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Admiral Himerias
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Posted - 2008.03.22 01:05:00 -
[1]
OK I recently saw a thread that discussed hte problem of overcrowding. As Eve continues to expand it's playerbase the eve universe becomes overcrowded. What happens if we keep adding 0 sec regions? Those regions will be way too far away from empire and will cost many jumps to get there and be ridiculous to hold. So I have a solution: reopen the wormhole. Undoubtedly this would take a huge effort but in the eve story the wormhole closes and leaves the inhabitants of New Eden stranded. So what would happen if CCP decided to add the Milky Way galaxy in? Obviously this would be extremely hard to do and would probably be part of a massive expansion pack. But in the future after ambulation is this feasible? It would also be interesting. For example, we have factions like ammar and gallente. What factions would CCP have to make in the Milky Way?
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Icugoo
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Posted - 2008.03.22 01:12:00 -
[2]
I don't believe that there's nearly enough people in the game to even consider adding another SYSTEM (not even considering a whole new galaxy). From what i've seen, 60% of the eve universe for the most part is unoccupied. If 50,000 more people began to actively play this game, then i think this would be something to consider, but for now, i believe the last thing we need is more space.
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Terazuk
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Posted - 2008.03.22 01:13:00 -
[3]
1: Gubble gubble gubble
2: wrong forum, to features and ideas with you!
3:gubble?
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Ginuad Amarasen
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Posted - 2008.03.22 01:15:00 -
[4]
There isn't an overcrowding problem (well Jita is insane, but everyone knows that). Some people just have a weird idea of what constitutes "crowded".
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Al Thorr
The Wheel
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Posted - 2008.03.22 01:18:00 -
[5]
Edited by: Al Thorr on 22/03/2008 01:18:34 Sheep end up in jita
Nuf sed
Nerf sheep :)
"You cant polish a turd" - The new rendered font is living proof.
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Kerfira
University of Caille
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Posted - 2008.03.22 09:59:00 -
[6]
Edited by: Kerfira on 22/03/2008 09:59:45 Jita is overcrowded.... A few mission systems are overcrowded.... Some 0.0 systems are overcrowded when blobs assemble...
The rest of EVE is largely empty. Go there!
Jita can probably not be solved. Mission systems could be solved by removing agent quality and make the effect on rewards from system sec.level the same for all high-sec systems (ie. all L4's in high-sec give same reward). Blobbing need a good bash with the nerf-bat...
Originally by: CCP Wrangler EVE isn't designed to just look like a cold, dark and harsh world, it's designed to be a cold, dark and harsh world.
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El'Niaga
Republic Military School
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Posted - 2008.03.22 10:31:00 -
[7]
The problem results from a design flaw in the lack of infrastructure in 0.0. Without the infrastructure 0.0 really can't support more than a light population. It is the primary reason most 0.0 empires get their minerals and ice from Empire. It is also why most caps are built in low sec and not in 0.0.
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Emily Spankratchet
Pragmatics
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Posted - 2008.03.22 10:36:00 -
[8]
I spent one night this week trying to scan down an exploration site in empire. In a system with one other pilot. Who, as far as I could tell, was AFK in that system's only station.
Eve is crowded? 
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Robacz
Essence Trade Essence Enterprises
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Posted - 2008.03.22 11:17:00 -
[9]
OverCrowding?
Few jumps from local hub and you won't meet more than 10 people in local. Just recently I travelled 30+ jumps via 0.0 space (Goons space I think) and the only person I met was gatecamper attacking my poor shuttle.
Yeah, we need more space. 
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The Herrick
SniggWaffe
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Posted - 2008.03.22 11:20:00 -
[10]
Randomly start banning people, there job done we now have less overcrowding.
Originally by: Tania Russ
Those of us who actually build stuff and accomplish something worthwhile in Eve, as opposed to pirates, who basically don't accomplish anything but stealing other people's stuff.
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Lord Zoran
House of Tempers
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Posted - 2008.03.22 11:23:00 -
[11]
Edited by: Lord Zoran on 22/03/2008 11:22:57
Originally by: Kerfira Edited by: Kerfira on 22/03/2008 09:59:45
The rest of EVE is largely empty. Go there!
for the most part we have no reason to go to half of the systems, i mean why would i want to go to an empty low sec if no ones there to pew pew and the rats arent as good as 0.0?
