II merchandise ]
you banner is too big, please resize it to 15k - suspheria |

CCP Hammerhead
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Posted - 2004.04.11 22:02:00 -
[12]
Quote: Edited by: voogru on 11/04/2004 21:07:07The only thing I disagree with is the drones vs frigates, while I understand they eat frigates alive, they shouldnt become useless agiast frigates.
Drones less effective agiast fast moving targets would be good, but a pack of 8 ogres shouldnt take very long to take out 2-3 frigates orbiting the owners ship. Werent drones made to be effective agiast frigates in the first place?
There are 3 sizes of ships, 3 sizes of turrets, 3 sizes of missiles and 3 sizes of drones. The idea is that you should fit the proper size weapon to kill the proper size ship. The days of one size fits all where 1400mm(wrecking hits), cruise missiles(manuverability) and heavy drones(too much range and tracking) were the best weapons against all classes of ships are soon coming to an end. If you don't want to be vulnerable against frigates you're going to have to either get an escort or sacrifice some firepower and fit smaller weapons that are better at killing frigates. Such as small guns, light missiles and light drones or a webifier, medium guns, heavy missiles and medium drones.
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Pangpang
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Posted - 2004.04.11 22:08:00 -
[13]
Hear hear! :)
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Hakera
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Posted - 2004.04.11 22:52:00 -
[14]
Edited by: Hakera on 11/04/2004 22:59:14 Nice changes, a lot of people will be flying frigs now. Guess I better get to work on some anti-frig loadouts on my BS!
Just one question - should small launchers be able to carry cruise then?
Dumbledore - Eve-I.com |

Mr Popov
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Posted - 2004.04.11 23:00:00 -
[15]
Edited by: Mr Popov on 11/04/2004 23:01:39 oops, misunderstood the graph at first.
Thanks for the info, can't wait to see it in action 
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dalman
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Posted - 2004.04.11 23:03:00 -
[16]
Edited by: dalman on 12/04/2004 13:10:16 Overall, it looks pretty good, yea.
The only things I'm a bit worried about...
* drones vs frigates. Don't listen too much on the frigate pilots. There's a reason why my battleship has a dronebay. If I release 9 drones, these drones should with ease take out 2-3 frigates.
* signatur radius. "Some other adjustments to turrets or ship's Signature Radius may be necessary, as well." - damn right. Cause if it's easier to hit my Caldari ship which is supposed to be "small and nimble" than to hit the monstrous apoc/tempest/mega, I'm gonna be ****ed.
* falloff range. While the new graph looks very good, it also means that 1400mm artillery will become EVEN MORE powerful. This will mean a Tempest with 1400mm using EMP, the highest damaging ammo, will have a 50% chance to hit at 97 km range! Please consider lowering the fall-off range on the 1400mm.
*edit* After some more thinking, this is a serious issue. YOU CAN'T HIT FRIGATES, EVEN WITH FRIGATE WEAPONS. Because EVERYONE in a frigate uses a MWD, since a frigate has no problem at all to run a MWD forever. With orbiting working properly, this means you can't hit a frigate even with frigate weapons. To be able to kill a frigate with frigate turrets, you NEED to fit a webifier. But then, if you manage to web it, your missiles and drones will hit it. No reason what so ever to fit frigate turrets. The range on smartbombs is a bit short, but large smartbombs will work against frigates.
So, NERF MWD ON FRIGATES
Also, it's about damn time that you stop frigates from launching cruise missiles.
Without these changes, this means:
* NO other ship than a frigate can destroy a frigate.
* Frigates can destroy any ship.
Tell me, then what's the reason for anyone to fly a ship bigger than a frigate?
M.I.A. since 2004-07-30 |

