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Emroth
Federal Navy Academy
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Posted - 2008.03.20 13:02:00 -
[1]
Hey all, recently got myself a Megathron. Now i wonder how i could outfit this for the best missionrunning? I want fast'n easy missions down, oh and i prefer sniping > blasters. Any suggestions? Currently using 7 x 425 compressed, still training for T2 in highs, got the mids free still as im not sure of what to go with. Lows are filled with mag stabs and tracking enhancers, still got one spot free there tho'. Any suggestions, hints and whatnots would be good, cheers
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Ishina Fel
Synergy. Imperial Republic Of the North
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Posted - 2008.03.20 16:14:00 -
[2]
That actually sounds pretty decent. If you don't have any kind of tank fitted yet though, you might want to add that, or die horribly 
Also, rememebr to bring five drones, as the Megathron has a lot of drone bay and bandwidth.
Bored during Downtime? Why not try Billy Vs. SNAKEMAN! |

slothe
0utbreak
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Posted - 2008.03.20 17:07:00 -
[3]
Edited by: slothe on 20/03/2008 17:10:38 my former mega for missions was something like-
7x 350 mm prototypes cruise launcher
100mn afterburner tracking comp web cap rechargers
1 large rep (topping up the med) 1 med rep (running permenantly) 2 rat specific hardners rest mag stabs
med / light drones
- drones for frigatee npc + web
- guns on cruisers and above
-i found tracking much better on the 350mm that overall were better than the 425
i used to solo lvl 4s in that setup before i stopped doing missions.
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Emroth
Federal Navy Academy
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Posted - 2008.03.20 20:34:00 -
[4]
Hmm, havent thought of equipping it with a launcher, might just do that, or top it with something smaller to pop the frigates faster. Might test the 350s out too, right now my primary goal is to hit them from distance without they knowing whats hitting them before they are toast. My specific outfit now is High: 7 425 Compressed, leaving one spot open Medium: LIF Fueled Booster rockets, rest free Lows: 3 x Mag Stabs, 3 x Tracking Enhancers. Still not flying tho, just making this outfit as good as i can before im hitting the road.
Any other comments would be helpful, and thanks to those comments so far!
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ThatCpp
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Posted - 2008.03.20 22:26:00 -
[5]
Its not a bad idea to invest some isk into your mission ship and buy prototypes instead of compressed coils as its not likely to die, unless of course you're almost done getting t2.
There's really no reason to use 350's instead of 425's, the tracking difference is negligible but the difference in damage and range is not. Most of your time will be spent shooting larger ships with your guns anyway, and I find it hard to believe that you'll have tracking problems against those, especially with the megathrons bonus.
I would just fill up the mids with cap rechargers to help run your tank and guns. I recommend using 3 magstabs for missions so if you are short and still have an open low, i'd fill it with another magstab.
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Emroth
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Posted - 2008.03.20 23:47:00 -
[6]
Originally by: ThatCpp I recommend using 3 magstabs for missions so if you are short and still have an open low, i'd fill it with another magstab.
I have 3 Magstabs so far, wouldnt another magstab add close to no bonuses at all?
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slothe
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Posted - 2008.03.21 00:04:00 -
[7]
Originally by: Emroth
Originally by: ThatCpp I recommend using 3 magstabs for missions so if you are short and still have an open low, i'd fill it with another magstab.
I have 3 Magstabs so far, wouldnt another magstab add close to no bonuses at all?
dont use more than 3, there is diminidhing returns and more than 3 isnt worth it ( akita t where r u?)
Please visit your user settings to re-enable images. |