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Merdaneth
PIE Inc. Praetoria Imperialis Excubitoris
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Posted - 2008.03.22 11:27:00 -
[12]
Originally by: Ginuad Amarasen There isn't an overcrowding problem (well Jita is insane, but everyone knows that). Some people just have a weird idea of what constitutes "crowded".
Overcrowding is indeed something of the mind. That does not make it less valid. Removing local would immediately cure this afflication, since most systems would suddenly seem empty, except for highways, mission hubs and trade hubs. ____
The Illusion of Freedom | The Truth about Slavery |

Cleo Yu
Hedion University
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Posted - 2008.03.22 11:35:00 -
[13]
why not just open a link to the chinese server while we are at it lol
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UGWidowmaker
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Posted - 2008.03.22 12:01:00 -
[14]
yes its owergrowded... but i think there is a better solution one wich would fit the ground idea for what eve was at the beginning..
instead of adding new systems and tell people about those systems. it would be so much better if you could simply find new systems.. exploration to its fullests.. say you are out probin.. u find a wormhole mmmm WORMHOLE... you enter it and end MAYBE somewhere new.. a system you find.. and as such can claim.. by addin towers etc.. sometimes when entering wormholes there will ofc be hostiles and prefarable TONS of em..
when this is added id say eve is cool again.. till then the space is small hell there isent a system i havent been in.. or flewn thrue.. not even in jove land.. been there done that.. please make eve fun again...
yes start flame me but alot of old players feel exactly the same.. lets go explore the deep space.. get the feeling that there is still something we havent seen yet... OMFG
I am the widowmaker stay tuned.
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Kerfira
University of Caille
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Posted - 2008.03.22 12:16:00 -
[15]
Edited by: Kerfira on 22/03/2008 12:17:26
Originally by: Lord Zoran
Originally by: Kerfira The rest of EVE is largely empty. Go there!
for the most part we have no reason to go to half of the systems, i mean why would i want to go to an empty low sec if no ones there to pew pew and the rats arent as good as 0.0?
The OP's argument was that EVE was overcrowded. It isn't!
High-sec has many systems with agents almost as good as the Saila area, but without a significant crowd. Low-sec is largely empty, though the agent hubs there work against people actually using them (should be spread out). 0.0 IS generally empty (apart from the occational blob and a ratter here and there).
That's not saying that there shouldn't be some changes (I think there should), but EVE as a whole is not overcrowded!
The changes that I think should happen are generally tied to agents. Agents are the only 'resource' in systems that're not limited. In general a star system can only support 1 ratter, and maybe a couple of miners/explorers, whereas an agent system can support maybe 100+. So, in general these things about agents need to change.
- Agents spread out
- Quality factor of agents removed. It was supposed to provide a 'pregression ladder', but only really works to increase crowding where the best agents are
- Effect on agent rewards (money/LP) from sec.level gets reworked so there're only 3 categories:
High-sec: 1x reward Low-sec: 2x reward 0.0: 3x reward - Agents appear in player controlled outposts, linked to time under control:
1 week: L1 agent appear 2 weeks: L2 agent appear 3 weeks: L3 agent appear 4 weeks: L4 agent appear
Originally by: CCP Wrangler EVE isn't designed to just look like a cold, dark and harsh world, it's designed to be a cold, dark and harsh world.
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Brungar
Adeptus Illuminati Aegis Authentica Ethereal Dawn
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Posted - 2008.03.22 12:19:00 -
[16]
The easiest solution to overcrowding would, IMHO, be to increase station tax on all activites (including market!) with the demand. Soon people would be leaving Jita because the price increase in massively busy systems would make them less attractice, thus spreading the market out again.
