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royal killer
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Posted - 2008.03.21 01:46:00 -
[1]
So, wich ship do you guys think is better for doing missions? The Nightmare or the Paladin? --------------------
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Karyuudo Tydraad
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Posted - 2008.03.21 01:58:00 -
[2]
Definitely nightmare. Shield tank frees up all the lows for damage mods and ****. Please visit your user settings to re-enable images. |
Arthur Frayn
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Posted - 2008.03.21 01:59:00 -
[3]
Nightmare. It can tank and fit gank mods. If you fly Caldari and know how to tank shields, it's also more efficient. If you have the cash to burn I recommend fitting at least three faction heat sinks.
Also, it won't take three months to train for.
-- Eve needs a dose of Top Gun without the sweaty shower scenes. |
Zaran Darkstar
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Posted - 2008.03.21 05:24:00 -
[4]
Paladin is better.
Paladin can make the exact amount of DPS of Nightmare offering the same defence with it or can have about double defence for 20% less DPS. But the nightmare can never achive Paladin's defencive ability so is less flexible. _______________________________ Join the biggest Minmatar Corp! www.BrutorTribe.com
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Ashira Twilight
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Posted - 2008.03.21 05:44:00 -
[5]
If having a better tank was THE criteria for a mission ship, command ships would be king. A raven/cnr tanks well enough for level 4 missions.
Overtanking is a waste. ---------------------------------------
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Arthur Frayn
Veterans Of Liberation Ltd.
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Posted - 2008.03.21 06:18:00 -
[6]
Edited by: Arthur Frayn on 21/03/2008 06:17:59
Originally by: Zaran Darkstar Paladin is better.
Paladin can make the exact amount of DPS of Nightmare offering the same defence with it or can have about double defence for 20% less DPS. But the nightmare can never achive Paladin's defencive ability so is less flexible.
Can the Paladin fit four damage mods and still tank effectively? Can you get Marauders to level 5 faster than Caldari BS level 5 for that last 5% laser damage bonus?
No.
-- Eve needs a dose of Top Gun without the sweaty shower scenes. |
Mr Reeth
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Posted - 2008.03.21 08:02:00 -
[7]
Originally by: Arthur Frayn Edited by: Arthur Frayn on 21/03/2008 06:17:59
Originally by: Zaran Darkstar Paladin is better.
Paladin can make the exact amount of DPS of Nightmare offering the same defence with it or can have about double defence for 20% less DPS. But the nightmare can never achive Paladin's defencive ability so is less flexible.
Can the Paladin fit four damage mods and still tank effectively? Can you get Marauders to level 5 faster than Caldari BS level 5 for that last 5% laser damage bonus?
No.
Is that fourth damage mod doing anything?
Is the 11 day difference between racial battleship V and Marauders V more than the time it takes for a Caldari to train beams or an Amarrian to train shields?
No.
The Nightmare seems a little silly to me. Lasers are only good against the Amarrian enemies. And those enemies do em/therm damage which the Nightmare is weak against. With any pirate faction you do missions against you will find either your tank isnÆt all that good or your weapons arenÆt that good.
Also there is the issue of skills. Sansha ships are the only ones with lasers and shields. The skills to use a Nightmare well donÆt transfer to any other races ships. But I guess if youÆre one of those 60mil+ sp players who can fly both Caldari and Amarrian ships perfectly itÆs no problem for you.
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MuffinsRevenger
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Posted - 2008.03.21 08:44:00 -
[8]
Nightmare is more asteticly pleasing and have a higher "Blingz" factor then the paladin Both will do just fine |
Mike Shynoda
ROMANIA Renegades Phalanx Alliance
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Posted - 2008.03.21 09:09:00 -
[9]
Quote:
Is that fourth damage mod doing anything?
yes, alot.put some implants for dmg and you will see what happens.
Quote:
Is the 11 day difference between racial battleship V and Marauders V more than the time it takes for a Caldari to train beams or an Amarrian to train shields?
No.
when you have 12mil sp yes it's a problem.but when you have over 30 mil sp you already havea shield trained. (specialy if you fly nano-shield-speedtank wich most of the eve players do)
Quote:
The Nightmare seems a little silly to me. Lasers are only good against the Amarrian enemies. And those enemies do em/therm damage which the Nightmare is weak against. With any pirate faction you do missions against you will find either your tank isnÆt all that good or your weapons arenÆt that good.
with the NIghtmare bonus + dmg mods + implants i can blow your nice shiny raven t2 in less then 40 secs.
