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Grunt Futtoks
Zenithal Harvest
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Posted - 2008.03.20 04:56:00 -
[1]
Edited by: Grunt Futtoks on 20/03/2008 04:57:03 My corp has been having a serious issue attempting to lock targets as they appear from gates.
As soon as the ship uncloaks we target, and the client says "the target is invulnerable" and refuses to allow a lock until the target warps.
This is not just an isolated case of lag, this is consistently happening way too much following the recent 1.1 patch. We know how the game works and feels, and something's messed up. It is happening with fast locking sensor boosted ships and interceptors against targets -we know- that we can lock under normal circumstances.
I'm wondering if anyone else is experiencing this problem? -
"We do not ask sheep to be wolves; we, the wolves, do not ask ourselves to be sheep. Sheep can make such rules as happen to suit them--but it's foolishly naive to expect wolves to obey." |

Jennai
The Greater Goon GoonSwarm
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Posted - 2008.03.20 04:59:00 -
[2]
yes, noticed this yesterday. some stuff got away that really shouldn't have because everyone was either unable to lock at all, or they had the thing where the lock timer reaches zero but it doesn't lock. the system wasn't lagging in any other way.
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revilot
the united Sex Panthers
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Posted - 2008.03.20 07:20:00 -
[3]
I've noticed this as well, especially when jumping through gates after targets. Some corpmates have stated they have the same problem as well, so I know it's not just me.
Since the patch I notice a lot of time I don't actually get a countdown when locking targets. I click to lock and it appears that it's not doing anything, then all of a sudden it locks. It just feels completely broken.
Please, spend less time kicking me in the balls with your incessant nerfing, and more time testing and fine tuning your patches so you don't create more problems than previously existed.
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Solomunio Kzenig
SPORADIC MOVEMENT HUZZAH FEDERATION
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Posted - 2008.03.20 07:40:00 -
[4]
Yup, been suffering from this at gate camps quite a bit, very frustrating.
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Terraform
Synthetic Frontiers Blue Federation
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Posted - 2008.03.20 08:58:00 -
[5]
Agreed, it's becoming a fairly common problem, it was there before the patch, but now it's there constantly. FIX IT CCP!!
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Orion Eridanus
Dark Nova Crisis Chain of Chaos
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Posted - 2008.03.20 09:06:00 -
[6]
No, your not the only one, we had a thread about this 2 weeks ago in C&P I believe
Originally by: Paulo Damarr That is a most Excellent Drake fitting, you are lucky to have survived.
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Tokena
Federal Navy Academy
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Posted - 2008.03.20 09:08:00 -
[7]
Has been happening a lot to me as well, not just at gates.
Been at a belt, enemy warps in. I try to target: "Target is invulnerable". Enemy starts flashing yellow (ie. has targeted me): "Target is invulnerable". Enemy starts flashing red (ie. weapons firing): "Target is invulnerable". I start taking damage and am finally able to lock him, maybe 10 seconds later than he could lock me.
Anybody tried bug reporting this yet? I'm too lazy to file a report that will just get filtered out...
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techzer0
IDLE GUNS
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Posted - 2008.03.20 09:08:00 -
[8]
Get it all the time... or the target picture appears and modules don't activate. I figure if the locking timer says zero, then I should have lock. Not "oh you have lock... wait 2 more seconds for the picture to load... now activate the module!".
That or you can't lock someone who is aligning... even if you're sitting there bumping them. I tried for four minutes straight to lock a drake that was scrammed by NPCs and got the same "Attempt to target failed" until he killed the last NPC and warped on his happy way. Petitioned it and got a crap response about how my issue should be sent as a bug report, but when I deleted the petition it told me it hadn't even been viewed? Riiiiight.
 ------------
Originally by: CCP Mitnal It's great being a puppetmaster 
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Disteeler
Segunda Fundacion T e r c i o s
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Posted - 2008.03.20 09:50:00 -
[9]
I'm getting this constantly since 1.0
Sig by Black Necris |

HellSpreader
Fleeting Moments of Insanity
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Posted - 2008.03.20 10:15:00 -
[10]
I should imagine this issue is directly related to the period of time it takes for the client computer to "refresh into the new system"
I'm sure if it were the other way around there would be a post saying...
"wtf!!! I jumped into a system and before my screen refreshed I was dead AND podded!!! give me my money back etc etc".
I think it is a good thing that you are invulnerable until you are actually in control of your ship and able to defend yourself from would-be aggressors.
The same thing happens when you exit from a station... until the client computers screen refreshes and you enter your*****pit you are invulnerable. Join -FMI- Now!!! |

Venkul Mul
Vikramaditya DO JAJA Alliance
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Posted - 2008.03.20 10:17:00 -
[11]
Edited by: Venkul Mul on 20/03/2008 10:17:39 If it can make you happy, it happens in PvE too. "Target locking failed" or some similar message.
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HellSpreader
Fleeting Moments of Insanity
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Posted - 2008.03.20 10:19:00 -
[12]
Edited by: HellSpreader on 20/03/2008 10:20:06 Yes... in PvE that is because one of the enemies is a tackler. This therefore is a different scenario and THUS the message is "Target Locking Failed" as opposed to "Target is Invulnerable"
I suggest that if you ever get a "Target is Invulnerable" message in PvE.... Warp out of there as quickly as your ship can carry you! Join -FMI- Now!!! |