May want to have a constellation/region factor in there, too. "War is a continuation of commerce by other means" - Unknown Caldari philosopher
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Bresan Borija
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Posted - 2008.03.22 12:33:00 -
[17]
There are two solutions to overcrowding:
a) AFK players in at a market hub should be teleported to the deepest 0.0 space as a punishment.
b) limit the space of stations for market good period. if there is a cubic meter or some sort of limit on the good available in each station, there would be less focus on the market hub station. Also eventually when the limited space gets filled (including contracts), the traders will have to spread out goods leading to less focus on one station at one system.
guilty look
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Celeste Coeval
The Gosimer and Scarab
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Posted - 2008.03.22 14:03:00 -
[18]
Edited by: Celeste Coeval on 22/03/2008 14:04:12 Plonk some new high sec on the other side of 0.0. Let high sec registered alliances build it's infrastructure and pay taxes to concord. Give it unique goods and materials. Watch eve become something very very special...
Originally by: Death Kill Go travel or live in the rainforest if neccesary, just dont turn to religion as its a cul de sac.
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Esmenet
Federal Navy Academy
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Posted - 2008.03.22 15:27:00 -
[19]
Originally by: Kerfira
High-sec has many systems with agents almost as good as the Saila area, but without a significant crowd. Low-sec is largely empty, though the agent hubs there work against people actually using them (should be spread out). 0.0 IS generally empty (apart from the occational blob and a ratter here and there).
That's not saying that there shouldn't be some changes (I think there should), but EVE as a whole is not overcrowded!
The changes that I think should happen are generally tied to agents. Agents are the only 'resource' in systems that're not limited. In general a star system can only support 1 ratter, and maybe a couple of miners/explorers, whereas an agent system can support maybe 100+. So, in general these things about agents need to change.
- Agents spread out
- Quality factor of agents removed. It was supposed to provide a 'pregression ladder', but only really works to increase crowding where the best agents are
- Effect on agent rewards (money/LP) from sec.level gets reworked so there're only 3 categories:
High-sec: 1x reward Low-sec: 2x reward 0.0: 3x reward - Agents appear in player controlled outposts, linked to time under control:
1 week: L1 agent appear 2 weeks: L2 agent appear 3 weeks: L3 agent appear 4 weeks: L4 agent appear
This would help a lot. However i dont think 2x reward for low sec agents is enough to encourage people to use them, as in low sec it usually takes more effort to stay safe than in 0.0.
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Carniflex
Fallout Research Fallout Project
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Posted - 2008.03.22 16:13:00 -
[20]
Originally by: Kerfira
- Agents spread out
- Quality factor of agents removed. It was supposed to provide a 'pregression ladder', but only really works to increase crowding where the best agents are
- Effect on agent rewards (money/LP) from sec.level gets reworked so there're only 3 categories:
High-sec: 1x reward Low-sec: 2x reward 0.0: 3x reward - Agents appear in player controlled outposts, linked to time under control:
1 week: L1 agent appear 2 weeks: L2 agent appear 3 weeks: L3 agent appear 4 weeks: L4 agent appear
I see few minor problems with that proposal. 1) It would make hi sec agents adjacent to low sec (and thus offering missions in there) pointless while at the same time low sec agents adjacent to hi sec attractive to 'mission fishing' (ask mission once every 4h, decline mish in low sec but accept if you get it in hi sec) - so I think mission reward should be based in system security level where that mission happens to be in, not on agent system location. 2) Agent in station belongs to corporation owning that station. As 0.0 outpost is owned by some player corporation there is no reason whatever for NPC agent to be in there. It might work out to some extent would it be possible for that owner alliance to be allied with some pirate or empire faction, but agents should not just 'appear' out of thin air. Owner of the station should spend some effort to get NPC agdent to 'help them out'. 3) It does not remove motsu syndrome reasons - that is clusters of agents in close vicinity. Motsu area does not excist bcos of stellar rewards on the agents in there. It is there bcos missionrunners in there can pick the profitable missions and decline non profitable ones without fear of having to sit 4h on timer.
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Boomershoot
Insurgent New Eden Tribe Deus Ex.
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Posted - 2008.03.22 16:21:00 -
[21]
rm C:\CCP\Systems\Jita.sys
btw, 36 jumps in 0.0 and 1 single jump is LS.
i passed in querious and delve, found around 1 person every 3 jumps.
EVE is not overcrowded, jita is, motsu is, important 0.0 systems are.
other than that, there is no one on the other systems. __________________________________________________ Not A Signature. Will be Replaced by A Signature Soon(tm) |
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