Quote:
Also there is the issue of skills. Sansha ships are the only ones with lasers and shields. The skills to use a Nightmare well donÆt transfer to any other races ships. But I guess if youÆre one of those 60mil+ sp players who can fly both Caldari and Amarrian ships perfectly itÆs no problem for you.
you need to have just caldari bs lvl 5 some shiled skills and amarr skills up to lvl 5 because it's primary an amarrian ship.
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J'Mkarr Soban
Proxenetae Invicti
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Posted - 2008.03.21 10:11:00 -
[10]
So the ideal person to fly a Nightmare is someone who maxed out most skills for his Raven for lvl 4s, then decided on a change and maxed out most skills for Amarr and got himself into a Paladin?
Sweet...I must investigate this then...
----------------------------- "Oh, we're sorry, you had the 'NakedAmarrChicks' bit flagged in your account somehow." "Wait, why was there even a flag for that to begin with?" "..." |
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Lord WarATron
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Posted - 2008.03.21 11:29:00 -
[11]
Edited by: Lord WarATron on 21/03/2008 11:29:23 You can setup a 3 heatsink, tachy Nightmare Permatank setup with a shield booster that can afk tank all lvl4's.
Good luck trying to do the same with a Paladin. -- Please visit your user settings to re-enable images. Billion Isk Mission |
Yldraeth
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Posted - 2008.03.21 11:31:00 -
[12]
Originally by: J'Mkarr Soban Edited by: J''Mkarr Soban on 21/03/2008 11:11:59 So the ideal person to fly a Nightmare is someone who maxed out most skills for his Raven for lvl 4s, then decided on a change and maxed out most skills for Amarr and got himself into a Paladin?
Now, this is the Nightmare setup I came up with:
[Nightmare] Heat Sink II Heat Sink II Heat Sink II Heat Sink II Damage Control II
X-Large Shield Booster II Photon Scattering Field II Photon Scattering Field II Heat Dissipation Field II Invulnerability Field II Cap Recharger II Cap Recharger II
Tachyon Beam Laser II, Amarr Navy Multifrequency L Tachyon Beam Laser II, Amarr Navy Multifrequency L Tachyon Beam Laser II, Amarr Navy Multifrequency L Tachyon Beam Laser II, Amarr Navy Multifrequency L Small Tractor Beam I Salvager I
Capacitor Control Circuit I Capacitor Control Circuit I Capacitor Control Circuit I
Effective HP: 89,175; Shield HP: 11,158; Primary/Secondary Resistances: 82.9%, 76.6%; Active Defence: 524 DPS 835
Cap stable when not using the XLSB.
(These are non-optimal fits, no doubt. If anyone can point out where I could go better with either of them, please do.)
Not optimal builds indeed loading that exact same build into eft (except for a cald navi xlarge booster instead of T2) and all skills lvl 5 i get : 1076 dps with drones active defence 811 SUSTAINED DEFENCE 93
So ehm i dont know what you are smoking but sustained defence 93 vs 50%em 50% thermal dmg (around the stuff amarr rats throw at you) really wont work imo. I'll be back with a bit more indepth vieuw on the situation when i have done some eft warrioring of my own .
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Tarnag
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Posted - 2008.03.21 11:32:00 -
[13]
Royal Child,
I've a Nightmare setup you can test in TDE if you like... I was asking this same question a while back.
Answer was quite convincingly, Nightmare...
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Yarlan Zey
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Posted - 2008.03.21 11:38:00 -
[14]
I have both .. paladin and nightmare. At the begining I used nightmare and I was looting with paladin. Then I figured out that Paladin have the same efficiency but you can loot while doing the missions. that save time really.
also who care who have better tank ? I`m doing all missions with paladin without tank. just with one LAR II. even EA5 and Worlds Collide. You need only gank. also if you have money and skills to use paladin then its pity to use it with T2 mods.. invest in some officers things and you`ll see the difference.
pala is my choise definitely
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Fuazzole
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Posted - 2008.03.21 11:53:00 -
[15]
Nightmare only shines with pimped gear, at T2 lvl it's quite poor on the tank with tachyons.
"Shield tank free's up low slots for dmg" 3 dmg mods fit fine on any mara, and still tanks better then nightmare with lower grade gear.
