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Auraurious
Quam Singulari Triumvirate.
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Posted - 2008.03.25 13:49:00 -
[1]
The problem with it is its so easy to do now with rigs, the change to OD's, claymores, this can all be done rather cheeply. In the days of Celtic Anarchy it was more of a specialised thing wich allowed smaller groups to take on bigger blobs but I remember when a crow going only a couple of km/s was actualy usefull and had the ability to survive. Now its easy enough for me to fill the crow with od's and hit 10k+ without much penies at all, and yes their are a lot more counters now so the speed is needed but still.
Just give things stacking penalties, give it so that fitting a huge amount of overdrives(and other speed mods)isnt worth it.
This change wont make a huge amount of difference especialy to specialised nano pilots who are investing the isk into setups who should be gaining some advantage. It will take out a lot of the stupid nano****itory of idiots just slapping OD's on anythign they can get their hands on and will also give more varied setups but still allow us 'fags' to have our fun and keep the variety in eve.
Perfection.
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Auraurious
Quam Singulari Triumvirate.
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Posted - 2008.03.29 22:50:00 -
[2]
before i start it may have been said else where but this bickering back and forth for the last few pages is rather pointless no? so..
basically i have to agree 'speed' ships should be toned down a bit with all the available mods and enhancers you can produce some silly speeds.
so what are your solutions?
Perfection.
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Auraurious
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Posted - 2008.03.30 03:38:00 -
[3]
Edited by: Auraurious on 30/03/2008 03:40:12
Originally by: Lord WarATron
Solution is to solve it with a boost rather than a nerf.
My idea is that AF's get boosted to have web immunity, bringing a tough tackler class to the game. Also, web scripts introduced so you get high range but low web power. Cepters will still be useful for speedy stuff, such as tackling ratters (a 35% scripted web on a 10k/sec cepter will make it go 6500/sec, still fast enough to disengage quite easily.
For tackling gangs, stronger frigs such as AF's with web immunity will become the new tackling standard. Nanogangs can still carry on as long as they use a nano-commandship to ganglink them extra scramrange.
Basically nobody gets nerfed and everyone gets boosted. Nanogangs will need a commandship with them, but thats the price they pey if they want to be able to disengage easaly.
I am glad there is a response other than the next few pages of bickering.
For scripted webs, do you not see it becoming like warp scrambler and ward disruptor's to an extent. there is very little point fitting the smaller variant when that ceptor has multiple webs on it then it dosent matter in the slightest what % it is at this again boosts the blob which is one of the main reasons why 'nano' ships were used.
as for the AF idea well just a quick look at it myself without spending anymore isk than i usually would on a ship its going 10k, now a 10k ship with web immunity wouldn't that be even more overpowered than anything we have now? i know you shouldn't balance ships on their extremes since im equating snakes and stuff but still, huge amounts of people have them. Do you really want to see everyone running around in immune nano AF's?
So whilst nobody is particulary getting nerfed there are things that are being created which are boosting and making even more overpowerd things.
PS sorry about clarity but its very late
Please visit your user settings to re-enable images. Perfection.
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Auraurious
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Posted - 2008.03.30 04:06:00 -
[4]
Originally by: The Icefox
Originally by: Lord WarATron
I am glad there is a response other than the next few pages of bickering.
For scripted webs, do you not see it becoming like warp scrambler and ward disruptor's to an extent. there is very little point fitting the smaller variant when that ceptor has multiple webs on it then it dosent matter in the slightest what % it is at this again boosts the blob which is one of the main reasons why 'nano' ships were used.
as for the AF idea well just a quick look at it myself without spending anymore isk than i usually would on a ship its going 10k, now a 10k ship with web immunity wouldn't that be even more overpowered than anything we have now? i know you shouldn't balance ships on their extremes since im equating snakes and stuff but still, huge amounts of people have them. Do you really want to see everyone running around in immune nano AF's?
So whilst nobody is particulary getting nerfed there are things that are being created which are boosting and making even more overpowerd things.
PS sorry about clarity but its very late
How about giving role bonuses to AF's against interceptors and / or ships traveling at speeds over 3000? Is that even a remotely feasible idea?
It may but you would actualy need to make an idea first to say. Personaly i cant think of any realistic way of achieve somthing like that which is romotely good, especialy since the ship has one single role, what happens if they come across a bs gang instead its wasted unlike other roles of ships like neutralising or jamming which work on all gangs.
Please visit your user settings to re-enable images. Perfection.
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Auraurious
Quam Singulari Triumvirate.
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Posted - 2008.03.30 20:54:00 -
[5]
also the fact if everyone has to move to nano frigs and the like then they are going to need to blob up more since with all the hp buffs small amounts of these ships simply woudlnt have enough dps to do much
Perfection.
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