Grunt Futtoks
Zenithal Harvest
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Posted - 2008.03.20 10:53:00 -
[13]
Well it seems to be a much more prevalent issue since 1.1. Yes this message did happen before but never so frequently. Today there were several instances when we could not lock cruisers with interceptors. If there was no WTZ this might not be a huge problem but if we can't lock cruisers with inties it greatly affects game dynamics for our corp in a negative way.
HellSpreader: You sound like you're actually defending this issue, which probably should not surprise me. Allow me to point out that it has nothing to do with "refreshing the new system" because you are cloaked until you decide to move (or the 5 minute timer is up). These targets are issuing a warp command, they are not lagging out on system load. They are placing themselves in situations where they should be caught, and escaping because of this issue. -
"We do not ask sheep to be wolves; we, the wolves, do not ask ourselves to be sheep. Sheep can make such rules as happen to suit them--but it's foolishly naive to expect wolves to obey." |

HellSpreader
Fleeting Moments of Insanity
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Posted - 2008.03.20 11:14:00 -
[14]
I am someone able to concede a point. On the system jump I agree... to a point... with you.
When exiting a station I think it is a very good system as it takes certain users longer to refresh (whilst their ship is floating in space unpiloted) and therefore shouldn't be targeted until they can react to the situation. Join -FMI- Now!!! |

techzer0
IDLE GUNS
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Posted - 2008.03.20 11:39:00 -
[15]
Originally by: HellSpreader Edited by: HellSpreader on 20/03/2008 10:20:06 Yes... in PvE that is because one of the enemies is a tackler. This therefore is a different scenario and THUS the message is "Target Locking Failed" as opposed to "Target is Invulnerable"
I suggest that if you ever get a "Target is Invulnerable" message in PvE.... Warp out of there as quickly as your ship can carry you!
No. I get "Attempt to target failed" a lot in PVP. I only ever get "Target is Invulnerable" when I'm locking someone who just undocked, or as I'm coming out of warp on top of them and I click too quick.
When you sit on top of a target in a ship and all you get is "Lock failed" and neither of you had just jumped or undocked... then you know there is an issue  ------------
Originally by: CCP Mitnal It's great being a puppetmaster 
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Venkul Mul
Vikramaditya DO JAJA Alliance
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Posted - 2008.03.20 11:45:00 -
[16]
Originally by: HellSpreader Edited by: HellSpreader on 20/03/2008 10:20:06 Yes... in PvE that is because one of the enemies is a tackler. This therefore is a different scenario and THUS the message is "Target Locking Failed" as opposed to "Target is Invulnerable"
I suggest that if you ever get a "Target is Invulnerable" message in PvE.... Warp out of there as quickly as your ship can carry you!
I find a bit unclear what you mean with "a tackler" here.
It usually refer to a ship with warp jammer and webbers but that don't make them resistant to target lock.
The behaviour is the same the OP described. The lock fail (while other targets are locked nomally) at the first try and the ship can be locked only after it has attacked.
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Shintai
Balad Naran Orbital Shipyards
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Posted - 2008.03.20 11:45:00 -
[17]
I have a feeling this issue will go away soon. Or atleast diminish. But by soon I mean about 3-4 weeks.
It seems to be the interconnect between the nodes are overburden. And the same interconnects are used nomatter where you are basicly. So lets hope when some few million space objects that the client entering a system needs to be aware of before being vulnaable is removed. Then we can see a much more smooth and "locking" EvE Abstraction and Transcendence: Nature, Shintai, and Geometry |

Johncrab
XBeyond
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Posted - 2008.03.20 12:11:00 -
[18]
Same exact thing here. And not only at gates... belts, planets... |

Omarvelous
Destry's Lounge XIII Legio
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Posted - 2008.03.20 13:43:00 -
[19]
Thought I was the only one - happens at gates and stations (not the 30-sec invul time either).
Anti-pvp boost?  __________________________________________________ Sup brosef! Destry's Lounge is looking for a few good drunks - contact me in game.
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Bronson Hughes
Knights of the Wild Visions of Warfare
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Posted - 2008.03.20 13:53:00 -
[20]
Oh good, I'm not the only one. I was begining to think I was the worst tackler in all of EvE.
I was camping a gate in a sensor boosted Raptor before 1.1 and in the span of 20 minutes no less than three shuttles came through that were 'Invulnerable' until they were warping off. My camp-mates were complaining that I wasn't locking fast enough and I told them that I just couldn't.
I'd be willing to bet that it's some sort of minor desync between the server, the target client, and your client. -------------------- "I am hard pressed on my right; my centre is giving way; situation excellent; I am attacking." - Ferdinand Foch at the Battle of the Marne |

MrTripps
Blueprint Haus Intrepid Crossing
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Posted - 2008.03.20 13:54:00 -
[21]
Yep. Get it all the time. Not only that but at least once I've had a red cov ops come into system, uncloak from the gate jump, then recloak without ever appearing on overview.
"I hate to advocate drugs, alcohol, violence, or insanity to anyone, but they've always worked for me." Hunter S. Thompson. |

