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Thread Statistics | Show CCP posts - 9 post(s) |
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CCP Guard
C C P C C P Alliance
1742

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Posted - 2012.02.22 17:01:00 -
[1] - Quote
CCP Unifex, Senior Producer of EVE Online, has been a busy man lately, and in his new blog he talks about where we are with the EVE project, and sheds some light on what to expect in 2012.
Please go here to read the blog, and as always we eagerly await your feedback.
P.s. Personally...I think 2012 will be the best year ever for our EVE. :') CCP Guard | EVE Community Developer |
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CCP Unifex
C C P C C P Alliance
53

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Posted - 2012.02.22 17:02:00 -
[2] - Quote
First :-) Senior Producer |
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CCP Punkturis
C C P C C P Alliance
1363

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Posted - 2012.02.22 17:19:00 -
[3] - Quote
*\o/* CCP Punkturis | EVE UI Developer | @katrinat |
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CCP Guard
C C P C C P Alliance
1749

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Posted - 2012.02.22 18:17:00 -
[4] - Quote
Tyme Xandr wrote:I know I am the minority on this, and I hate to complain, but as much as a 'concentration in Space stuffs' is great for EVE Online (a spaceship oriented game) I was one of the (I suppose few?) players who were really excited for the WIS stuff. I figured when the game was refocused on the FIS content that the WIS content would still be slow trickle.
I see that this Inferno release is expanding on the CAC and possibly vanity store. I'm wondering if the WIS content is still being developed as I was very interested in:
- The booster/drug trade in bars/social rooms. - Social minigames for when I don't have it in me to grind another Caldari mission or am waiting for a fleet to be organized through my corp/alliance. - Space barbie.
I know while I may have been excited for these features, and may have been one of the few, was anyone else looking forward to this? And if a Dev is watching, is any of this still on the table? Does that table have a person around it by chance?
There is a dev blog coming tomorrow that touches on the future of avatar based gameplay, and we would appreciate a re-post of your questions tomorrow in that thread  CCP Guard | EVE Community Developer |
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CCP Unifex
C C P C C P Alliance
64

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Posted - 2012.02.22 19:45:00 -
[5] - Quote
Thanks for all the feedback and questions so far. I'm going to let this run a bit as there seem to be a few common themes emerging which I want to pull together and answer properly. Senior Producer |
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CCP Phantom
C C P C C P Alliance
1023

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Posted - 2012.02.22 20:16:00 -
[6] - Quote
Shinnen wrote:Can we have the Eve Online: Inferno picture in hgh def please?
Most certainly!
CCP Phantom - German Community Coordinator |
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CCP Unifex
C C P C C P Alliance
77

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Posted - 2012.02.23 09:49:00 -
[7] - Quote
First up, thanks for the feedback in this thread and some of the great comments and contributions to what you want to see us working on. It's great that we are hitting the right buttons for you with Inferno.
Picking up on a couple of themes that have been common throughout this thread so far;
Avatars We haven't abandoned this. What we have done is scale things back so we can focus on our core game whilst we get our heads around how we make sure characters add something really meaningful to EVE. We have a team of people who are incredibly passionate about this and I know that there is a Dev Blog coming about it soon.
But what about the industrialists / explorers etc? We have a big game and we will get around to giving players who play the game for this type of experience more focus in the future. Feedback around things like this helps us evolve our plans as we look increasingly further forwards. Keep it coming.
You're just a big tease, give me more details Yep, just one big tease. Expect a lot more info in upcoming Dev Blogs from the guys and gals putting the real hard work into delivering Inferno. If you want to get the chance to sit down with any of us face to face and grill us for information, you can still sign up for Fanfest (yes I know it's a shameless plug but it is going to be even better than ever this year)
Senior Producer |
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CCP Unifex
C C P C C P Alliance
84

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Posted - 2012.02.23 22:28:00 -
[8] - Quote
Chokichi Ozuwara wrote:CCP Unifex wrote:Thanks for all the feedback and questions so far. I'm going to let this run a bit as there seem to be a few common themes emerging which I want to pull together and answer properly. It'd be nice for you to answer for the issues with the 1.2 patch instead of playing the shell game of "look, new shiny coming!" I just went and looked again, and it's got to be at least 50 posts about the overview changes. When you rollout a change, and the majority of the non-bug posts are issues with a change in functionality, isn't it incumbent on you, sprint or waterfall, to actually address it with your paying customers? Save us from the cutesy YouTube videos with staff hamming it up and give us some substantive responses to real feedback on so-called "improvements".
I'm sure Veritas and the rest of the Gridlock guys are keeping a close eye on that thread. Just in case, I will ping them now. Senior Producer |
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CCP Explorer
90

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Posted - 2012.02.24 19:58:00 -
[9] - Quote
CCP Unifex wrote:Chokichi Ozuwara wrote:CCP Unifex wrote:Thanks for all the feedback and questions so far. I'm going to let this run a bit as there seem to be a few common themes emerging which I want to pull together and answer properly. It'd be nice for you to answer for the issues with the 1.2 patch instead of playing the shell game of "look, new shiny coming!" I just went and looked again, and it's got to be at least 50 posts about the overview changes. When you rollout a change, and the majority of the non-bug posts are issues with a change in functionality, isn't it incumbent on you, sprint or waterfall, to actually address it with your paying customers? Save us from the cutesy YouTube videos with staff hamming it up and give us some substantive responses to real feedback on so-called "improvements". I'm sure Veritas and the rest of the Gridlock guys are keeping a close eye on that thread. Just in case, I will ping them now. Verifying that we were pinged and that indeed we have been working on the issues that cropped up in Crucible 1.2 (we released 1.2.1 as well as 4 client updates to address the issues reported) and that we are continuing to work on those that remain.
In particular regarding the overview issues then we removed the ellipsis that we added for narrow columns, based on your feedback, we improved the visual indication that the overview sorting is locked (both when a combat shortcut is pressed and when the mouse is hovering above the overview window (the addition in Crucible 1.2, the combat lock was an old feature)), and we modified the behaviour so that the overview is unlocked again when the mouse stops moving for move than 1 second. These changes have all already been deployed. Finally we are now working on shortening the update wait when a new ship arrives on grid, without sacrificing the performance optimisations we did in 1.2.
We will continue to monitor your feedback and bug reports. Erlendur S. Thorsteinsson Software Director EVE Online, CCP Games |
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