Biggest advantage I see with the Nightmare is its huge power grid, no other ship can pull of tachyons + AB
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Yldraeth
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Posted - 2008.03.21 11:58:00 -
[16]
Ok so going with all lvl 5's again (as someone already mentioned the extra time in marauder wont be that steep in comparission to having to train all new tanking skills)
Paladin:
LOW: Amarr navy LAR (you NEED the amarr navy one its better and makes it all fit without fitting mods but if you can buy a marauder you can get a faction LAR) 2/1= 3 mission specific hardeners (probably 1 em 2 therm) 3 x heatsink II (or again go for bloody faction if you already go for a marauder but we will leave it at TII)
MID 3x cap recharger II 1x Domination WEB (again why take a bloody paladin if you are not gonna use the web bonus its one of the MAIN advantages against the nightmare beeing able to smoke those cruisers at 15 km)
High 4 x tachyon II 3x whatever the **** you want
Rigs 2x CCC I
Drones 5 x Hammerheads II 5 X light drone of choice
Now this setup with amarr navy MF's and not using any high slot mods except for the guns with lvl 5 skills (but then again marauders are skill intensive) has
661 active tank 643 sustained tank (MORE then enough for any lvl 4 mission) 1024 dps with drones at 33+25 KM (will do slightly more with faction hs which tbh you should have regardless of ship choice) 99% speed reduction @ 15 Km Runs for 22 m 3s before capping out
Now this wont do as much dps as the 4 heat sink nightmare but i have yet to see 4 heat sink nightmare with any kind of sustained tank.
Now dont start telling me you wont encounter cruisers at 15Km cause we all know better and dont tell me that drones can take care of them cause i dont wanna wait that long when i just vaporized the bs in the stage in less then no time
Disclaimer: if you dont wanna shell out for a Amarr navy LAR and a dom web dont consider using a paladin IMO.
Conclusion: 1. i have yet to see a nightmare setup i really like but it without a doubt a ship that is very closely matched with the paladin 2. i like the webber bonus as it allows me to shoot things that are way to close (some missions just spawn 2 damn close) 3. if you like looting during missioning it goes to paladin hands down 4. if you are one of those old players that already has all the skills for the nightmare and doesnt wanna get marauder 5 then by all means take the nightmare but why are you here anyway? 5. Paladin is a WAY tighter fit requiring faction stuff with perfect fitting skills (but you have those anyway when you are in a marauder) thus leaving no room for an energy neut or something defencive for low sec stuff (but why are you taking a 1.5 bil and up ship into low sec without backup anyway?) 6. personally my money is on the paladin but it comes down to taste i guess 7. i know its stupid but making the paladin fit offlined large smartbombs and you can probably sustain overheating those tachyons for quite some time (havent tested though)
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Mr Reeth
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Posted - 2008.03.21 11:58:00 -
[17]
Originally by: Mike Shynoda
yes, alot.put some implants for dmg and you will see what happens.
Yup the fourth damage mod brings the DPS form 1030 or so to 1080 or so. Still seems like a waste of a slaot that could be used to get a better or more cap stable tank on the Nightmare. Add implants in any situation and performance improves.
Quote:
when you have 12mil sp yes it's a problem.but when you have over 30 mil sp you already havea shield trained. (specialy if you fly nano-shield-speedtank wich most of the eve players do)
The average Eve player is about 3 months old IIRC. And is my point still not valid? If you have Amarrian skills it seems much better to go with the Paladin. And if you have Caldari skills it seems much better to go Golem. If you have great shield and laser skills it seems much better to go for the Nightmare. If you are just starting out and only want to mission run then the Nightmare wins again.
Quote:
with the NIghtmare bonus + dmg mods + implants i can blow your nice shiny raven t2 in less then 40 secs.
I donÆt fly a Raven. I fly a Paladin. If I could fly a Raven as well I might be in a Nightmare too. But I have no desire to train Caldari ships and shields for what MIGHT be a slight improvement over the ship I can already fly.
Can the Nightmare out damage the Golem in Gurista missions? Can the Nightmare out tank the Paladin in Sansha mission? If the answer to both these questions is yes, then youÆve sold me. IÆd start training today.
Quote:
you need to have just caldari bs lvl 5 some shiled skills and amarr skills up to lvl 5 because it's primary an amarrian ship.
For me thatÆs about 90 days just for the shield and Caldari BS 5. And it only applies to the Sansha ships. IÆd have to train up hybrids and or shields as well to get any use out of my new Caldari ships. ItÆs just not worth it for me or any other Amarr only pilots. If it works for you or you just really want to fly these cool Sansha ships then go ahead. IÆm sticking with my Paladin.