ThatCpp
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Posted - 2008.03.21 00:14:00 -
[8]
Yeah, more than 3 is a waste so maybe extra hardener.
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Arkedon
Pegasus Knights
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Posted - 2008.03.21 06:30:00 -
[9]
"High: 7 425 Compressed, leaving one spot open"
If you have missile skills, perhaps you can squeeze in an assault missile launcher (not heavy). This should help the drones take care of the frigates at close range. It should not hurt your CPU/Grid that much, or use a rocket launcher for really short range melee.
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Forum Warrior
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Posted - 2008.03.21 09:49:00 -
[10]
OP: Once you get that T2 training done, fitting them will be a real ***** .. I run: 7x 425 II AB II, TC II, 2x CR II LAR II, 2x MFS II, CPR II, 3x 16 cpu faction hardeners 3x CCC
This uses 680.75/687.5 cpu and 19533.5/19568.75 grid with a 1% grid implant (AWU5, need 3% with AWU4), so not even a rocket launcher will fit in that last high.
It's even cap stable with AB+LAR or guns+LAR.. but to squeeze a 3rd mag stab on you'll have to drop the AB (a web fits, another TC II doesn't, 2.25 cpu short, argh) or use faction MFS (2 of 3), and it won't be cap stable (and I'm totally lazy). Some missions might require a little more tank, so just switch to a Domi or whatever there 
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Sokratesz
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Posted - 2008.03.21 11:23:00 -
[11]
I'm not sure which one, Hyperion or Megathron will do more effective DPS versus NPCs, especially the cruisers can be hard to hit due to trakcing but mega gets an inherent bonus to that and hyperion has mids to fit 1-2 tracking comps. Megathron might win in the end due to dronespace.
Please visit your user settings to re-enable images. |

Sokratesz
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Posted - 2008.03.21 11:26:00 -
[12]
Originally by: slothe
Originally by: Emroth
Originally by: ThatCpp I recommend using 3 magstabs for missions so if you are short and still have an open low, i'd fill it with another magstab.
I have 3 Magstabs so far, wouldnt another magstab add close to no bonuses at all?
dont use more than 3, there is diminidhing returns and more than 3 isnt worth it ( akita t where r u?)
Actually a 4th damage mod adds 6% DPS so on a shieldtanker it's well worth it :)
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Eneela M
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Posted - 2008.03.21 11:43:00 -
[13]
Edited by: Eneela M on 21/03/2008 11:46:15 to finish missions fast you need to be able to clean up cruisers as well as BS. 425's don't hit cruisers effectively enough below 25km, a 350 megathron will clean up these cruisers and finish missions faster than a 425 megathron. Anyone who disagrees is WRONG!!
7x 350 proto/II, launcher 2x TC II(with tracking scripts), 2x CR II 3x MFS II, 2x LARII, 2x hardner
rigs: 3x CCC
drones: medium and smalls to kill frigs & help with cruisers.
The tracking on those 350's is 0.032 (only a little less than megapulse) about 25% more than a similarly bonused 425 yet they do only 3% less damage.
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vanBuskirk
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Posted - 2008.03.21 12:39:00 -
[14]
Fitting 350 II might let you squeeze in a heavy or maybe even cruise launcher, for more DPS against anything smaller than a battleship. Drones for the frigates, of course.
I sometimes use a Rokh for missions, if it's longrange stuff and particularly against Serpentis. Sniping battleships can be effectively used against frigates - if you make sure the frigates are the first target, because tracking even on frigates isn't an issue at 50+ km. Also, NPC frigates tend to come straight towards you until they get to maybe 20km, so tracking is even less of an issue.
NPC frigates and maybe even destroyers die in one volley; elite frigs maybe 2-3.
My proposed fit; 7x 350 II, cruise or heavy launcher, AB, 3x cap recharger, LAR II, DCU (II or good named), 3 hardeners or maybe EANM II and 2 hardeners, 2x magstab II. And of course cap rigs (and maybe a hybrid damage rig, if you are OK with slightly worse cap regen).
I am a great fan of DCU. DCU II gives 15% extra resists to everything (and even for an armour tanker, that may give you some extra time before the tank has to be switched on) on shields and armour; and if the brown stuff really hits the spinning thing 60% hull resists might just save your ship.
---------------------------------------------- "Violence is the last refuge of the incompetent."
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Arana Tellen
The Blackguard Wolves Black Star Alliance
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Posted - 2008.03.21 13:45:00 -
[15]
Originally by: Eneela M Edited by: Eneela M on 21/03/2008 11:46:15 to finish missions fast you need to be able to clean up cruisers as well as BS. 425's don't hit cruisers effectively enough below 25km, a 350 megathron will clean up these cruisers and finish missions faster than a 425 megathron. Anyone who disagrees is WRONG!!
7x 350 proto/II, launcher 2x TC II(with tracking scripts), 2x CR II 3x MFS II, 2x LARII, 2x hardner
rigs: 3x CCC
drones: medium and smalls to kill frigs & help with cruisers.
The tracking on those 350's is 0.032 (only a little less than megapulse) about 25% more than a similarly bonused 425 yet they do only 3% less damage.
HA, you even LET cruisers get in that range? On my 425mm rail rokh I dont run into tracking issues (faction tracking comp gives me similar tracking to mega) So letting them near you means YOU are doing something WRONG. ---------------------------------
Oh noes!
Originally by: CCP Greyscale *moderated - mother abuse - Mitnal*
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Kairg
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Posted - 2008.03.22 00:33:00 -
[16]
I was thinking:
Low 2 x Magnetic Field Stabilizer (tech 2 or faction) 1 x Large Armor Repairer II 3 x Rat specific hardeners 1 x Capacitor Power Relay II
Medium 2 x Fleeting Propulsion Inhibitor I <<< (which is better, dual webs or 2 tracking computers?) 2 x Cap Recharger II
High 7 x 425mm Railgun II
Rigs 3 x Capacitor Control Circuit I
Plus drones.
Problem is it's not cap stable. According to EFT it will last about 7 minutes. I did want an afterburner in there, but then the cap lasts only 3 minutes. _____________________________________________________
Under construction |