Nicholas Barker
MASS Ministry Of Amarrian Secret Service
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Posted - 2008.03.20 13:54:00 -
[22]
who the hell is HellSpreader and why does he keep posting when he doesn't know what he's talking about?
"Target is Invulnerable" is what you get when you're trying to lock somebody who's Invulnerable due to undocking until they try to do something.
Targeting failed is when the game is just arsing up, I've jumped in to a system to gank something and been the only person who couldn't lock it, so all I can say is it doesn't effect everybody (can't say for 1.1).
It also happens when an npcalt/macro npcer log off mid warp, you can't lock them and they warp off. ---
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Furious Hawk
I-Omniscient-I
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Posted - 2008.03.20 14:23:00 -
[23]
Our corp noticed it too.
Yay for targeting nerf?
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Zenst
Omniscient Order
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Posted - 2008.03.20 14:36:00 -
[24]
its nothing new, actualy wrote small ditty about it few months back now:
Target invulnerable, Target invulnerable, Target invulnerable, Target invulnerable, Target invulnerable, Target invulnerable Target invulnerable, Target invulnerable, Oh look the designated target is no longer there.
I sit outside the pearly gates, In Jita 4 4 in the congregate, I sit and stand and look around, Awaiting for the agro sound.
I see a target not at gate, I start to lock to seal its fate, Target invulnerable, Goes sound, My lock times all the wrong as it goes around.
Target invulnerable, Target invulnerable, Target invulnerable, Target invulnerable, Target invulnerable, Target invulnerable Target invulnerable, Target invulnerable, Oh look the designated target is no longer there.
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Kappas.
Galaxy Punks Black Core Alliance
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Posted - 2008.03.20 16:40:00 -
[25]
I was just scrammed by a frig in a belt, and for just under 4 minutes all I got was "Failed to target XYZ", was just opening a stuck petition when all of a sudden a lock came out of nowhere 
Something is going wrong. __________________
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Aram Gishno
The Graduates Brutally Clever Empire
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Posted - 2008.03.20 17:21:00 -
[26]
Edited by: Aram Gishno on 20/03/2008 17:22:31 This was happening to me as well but I thought it was a problem with my system or the way i was locking someone. It also happens to me near gates, planets, and belts. Very frustrating thing especially when you know you should have that person locked down in a fraction of the time it takes for the invulnerable message to eventually go away. Thanks for confirming. I've had other issues that I think warrant someone starting a "since 1.1 was put out" thread.
Edit- Yes, this did exist prior to 1.1 but it is much more of an issue now.
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El Muerte
The Nine Gates Black Core Alliance
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Posted - 2008.03.20 17:24:00 -
[27]
Been getting the same thing.
Also, yesterday when trying to jump thru a gate.
Session change in progress. Lost my rapier.
As soon as my ship exploded my pod was in the next system that I was trying to jump to lol.
CCP for the win.
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Rhaegor Stormborn
Volition Cult The Volition Cult
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Posted - 2008.03.20 17:25:00 -
[28]
Aye, same problem here.
Volition Cult Recruitment Post |

MaDeX
XxTiggerxX Corp Kraftwerk.
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Posted - 2008.03.20 17:33:00 -
[29]
Yeah same issue here, also they dont drop faction items - fix also.
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Uhr Zylex
No Trademark Notoriety Alliance
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Posted - 2008.03.20 17:34:00 -
[30]
yes. missed out on two carrier kills yesterday because of this.
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Euriti
SniggWaffe
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Posted - 2008.03.20 17:54:00 -
[31]
Target invul Target invul Targetting... TARGET *module activates* *Notify scrambler deactivates as target begins to explode* Target warps
wtf? _______________________________________________________________________________
Reducing lag, one carebear at a time. |

Grunt Futtoks
Zenithal Harvest
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Posted - 2008.03.20 17:59:00 -
[32]
Well at least it's not just us it's happening to.
Regarding an above post: this is only supposed to happen when people undock. The point of this thread is that it's consistently happening when they decloak on gates.
Does anyone have any suggestions about addressing the problem? Shall we all file bug reports? I am thinking about leaving the log program running, even if it lags me up, just to file. I think they need to know about this. -
"We do not ask sheep to be wolves; we, the wolves, do not ask ourselves to be sheep. Sheep can make such rules as happen to suit them--but it's foolishly naive to expect wolves to obey." |

Grunt Futtoks
Zenithal Harvest
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Posted - 2008.03.20 18:00:00 -
[33]
Originally by: Euriti Target invul Target invul Targetting... TARGET *module activates* *Notify scrambler deactivates as target begins to explode* Target warps
wtf?
Yes, exactly. That's exactly what our logs say too.
-
"We do not ask sheep to be wolves; we, the wolves, do not ask ourselves to be sheep. Sheep can make such rules as happen to suit them--but it's foolishly naive to expect wolves to obey." |

Alekseyev Karrde
Noir.
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Posted - 2008.03.20 18:09:00 -
[34]
I have also been experiencing this on targets which come out of warp. It's supposed to be there for a bit of immunity while the warp drive is still running but it seems to last several seconds after they drop out.
Zombie Apocalypse Guitar-Wielding Superteam |

Ruoska
Blue. Blue Federation
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Posted - 2008.03.20 18:10:00 -
[35]
Made a bug report about it, but as usual, it won't be even considered without log server logs. Ran Eve for some days with the log server and didn't get that phenomen anymore. Meh, I thought, someone else can bother with the logs, I can live with it if it happens this rarely and randonmly...
But this was well before last patch.
It does happen once in awhile still, but it's not even in the top 10 most infuriating bugs in this heap of programming errors we pay to play, so "meh" again, I say...
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Sephiroth Reborn
God of War
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Posted - 2008.03.20 19:54:00 -
[36]
I can't even warp scram a merlin in my Heavy Interdictor (HD).He was not cloaked and 18km away my range is 28km. Even if he was stabbed it shouldn't matter to the warp scram of the HD. I lost three war targets and have not been able to lock any of them. I even got the invulnerable message and after he warped away the message of either he exploded or is no longer present.
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CCP Gangleri
C C P