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Mr Reeth
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Posted - 2008.03.21 12:04:00 -
[18]
Originally by: Yarlan Zey I have both .. paladin and nightmare. At the begining I used nightmare and I was looting with paladin. Then I figured out that Paladin have the same efficiency but you can loot while doing the missions. that save time really.
also who care who have better tank ? I`m doing all missions with paladin without tank. just with one LAR II. even EA5 and Worlds Collide. You need only gank. also if you have money and skills to use paladin then its pity to use it with T2 mods.. invest in some officers things and you`ll see the difference.
pala is my choise definitely
I'd like very much to see your fit sir. |
Shadowsword
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Posted - 2008.03.21 12:04:00 -
[19]
Originally by: Lord WarATron Edited by: Lord WarATron on 21/03/2008 11:29:23 You can setup a 3 heatsink, tachy Nightmare Permatank setup with a shield booster that can afk tank all lvl4's.
Good luck trying to do the same with a Paladin.
You can do it with a Paladin, too. The only real advantage the Nightmare has is it's tracking bonus. (Well, gist shield boosters are better than core armor reps, too, but with a multi-bilions setup on a ship, you'll find yourself sooner or later on the receiving end of a suicide Raven pack).
It's up to the player, really, to see if they prefer on-the-spot salvaging and 1225m3 cargo space or tracking and 6XXm3 cargo. ------------------------------------------ Please visit your user settings to re-enable images.
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Fuazzole
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Posted - 2008.03.21 12:05:00 -
[20]
Originally by: J'Mkarr Soban Edited by: J''Mkarr Soban on 21/03/2008 11:11:59 So the ideal person to fly a Nightmare is someone who maxed out most skills for his Raven for lvl 4s, then decided on a change and maxed out most skills for Amarr and got himself into a Paladin?
Sweet...I must investigate this then...
EDIT: Ok, I've knocked up a couple of setups. First is my actual Paladin setup:
[Paladin] Large Armor Repairer II Armor EM Hardener II Armor EM Hardener II Armor Thermic Hardener II Heat Sink II Heat Sink II Heat Sink II
Cap Recharger II Cap Recharger II Cap Recharger II Cap Recharger II
Tachyon Beam Laser II, Amarr Navy Multifrequency L Tachyon Beam Laser II, Amarr Navy Multifrequency L Tachyon Beam Laser II, Amarr Navy Multifrequency L Tachyon Beam Laser II, Amarr Navy Multifrequency L Salvager I Small Tractor Beam I Small Tractor Beam I
Ancillary Current Router I Capacitor Control Circuit I
Effective HP: 46,518; Armour HP: 10250; Primary/Secondary Resistances: 90.6%, 70.8%; Active Defence: 211 DPS: 757
This setup is completely cap stable.
Now, this is the Nightmare setup I came up with:
[Nightmare] Heat Sink II Heat Sink II Heat Sink II Heat Sink II Damage Control II
X-Large Shield Booster II Photon Scattering Field II Photon Scattering Field II Heat Dissipation Field II Invulnerability Field II Cap Recharger II Cap Recharger II
Tachyon Beam Laser II, Amarr Navy Multifrequency L Tachyon Beam Laser II, Amarr Navy Multifrequency L Tachyon Beam Laser II, Amarr Navy Multifrequency L Tachyon Beam Laser II, Amarr Navy Multifrequency L Small Tractor Beam I Salvager I
Capacitor Control Circuit I Capacitor Control Circuit I Capacitor Control Circuit I
Effective HP: 89,175; Shield HP: 11,158; Primary/Secondary Resistances: 82.9%, 76.6%; Active Defence: 524 DPS 835
Cap stable when not using the XLSB.
(These are non-optimal fits, no doubt. If anyone can point out where I could go better with either of them, please do.)
So, Nightmare has a sick tank, more DPS to go with it, and doesn't require any fitting stuff at all to get that way. It is however slower (138m/s compared to 150m/s), smaller cargo hold (665m3 compare to 1125m3), and doesn't have the added bonus of tractor range. However, if one takes a separate salvaging ship into the mix, then speed and cargo-hold don't matter diddly squat because you can compensate for that. The Nightmare isn't even that expensive anymore: a BPC Nightmare is comparable to a built Paladin.
Plus it's sexier.
I don't know though, I'm lazy - part of the appeal of the Marauders for me was the tractor range bonus. I don't have to mess around with more than one ship, or even move much anymore!