Emroth
Federal Navy Academy
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Posted - 2008.03.22 00:59:00 -
[17]
Currently having some trouble witht he damn frigates, my drones dont eat them fast enough, grr. Might swap out the 425s for 350s, add another hardener in the lows. Right now they eat through me and my drones like a hot knife through butter.
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Emroth
Federal Navy Academy
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Posted - 2008.03.22 01:01:00 -
[18]
Originally by: Kairg I was thinking:
Low 2 x Magnetic Field Stabilizer (tech 2 or faction) 1 x Large Armor Repairer II 3 x Rat specific hardeners 1 x Capacitor Power Relay II
Medium 2 x Fleeting Propulsion Inhibitor I <<< (which is better, dual webs or 2 tracking computers?) 2 x Cap Recharger II
High 7 x 425mm Railgun II
Rigs 3 x Capacitor Control Circuit I
Plus drones.
Problem is it's not cap stable. According to EFT it will last about 7 minutes. I did want an afterburner in there, but then the cap lasts only 3 minutes.
Btw, as im having 7x425s im going to try to get on range asap, wont 3 mins be enough to keep the pecky frigates away and easily kill the battleships from a comforting distance?
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Arana Tellen
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Posted - 2008.03.22 03:15:00 -
[19]
Originally by: Emroth Currently having some trouble witht he damn frigates, my drones dont eat them fast enough, grr. Might swap out the 425s for 350s, add another hardener in the lows. Right now they eat through me and my drones like a hot knife through butter.
Valkarie tech IIs might help. ---------------------------------
Please visit your user settings to re-enable images. Oh noes!
Originally by: CCP Greyscale *moderated - mother abuse - Mitnal*
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Richard Third
The Scope
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Posted - 2008.03.22 05:56:00 -
[20]
Doing level 4 serpentis missions, going to a 4 hardener setup let me use my armor repper off less... saved a lot of capacitor. Serpentis only do kinetic + thermal damage, so the OMNI tank is outperformed by my setup of double thermal and double kinetic hardeners.
I have IV/IV capacitor skills and two CCC rigs on my Hype, it's not cap stable... except for the 10 seconds when my rails are reloading... for those 10 seconds (with rails not draining the cap) I can actually run the armor repper :)
I took a risk and removed my stasis webber for a recent mission. It wasn't smart but the gamble paid off.... The extra mid helped my tank a great deal. Nice. -- You can't do that with a Planet. |

Forum Warrior
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Posted - 2008.03.22 10:24:00 -
[21]
Originally by: Kairg stuff
Stick a 3% cap hardwiring (doesn't matter which one) into your head and bam, it's cap stable. And 3 min with repper, AB, guns running is really enough.. turn either guns or AB off and it runs forever. I'm supposing you have 5/5 cap skills seeing as you have t2 guns, though - it still works with 4/5 if you waste money and both slots on hardwirings, but then there'll be no AB + 425 IIs for you because there's no slot for a grid hardwiring left. With less, no dice.
Plus I have no idea how you other guys can fit 350 IIs even with 2 TCs and be happy with it .. they have such ****ty range that you have to switch ammo or be half into falloff with 50% of mission BSs. |
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