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Thread Statistics | Show CCP posts - 1 post(s) |

Euriti
SniggWaffe
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Posted - 2008.03.20 17:54:00 -
[31]
Target invul Target invul Targetting... TARGET *module activates* *Notify scrambler deactivates as target begins to explode* Target warps
wtf? _______________________________________________________________________________
Reducing lag, one carebear at a time. |

Grunt Futtoks
Zenithal Harvest
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Posted - 2008.03.20 17:59:00 -
[32]
Well at least it's not just us it's happening to.
Regarding an above post: this is only supposed to happen when people undock. The point of this thread is that it's consistently happening when they decloak on gates.
Does anyone have any suggestions about addressing the problem? Shall we all file bug reports? I am thinking about leaving the log program running, even if it lags me up, just to file. I think they need to know about this. -
"We do not ask sheep to be wolves; we, the wolves, do not ask ourselves to be sheep. Sheep can make such rules as happen to suit them--but it's foolishly naive to expect wolves to obey." |

Grunt Futtoks
Zenithal Harvest
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Posted - 2008.03.20 18:00:00 -
[33]
Originally by: Euriti Target invul Target invul Targetting... TARGET *module activates* *Notify scrambler deactivates as target begins to explode* Target warps
wtf?
Yes, exactly. That's exactly what our logs say too.
-
"We do not ask sheep to be wolves; we, the wolves, do not ask ourselves to be sheep. Sheep can make such rules as happen to suit them--but it's foolishly naive to expect wolves to obey." |

Alekseyev Karrde
Noir.
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Posted - 2008.03.20 18:09:00 -
[34]
I have also been experiencing this on targets which come out of warp. It's supposed to be there for a bit of immunity while the warp drive is still running but it seems to last several seconds after they drop out.
Zombie Apocalypse Guitar-Wielding Superteam |

Ruoska
Blue. Blue Federation
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Posted - 2008.03.20 18:10:00 -
[35]
Made a bug report about it, but as usual, it won't be even considered without log server logs. Ran Eve for some days with the log server and didn't get that phenomen anymore. Meh, I thought, someone else can bother with the logs, I can live with it if it happens this rarely and randonmly...
But this was well before last patch.
It does happen once in awhile still, but it's not even in the top 10 most infuriating bugs in this heap of programming errors we pay to play, so "meh" again, I say...
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Sephiroth Reborn
God of War
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Posted - 2008.03.20 19:54:00 -
[36]
I can't even warp scram a merlin in my Heavy Interdictor (HD).He was not cloaked and 18km away my range is 28km. Even if he was stabbed it shouldn't matter to the warp scram of the HD. I lost three war targets and have not been able to lock any of them. I even got the invulnerable message and after he warped away the message of either he exploded or is no longer present.
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CCP Gangleri
C C P

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Posted - 2008.03.20 20:18:00 -
[37]
If you are able to consistently reproduce this then please file a bug report as per the instructions here.
If the report is detailed and the steps lead to the exact problem then it will be looked at.
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Tokena
Federal Navy Academy
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Posted - 2008.03.20 20:48:00 -
[38]
Edited by: Tokena on 20/03/2008 20:50:49 This has been happening to a lot of us on and off since Trinity 1.0. If we could reproduce it we'd have reported it a long time ago.
And I'm about to bang my head on the table because of this stubborn bug reporting system and attitude: There are bugs you cannot reproduce yet they are still there. Make bug reporting public and teach your bug hunters not to close a bug report just because they cannot reproduce the bug within two minutes. You'd be surprised how many bugs you'll find in a month that you didn't even knew (or acknowledged) that were there.
Duh. Now I'm all worked up and angry.
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Sacul
Wreckless Abandon Un-Natural Selection
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Posted - 2008.03.20 20:49:00 -
[39]
Originally by: CCP Gangleri If you are able to consistently reproduce this then please file a bug report as per the instructions here.
If the report is detailed and the steps lead to the exact problem then it will be looked at.
That is a nice reply but how about you go out in a normal ship yourself and try it out with all the nifty gm tools u must have around.
It is something to be found constantly and is annoying to the point of emo rage ts outburst on a allmost daily basis. That a noob like me cant lock fine but a gang of 40 having the same issue and finally a battleship says he has a lock is a common sight these days.