Your set ups are not very good, 1st you have a PG rig on the pala....simply to acomidate a T2 rep, any one that can aford a pala can aford a 90mill amarr navy rep and not need that PG rig.
your Nightmare has a "sick tank" ~524, on my EFT this lasts 1:30min with guns on, or sustains 330 with guns off, that's not a sick tank, it's quite low, I wouldn't take such ISK into a lvl 4 with 330.
These DPS are quotes on max-dmg ammo, Tachyons have poor tracking so hitting at 40km is a matter. Only the Nightmare has the +tracking bonus, It would be really advised to squeez a track comp onto the Pala
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Arana Tellen
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Posted - 2008.03.21 12:26:00 -
[21]
Originally by: Mr Reeth
Originally by: Yarlan Zey I have both .. paladin and nightmare. At the begining I used nightmare and I was looting with paladin. Then I figured out that Paladin have the same efficiency but you can loot while doing the missions. that save time really.
also who care who have better tank ? I`m doing all missions with paladin without tank. just with one LAR II. even EA5 and Worlds Collide. You need only gank. also if you have money and skills to use paladin then its pity to use it with T2 mods.. invest in some officers things and you`ll see the difference.
pala is my choise definitely
I'd like very much to see your fit sir.
Trust me, you would cry. --------------------------------- Please visit your user settings to re-enable images. Oh noes!
Originally by: CCP Greyscale *moderated - mother abuse - Mitnal*
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Mr Reeth
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Posted - 2008.03.21 12:35:00 -
[22]
Originally by: Fuazzole
Originally by: J'Mkarr Soban Setup stuff
Your set ups are not very good, 1st you have a PG rig on the pala....simply to acomidate a T2 rep, any one that can aford a pala can aford a 90mill amarr navy rep and not need that PG rig.
your Nightmare has a "sick tank" ~524, on my EFT this lasts 1:30min with guns on, or sustains 330 with guns off, that's not a sick tank, it's quite low, I wouldn't take such ISK into a lvl 4 with 330.
These DPS are quotes on max-dmg ammo, Tachyons have poor tracking so hitting at 40km is a matter. Only the Nightmare has the +tracking bonus, It would be really advised to squeez a track comp onto the Pala
This raises a good point. How do you keep the Nightmare cap stable? Admittedly I know little about the ship shield tanking but most of the Sansha ships setups seem to cap out at 30sec-3min. How are you Nightmare guys keeping these ships going?
Also, that is a very good point about tracking. The original Paladin had a tracking bonus but no damage bonus; when people complained about a tech 2 BS that did the same DPS as the widely criticized lolpoc CCP change the tracking to a damage bonus.
If you have no TC you will kill thos BSs off in no time. But you will have to wait an hour while your drones finish off a swarm of 250k cruisers orbiting at 20k.
CCP please change the web bonus to a tracking bonusà I have drones to shoot
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Shadowsword
COLSUP Tau Ceti Federation
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Posted - 2008.03.21 12:42:00 -
[23]
Meh, the answer is to use mega beams instead of tachyons on the Paladin. You lose a few km optimal and a few % of dps, but they provide a more confortable use. ------------------------------------------
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Akita T
Caldari Navy Volunteer Task Force
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Posted - 2008.03.21 13:02:00 -
[24]
Edited by: Akita T on 21/03/2008 13:04:22
Scratch "Tachyon Beam Laser II, Amarr Navy Multifrequency L" ...make that "Mega Pulse Laser II, Scorch L".
Imensely better tracking, slightly better raw DPS, roughly similar optimal range but lower falloff, hugely decreased fiting requirements and noticeably lower capacitor use.
1|2|3|4|5. |
Fon Revedhort
Aeria Gloris Inc United Legion
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Posted - 2008.03.21 13:31:00 -
[25]
Edited by: Fon Revedhort on 21/03/2008 13:34:36 Omg! Have I just seen words 'cap stable' and 'Nightmare' in the same line!? What a nonsense!..
Honestly, get your hands out off Nightmare if you're going to spoil it via that stupid cap stability. It was ment to gank and have fun actually, and surely not to hang around afk.
