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Avon
Black Nova Corp Band of Brothers
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Posted - 2008.03.18 23:36:00 -
[1]
Ignore Oveur, he tends to turn his back on his convictions if there is the slightest moan.
Shame really.
Eve-Online: The Text Adventure |

Avon
Black Nova Corp Band of Brothers
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Posted - 2008.03.19 00:42:00 -
[2]
Originally by: Alyx Alyn WTZ was not a "radical" change to EVE. It was implemented because *everyone* was already doing it with instabookmarks.
I think you are missing the point. What was needed *was* a radical change, what we got was wtz.
WTZ was not the best solution for the game, it was the least controversial.
Eve-Online: The Text Adventure |

Avon
Black Nova Corp Band of Brothers
|
Posted - 2008.03.19 12:29:00 -
[3]
Edited by: Avon on 19/03/2008 12:31:12 Grr, forum ate my post.
Make local more local.
Points: Any ship within range of your ship's scanner appear in your local list (unless cloaked) automatically. Ship scanner range is modified for these purposes as: Scan range + (200AU*system sec status).
Cloaked ships can be revealed in local with a scan probe, but not their position. Range = probe range.
Fleet designated scouts relay their local scan information to all ships in a fleet (within the same system).
Speaking in local automatically reveals you.
I did a long write up on how that would effect gameplay, but I can't be bothered to type it again.
Eve-Online: The Text Adventure |

Avon
Black Nova Corp Band of Brothers
|
Posted - 2008.03.19 15:59:00 -
[4]
Originally by: Frug I used to hate local. I used to want to get rid of local.
Then I read all the thoughtless posts in this thread.
Now I'm convinced people are talking out of their asses and I want local to stay just to spite all the bad suggestions.
You could, you know, discuss the suggestions to come up with better solutions ... what with this being a discussion forum, an' all.
Eve-Online: The Text Adventure |

Avon
Black Nova Corp Band of Brothers
|
Posted - 2008.03.19 16:44:00 -
[5]
Originally by: Jin Entres
The scan range dependency on system security status would be an additional feature worth considering, but not mandatory for the idea to work otherwise. The detection radius could be a standard that is deemed fair in general, or it could even depend on ship class, encouraging the scouting role of some ships (*cough* Assault Frigates *cough*).
I threw the sec status thing in to stop the high-sec carebears from whining too much tbh - the 200AU figure was purely arbitary. Lo-sec would become increasingly less information rich, and 0.0 would be no better than using your scanner .. without actually having to use your scanner.
Eve-Online: The Text Adventure |

Avon
Black Nova Corp Band of Brothers
|
Posted - 2008.03.19 16:47:00 -
[6]
Edited by: Avon on 19/03/2008 16:48:02
Originally by: N00byn00blar
Are you watching where I'm going with this? 
What's the point!
The point is that some of the features in the game a rendered less effective or pointless by people automatically appearing in local. Take for example using the covert jump-bridge on a covops battleship bridging other covert ships to a covert cyno in another system. All a bit pointless when they suddenly appear in local isn't it?
Hardly covert.
Eve-Online: The Text Adventure |

Avon
Black Nova Corp Band of Brothers
|
Posted - 2008.03.19 20:07:00 -
[7]
Originally by: Bish Ounen But all other ships should, OR we need to add an inexpensive "System scanner" module to the POS mod lineup that would give the owning corp or alliance the same effect as local does now.
I had those in my original post that the forums decided to munch up, and forgot to add them to the replacement post, my bad.
No problem whatsoever with system scanning POS modules. Just make sure they are outside the POS and destructable - and issue complete killmails if they die. (Then at least you know what was there killing it before everything went dark! :D)
Eve-Online: The Text Adventure |

Avon
Black Nova Corp Band of Brothers
|
Posted - 2008.03.20 11:24:00 -
[8]
Originally by: Kerfira
You are of cause completely ignoring mineral generation in high-sec.
High-sec mining supplies probably 90% of the fuel and low-end minerals used in EVE, and mission running supplies a fair amount of the high-ends.
As said before, a simple removal of local is a dead solution. It'll not work! A lot of other game mechanics has to be changed, probably something like a fairly significant rewrite of how EVE works, before local as we know it today can be changed....
I was just wondering if you sig is intended as an ironic counter-point to you post?
Eve-Online: The Text Adventure |

Avon
Black Nova Corp Band of Brothers
|
Posted - 2008.03.20 12:04:00 -
[9]
Originally by: Kerfira
All these 'points' are based on the (faulty) assumption that people will still continue to rat/mine as they are now even if they become much more vulnerable.
If it is not profitable (due to losses) to rat/mine in 0.0, what faulty sense of logic makes you think people will continue doing so?
More vunerable by remaining hidden unless actively looked for? How does that work then?
Eve-Online: The Text Adventure |

Avon
Black Nova Corp Band of Brothers
|
Posted - 2008.03.20 20:36:00 -
[10]
Originally by: Burnharder
Then one would fully expect to see an increase in the "why is low sec always empty?" threads subsequently.
But if local isn't an intel tool then you won't actually know if low sec is empty, will you?
Ah-ha, gotcha!

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Avon
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Posted - 2008.03.21 00:49:00 -
[11]
Edited by: Avon on 21/03/2008 00:49:50
Originally by: Hyperforce99
if with that quote you are refering to oveur not liking insta's your forgetting that together with warp to 0 we also got interdictors, heavy interdictors and recon ships that have long range tackling capabilities. So people can now be stopped easier from the other side of the gate. Bubble also still draw people away from warp to 0 points on the incoming side.
Unfortunately the 'solution' only foucused on the PvP aspects of WTZ, and totally ignored the other aspects which it was a perfect time to address. We could have had something in place which would have expanded Eve, adding regionalisation, populating under-populated systems, and encouraging more smaller trade hubs. What we got was a smaller Eve, with less diversity, less interest, and a couple of extra toys for PvP'ers to play with outside of hi-sec space.
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