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Posted - 2008.03.20 20:18:00 -
[37]
If you are able to consistently reproduce this then please file a bug report as per the instructions here.
If the report is detailed and the steps lead to the exact problem then it will be looked at.
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Tokena
Federal Navy Academy
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Posted - 2008.03.20 20:48:00 -
[38]
Edited by: Tokena on 20/03/2008 20:50:49 This has been happening to a lot of us on and off since Trinity 1.0. If we could reproduce it we'd have reported it a long time ago.
And I'm about to bang my head on the table because of this stubborn bug reporting system and attitude: There are bugs you cannot reproduce yet they are still there. Make bug reporting public and teach your bug hunters not to close a bug report just because they cannot reproduce the bug within two minutes. You'd be surprised how many bugs you'll find in a month that you didn't even knew (or acknowledged) that were there.
Duh. Now I'm all worked up and angry.
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Sacul
Wreckless Abandon Un-Natural Selection
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Posted - 2008.03.20 20:49:00 -
[39]
Originally by: CCP Gangleri If you are able to consistently reproduce this then please file a bug report as per the instructions here.
If the report is detailed and the steps lead to the exact problem then it will be looked at.
That is a nice reply but how about you go out in a normal ship yourself and try it out with all the nifty gm tools u must have around.
It is something to be found constantly and is annoying to the point of emo rage ts outburst on a allmost daily basis. That a noob like me cant lock fine but a gang of 40 having the same issue and finally a battleship says he has a lock is a common sight these days.

The stone age didn't end because we ran out of stones!
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Ephemeron
Cutting Edge Incorporated RAZOR Alliance
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Posted - 2008.03.20 20:59:00 -
[40]
I don't think the bug hunters will be able to reproduce this problem. It is very likely to be a new variant of desynch bug and thus highly dependent on the IP traffic path between client and server, with additional dependency on client system specification
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Grunt Futtoks
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Posted - 2008.03.20 22:13:00 -
[41]
Thank you for the reply Gangleri and I will do my best to take have the log server running while it happens, however the fact is that this bug is not consistent.
The steps to reproduction are very simple. Have someone jump through a gate, warp to something, and try to scramble them before they get away. I have no idea what other variables are influencing the outcome.
I have a suspicion that telling the bug reviewers to just try to lock people before they warp will lead to them trying once, succeeding, and closing the bug report. This needs to be investigated a few times under live conditions to be reproduced. -
"We do not ask sheep to be wolves; we, the wolves, do not ask ourselves to be sheep. Sheep can make such rules as happen to suit them--but it's foolishly naive to expect wolves to obey." |

Nomakai Delateriel
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Posted - 2008.03.20 22:21:00 -
[42]
I've been having this problem for 6 months (that and the problem when every time I open up my mapbrowser the client crashes).
I've simply resigned myself to the fact that I can't EVER be the designated tackler when gatecamping. ______________________________________________ -You can never earn my respect, only lose it. It's given freely, and only grudgingly retracted when necessary. |

Jair Aequanimitas
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Posted - 2008.03.20 23:08:00 -
[43]
Originally by: CCP Gangleri If you are able to consistently reproduce this then please file a bug report as per the instructions here.
If the report is detailed and the steps lead to the exact problem then it will be looked at.
LOL.... the 20 + posts about the same problem over and over are not enough for you?
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Tarminic
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Posted - 2008.03.20 23:11:00 -
[44]
Originally by: Jair Aequanimitas
Originally by: CCP Gangleri If you are able to consistently reproduce this then please file a bug report as per the instructions here.
If the report is detailed and the steps lead to the exact problem then it will be looked at.
LOL.... the 20 + posts about the same problem over and over are not enough for you?
I'm sorry, but this response is ********. Did everyone who posted here include a DXDIAG file so the bug hunters know how their computer is configured? Or logserver files? Or anything more specific than "I have this problem and it sucks?" How could you possibly expect bug hunters to get better information from forum posts than from good bug reports? Bug hunters spend their time fixing bugs by analyzing bug reports, not inane forum posts. ---------------- Tarminic - 33 Million SP in Forum Warfare Play EVE: Downtime Madness v0.79.2 |

realbadman
State War Academy
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Posted - 2008.03.20 23:44:00 -
[45]
i've had problems locking noob ships and shuttles with my interceptor with a scan res of 2300+...sometimes. sometimes not. i can't imagine the number of bpo's i've lost out on.
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Grunt Futtoks
Zenithal Harvest
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Posted - 2008.03.20 23:46:00 -
[46]
Edited by: Grunt Futtoks on 20/03/2008 23:47:55
Originally by: Tarminic
I'm sorry, but this response is ********. Did everyone who posted here include a DXDIAG file so the bug hunters know how their computer is configured? Or logserver files? Or anything more specific than "I have this problem and it sucks?" How could you possibly expect bug hunters to get better information from forum posts than from good bug reports? Bug hunters spend their time fixing bugs by analyzing bug reports, not inane forum posts.
I doubt this has anything to do with your system configuration judging by how many different people have had this issue. This is a server side problem more than likely, since I suspect it is the server that decides whether a target is invulnerable or not, and not related to dxdiag log.
All evidence so far points to a server side problem. Combat logs show nothing that hasn't been listed above so unless the logserver shows something more, we have no more useful information to give.
-
"We do not ask sheep to be wolves; we, the wolves, do not ask ourselves to be sheep. Sheep can make such rules as happen to suit them--but it's foolishly naive to expect wolves to obey." |

