
Killde
Veto. Academy Veto Corp
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Posted - 2008.03.20 08:46:00 -
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Edited by: Killde on 20/03/2008 08:47:22
Originally by: El'Niaga
It also doesn't give the PVP tools needed to merchants as I pointed out before. You don't get the option of boycotting sales to anyone. If you had that option you'd see a very different EVE today.
If you are looking for non consensual PVP then I'd suggest using a ship other than the Hulk, which though it can bring down a cruiser, is no match for a well fitted PVP ship.
Realize that the guy in a Hulk is supplying you with the materials needed to conduct your PVP. He has no choice who buys his goods, unless he just builds for himself. If he puts it up on the market anyone can buy it, and that's not PVP for him. Go find a target that at least has a chance to fight back, a hulk fitted for mining is not going to be fighting back very long.
It seems you are more interested in easy kills than real PVP.
I'm all for more market management tools, but to be frank that's a completely different discussion.
TBH local isn't so bad, the problem is it's a perfect source of intel. You know exactly how many players are in system, their names, corps sec status everything. This allows people who are looking to avoid fights a foolproof method of knowing when it's time to cloak/dockup. There is NO gameplay mechanic that can overcome this, NONE. So don't say use the gameplay mechanics to overcome the problem, because you can't. That's why I suggest the following:
An option to not appear in local, you don't show up in local (but player count may/maynot still count you, up to balance) but no one else shows up for you either (but player count may/maynot still count them, up to balance). Speaking would not add a players name to your listing of players... but you could show info on their name in the text bar. This means people in 'stealth mode' get less info, in exchange for more stealth. Note that alliance members will show up in your local list regardless of mode.
Another option instead of having a simple menu option is to have a rig or perhaps a pricey low slot module called "Modified transponder" that achieves the above without detached menu buttons.
This allows for 'pirates' and people looking for a fight to either be stealthier (perhaps at the cost of a rig slot) while losing easy intel, or stick with easier intel at the cost being visible to all. This fixes the problem of people playing the 'no risk game' in areas of the game that are defined by risk, while at the same time making it harder to locate targets for pirates/PvPers who use this new gameplay mechanic to overcome a flaw in the current system.
For those of you that think people in low/zero sec who don't not want to risk their ship should be allowed to avoid combat, remember that empire space is designed for that. Low/zero space should always have some degree of risk.
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