Parallax Error
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Posted - 2004.04.11 23:14:00 -
[17]
Great to hear these changes are coming in, finally a big step towards promoting mixed class fleets. Should've been in right from the start but later is better than never.
As for drones, a BS hold full should be able to vapourise frigates, but not at 50km. the majority of frigate weapons are only effective at short range < 15km. Drones should be effective at these short ranges as well but not at longer ranges.
Now if only you'd lower the cap useage of the largest laser turrets :)
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MOOstradamus
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Posted - 2004.04.11 23:19:00 -
[18]
/me wonders when the skills will become available allowing him to launch & control 40 Light Drones from a Thorax ...
/me also wonders how big & expensive will the legendary Vampire Drone be (the one that can defeat 3 Frigates & 1 Cruiser single handedly) ...
MOOrovingian "Following & supporting EVE (since Jan 2001) is like wiping your arse with sandpaper."
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SEALen
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Posted - 2004.04.11 23:30:00 -
[19]
Well, as someone said above. Everything is fine except the heavy drones thing. They not hitting a frig is just strange I mean how large is a drone compared to a frig? 250m3 against something like 26500m3 for a tristan, that is 106 times smaller. It should be able to out turn a frig anytime and therefore be able to hit it pretty well.
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Manfred Doomhammer
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Posted - 2004.04.11 23:50:00 -
[20]
Edited by: Manfred Doomhammer on 11/04/2004 23:52:50
Quote: Well, as someone said above. Everything is fine except the heavy drones thing. They not hitting a frig is just strange I mean how large is a drone compared to a frig? 250m3 against something like 26500m3 for a tristan, that is 106 times smaller. It should be able to out turn a frig anytime and therefore be able to hit it pretty well.
well.. you allready answered this yourself... becuase this drone is so small, and still caries such a large weapon, it has to overcome quite some inertia to navigate/aim so it perfectly makes sense, that the heavy hitting heavy drones also are sluggish in their navigation and slow in their tracking what i do not understand why the heavy drones are limited to short range... i would allow them longer range as they ARE intended to be used against other cap ships
edit: adapted stantard english word order rules ----
Manfred Doomhammer Fleet Admiral CEO ShadowTec Inc.
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SlaMD
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Posted - 2004.04.12 00:18:00 -
[21]
Cool changes. Hope they will be implemented ;) |

Steini OFSI
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Posted - 2004.04.12 00:19:00 -
[22]
Quote: Edited by: Manfred Doomhammer on 11/04/2004 22:52:27 and btw.. we allready thought hell is freezing over after there has been posted a dev blog on the 8th of april .. now im sitting here in awe as only 3 (in words THREE) Days later there is even another dev blog...
did some aliens invade iceland and take over the devs place?
well done indeed, aliens 
edit:forgot the alien credit
I agree communications might be more, but don't you think the time is better used actually making the changes?
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Hakera
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Posted - 2004.04.12 00:20:00 -
[23]
Edited by: Hakera on 12/04/2004 00:21:13 My other thoughts atm on this are that the locking time should be removed and reset to as it was before the change.
This change is really the ideal change for frigs and the locking time nerf was just a quick solution to that. With the tracking penalty from low signature radius meaning hitting is much more harder, I think that frigs will gain a huge advantage if the targeting time & this change are both affected by signature radius when this goes live.
IMO - standard missle launcher should then no longer be able to equip cruise missles. The ability to, should be a bonus given to the elite frig bomber class as a bonus to missle launcher capacity.
All these changes and the low cost of frigs, still make frigs very attractive now and the middle ground cruisers much nicer though. BS have it tough, should lead to much more balanced fleets though.
Dumbledore - Eve-I.com |