Bellum Eternus
Death of Virtue Sex Panthers
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Posted - 2008.03.20 23:58:00 -
[47]
I experience this all the time, and I think that it's worse if you prime modules before you start the lock.
Bellum Eternus [Vid] L E G E N D A R Y [Vid] L E G E N D A R Y I I |

Solomon XI
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Posted - 2008.03.21 02:58:00 -
[48]
I've had this problem as well. As soon as a target jumps a gate and uncloaks to warp, I'm unable to lock him 90% of the time because of the 'target invuln' bug. Yes, I'm calling it a bug.
Please fix. 
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techzer0
IDLE GUNS
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Posted - 2008.03.21 04:34:00 -
[49]
Originally by: Ephemeron I don't think the bug hunters will be able to reproduce this problem. It is very likely to be a new variant of desynch bug and thus highly dependent on the IP traffic path between client and server, with additional dependency on client system specification
Most likely...
But, when a non-sensor boosted battleship has lock before a dual sensor boosting HIC I tend to do the argh rage ts outburst as I watch the hauler warp away from the 1 point of scram the BS had. But then I figure... he's not gonna be the last to come through the gate, so 
Still annoying when I get it... but not overly common for me in the last two months ------------
Originally by: CCP Mitnal It's great being a puppetmaster 
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Manic Smile
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Posted - 2008.03.21 05:04:00 -
[50]
Originally by: Kappas. I was just scrammed by a frig in a belt, and for just under 4 minutes all I got was "Failed to target XYZ", was just opening a stuck petition when all of a sudden a lock came out of nowhere 
Something is going wrong.
some frigates scram do you know what the name of the frigate was?
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Manic Smile
Tau Ceti Global Production SMASH Alliance
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Posted - 2008.03.21 05:07:00 -
[51]
Originally by: Tarminic
Originally by: Jair Aequanimitas
Originally by: CCP Gangleri If you are able to consistently reproduce this then please file a bug report as per the instructions here.
If the report is detailed and the steps lead to the exact problem then it will be looked at.
LOL.... the 20 + posts about the same problem over and over are not enough for you?
I'm sorry, but this response is ********. Did everyone who posted here include a DXDIAG file so the bug hunters know how their computer is configured? Or logserver files? Or anything more specific than "I have this problem and it sucks?" How could you possibly expect bug hunters to get better information from forum posts than from good bug reports? Bug hunters spend their time fixing bugs by analyzing bug reports, not inane forum posts.
I know cause we're paid to bug test Eve...oh wait...what's my 15 a month for now? I hope mr CCP man's car is real perty.
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Tokena
Federal Navy Academy
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Posted - 2008.03.21 09:22:00 -
[52]
I wonder what it will take to have CCP look into this? Being able to reproduce this consistently is very unlikely, so a bug report is out.
Any suggestions, CCP Gangleri, what to do with bugs we cannot reproduce at will?
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Venkul Mul
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Posted - 2008.03.21 09:37:00 -
[53]
Originally by: Tarminic
Originally by: Jair Aequanimitas
Originally by: CCP Gangleri If you are able to consistently reproduce this then please file a bug report as per the instructions here.
If the report is detailed and the steps lead to the exact problem then it will be looked at.
LOL.... the 20 + posts about the same problem over and over are not enough for you?
I'm sorry, but this response is ********. Did everyone who posted here include a DXDIAG file so the bug hunters know how their computer is configured? Or logserver files? Or anything more specific than "I have this problem and it sucks?" How could you possibly expect bug hunters to get better information from forum posts than from good bug reports? Bug hunters spend their time fixing bugs by analyzing bug reports, not inane forum posts.
Right reply Tarmic.
To the one asking why the Devs don't go and try to reproduce the bug playing with a T1 ship and the deas control tools to see what happens:
this bug hit me maybe 1 time every 6-7 hours of play. You really want the Dev to play the game for 6 hours to find 1 example of a specific bug, especially considering that they probably need 10-20 registered events of the bug to try a solution?
That is 60-120 work hours to spot a minor bug, when with some support from players using the logserver the time needed could be reduced to 1-2 hours.
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Anna Grahm
School of Applied Knowledge
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Posted - 2008.03.21 10:31:00 -
[54]
Originally by: Sacul
That is a nice reply but how about you go out in a normal ship yourself and try it out with all the nifty gm tools u must have around.
In the real world work isn't actioned unless there is a ticket or bug report. If it's important to you open a ticket. I am NOT an alt! |