The stone age didn't end because we ran out of stones!
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Ephemeron
Cutting Edge Incorporated RAZOR Alliance
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Posted - 2008.03.20 20:59:00 -
[40]
I don't think the bug hunters will be able to reproduce this problem. It is very likely to be a new variant of desynch bug and thus highly dependent on the IP traffic path between client and server, with additional dependency on client system specification
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Grunt Futtoks
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Posted - 2008.03.20 22:13:00 -
[41]
Thank you for the reply Gangleri and I will do my best to take have the log server running while it happens, however the fact is that this bug is not consistent.
The steps to reproduction are very simple. Have someone jump through a gate, warp to something, and try to scramble them before they get away. I have no idea what other variables are influencing the outcome.
I have a suspicion that telling the bug reviewers to just try to lock people before they warp will lead to them trying once, succeeding, and closing the bug report. This needs to be investigated a few times under live conditions to be reproduced. -
"We do not ask sheep to be wolves; we, the wolves, do not ask ourselves to be sheep. Sheep can make such rules as happen to suit them--but it's foolishly naive to expect wolves to obey." |

Nomakai Delateriel
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Posted - 2008.03.20 22:21:00 -
[42]
I've been having this problem for 6 months (that and the problem when every time I open up my mapbrowser the client crashes).
I've simply resigned myself to the fact that I can't EVER be the designated tackler when gatecamping. ______________________________________________ -You can never earn my respect, only lose it. It's given freely, and only grudgingly retracted when necessary. |

Jair Aequanimitas
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Posted - 2008.03.20 23:08:00 -
[43]
Originally by: CCP Gangleri If you are able to consistently reproduce this then please file a bug report as per the instructions here.
If the report is detailed and the steps lead to the exact problem then it will be looked at.
LOL.... the 20 + posts about the same problem over and over are not enough for you?
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Tarminic
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Posted - 2008.03.20 23:11:00 -
[44]
Originally by: Jair Aequanimitas
Originally by: CCP Gangleri If you are able to consistently reproduce this then please file a bug report as per the instructions here.
If the report is detailed and the steps lead to the exact problem then it will be looked at.
LOL.... the 20 + posts about the same problem over and over are not enough for you?
I'm sorry, but this response is ********. Did everyone who posted here include a DXDIAG file so the bug hunters know how their computer is configured? Or logserver files? Or anything more specific than "I have this problem and it sucks?" How could you possibly expect bug hunters to get better information from forum posts than from good bug reports? Bug hunters spend their time fixing bugs by analyzing bug reports, not inane forum posts. ---------------- Tarminic - 33 Million SP in Forum Warfare Play EVE: Downtime Madness v0.79.2 |

realbadman
State War Academy
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Posted - 2008.03.20 23:44:00 -
[45]
i've had problems locking noob ships and shuttles with my interceptor with a scan res of 2300+...sometimes. sometimes not. i can't imagine the number of bpo's i've lost out on.
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Grunt Futtoks
Zenithal Harvest
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Posted - 2008.03.20 23:46:00 -
[46]
Edited by: Grunt Futtoks on 20/03/2008 23:47:55
Originally by: Tarminic
I'm sorry, but this response is ********. Did everyone who posted here include a DXDIAG file so the bug hunters know how their computer is configured? Or logserver files? Or anything more specific than "I have this problem and it sucks?" How could you possibly expect bug hunters to get better information from forum posts than from good bug reports? Bug hunters spend their time fixing bugs by analyzing bug reports, not inane forum posts.
I doubt this has anything to do with your system configuration judging by how many different people have had this issue. This is a server side problem more than likely, since I suspect it is the server that decides whether a target is invulnerable or not, and not related to dxdiag log.
All evidence so far points to a server side problem. Combat logs show nothing that hasn't been listed above so unless the logserver shows something more, we have no more useful information to give.
-
"We do not ask sheep to be wolves; we, the wolves, do not ask ourselves to be sheep. Sheep can make such rules as happen to suit them--but it's foolishly naive to expect wolves to obey." |

Bellum Eternus
Death of Virtue Sex Panthers
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Posted - 2008.03.20 23:58:00 -
[47]
I experience this all the time, and I think that it's worse if you prime modules before you start the lock.
Bellum Eternus [Vid] L E G E N D A R Y [Vid] L E G E N D A R Y I I |