JoCool
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Posted - 2004.04.12 00:39:00 -
[24]
I totally love these changes. Will make mixed fleets much more necessary and Battleships Multi-role talents instead of the win-button against everything not of their size like they are now. 
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Jayad
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Posted - 2004.04.12 01:09:00 -
[25]
I have been quite outspoken about such changes when this was first brought into light.
I believe this will make a momentus change in the way eve will be played. Frigates will become valuable in fights (finally), this will meen new players will suddently find themselves in a position to fight along side there experianced comrades.
Tactics and teamwork will become vital, and not just how many battleships you can organise together to invade an area!! Battleships will remain the most destructive deployment in the field but now there pilots will have to use more skill to equip them.
Extreamly happy with these changes :)
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DarkStar251
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Posted - 2004.04.12 01:29:00 -
[26]
Edited by: DarkStar251 on 12/04/2004 01:33:09 Nice to CCP giving into the whiners again.
So basically, a pack of 3 frigs (1mill inc fittings) will easily eat a bship (120 mill including fittings and drones).
The Frigs can MWD and orbit, the large turrets already couldnt hit them, now the drones and heavy missiles cant do crap either.
The Bship could of course mount all small weapons and standard missiles, thereby doing if anything less damage than it takes (as the frigs can still use CRUISE for some unknown reason) but then it will just get utterly owned by another bship.
This simply means me and a few friends will start using our 500k SP alts rather than our 6mill SP mains, and do insane things like declare war on big bship using corps, and greif them to death by killing their bships in kestrels and crows.
The only way to counter this will be to fly about in mixed groups, which is FINE, except that it means you cant leave the station in your overpriced battleship alone. You basically wont be able to play unless you want to work with 2/3 friends.
I'm sorry, but a 100mill ship SHOULD be 500 times as effective as a 200k ship.
We may as well jsut give enryone the same skills, as if we make all the ship classes have the same capeability, there is no point wasting the time and Isk to save for a battleship.
10 Ogres (at 60k each) should own a frig much more than 10 acolytes. When you are that small you do have effectively infinate traking speed as you turn the drone not the weapon.
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Amin
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Posted - 2004.04.12 01:31:00 -
[27]
The changes are good imo, if u want to take out frigates with drones then pack some scout drones in your bay. These balances encourage battleship pilots to equip a variety of weaponry in order to counter frigs.
Two issues though:
1. Make the lock time in all drones a little longer and so that currently useless modules like ecm burst can be used as defense for a frigate against a swarm of drones.
2. Not really related, but cruisers need some luv aswell . There not nimble enough to avoid fire and they dont have nearly enough shields/armour to take damage.
Otherwise the changes are good 
Drink StarsiÖ Relation Co-ordinator Caldari State Citizen ------------------------------------------------------------------------
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Amin
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Posted - 2004.04.12 01:42:00 -
[28]
Quote: The Frigs can MWD and orbit, the large turrets already couldnt hit them, now the drones and heavy missiles cant do crap either.
The Bship could of course mount all small weapons and standard missiles, thereby doing if anything less damage than it takes (as the frigs can still use CRUISE for some unknown reason) but then it will just get utterly owned by another bship.
You know u can keep small/heavy missiles in your cargo hold? Also, intead of having 8 x heavy drones you'll have to have a mix of scouts and heavys. Another counter for a battleship to use is a large/medium smartbomb, if it gets too close then it wont last long.
Quote: I'm sorry, but a 100mill ship SHOULD be 500 times as effective as a 200k ship.
There are ALOT and i mean alot of examples of this in RL. A single torpedo can take out a battleship, a Stinger Missle taking out a multi-million doller combat helicopter.
Quote: Nice to CCP giving into the whiners again.
Because your battleship is no longer TEH UBER your whining now. Its called a balance dear 
Drink StarsiÖ Relation Co-ordinator Caldari State Citizen ------------------------------------------------------------------------
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Luc Guerrier
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Posted - 2004.04.12 01:56:00 -
[29]
Bring it on CCP. Make frigs and cruisers count so the days of stupid pilots being safe in their damn battleships are finally over. Make people think before they choose which ship they're going to use for the next fight.
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DarkStar251
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Posted - 2004.04.12 02:00:00 -
[30]
Edited by: DarkStar251 on 12/04/2004 02:09:25 haha... like i say, My main shall be moving to yulai to stripmine in peace and finance kestrels and crows for my alt to greif people with....
I like the idea of frigs being usefull as part of a mixed fleet, but in this plan figs are going to be very useful in an all-frig fleet.
After all, for balance, should we not be changing the fact that frigs can mount cruise missiles? I just dont like the fact that a relatively unskilled chr now has a good chance against a battleship. A few newbies can take on a battleship by using the no-brainer 'orbit' command rather than old fashioned manual piloting, and unless the bship is fitted specifically for frigate killing then the chances are the frigs will suffer minimal losses, if any at all.
If we are narrowing the difference in effectiveness, we should also narrow the difference in price. Why spend 500x more on a battleship that is not even 5x as effective as a frig (as 5 frigs will easily kill a bhsip in this system, and are far easier to replace even if you DO die.)
Cruise are already almost useless against inerceptors and rifters and the like, as they just outrun the missiles. frigs tend to stay over 10km away anyway, so that they cannot be webbed meaning a Smartbomb will be next to useless.
imho the only advantage a Light Scout drone should have over a heavy drone is that as a SCOUT it has say, triple the range of a heavy drone, allowing it to be used up to 75km where heavy drones would only really be defensive, and usable close to the mothership, with a maximum range of say, 25km at skill 5.
This isnt about me likeing bship fleet battles, I dont, and I believe frigs should have their uses. I simply dont believe that we should see a very small handful of frigs that gank bships to the extent bships are not safe alone.
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