Tokena
Federal Navy Academy
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Posted - 2008.03.21 10:36:00 -
[55]
Originally by: Venkul Mul
Originally by: Tarminic
I'm sorry, but this response is ********. Did everyone who posted here include a DXDIAG file so the bug hunters know how their computer is configured? Or logserver files? Or anything more specific than "I have this problem and it sucks?" How could you possibly expect bug hunters to get better information from forum posts than from good bug reports? Bug hunters spend their time fixing bugs by analyzing bug reports, not inane forum posts.
Right reply Tarmic.
To the one asking why the Devs don't go and try to reproduce the bug playing with a T1 ship and the deas control tools to see what happens:
this bug hit me maybe 1 time every 6-7 hours of play. You really want the Dev to play the game for 6 hours to find 1 example of a specific bug, especially considering that they probably need 10-20 registered events of the bug to try a solution?
That is 60-120 work hours to spot a minor bug, when with some support from players using the logserver the time needed could be reduced to 1-2 hours.
Considering that we pay to play the game while they get paid to provide stable, reliable and bug free service, yes, I'd expect CCP to follow up on all bug reports.
Considering further that they get at least 3 million bucks a month from us hiring a few people (as opposed to relying on volunteers) to check out these bug reports doesn't sound that farfetched. For this bug, using your hours-estimate, that'd be just 3000 bucks to find it...
And considering that this bug is not as minor for most of us as it seems to be for you, yes, I'd expect a bit more than the copy&paste reply "bug report it and shut up".
Another thing worth considering is that we have no idea if this bug has been reported before or if CCP actually needs log server output so I don't see much sense in hundreds of us wasting our time trying to get this logged and reported.
And even if you did report it, chances are good you'd end up with a bug hunter on a bad day who'll just close your report without really heaving read it and you'd have to spend hours and hours arguing just to get it reopened and looked at by the people who can actually do something about it.
I've said it before, and I'll say it again till someone listens: CCP make your bug reporting system viewable by the public (hide exploits if you must) and you'll be surprised how helpful your player base can be.
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Sakura Nihil
Stimulus
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Posted - 2008.03.21 11:09:00 -
[56]
By the way, are we ever going to be able to target while cloaked due to a jump-in again?
You jump into a system, are still cloaked, and boom there's a target. You try to lock it... what, can't lock to being under cloak? They get away.
Really annoying .
Originally by: Tyrrax Thorrk i'm not a very good gambler 
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Jim McGregor
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Posted - 2008.03.21 11:32:00 -
[57]
Edited by: Jim McGregor on 21/03/2008 11:34:13
Originally by: Jair Aequanimitas
Originally by: CCP Gangleri If you are able to consistently reproduce this then please file a bug report as per the instructions here.
If the report is detailed and the steps lead to the exact problem then it will be looked at.
LOL.... the 20 + posts about the same problem over and over are not enough for you?
Which one of them can reproduce the problem every time? As a programmer of a complex game, you cant fix something unless you can reproduce it yourself. I imagine this problem doesnt happen every time you jump through a gate and target someone.
--- Its dead, Jim.
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Cptn Z
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Posted - 2008.03.21 11:40:00 -
[58]
Originally by: Tokena
Considering that we pay to play the game while they get paid to provide stable, reliable and bug free service, yes, I'd expect CCP to follow up on all bug reports.
I think reading EULA could keep you away from such belief. --- Regards, Z |

Cornette
Black Screen of Death HUZZAH FEDERATION
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Posted - 2008.03.21 11:48:00 -
[59]
This problem happened to me yesterday when trying to lock a target.
FAIL FAIL FAIL FAIL Forget it he's dead already.
Quite irritating.
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Mad Ilya
principle of motion Interstellar Alcohol Conglomerate
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Posted - 2008.03.21 12:21:00 -
[60]
Story from yesterday:
Target warps to a mobile bubble we're camping at and logs off in warp. He ends up in the bubble and we try to target - "invulnerable". Target emergency warps off and we have no success at locking him.
Target logs back on, warps back to the same position inside the bubble - we can't target him. He logs off again and emergency warps.
Targeting problem is probably the same but is logging off while in warp to mobile bubble valid way to emergency warp off of them?
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Prevelance
Repo Industries R.E.P.O.
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Posted - 2008.03.23 20:12:00 -
[61]
yea this is happenning to our whole corp atm.
What Ive been noticing while flying a sensor boosted HIC is that when i try to lock somthing, I watch target bar reduce to zero, very quickly I am at the place where I should have a lock, but for some reason i dont get one, and they warp. Either that, or they dont even show up on my screen at all untill they are warping out. I've noticed both ways, our whole corp. And yes its a new bug since the last patch, and its about 60% of the time I try and lock mid size targets or smaller.
Maby its just the hics are bugged?
This happens with cruisers mostly. In the lips of him that hath understanding wisdom is found: but a rod is for the back of him that is void of understanding. |