Solomon XI
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Posted - 2008.03.21 02:58:00 -
[48]
I've had this problem as well. As soon as a target jumps a gate and uncloaks to warp, I'm unable to lock him 90% of the time because of the 'target invuln' bug. Yes, I'm calling it a bug.
Please fix. 
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techzer0
IDLE GUNS
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Posted - 2008.03.21 04:34:00 -
[49]
Originally by: Ephemeron I don't think the bug hunters will be able to reproduce this problem. It is very likely to be a new variant of desynch bug and thus highly dependent on the IP traffic path between client and server, with additional dependency on client system specification
Most likely...
But, when a non-sensor boosted battleship has lock before a dual sensor boosting HIC I tend to do the argh rage ts outburst as I watch the hauler warp away from the 1 point of scram the BS had. But then I figure... he's not gonna be the last to come through the gate, so 
Still annoying when I get it... but not overly common for me in the last two months ------------
Originally by: CCP Mitnal It's great being a puppetmaster 
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Manic Smile
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Posted - 2008.03.21 05:04:00 -
[50]
Originally by: Kappas. I was just scrammed by a frig in a belt, and for just under 4 minutes all I got was "Failed to target XYZ", was just opening a stuck petition when all of a sudden a lock came out of nowhere 
Something is going wrong.
some frigates scram do you know what the name of the frigate was?
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Manic Smile
Tau Ceti Global Production SMASH Alliance
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Posted - 2008.03.21 05:07:00 -
[51]
Originally by: Tarminic
Originally by: Jair Aequanimitas
Originally by: CCP Gangleri If you are able to consistently reproduce this then please file a bug report as per the instructions here.
If the report is detailed and the steps lead to the exact problem then it will be looked at.
LOL.... the 20 + posts about the same problem over and over are not enough for you?
I'm sorry, but this response is ********. Did everyone who posted here include a DXDIAG file so the bug hunters know how their computer is configured? Or logserver files? Or anything more specific than "I have this problem and it sucks?" How could you possibly expect bug hunters to get better information from forum posts than from good bug reports? Bug hunters spend their time fixing bugs by analyzing bug reports, not inane forum posts.
I know cause we're paid to bug test Eve...oh wait...what's my 15 a month for now? I hope mr CCP man's car is real perty.
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Tokena
Federal Navy Academy
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Posted - 2008.03.21 09:22:00 -
[52]
I wonder what it will take to have CCP look into this? Being able to reproduce this consistently is very unlikely, so a bug report is out.
Any suggestions, CCP Gangleri, what to do with bugs we cannot reproduce at will?
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Venkul Mul
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Posted - 2008.03.21 09:37:00 -
[53]
Originally by: Tarminic
Originally by: Jair Aequanimitas
Originally by: CCP Gangleri If you are able to consistently reproduce this then please file a bug report as per the instructions here.
If the report is detailed and the steps lead to the exact problem then it will be looked at.
LOL.... the 20 + posts about the same problem over and over are not enough for you?
I'm sorry, but this response is ********. Did everyone who posted here include a DXDIAG file so the bug hunters know how their computer is configured? Or logserver files? Or anything more specific than "I have this problem and it sucks?" How could you possibly expect bug hunters to get better information from forum posts than from good bug reports? Bug hunters spend their time fixing bugs by analyzing bug reports, not inane forum posts.
Right reply Tarmic.
To the one asking why the Devs don't go and try to reproduce the bug playing with a T1 ship and the deas control tools to see what happens:
this bug hit me maybe 1 time every 6-7 hours of play. You really want the Dev to play the game for 6 hours to find 1 example of a specific bug, especially considering that they probably need 10-20 registered events of the bug to try a solution?
That is 60-120 work hours to spot a minor bug, when with some support from players using the logserver the time needed could be reduced to 1-2 hours.
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Anna Grahm
School of Applied Knowledge
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Posted - 2008.03.21 10:31:00 -
[54]
Originally by: Sacul
That is a nice reply but how about you go out in a normal ship yourself and try it out with all the nifty gm tools u must have around.
In the real world work isn't actioned unless there is a ticket or bug report. If it's important to you open a ticket. I am NOT an alt! |