My setup for missions:
4 tachs 2 med nos
AB/invul field 2 invuls Heavy Cap Booster XL SB 2 SBA
3 Heat Sinks DC Tracking Enchancer
3 SMC rigs
Dishes out a little bit over 1k DPS @ 37 km with guns alone with implants, tanks about 1k omniDPS, when I do need to tank that, sure - I'm not a fan of perma-running booster mindlessly etc. If you do need that crap though (for whatever reason), go for Paladin. ---
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Yarlan Zey
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Posted - 2008.03.21 13:43:00 -
[26]
Mr Reeth wanted to see my setyp.
high: 4x Tachyon Beam Laser II 3x tractor beams ****************************** medium: 1x Shadow Serpentis Seonsor booster / 1x Setele`s Modified Tracking computer / 1x Gist X-type AB / Cap recharger II ****************************** low: 1x LAR II / 2x Vizan`s modified heat sink /1x Selynne`s modified heat sink / 1x Tobias` modified trackign enchancer / 1x Vizan`s modified reactor control unit /1x Dark Blood EANM ****************************** rigs: 1x optimal range / 1x falloff ****************************** implants: 1x 5% damage for all turets / 1x Pashan's Turret Handling Mindlink 7% large energy turet damage / 1x +5% tracking
if you are with snipping setyp AB is must. also even with tachys you still can hit frigates from 25-30 km. if they are close just use drones.
I had domination web before but actualy it really don`t work well with tachys.. even with 99% web bonus you can`t kill frigates. so I think AB is ways more useful.
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Nu Wa
Ministry of War
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Posted - 2008.03.21 13:56:00 -
[27]
Edited by: Nu Wa on 21/03/2008 14:01:49 Edited by: Nu Wa on 21/03/2008 14:01:33
Originally by: Yarlan Zey Mr Reeth wanted to see my setyp.
high: 4x Tachyon Beam Laser II 3x tractor beams ****************************** medium: 1x Shadow Serpentis Seonsor booster / 1x Setele`s Modified Tracking computer / 1x Gist X-type AB / Cap recharger II ****************************** low: 1x LAR II / 2x Vizan`s modified heat sink /1x Selynne`s modified heat sink / 1x Tobias` modified trackign enchancer / 1x Vizan`s modified reactor control unit /1x Dark Blood EANM ****************************** rigs: 1x optimal range / 1x falloff ****************************** implants: 1x 5% damage for all turets / 1x Pashan's Turret Handling Mindlink 7% large energy turet damage / 1x +5% tracking
if you are with snipping setyp AB is must. also even with tachys you still can hit frigates from 25-30 km. if they are close just use drones.
I had domination web before but actualy it really don`t work well with tachys.. even with 99% web bonus you can`t kill frigates. so I think AB is ways more useful.
What's with the full officer setup with T2 LAR?
Did you EFT it just to prove you can cut it with a T2 LAR. I say this because when someone can afford Selynne, Tobias, Vizan, Pashan, and Gist X crap, they'd at least get a faction repper first.
This is like saying you bought a million dollar car but you use rocks for wheels?
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LordChaos
Trinity Nova Trinity Nova Alliance
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Posted - 2008.03.21 14:05:00 -
[28]
Nightmare is one dam lovely ship :)
but for missions i go for paladin for one reason bonus to tractor beam
kill and salvage and pick loot at the same time :)
The Master Of Chaos
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Yarlan Zey
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Posted - 2008.03.21 14:13:00 -
[29]
Nu Wa if I needed better repair on this setyp I`ll use better one.. but if you are instapoping almost everythign under BS class why you need better tank ? I used it first with medium repairer cause at that time I still havent visans reactor control. and even that was enough. for tank you can use even T2 mods.. but for gank you must have the best. thats why I said at the previous post (who care about the tank?)
**********************************
What's with the full officer setup with T2 LAR?
Did you EFT it just to prove you can cut it with a T2 LAR. I say this because when someone can afford Selynne, Tobias, Vizan, Pashan, and Gist X crap, they'd at least get a faction repper first.
This is like saying you bought a million dollar car but you use rocks for wheels?
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Nu Wa
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Posted - 2008.03.21 14:19:00 -
[30]
Edited by: Nu Wa on 21/03/2008 14:19:56
Originally by: Yarlan Zey Nu Wa if I needed better repair on this setyp I`ll use better one.. but if you are instapoping almost everythign under BS class why you need better tank ? I used it first with medium repairer cause at that time I still havent visans reactor control. and even that was enough. for tank you can use even T2 mods.. but for gank you must have the best. thats why I said at the previous post (who care about the tank?)
**********************************
well.. aren't you afraid that one of these days you might get lagged out and lose all those "officer ganks"? Pretty much everyone has had that experience... its not something you can control with your gank. I mean, according to that setup, its not like you can't afford that kind of precaution.
but, whatever.. I was just curious
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