Elianora
Xenobytes Stain Empire
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Posted - 2008.03.23 20:48:00 -
[62]
Exactly the same thing here. CCP - please get your boys on this. It's really a small gang pvp killer. 50% of targets get away when they shouldnt and never did before. This needs investigation and a fix ASAP. When i catch a raven in a belt and its not even aligning and starting warp - and i try locking and watch the ship aligning slowly and warping of - for 15 sec, while i get the target is invul message.... This is something that really kills all of the fun i get from the game.
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Soljisk
Logistical Anomaly
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Posted - 2008.03.23 22:49:00 -
[63]
Yeh i just lost a missioner because of this utter BS. It took me abbut 5 or 6 tries to actually be able to lock.
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Julius Romanus
Fatalix Inc. Phalanx Alliance
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Posted - 2008.03.23 23:18:00 -
[64]
Happens nearly 24/7 on sisi. Log on there, warp to an empty ffa. wait. watch person jump in. try to target. have fun.
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Ulstan
Caldari Provisions
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Posted - 2008.03.24 00:28:00 -
[65]
I think this is a stealth suicide ganking at the gates fix :(
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Tokena
Federal Navy Academy
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Posted - 2008.03.30 08:18:00 -
[66]
I went to the trouble of bug reporting this, just to see what happens. I've provided game logs and a log server file of it happening. And guess what?
Thank you for your bugreport - ID:55444 Title: Target Is Invulnerable The problem you have described was non-reproducible. If you are still having the problem you described, could you please updater your bug report with an improved set of reproduction steps.
I'll give them a link to this topic, maybe that'll make them take it seriously.
On a different note: I haven't played much the during last week and in the last two battles I was in this did not happen. Did they stealth-fix it? Or is it still happening?
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Gorefacer
Resurrection Cosmic Anomalies
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Posted - 2008.03.30 08:29:00 -
[67]
I've been hit with this glitch off and on again for over a year. Just today a corp mate had this problem and missed out on a kill because of it. Very annoying when it happens.
"You can't reason someone out of a belief they haven't reasoned themselves into" - Prometheus |

1717
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Posted - 2008.03.30 08:53:00 -
[68]
I've started experiencing this as well. Was wondering if it was a problem with my system, but I'm running classic grahpics and my system specs (aside from the slightly old grahpics card) aren't too shaby. Seeing this many people have the exact same problem is comforting :)
Please visit your user settings to re-enable images.eve-online.com |

Gorefacer
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Posted - 2008.03.30 08:55:00 -
[69]
Originally by: 1717 I've started experiencing this as well. Was wondering if it was a problem with my system, but I'm running classic grahpics and my system specs (aside from the slightly old grahpics card) aren't too shaby. Seeing this many people have the exact same problem is comforting :)
Haha, not to us.
Frankly we all wish it was just your system.
"You can't reason someone out of a belief they haven't reasoned themselves into" - Prometheus |

1717
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Posted - 2008.03.30 08:58:00 -
[70]
Originally by: Gorefacer
Originally by: 1717 I've started experiencing this as well. Was wondering if it was a problem with my system, but I'm running classic grahpics and my system specs (aside from the slightly old grahpics card) aren't too shaby. Seeing this many people have the exact same problem is comforting :)
Haha, not to us.
Frankly we all wish it was just your system.
xD
Well with this many people experiencing the same issue, it's many times more likely to get fixed for good (and by that I mean .005% to about 1.5%. That's a huge jump you know)
Please visit your user settings to re-enable images.eve-online.com |

Theron Gyrow
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Posted - 2008.03.30 09:32:00 -
[71]
Originally by: Gorefacer I've been hit with this glitch off and on again for over a year.
Yes, same here - this is not a new bug. -- Gradient forum |

Demtalin le'Mercennaire
The Arrow Project Morsus Mihi
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Posted - 2008.03.30 13:05:00 -
[72]
Edited by: Demtalin le''Mercennaire on 30/03/2008 13:05:19 I'm just started getting the problem after the last patch too. It's getting very frustrating when I'm the only Ceptor in a gang and the FC starts getting ****ed off at you because his fastest targeting ship can't lock onto a cruiser sized ship before it has time to move.
E.g. a Thorax lands within 5km of my ceptor, I ctrl+click lock, target invulnerable, ctrl+click, target invulnerable, ctrl+click, target invulnerable, ctrl+click, cannot lock target outside targeting range (1200km away).
Imagine trying to explain to your FC that you couldn't get a ceptor to lock a cruiser in the 5-8 seconds it took him to align and warp out after decloaking.
Just making sure that it's obvious that this has happened to me several times -------- Billy Jean is not my lover |

EBANK Ricdic
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Posted - 2008.03.30 13:39:00 -
[73]
I spoke with a contact at CCP yesterday and they clarified the situation for me
http://www.eve-bank.net Please visit your user settings to re-enable images.[/url] |

clone 1
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Posted - 2008.03.30 13:40:00 -
[74]
Yea, getting that too.
Often getting 5-7sec target invul, when trying to lock warpins and 2-3second target invul on decloaks. This is all since trinity but more noticable since 1.1.
Intys cannot lock cruisers down.. its really annoying almost as annoying as the OVERVIEW WINDOW POSITIONS
-------------------------------------------------- The Angels Have the Phone Box |

Drachma Golea
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Posted - 2008.03.30 13:54:00 -
[75]
Originally by: EBANK Ricdic I spoke with a contact at CCP yesterday and they clarified the situation for me
Care to share?
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ElCoCo
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Posted - 2008.03.30 13:57:00 -
[76]
Pretty sure that this all has to do with the person not being able to get targetted and not the ones trying to target him. Much like you can't get targetted while undocking unless you make a move like turn your ship around? That's easily reproducable. Boink! |

EBANK Ricdic
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Posted - 2008.03.30 14:04:00 -
[77]
Originally by: Drachma Golea
Originally by: EBANK Ricdic I spoke with a contact at CCP yesterday and they clarified the situation for me
Care to share?
Oh yeh well we can't post dev discussions on the forums so I can provide a link to screenshot of the conversation. The GM said they can't announce this until the next patch but I figure he can't do anything to stop me.
http://www.eve-bank.net Please visit your user settings to re-enable images.[/url] |