Tokena
Federal Navy Academy
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Posted - 2008.03.21 10:36:00 -
[55]
Originally by: Venkul Mul
Originally by: Tarminic
I'm sorry, but this response is ********. Did everyone who posted here include a DXDIAG file so the bug hunters know how their computer is configured? Or logserver files? Or anything more specific than "I have this problem and it sucks?" How could you possibly expect bug hunters to get better information from forum posts than from good bug reports? Bug hunters spend their time fixing bugs by analyzing bug reports, not inane forum posts.
Right reply Tarmic.
To the one asking why the Devs don't go and try to reproduce the bug playing with a T1 ship and the deas control tools to see what happens:
this bug hit me maybe 1 time every 6-7 hours of play. You really want the Dev to play the game for 6 hours to find 1 example of a specific bug, especially considering that they probably need 10-20 registered events of the bug to try a solution?
That is 60-120 work hours to spot a minor bug, when with some support from players using the logserver the time needed could be reduced to 1-2 hours.
Considering that we pay to play the game while they get paid to provide stable, reliable and bug free service, yes, I'd expect CCP to follow up on all bug reports.
Considering further that they get at least 3 million bucks a month from us hiring a few people (as opposed to relying on volunteers) to check out these bug reports doesn't sound that farfetched. For this bug, using your hours-estimate, that'd be just 3000 bucks to find it...
And considering that this bug is not as minor for most of us as it seems to be for you, yes, I'd expect a bit more than the copy&paste reply "bug report it and shut up".
Another thing worth considering is that we have no idea if this bug has been reported before or if CCP actually needs log server output so I don't see much sense in hundreds of us wasting our time trying to get this logged and reported.
And even if you did report it, chances are good you'd end up with a bug hunter on a bad day who'll just close your report without really heaving read it and you'd have to spend hours and hours arguing just to get it reopened and looked at by the people who can actually do something about it.
I've said it before, and I'll say it again till someone listens: CCP make your bug reporting system viewable by the public (hide exploits if you must) and you'll be surprised how helpful your player base can be.
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Sakura Nihil
Stimulus
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Posted - 2008.03.21 11:09:00 -
[56]
By the way, are we ever going to be able to target while cloaked due to a jump-in again?
You jump into a system, are still cloaked, and boom there's a target. You try to lock it... what, can't lock to being under cloak? They get away.
Really annoying .
Originally by: Tyrrax Thorrk i'm not a very good gambler 
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Jim McGregor
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Posted - 2008.03.21 11:32:00 -
[57]
Edited by: Jim McGregor on 21/03/2008 11:34:13
Originally by: Jair Aequanimitas
Originally by: CCP Gangleri If you are able to consistently reproduce this then please file a bug report as per the instructions here.
If the report is detailed and the steps lead to the exact problem then it will be looked at.
LOL.... the 20 + posts about the same problem over and over are not enough for you?
Which one of them can reproduce the problem every time? As a programmer of a complex game, you cant fix something unless you can reproduce it yourself. I imagine this problem doesnt happen every time you jump through a gate and target someone.
--- Its dead, Jim.
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Cptn Z
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Posted - 2008.03.21 11:40:00 -
[58]
Originally by: Tokena
Considering that we pay to play the game while they get paid to provide stable, reliable and bug free service, yes, I'd expect CCP to follow up on all bug reports.
I think reading EULA could keep you away from such belief. --- Regards, Z |

Cornette
Black Screen of Death HUZZAH FEDERATION
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Posted - 2008.03.21 11:48:00 -
[59]
This problem happened to me yesterday when trying to lock a target.
FAIL FAIL FAIL FAIL Forget it he's dead already.
Quite irritating.
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Mad Ilya
principle of motion Interstellar Alcohol Conglomerate
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Posted - 2008.03.21 12:21:00 -
[60]
Story from yesterday:
Target warps to a mobile bubble we're camping at and logs off in warp. He ends up in the bubble and we try to target - "invulnerable". Target emergency warps off and we have no success at locking him.
Target logs back on, warps back to the same position inside the bubble - we can't target him. He logs off again and emergency warps.
Targeting problem is probably the same but is logging off while in warp to mobile bubble valid way to emergency warp off of them?
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