Viqer Fell
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Posted - 2008.03.30 14:54:00 -
[78]
Originally by: CCP Gangleri If you are able to consistently reproduce this then please file a bug report as per the instructions here.
If the report is detailed and the steps lead to the exact problem then it will be looked at.
Undock. Go to a random gate. Wait until a valid target jumps in. Try to lock.
Quite regularly now you get the invulnerable message.
Without your server loggin tools wtf are we supposed do? Report that we saw a ship warp off?
Please visit your user settings to re-enable images.
Trinity Nova Mercenary Services Web Site - Nominated for the 2008 E-ON Magazine Awards |

Wild Rho
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Posted - 2008.03.30 15:14:00 -
[79]
The client comes with a program called Logserver that can you use. It'll generate a handy little file that you can attach to bug reports that gives bug hunters much more detailed info on what's happening at your clients end while the bug happens.
Please visit your user settings to re-enable images.
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Boomershoot
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Posted - 2008.03.30 15:23:00 -
[80]
having same problem, but with a 5200mm-scan-res raptor. you know, it's quite disappointing when you miss a kill like that :( __________________________________________________ Not A Signature. Will be Replaced by A Signature Soon(tm) |

Tokena
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Posted - 2008.03.30 15:24:00 -
[81]
Originally by: Tokena I went to the trouble of bug reporting this, just to see what happens. I've provided game logs and a log server file of it happening. And guess what?
Thank you for your bugreport - ID:55444 Title: Target Is Invulnerable The problem you have described was non-reproducible. If you are still having the problem you described, could you please updater your bug report with an improved set of reproduction steps.
Originally by: Wild Rho The client comes with a program called Logserver that can you use. It'll generate a handy little file that you can attach to bug reports that gives bug hunters much more detailed info on what's happening at your clients end while the bug happens.
Uh. Yeah. Whatever. Thank you for reminding us.
/sarcasmn
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Wild Rho
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Posted - 2008.03.30 16:53:00 -
[82]
Originally by: Tokena
Originally by: Wild Rho The client comes with a program called Logserver that can you use. It'll generate a handy little file that you can attach to bug reports that gives bug hunters much more detailed info on what's happening at your clients end while the bug happens.
Uh. Yeah. Whatever. Thank you for reminding us.
/sarcasmn
I was responding to Viqer Fells post. 10/10 for observation.
Please visit your user settings to re-enable images.
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Tokena
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Posted - 2008.03.30 17:45:00 -
[83]
Originally by: Wild Rho I was responding to Viqer Fells post. 10/10 for observation.
Might wanna quote what you respond to. Otherwise people will view it as a generic answer to the whole thread.
But anyway, I gave them logserver files and they still tell me they can't reproduce it :(
So what's the next step? Bumping this post till it reaches 50 pages and a dev decides it is important enough?
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Yosarian
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Posted - 2008.03.30 18:26:00 -
[84]
Yep, same issue here. Makes a stealth bomber rather useless.
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Acacia Everto
Wings of Redemption Black Flag Alliance
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Posted - 2008.03.30 19:58:00 -
[85]
I have this issue as well. Even when ratting I occasionally get "Target lock failed", and when PvPing it's frequent for a target to warp in and be invulnerable even if they aren't jumping through a gate. Before, I only got invulnerable when a target had 1) Already warped. 2) Jumped through the gate (or started to), 3) Undocking.
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Tokena
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Posted - 2008.04.15 09:12:00 -
[86]
After some arguing and a long wait they finally decided that this is a real problem:
Thank you for your bugreport - ID55444 Title: Game Mechanics: Target Is Invulnerable We were not aware of this problem, and have used your bugreport to create a new issue in our defect tracking system.
The weird thing is: It hasn't happened to me lately and I was assuming they had fixed it already and just not answered the bug report. Anyway, just wanted to keep you up-to-date.
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Cruthensis
Gallente Farmer Killers United Corporations Against Macros
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Posted - 2008.04.15 09:42:00 -
[87]
Worth the necro as it appears not to be fixed.
I had this on Saturday when trying to lock a fleet member. Took nearly a full minute after he'd warped next to me before he stopped being 'invulnerable'. Would have been annoying had he been red and blinky and in lo-sec... |

Trojanman190
The Conflagration
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Posted - 2008.04.15 11:59:00 -
[88]
If everyone who posts in this thread files a bug report the problem will be solved... but I think I can shed some light on this for some people.
I have noticed that anytime you arrive on grid, ANYTIME. You are invulnerable for a certain period of time OR until you command you ship to do something.
Thorax drops out of warp in the belt, ctrl + click for 15 seconds and nothing. All of a sudden the bugger moves and I start locking like normal.
2 cents.
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Kamazani
Minmatar The Legion. Requiem-Aeternam
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Posted - 2008.04.15 12:24:00 -
[89]
Personally I have always been a fan of the lock bar reaching zero, flashing "locked" and then starting again at 8/10/17/whatever seconds :o --------------------------- by: GinoShin on 21/11/2006 11:41:44 whats evemon is it like a jamican wiseman? |

Elitia
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Posted - 2008.04.15 12:45:00 -
[90]
I followed a frigate in my interceptor through 4 gates until I gave up... each time he was locked for about 2-3 seconds and the module was just blinking... I felt like a complete nubbin. 
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